do_texture_effector assumed multitex_ext would assign r/g/b colors which isnt true for grey textures.
Fallback to PFIELD_TEX_GRAD with grey textures, node this in tooltip also.
This fixes [#8297] Video Playback crash (audio buffer)
If a single audio frame is larger than 1 second (but still smaller than
AVCODEC_MAX_AUDIO_FRAME_SIZE) things could get very - annoying :)
Merge Normal orientation calculations with Custom Orientations, to make it work the same all accross the table:
- One or more faces: use average face normal (first edge of faces define tangent)
- One edge: use edge itself as normal (vertex normals define tangent)
- One vertex: use vertex normal (tangent is perpendicular to normal and z-axis)
- Two vertices => edge orientation
- Two vertices => face orientation
*I tested quite a bit but please report any bugs this might have caused.*
ADDED FILE WARNING: source/blender/src/transform_orientations.c
could be 0, hanging yafray. This commits removes the separate yafray
number of processor setting and simply using the blender threads
button, there is no reason for a separate setting.
added icon for 'Toggle Bookmark Area'
disabled the bookmarks for databrowse
allow to add path inside .blend file (could be nice to use as material library for example)
Vector blur was averaging z-values between pixels, which could give
wrong z-test results. While averaging is needed for speed vectors
to avoid holes, for z-values it is not required and not doing it
seems to avoid artifacts in specific cases.
CTRL+click on node will not only select it, but also connect the active
viewer to the top output of the node.
To evaluate: make viewing option to have this as a default on select.
Could work nice for collapsed nodes.
In compositor, not always all scenes rendered... this was why:
When disabling 'save buffers', but keeping the 'full sample' option, the
*other* scenes in a composite didn't render.
Removing the stub I added for a binreloc function. Here for some reason it's needed (somehow binreloc is not being included ?) or the player won't link, but for others (at least on 64 bit systems) the opposite happens.
Thanks Chris Want for the feedback to the commit where I tested this.
* Ctrl-I now swaps the selection status of keyframes/channels depending on where the mouse cursor is located. Ctrl-Shift-I does so for markers.
* (De)selecting channels now clears the 'active' flags too, so there will be no more 'selected' items lingering around even after pressing AKEY
* Transform Constraint UI drew 'VG:' field incorrectly, resulting in bad layout
* StretchTo constraint's UI has been tidied up a bit
* (TODO: MinMax's UI needs URGENT attention)
This bug-report brought to light some problems with the transform constraint's handling of degrees+radians. Now, the input-range scaling is done in degrees (as the clamping factors ranges are in degrees) instead of having that done after this stage. The problems should now be fixed (and gears now seem to work ok), but I hope no other rigs have been broken.