Commit Graph

1620 Commits

Author SHA1 Message Date
Jesse Yurkovich
2523958e0e USD: Add support for animated point instancers
The existing point instancer reader is slightly refactored to allow for
animated setups. The primary change is simply to inherit from
`USDGeomReader` rather than `USDXformReader`. This allows access to the
`read_geometry` API used by the cache modifier.

The existing `read_object_data` method is split into two parts with
`read_geometry` loading per-frame USD data and `read_object_data`
coordinating the initial loading process, including creating the GN node
tree just once.

A new test has been added (a variation of the nested point instancer
file) with time samples on various attributes and on both point
instancers. This also fixes #129502 and the file provided in that issue.

----
The already added test file is `tests/data/usd/usd_point_instancer_anim.usda`

Pull Request: https://projects.blender.org/blender/blender/pulls/129881
2024-11-20 22:03:32 +01:00
Jesse Yurkovich
cf1a3cb41f USD: Add test data for upcoming feature work 2024-11-20 10:34:28 -08:00
Alaska
60bf09e8db Tests: Add render test for Orthographic camera with DOF with far nearclip
Ref: blender/blender-test-data!18

Ref: blender/blender#123249
Ref: blender/blender@08cc73a9bb

Pull Request: https://projects.blender.org/blender/blender/pulls/130500
2024-11-20 05:34:52 +01:00
Charles Flèche
428ab699dc USD: Add option to merge transform and shape on export
Adds the option `merge_parent_xform` to the USD export operator and
panels so the transform and shapes are merged into a single USD Prim.

Without the option (existing default), a top-level mesh would be
exported as a top-level `Xform` that has a `Mesh` child:
```
def Xform "MyBlenderMeshObject"
{
  matrix4d xformOp:transform = ...

  def Mesh "MyBlenderMeshData"
  {
  }
}
```

This matches the Blender data model, where a transformable object
contains a geometric shape (like a mesh). This structure is also very
valid in USD, where we don't want to directly instantiate geometric
primitives[1]

However, "since number of prims on a stage is one of the primary factors
that governs how USD scale"[2], to reduce the number of prims in a
stage, geometric primitives *are transformable* themselves (see the
inheritence diagram[3]).

As such, the new export option allows to export geometric primitives
without the parent transform:
```
def Mesh "MyBlenderMeshObject"
{
  matrix4d xformOp:transform = ...
}
```

This MR adds a the `is_object_data_context` flag to the
`HierarchyContext` context structure. The point of this change is to
make unambiguous in `USDHierarchyIterator::create_usd_export_context`
the fact that an `object` or a `data` is currently being exported: the
new `merge_parent_xform` option is meaningless for `object`. Only `data`
can be exported with a parent `Xform` or as a child of said `Xform`.

Ideally this flag would not be needed at all: the final USD prim path
*could* be computed in an override of the virtual
`AbstractHierarchyIterator::get_object_data_path` method. However, this
would mean that an `object` and a `data` would have the same export path.
This does not currently play well with
`AbstractHierarchyIterator::ensure_writer`, where `writers` are cached
*by their export path*: it would cache a transform writer, but will skip
the subsequent data writer.

Additionally, another new `is_parent` flag is added to handle the case
where merging the Xform is invalid: objects that are parents to other
objects should remain unmerged as otherwise that would yield invalid USD
files.

[1] https://openusd.org/release/glossary.html#usdglossary-gprim
[2] https://openusd.org/release/glossary.html#usdglossary-instancing
[3] https://openusd.org/release/api/class_usd_geom_xformable.html

Co-authored-by: Odréanne Breton <odreanne.breton@ubisoft.com>
Co-authored-by: Sttevan Carnali Joga <sttevan.carnali-joga@ubisoft.com>
Co-authored-by: Charles Flèche <charles.fleche@ubisoft.com>
2024-11-19 19:18:53 +01:00
Sergey Sharybin
8467e05036 Fix: Make CMake files compatible with CMake 3.10
The `cmake_path()` function was introduced in CMake 3.20,
while our minimum supported version is 3.10.

In practice this fixes compilation error API docs.

Pull Request: https://projects.blender.org/blender/blender/pulls/130447
2024-11-18 12:32:17 +01:00
Aras Pranckevicius
bbbe08d0b0 Fix #111703: banding and color shift when decoding some videos
Tell ffmpeg swscale to do accurate YUV->RGB conversion, instead of
slightly faster but not really accurate one. Fixes banding and some
color shifts in video files, particularly in dark regions.

The accurate conversion is a bit slower though, on 4K resolution video,
time taken to convert video frame from YUV to RGB:

- x64 (Ryzen 5950X): 2.3ms -> 3.7ms
- arm64 (M1 Max): 0.6ms -> 2.9ms

My take is that paying 1-2ms per 4K video playback is acceptable
since the result is obviously "more correct" and matches what VLC/ffplay
produces.

From what I can tell, "accurate conversion" turns off some dedicated
assembly code paths within ffmpeg. Maybe someday ffmpeg would get
accurate and assembly-optimized routines for that.

With more accurate decoding, we can now lower the expected render
test threshold again, since x64 & arm64 decoding is much closer now.

Comparison screenshots in the PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/130383
2024-11-18 12:27:50 +01:00
Jesse Yurkovich
704d34fe0f Fix: properly save in-memory and packed textures during USD export
While adding test coverage for in-memory and packed texture scenarios, I
found that UDIMs were not being handled correctly in both cases. For
in-memory scenarios the per-tile generated/dirty status was not taken
into account. For packed scenarios the wrong filename substitutions were
being used.

This fixes both of these cases and adds test coverage for these
scenarios now. Both relative and absolute path options are validated.

Note: Both in-memory and packed images behave incorrectly when using the
'KEEP' and 'PRESERVE' texture export modes, so those remain untested
currently. A design on exactly what should happen in these modes is TBD.

Pull Request: https://projects.blender.org/blender/blender/pulls/130391
2024-11-17 21:53:35 +01:00
Sebastian Parborg
ca1bf7928d Tests: Add sanity check test for Linux releases
This test does some rudimentary checks to see if the binaries and
folder structure are ready for a release.

Pull Request: https://projects.blender.org/blender/blender/pulls/130319
2024-11-15 18:12:52 +01:00
Jesse Yurkovich
38363fb2d7 USD: Add test data for additonal material import/export coverage 2024-11-14 20:03:09 -08:00
Charles Flèche
000416c933 USD: Add option to merge shape with parent xform during import
This new import option will allow users to chose if we merge USD prims
with their Xform parent.

Given a USD like:

```
def Xform "MyObject"
{
  def Mesh "MyObject_LOD0"
  {
  }
}
```

When the option is set to True (existing default), only the mesh will be
imported and its parent Xform transformation will be baked into the
Mesh.
```
# In blender after import

- MyObject_LOD0 (Mesh)
```

When the option is set to False, the parent Xform will always be
imported as an Empty object:

```
# In blender after import

- MyObject (Empty)
├─ MyObject_LOD0 (Mesh)
```

Co-authored-by: Odréanne Breton <odreanne.breton@ubisoft.com>
Co-authored-by: Sttevan Carnali Joga <sttevan.carnali-joga@ubisoft.com>
2024-11-14 18:28:23 +01:00
Aras Pranckevicius
c7432c25ac Tests: increase allowed error threshold for VSE render tests
ffmpeg video decoding on mac produces a tiny bit different results,
it seems. The error threshold is still below the default threshold.
2024-11-14 14:28:32 +02:00
Christoph Lendenfeld
f025ff81fc Fix #129094: Sub-targets not symmetrized if from different armature
When symmetrizing a bone (in edit mode) any constraint subtargets were name flipped,
if possible and they exist. This only worked if the target is the armature of the bone
being flipped.
This patch changes that so a subtarget flip is always attempted for targets that are an armature.

Pull Request: https://projects.blender.org/blender/blender/pulls/129169
2024-11-14 12:04:58 +01:00
Aras Pranckevicius
49c6a0320c Tests: add VSE render test coverage for ffmpeg movie decoding
Specifically coverage of various YUV formats (4:2:0 and 4:4:4),
some bit depths (most 8 bit, some 10 bit), various colorspace
settings (untagged, bt709), and YUV color ranges (regular/limited vs
full/pc).

build_test_movies.sh in there generates all the (tiny) movie files
out of input color_chart.png using command line ffmpeg.
2024-11-13 14:59:38 +02:00
Hans Goudey
5d67f1eceb Fix: Broken sculpt performance tests after "pen_flip" removal
Caused by 6df437be5f
2024-11-07 09:15:05 +01:00
Jesse Yurkovich
42ac593b2e Hydra: Update Storm reference images due to test additions elsewhere 2024-11-06 10:29:41 -08:00
Sergey Sharybin
c897d402c4 Fix: Failing boolean diff test with recent Xcode
Newer Xcode (compared to the one used on buildbot) changed something
that affects precision, which makes it hard to guarantee indices in
specific tests.

It wasn't very practical from time investment perspective to try to
align precision between different Xcode versions, so instead allow
meshes to have different indices in the failing test that was failing.

Pull Request: https://projects.blender.org/blender/blender/pulls/129916
2024-11-06 18:03:40 +01:00
Campbell Barton
f234525753 Merge branch 'blender-v4.3-release' 2024-11-06 10:51:58 +11:00
Campbell Barton
b63aebf244 Merge branch 'blender-v4.3-release' 2024-11-06 10:51:50 +11:00
Campbell Barton
4404885993 Cleanup: exclude "./lib/" from pep8 checker 2024-11-06 10:49:53 +11:00
Campbell Barton
3e6659ddff Tests: exclude extension operators from "run operators" utility
Don't install/manipulate extensions as part of this utility.
2024-11-06 10:49:49 +11:00
Jesse Yurkovich
b4c2feea38 USD: enable material displacement support
This enables material displacement for UsdPreviewSurface import and
export. Scenarios are limited by what's supported by the preview surface
itself. Namely only Object Space displacement can be used (no vector
displacement)[1] and the Midlevel and Scale parameters are maintained by
adjusting the scale-bias on the image texture controlling the Height
(this means that Midlevel and Scale must be constants).

Hydra/MaterialX support is more complicated. First, there is a bug which
prevents scalar displacment from working correctly and that needs USD
2408+ for the fix[2]. Second, is that there's an open question about
which coordinate system to use for MaterialX's vector displacement maps.
Lastly, Hydra GL does not render displacement, making verification using
only Blender impossible[3]. As a result, this PR only makes MaterialX
"ready" for support, but stops short of actually connecting the final
piece of the node graph until more of the above can be sorted out.

Tests are added which cover:
- Variations of Midlevel and Scale values
- A constant Height setup
- Negative scenarios checking that only Object space is supported
  and that midlevel and scale need to be constants

[1] https://openusd.org/release/spec_usdpreviewsurface.html
[2] https://github.com/PixarAnimationStudios/OpenUSD/issues/3325
[3] https://forum.aousd.org/t/materialx-displacement-hydra-storm/1098/2

Pull Request: https://projects.blender.org/blender/blender/pulls/128909
2024-11-05 20:37:36 +01:00
Clément Foucault
f05daa4364 EEVEE: Update shadow linking render test 2024-11-05 16:40:17 +01:00
Clément Foucault
4310695f67 EEVEE: Update shadow linking render test 2024-11-05 16:36:21 +01:00
Bastien Montagne
4033a95191 Add crafted invalid blendfile to our test data. 2024-11-05 15:16:15 +01:00
Bastien Montagne
b35a5df8c9 tests: blendfile versionning: split in more tests, flush debug prints.
In case the process creashes, the prints about blendfiles being
processed could fail to be captured by the test framework.

And split these tests in 32 slices now, 8 was becomming way too slow to
complete for each test.
2024-11-05 15:01:14 +01:00
Hans Goudey
543132497c Tests: Add info to "benchmark directory not initialized" error message 2024-11-05 12:10:11 +01:00
Hans Goudey
4aa18b7242 Tests: Update test data hash for new geometry node test 2024-11-05 10:34:41 +01:00
Jesse Yurkovich
ae640bb2ab USD: Add tests for upcoming animated point instancer support 2024-11-04 22:56:33 -08:00
Campbell Barton
d920ef5425 Merge branch 'blender-v4.3-release' 2024-11-03 22:04:44 +11:00
Campbell Barton
b00550916c PyDoc: correct use of single back-ticks 2024-11-03 21:50:33 +11:00
Campbell Barton
7b3e2fd7dd mypy: add 3 scripts to the "make check_mypy" config 2024-11-02 23:18:59 +11:00
Campbell Barton
b3919319fb Merge branch 'blender-v4.3-release' 2024-11-02 15:44:18 +11:00
Campbell Barton
c056d03f93 Cleanup: move binary operator to line end in Python scripts 2024-11-02 15:43:26 +11:00
Falk David
859e4c8465 Merge branch 'blender-v4.3-release' 2024-10-31 17:11:44 +01:00
Falk David
7e87da72ab Fix #129637: GPv3: Python: add_points raises exception
Introduced by 68c665ffa1.
This fix forgot to change parameters of `GreasePencilStrokePointSlice`
in `add_points`.
The fix also adds a test for `add_points` and `remove_points`.

Pull Request: https://projects.blender.org/blender/blender/pulls/129640
2024-10-31 16:22:44 +01:00
Jesse Yurkovich
391612c725 USD: Add support for animated volumes
The existing Volume export, which already supports VDB file sequences
and static volumes created inside Blender, is now extended to handle
dynamically created and modified volumes. This allows scenarios where a
Volume Displace modifier is placed over-top an existing VDB sequence or
when Geometry Nodes is used to create animated volumes procedurally.

Detection of what counts as animation is simplistic and mimics what has
been used for Meshes. Essentially if there are any modifiers on the
volume we assume that the volume is "varying" in some way. This can lead
to situations where new volume files are written unnecessarily.

Volume import was also adjusted to correctly set the sequence "offset"
value. This is required to properly handle the case when a VDB sequence
begins animating at a different frame than what's implied by the file
name. For example, a VDB file sequence with file names containing 14-19
but the user wants to animate on frames 8-13 instead.

Tests are added which cover:
- Animated VDB file sequences
- Animated Mesh To Volume where the mesh has been animated
- Animated Volume Displacement where displacement settings are animated
- Animated Volumes created with a Geometry Nodes simulation

----
New test data has been checked in: `tests/data/usd/usd_volumes.blend` and files inside `tests/data/usd/volume-data/`

Pull Request: https://projects.blender.org/blender/blender/pulls/128907
2024-10-30 18:29:35 +01:00
Aras Pranckevicius
44ec81695c Fix #129325: VSE blur effect is biased for byte images
Lack of rounding in non-float images was leading to e.g. pure white
becoming just a tiny bit darker than pure white at some blur sizes.
2024-10-30 14:41:54 +02:00
Campbell Barton
f86710b90f Cleanup: pass multiple arguments to str.startswith 2024-10-30 16:33:37 +11:00
Campbell Barton
bb54d9ca5e Merge branch 'blender-v4.3-release' 2024-10-30 13:37:38 +11:00
Campbell Barton
dc53b280f8 Merge branch 'blender-v4.3-release' 2024-10-30 13:37:35 +11:00
Campbell Barton
74988d9368 Cleanup: quiet unused variable warnings for view layer tests 2024-10-30 13:36:50 +11:00
Campbell Barton
5162902a35 Cleanup: remove "import *" from view layer tests
Even though these tests are disabled, importing all members
is bad practice and prevents some linter checks from working.
2024-10-30 13:36:49 +11:00
Michael Jones
0f6a83202d Revert unintended change to tests/data
Revert unintentional tests/data change that happened in 029cd1f739
2024-10-24 11:12:25 +01:00
Michael Jones
029cd1f739 Cycles: Remove invalid use of MetalRT accept_any_intersection in scene_intersect_local
This PR fixes a latent issue arising from invalid use of `accept_any_intersection(true)` when performing SSS ray-stepping with MetalRT. The comment incorrectly states that "we can optimize and accept the first hit", but to guarantee correct behaviour in future we need to request the closest hit.
2024-10-24 10:42:59 +01:00
Campbell Barton
a0453ab87a Cleanup: update use of typing in for Python scripts 2024-10-23 12:48:09 +11:00
Jesse Yurkovich
15d79cf2b9 USD: Validate displayColor primvars in the tests
The USD test data files were recently updated to output a `displayColor`
attribute. This adds the relevant test verification for it.

Pull Request: https://projects.blender.org/blender/blender/pulls/129237
2024-10-19 20:59:25 +02:00
Campbell Barton
aac60361a0 Merge branch 'blender-v4.3-release' 2024-10-17 18:17:04 +11:00
Campbell Barton
51773a41cc Tests: add options for WITH_UI_TESTS
Support launching Blender in GDB as well as displaying the wayland
session which is useful for troubleshooting tests.
2024-10-17 18:15:33 +11:00
Jason C. Wenger
da689835e8 Fix #129110: Join triangles can assert when topology influence is used
Also add test.

Ref: !129121
2024-10-17 16:21:49 +11:00
Campbell Barton
7f48e82200 Cleanup: format 2024-10-16 21:09:25 +11:00