Commit Graph

423 Commits

Author SHA1 Message Date
Antony Riakiotakis
a34acd0de4 Beware of SUBSURAFACES (sounds latin) 2013-04-18 12:40:04 +00:00
Brecht Van Lommel
ed1a08382f Cycles: code refactoring to deduplicate the various BVH traversal variations.
Now there is a single BVH traversal code with #ifdefs for various features.
At runtime it will then select the appropriate variation to use depending if
instancing, hair or motion blur is in use.

This makes scenes without hair render a bit faster, especially after the
minimum width feature was added. It's not the most beautiful code, but we can't
use c++ templates and there were already 4 copies, adding 4 more to handle the
hair case separately would be too much.
2013-04-17 20:07:22 +00:00
Brecht Van Lommel
45552a4595 Cycles: initialize LCG for sss and hair sampling without using the sobol sampler,
slightly faster but also fixes the u/v sampling dimensions not longer being at even
values which is needed for best results.
2013-04-17 14:48:01 +00:00
Brecht Van Lommel
cf0e457e52 Fix #35004: fireflies with .tif image in cycles, try to avoid extreme values when
openimageio can't detect premul/straight alpha correct.
2013-04-17 14:47:58 +00:00
Stuart Broadfoot
8c246ddb99 Cycles Hair: Corrected own stochastic hair rng mistake and removed an unnecessary padding variable
- Corrected the Sobol dimension and removed a pad variable in Curve Struct.
2013-04-17 11:27:56 +00:00
Antony Riakiotakis
e93f00d73d Compile fixes for recent commits 2013-04-16 00:56:24 +00:00
Stuart Broadfoot
638b084f82 Cycles Hair: Strand Minimum Pixel Size
Code is added to restrict the pixel size of strands in cycles. It works best with ribbon primitives and a preset for these is included. It uses distance dependent expansion of the strands and then stochastic strand removal to give a fading. To prevent a slowdown for triangle mesh objects in the BVH an extra visibility flag has been added. It is also only applied for camera rays.

The strand width settings are also changed, so that the particle size is not included in the width calculation. Instead there is a separate particle system parameter for width scaling.
2013-04-15 21:38:31 +00:00
Brecht Van Lommel
e802efb7af Fix #34740: cycles rendering issue mixing glossy/glass BSDF's with zero or very
low roughness and same index of refraction.

Problem was bad float precision due to low roughness, which caused the pdf for
the different closures to not match properly.
2013-04-09 15:24:20 +00:00
Gaia Clary
92b6365e21 fix: #34871 Cycles/CUDA/sm_35: Build problems probably due to issues with float3 operators (on windows?) 2013-04-06 11:52:40 +00:00
Brecht Van Lommel
3863e72c73 Fix #34679: cycles image texture alpha fringes. New rule is now that color output
will not give straight RGB values if the alpha output is used, so that mixing with
a transparent BSDF gives the correct result.
2013-04-05 16:43:53 +00:00
Brecht Van Lommel
54363910bc Attempt to fix #34871: random CUDA 3.5 compile failure due to recent change. 2013-04-04 23:52:33 +00:00
Brecht Van Lommel
4c8e70d049 Fix #34700: orthographic camera DOF was still not working correct. 2013-04-03 17:32:30 +00:00
Brecht Van Lommel
743552ff2a Fix #34852: multilayer SSS material rendering different in progressive and
non-progressive integrator.
2013-04-03 16:12:13 +00:00
Brecht Van Lommel
5c74e6dae2 Cycles: small code cleanup + fix SSS closure mixed with other closures doing
a bit too much work.
2013-04-02 16:37:28 +00:00
Brecht Van Lommel
be1a5a2328 Fix 34831: SSS issue with non-progressive render, due to error in closure merging code. 2013-04-02 15:53:24 +00:00
Brecht Van Lommel
952f03150f Fix #34832: SSS render freeze with object instances. 2013-04-02 14:19:05 +00:00
Brecht Van Lommel
de9dffc61e Cycles: initial subsurface multiple scattering support. It's not working as
well as I would like, but it works, just add a subsurface scattering node and
you can use it like any other BSDF.

It is using fully raytraced sampling compatible with progressive rendering
and other more advanced rendering algorithms we might used in the future, and
it uses no extra memory so it's suitable for complex scenes.

Disadvantage is that it can be quite noisy and slow. Two limitations that will
be solved are that it does not work with bump mapping yet, and that the falloff
function used is a simple cubic function, it's not using the real BSSRDF
falloff function yet.

The node has a color input, along with a scattering radius for each RGB color
channel along with an overall scale factor for the radii.

There is also no GPU support yet, will test if I can get that working later.

Node Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#BSSRDF

Implementation notes:
http://wiki.blender.org/index.php/Dev:2.6/Source/Render/Cycles/Subsurface_Scattering
2013-04-01 20:26:52 +00:00
Brecht Van Lommel
40b05d364e Cycles: code refactoring to add generic lookup table memory. 2013-04-01 20:26:43 +00:00
Campbell Barton
d15d78a33a style cleanup: osl and NULL pointer use, also correct sequencer gap operator id's 2013-03-27 20:27:07 +00:00
Thomas Dinges
535253cad0 Cycles / SunSky:
* Use already calculated theta^2 for theta^3 calculation.
2013-03-27 19:44:25 +00:00
Thomas Dinges
bf2c46f5bd Code cleanup / Cycles:
* Remove unused variable from noise_wave().
2013-03-27 19:08:29 +00:00
Brecht Van Lommel
5dbe5fc496 Fix #34700: cycles depth of field now works with orthographic cameras too. 2013-03-21 02:38:11 +00:00
Thomas Dinges
56538ea685 Cycles / OSL:
* More small improvements: return immediately, and use "else if".
2013-03-10 00:42:47 +00:00
Thomas Dinges
5ac628fb47 Cycles / OSL:
* Avoid some conditional branches for the Noise texture and return immediately.
2013-03-10 00:11:52 +00:00
Thomas Dinges
51f22e639e Code cleanup:
* Cycles: Removed leftover include of "kernel_qbvh.h", which was removed in r51352.
2013-02-21 21:05:31 +00:00
Brecht Van Lommel
909d64079a Fix #34226: cycles shadow pass got incorrectly influenced by world multiple
importance sampleing.
2013-02-13 16:46:18 +00:00
Brecht Van Lommel
9307565269 Attempted fix for issue with latest CUDA kernel for 32 bit windows/linux/mac,
there seems to be some sort of compiler bug in CUDA toolkit 4.2, uninlining a
few functions seems to avoid it.
2013-02-11 22:41:11 +00:00
Thomas Dinges
8011cbc751 CUDA / sm_20:
* Enable Lamp MIS again, it works on a GTX 570 (which is sm_20) with latest SVN. Tested by vitos1k in IRC:.
Feedback from GTX 580 users would be appreciated on this.
2013-02-06 23:19:14 +00:00
Brecht Van Lommel
7ecc9cfdf4 Fix non-progressive lamps with multiple samples not giving correct intensity after
recent fix.
2013-02-05 13:33:24 +00:00
Thomas Dinges
13499c6240 Cycles UI Code:
* Some more variable cleanup for old texture output.
2013-02-04 18:50:09 +00:00
Brecht Van Lommel
7c9d993347 Fix cycles intersection issue with overlapping faces on windows 32 bit and CPU
without SSE3 support, due to 80 bit precision float register being used for one
bounding box but not the one next to it.
2013-02-04 16:12:37 +00:00
Thomas Dinges
e3784a27d6 Cycles / OSL:
* Fix for r53689, there are two noise types, signed and unsigned.
Caused Musgrave Texture to render differently compared to SVM backend.
2013-02-04 11:23:40 +00:00
Brecht Van Lommel
b31d9c6cd0 Fix #34087: cycles shadow pass not properly normalized for non-progressive integrator
with > 1 samples for a lamp.
2013-02-03 13:10:56 +00:00
Brecht Van Lommel
736d7810a0 Fix an issue with the new cycles lamp MIS option not working correct with
multiple lamps.
2013-02-01 18:54:24 +00:00
Thomas Dinges
d319d68c65 OSL 1.3x / Windows 64:
* Added missing define into SConscript file. This also makes r54232 obsolete, so removing this again.
2013-01-31 17:38:09 +00:00
Brecht Van Lommel
122a2084b5 Attempt to fix cycles OSL link error on windows 64 bit. 2013-01-31 13:44:03 +00:00
Brecht Van Lommel
f6f5d17a50 Fix #33984: cycles shadow pass problem with CUDA. 2013-01-30 17:04:51 +00:00
Brecht Van Lommel
dc0f4b5618 Cycles: make multiple importance sampling for lamps an option per lamp now,
disabled by default for backwards compatibility.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Integrator
2013-01-30 15:57:15 +00:00
Brecht Van Lommel
543e06ce0e Fix #33915: tweak self intersection epsilon for motion blur a bit further, still
had some cases where there were artifacts. Also fix rendering error with shutter
time set to 0.
2013-01-23 16:56:02 +00:00
Thomas Dinges
59b096ed00 Cycles:
* Disable Lamp MIS on sm_20. Still enabled for CPU and sm_21 and above.
2013-01-22 14:49:52 +00:00
Stuart Broadfoot
4c67b23c8d Cycles Hair: Fix of cardinal curve intersection routine
Fixed some of my own mistakes in the cardinal curve intersection routine.
2013-01-21 00:58:14 +00:00
Campbell Barton
f414d2980a code cleanup: remove some paranoid checks which would have crashed anyway earlier on.
Also some minor formatting.
2013-01-20 14:50:50 +00:00
Brecht Van Lommel
486abf01c6 Fix CUDA compile after last commit. 2013-01-15 20:13:19 +00:00
Stuart Broadfoot
3373b8154b Cycles Hair: Introduction of Cardinal Spline Curve Segments and minor fixes.
The curve segment primitive has been added. This includes an intersection function and changes to the BVH.

A few small errors in the line segment intersection routine are also fixed.
2013-01-15 19:44:41 +00:00
Brecht Van Lommel
0967b39be1 Fix #33838: light render passes for non-progressive integrator were not correct. 2013-01-15 19:17:51 +00:00
Thomas Dinges
f146317b09 Cycles:
* CUDA: Make it more clear that sm_12 and below is not supported.
* OpenCL: __KERNEL_SHADING__ was declared twice for nvidia opencl device.
* Some reshuffle of defines in kernel_types.h. No functional changes.
2013-01-15 19:02:17 +00:00
Brecht Van Lommel
6adfd91657 Fix #33830: cycles normal mapping was not quite correct, was not correctly
respecting the assumption that normal and tangent are interpolated without
normalization.
2013-01-15 16:35:05 +00:00
Brecht Van Lommel
8869c135e3 Cycles: enable lamp multiple importance sampling on the GPU, seems to be
working ok with sm_20 and sm_21.
2013-01-14 17:52:11 +00:00
Sergey Sharybin
36f44c6e02 Change some big functions from __device_inline to __device, which
makes CPU kernel compilation much faster when using MSVC.

Sideeffect of this change is that CPU rendering is few percent
faster now. CUDA rendering is the same speed.
2013-01-14 17:30:20 +00:00
Brecht Van Lommel
6cdbd1b1aa Fix #33868: cycles sample as lamp for world background not rendering with the
correct intensity on the GPU.
2013-01-14 16:24:47 +00:00