Commit Graph

3032 Commits

Author SHA1 Message Date
Jörg Müller
986267300b Audaspace: Moving audaspace 1.3 into extern.
Deleting the old internal audaspace.

Major changes from there are:
- The whole library was refactored to use C++11.
- Many stability and performance improvements.
- Major Python API refactor:
 - Most requested: Play self generated sounds using numpy arrays.
 - For games: Sound list, random sounds and dynamic music.
 - Writing sounds to files.
 - Sequencing API.
 - Opening sound devices, eg. Jack.
- Ability to choose different OpenAL devices in the user settings.
2017-08-18 08:24:12 +02:00
Campbell Barton
1b462e5a51 Pass EvaluationContext instead of bContext
2.8x branch added bContext arg in many places,
pass eval-context instead since its not simple to reason about what
what nested functions do when they can access and change almost anything.

Also use const to prevent unexpected modifications.

This fixes crash loading files with shadows,
since off-screen buffers use a NULL context for rendering.
2017-08-16 12:46:04 +10:00
Campbell Barton
ecfc0370e0 Manipulator: grab3d use own vars to store offset
Was complicating general use case, also support for transforming with matrix_space set.
Add matrix_space support for manipulator_window_project_2d too.
2017-08-15 17:13:32 +10:00
Campbell Barton
dfb890947d Manipulator: store initial-final matrix for reuse
Also take matrix_space into account when calculating final pixel size.
2017-08-15 13:46:09 +10:00
Campbell Barton
22872857d4 Merge branch 'master' into blender2.8 2017-08-13 01:14:55 +10:00
Campbell Barton
b500f42700 WM: load UI for new file, even when pref disabled
Loading startup file always loads the UI now.
2017-08-13 01:09:48 +10:00
Brecht Van Lommel
76d0ab9750 Code cleanup: fix various compiler warnings. 2017-08-12 14:08:03 +02:00
Campbell Barton
9567529b8f Merge branch 'master' into blender2.8 2017-08-12 00:23:49 +10:00
Campbell Barton
daa834bc11 RNA: Operators were excluded from struct map
Recent changes meant structs that were registered without a name
wouldn't get added to the map.
Now assigning identifiers manages the struct-map.
2017-08-11 20:11:01 +10:00
Campbell Barton
d1328feeb1 Merge branch 'master' into blender2.8 2017-08-11 10:33:39 +10:00
Campbell Barton
0398ee10a1 WM: don't load preferences on 'File -> New'
User preferences are now only loaded on...

- Initial startup.
- Factory-settings.
- Setting app-templates.
2017-08-11 09:40:28 +10:00
Bastien Montagne
4a4c6da0f8 Merge branch 'master' into blender2.8 2017-08-10 15:57:59 +02:00
Brecht Van Lommel
017b7ee273 DPI: add back option to control line width, tweak default width.
Adds thin/default/thick modes to add -1/0/1 to the auto detected line width,
while leaving the overall UI scale unchanged.

Also tweaks the default line width threshold, so thicker lines start from
slightly high UI scales.

Differential Revision: https://developer.blender.org/D2778
2017-08-10 15:54:22 +02:00
Campbell Barton
1d6b99b157 Cleanup: don't abbreviate color w/ manipulator API 2017-08-10 09:59:12 +10:00
Campbell Barton
2f20b5242c Manipulator: disable cursor grabbing for 2D groups
We could make this a manipulator type flag,
for now disable for all 2D manipulators since its annoying for cage2d.
2017-08-09 23:39:08 +10:00
Campbell Barton
2ec865035c Error in last commit 2017-08-09 22:55:18 +10:00
Campbell Barton
8403ec5160 Manipulator: Add function to calculate matrix
Each manipulator was doing this slightly differently,
use shared function which can optionally override each matrix.
2017-08-09 22:34:08 +10:00
Campbell Barton
d186ab6560 Manipulator: grab3d - support for 2d views
Also internal changes so arrow3d matches grab3d's behavior.

Needed to add WM_MANIPULATOR_DRAW_OFFSET_SCALE flag so
we can optionally apply offset in worldspace or screen scaled values.
2017-08-09 18:07:55 +10:00
Bastien Montagne
41830cc432 Refactor ID copying (and to some extent, ID freeing).
This will allow much finer controll over how we copy data-blocks, from
full copy in Main database, to "lighter" ones (out of Main, inside an
already allocated datablock, etc.).

This commit also transfers a llot of what was previously handled by
per-ID-type custom code to generic ID handling code in BKE_library.
Hopefully will avoid in future inconsistencies and missing bits we had
all over the codebase in the past.

It also adds missing copying handling for a few types, most notably
Scene (which where using a fully customized handling previously).

Note that the type of allocation used during copying (regular in Main,
allocated but outside of Main, or not allocated by ID handling code at
all) is stored in ID's, which allows to handle them correctly when
freeing. This needs to be taken care of with caution when doing 'weird'
unusual things with ID copying and/or allocation!

As a final note, while rather noisy, this commit will hopefully not
break too much existing branches, old 'API' has been kept for the main
part, as a wrapper around new code. Cleaning it up will happen later.

Design task : T51804
Phab Diff: D2714
2017-08-07 20:34:36 +02:00
Bastien Montagne
9da7dfa158 Refactor ID copying (and to some extent, ID freeing).
This will allow much finer controll over how we copy data-blocks, from
full copy in Main database, to "lighter" ones (out of Main, inside an
already allocated datablock, etc.).

This commit also transfers a llot of what was previously handled by
per-ID-type custom code to generic ID handling code in BKE_library.
Hopefully will avoid in future inconsistencies and missing bits we had
all over the codebase in the past.

It also adds missing copying handling for a few types, most notably
Scene (which where using a fully customized handling previously).

Note that the type of allocation used during copying (regular in Main,
allocated but outside of Main, or not allocated by ID handling code at
all) is stored in ID's, which allows to handle them correctly when
freeing. This needs to be taken care of with caution when doing 'weird'
unusual things with ID copying and/or allocation!

As a final note, while rather noisy, this commit will hopefully not
break too much existing branches, old 'API' has been kept for the main
part, as a wrapper around new code. Cleaning it up will happen later.

Design task : T51804
Phab Diff: D2714
2017-08-07 16:39:55 +02:00
Bastien Montagne
b282716c3a Merge branch 'master' into blender2.8 2017-08-07 16:16:43 +02:00
Campbell Barton
d1752167a9 Fix T52278: 'Default' application template fails
Own error in 7398b3b7
2017-08-07 21:20:57 +10:00
Campbell Barton
54cea98046 Manipulator: add manipulator space matrix
Render-border & crop-node 2d-cage manipulators where unreasonably
complicated to implement because there was no good way to define
the sub-region the manipulator was transforming in
(render border within the camera's frame for example).

Add matrix-space variable,
remove scale property from cage2d manipulator, use matrix instead.
2017-08-04 15:34:01 +10:00
Campbell Barton
0a3295953c Manipulator: fix check for custom function 2017-08-04 15:17:21 +10:00
Campbell Barton
b156b968ae Manipulator: modal was drawing in wrong draw-step 2017-08-04 09:41:45 +10:00
Campbell Barton
7821bac08d Manipulator: remove unused draw step 2017-08-04 09:35:07 +10:00
Campbell Barton
fe8fcb4343 Manipulator: render border widget
Note there are issues clamping & updating,
will resolve as part of changes to cage2d widget.
2017-08-03 17:57:00 +10:00
Campbell Barton
4fada2e10f Manipulator: Use 2D manipulators in the 3D view
Also split update flag into draw-steps,
since drawing 3D manipulators was tagging 2D as being refreshed.
2017-08-03 15:12:47 +10:00
Campbell Barton
be7de5f239 Cleanup: warnings 2017-08-03 08:08:47 +10:00
Campbell Barton
cd2bb7831d Cleanup: rename selectionbase -> select_id 2017-08-03 08:01:09 +10:00
Campbell Barton
dc4ded855a Manipulator: Make cage2d usable in the 3D view 2017-08-02 19:22:29 +10:00
Campbell Barton
6341380fbf Cleanup: warnings 2017-08-01 17:24:30 +10:00
Campbell Barton
8ddaa6a4e2 Merge branch 'master' into blender2.8 2017-08-01 10:38:36 +10:00
Campbell Barton
39e1518d41 Fix glitch updating manipulator after undo
Running undo would notify manipulators to refresh,
but this still allowed for events in the queue to be handled,
where manipulators could be drawn for selection before
their refresh callback runs.

This made Python manipulators raise exceptions
about referencing invalid data (or crash).

Now tag manipulator update on file load (including undo)
and ensure the refresh callback runs
before drawing manipulator selection.

Also split manipulator map refresh flag in two since selection doesn't
perform the same operations as regular drawing.
2017-07-31 14:35:10 +10:00
Campbell Barton
3b15ff3fb4 Cleanup: use enum typedef for manipulator drawstep 2017-07-31 13:15:02 +10:00
Campbell Barton
ac2b1663ef Cleanup: remove next/prev from manipulator map 2017-07-31 11:26:03 +10:00
Campbell Barton
18773f3f15 Fix manipulator Python API crash w/ undo
Split up manipulator free & unlink, so freeing window data doesn't
run callbacks that might use freed data.
2017-07-31 06:45:05 +10:00
Campbell Barton
0467443930 Fix manipulator keymap initialization
Update flag was cleared before being checked
when registering after load.
2017-07-31 04:47:24 +10:00
Campbell Barton
c90a3af879 Manipulator: Check we don't add multiple times 2017-07-30 15:47:57 +10:00
Aleksandr Zinovev
09eac0159d Property path generation fixes 2017-07-29 15:23:01 +03:00
Campbell Barton
0e26707bce Merge branch 'master' into blender2.8 2017-07-29 06:44:04 +10:00
Campbell Barton
e2a7e1e494 WM: OP_IS_INVOKE was being incorrectly set
Calling an operator with EXEC_* context would still set the invoke flag.
2017-07-29 05:44:58 +10:00
Campbell Barton
b01d38ef7d Manipulator: remove names
They weren't used anywhere,
both C & Py manipulators better assign to vars (no lookup needed).
2017-07-27 07:43:15 +10:00
Campbell Barton
80befca6e5 Manipulator: only check for highlight once
Was doing 2x lookups which is OK for click-select
but this runs on mouse-move and can become slow.

May enable this again if highlighting logic changes.

Also scale hotspot by pixelsize.
2017-07-26 20:54:37 +10:00
Campbell Barton
2e83897f91 Cleanup: typedef enums
Manipulator enum types are easy to confuse, use typedefs.
2017-07-26 18:00:26 +10:00
Campbell Barton
54bc49e6f9 Manipulator: refactor/fix selection logic
- Cleanup array access, move into functions.
- Store allocated size to avoid realloc's on every add/remove.
- Make select editable from Python.
- Rename select callback to select_refresh
  (collided with select boolean).
- Call select_refresh when de-selecting as well as selection.
2017-07-26 08:34:09 +10:00
Campbell Barton
f848374e49 Cleanup: rename active to modal
This matches operators naming and should avoid confusion in future if we
want to use active as term for last-selected.
2017-07-25 22:39:58 +10:00
Campbell Barton
5d327eda98 Manipulator: option to draw all while interacting 2017-07-25 22:02:16 +10:00
Campbell Barton
0612011b91 Manipulator: support select-drag to tweak 2017-07-25 21:34:20 +10:00
Campbell Barton
8a2fdb3749 Manipulator: break after an event is handled
Now works the same as other event handling functions.
2017-07-25 20:17:54 +10:00