Commit Graph

90853 Commits

Author SHA1 Message Date
Campbell Barton
136f0910ff Fix T96250: Invalid default for uv_relax_method
Correct the default & version existing files.
2022-03-09 16:10:19 +11:00
Campbell Barton
20f53f6984 Correct assert in 399ac1ff11
Pass NULL instead of an empty string.
2022-03-09 13:43:39 +11:00
Campbell Barton
399ac1ff11 Fix subtype & default for keying set operator properties
Error in 1a12c9edab,
also correct descriptions.
2022-03-09 13:23:00 +11:00
Campbell Barton
e55f4657f7 Fix T89560: Keymap editor no longer shows keying set dropdown
Include built-in keying sets when ANIM_keying_sets_enum_itemf is called
without a context to allow binding keys to built-in keying sets.
2022-03-09 13:02:29 +11:00
Campbell Barton
2146256563 Cleanup: use ELEM macro 2022-03-09 10:13:43 +11:00
Campbell Barton
626c844105 Cleanup: rename wmEvent.prev_click_* to prev_press_*
At the time of naming these members only some event types generated
click events so it made some sense to differentiate a click.

Now all buttons support click & drag it's more logical to use the
prefix "prev_press_" as any press event will set these values.

Also update doc-strings.
2022-03-09 09:25:14 +11:00
Harley Acheson
353376c783 Fix T92331: Duplicated Window Should Not Be Modal
Operator area_dupli_invoke should not create modal windows.

See D14253 for details.

Differential Revision: https://developer.blender.org/D14253

Reviewed by Brecht Van Lommel
2022-03-08 13:57:35 -08:00
Aleksi Juvani
eb326c7b40 Attributes: Implement CustomData interpolation for boolean data type
This commit fixes an issue, where for instance, when merging vertices
with the "Merge by Distance" geometry node, the resulting vertices had
their boolean attributes set unpredictably.

Boolean attributes are implemented as custom data, and when welding
vertices, the custom data for the resulting vertices comes from
interpolating the custom data of the source vertices.

This commit implements the missing interpolation function for the
boolean custom data type. This interpolation function is implemented in
terms of the logical or operation, that is to say, if any of the source
vertices (with a weight greater than zero) have the boolean set, the
boolean will also be set on the resulting vertex.

This logic matches 95981c9876.

In geometry nodes, attribute interpolation generally does not use the
CustomData API for performance reasons, but other areas of Blender
still do.

Differential Revision: https://developer.blender.org/D14172
2022-03-08 15:51:53 -06:00
Hans Goudey
521d4190a0 Fix T96146: Subdivide curve node uninitialized dangling handles
Handles of non-cyclic bezier curves were not initialized.
Now properly copy the dangling handle positions and types
from the source curve.
2022-03-08 15:45:37 -06:00
Campbell Barton
b8960267dd Event System: drag events no longer default to the drag start location
This avoids transform jumping which is a problem when tweaking values a
small amount. A fix for T40549 was made box-select used the location
when the key was pressed.

While it's important for box-select or any operator where it's expected
the drag-start location is used, this is only needed in some cases.
Since the event stores the click location and the current location,
no longer overwrite the events real location. Operators that depend on
using the drag-start can use this location if they need.

In some cases the region relative cursor location (Event.mval) now needs
to be calculated based on the click location.

- Added `WM_event_drag_start_mval` for convenient access to the region
  relative drag-start location (for drag events).
- Added `WM_event_drag_start_xy` for window relative coordinates.
- Added Python property Event.mouse_prev_click_x/y

Resolves T93599.

Reviewed By: Severin

Ref D14213
2022-03-09 08:38:42 +11:00
Hallam Roberts
156e07232e Geometry Nodes: Tiny optimization to UV Sphere primitive
Prevents a few unneeded calls to `std::sin`, with an observed
performance improvement of about 1 percent.

Differential Revision: https://developer.blender.org/D14279
2022-03-08 14:39:58 -06:00
Hans Goudey
d09695b4dd Cleanup: Clang tidy 2022-03-08 13:28:22 -06:00
Hans Goudey
90c3147e05 Cleanup: Correct comment
Normals aren't stored in custom data anymore, nor are they stored in
MVert for comparisons.
2022-03-08 12:31:21 -06:00
Hans Goudey
c7ff99b100 Merge branch 'blender-v3.1-release' 2022-03-08 12:19:50 -06:00
Hans Goudey
c77597cd0e Fix T95843: Invalid mesh runtime data after sculpt undo
When the geometry of the sculpt mesh was replaced when restoring from
a full undo step, the runtime data was not cleared (including any
normals, triangulation data, or any other cached derived data).
In the report, only the invalid normals were observed.

The fix is to simply clear these caches. Later they will be reallocated
and recalculated if necessary. Since the whole mesh replaced here
anyway, this should be a safe fix.

Differential Revision: https://developer.blender.org/D14282
2022-03-08 12:16:42 -06:00
Thomas Dinges
7add8163e4 Blender 3.1 - version bump -> release 2022-03-08 18:36:00 +01:00
Antonio Vazquez
50bd8bb175 Cleanup: Remove extra . at the end of RNA string
The strings must not end with point.
2022-03-08 16:55:29 +01:00
Antonio Vazquez
944122d49f Cleanup: Use ELEM macro 2022-03-08 16:44:03 +01:00
Antonio Vazquez
62885637fb Cleanup: Make format 2022-03-08 16:41:30 +01:00
Marc Chéhab
e74838d0d0 GPencil: New "Additive" mode for build modifier
The new mode only builds the new strokes in each frame. 

The code is assuming somebody uses "additive" drawing, so that each frame is different only in its NEW strokes. Already existing strokes are skipped. 

I used a simple solution: Count the number of strokes in the previous frame and ignore this many strokes in the current frame.

Differential Revision: https://developer.blender.org/D14252
2022-03-08 16:40:27 +01:00
Jacques Lucke
5791835678 Geometry Nodes: fix spline length node after recent refactor
Differential Revision: https://developer.blender.org/D14276
2022-03-08 16:09:44 +01:00
Bastien Montagne
7bd3762b7c UI: Minor tweaks to IDTemplate operations. 2022-03-08 14:57:47 +01:00
Bastien Montagne
bea7d2e22d LibOverride: Do not assert when root ID is not object/collection.
While uncommon, this is still a valid case...
2022-03-08 14:57:47 +01:00
Brecht Van Lommel
178f4fa71e Cleanup: fix compiler warning 2022-03-08 13:58:50 +01:00
Kévin Dietrich
6f8e65cd7a Merge remote-tracking branch 'origin/blender-v3.1-release' 2022-03-08 13:48:47 +01:00
Kévin Dietrich
d5e4cab76c Fix T96224: GPU subdiv crash with smooth normals and tangents
Tangents are computed from UVs on the CPU side when using GPU subdivision
and require that the normals are available there as well (at least for smooth
shading, flat normals can be computed on the fly). This simply adds the missing
normals update call for the `MeshRenderData` setup for the subdivision case.

Differential Revision: https://developer.blender.org/D14278
2022-03-08 13:47:14 +01:00
Kévin Dietrich
3a672fe6fb GPU: disable compute shader for problematic drivers
Some drivers for legacy platforms seem to have issues with compute
shaders, as revealed by T94936. This disables compute shader for the
known drivers where this issue is present. It is not clear if the issue
is Windows only or not, so this disable them for all operating systems.

See T94936 for a list of configurations where the issue is reproducible
or not.

Differential Revision: https://developer.blender.org/D14264
2022-03-08 13:39:18 +01:00
Richard Antalik
3cb3167278 Simplify sound property handling
Sound properties like volume, pitch and muting are handled in
`BKE_sound_add_scene_sound()`. This is unnecessary, because in
properties are then set to real values in `SEQ_edit_update_muting()` and
`seq_update_seq_cb()`.

Alternatively, it may be better to remove all other updates leave them
in `BKE_sound_add_scene_sound()`. But I want to add muting per channel,
whhich is easier and probably cleaner to do with function
`SEQ_edit_update_muting()`.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D14269
2022-03-08 13:16:36 +01:00
Campbell Barton
73dc8c24e4 PyAPI: optimize depsgraph use in PyDrivers
Avoid re-creating & freeing the depsgraph for every driver evaluation.

Now the depsgraph is kept in the name-space (matching self),
only re-created when the value changes.

In a contrived test-case with many drivers this gave ~15% overall
speedup for animation playback.
2022-03-08 22:15:12 +11:00
Bastien Montagne
f76f48be23 Fix (unreported) liboverride rules from linked data disapearing.
Code cleaning up no-more-needed override data during diffing process
would systematically remove override data from linked IDs.

While this is not a critical issue in theory, it has bad consequences at
the very least on user UI/UX, and potentially can cause bugs in some
corner-cases scenarii.
2022-03-08 12:08:21 +01:00
Bastien Montagne
0df8c22c8a LibOverrides: Tweak to ensure no overrides can be created on linked data.
Was already mostly the case, but from RNA API there was no proper check.
2022-03-08 11:02:22 +01:00
Campbell Barton
1c1efe3ac6 Fix memory leak evaluating PyDrivers
Missed decref in 686ab4c940 caused every
driver evaluation to create the BPy_StructRNA depsgraph without freeing
the previously allocated depsgraph.
2022-03-08 20:47:43 +11:00
Jacques Lucke
10c11bb897 Curves: add initial comb, grow and shrink brush
The exact behavior of the brushes is still being iterated on, but it
helps having a base implementation that we can work upon.
All of that is still hidden behind an experimental feature flag anyway.

The brushes will get a name in the ui soon.

Differential Revision: https://developer.blender.org/D14241
2022-03-08 10:41:52 +01:00
Jeroen Bakker
1d902a6367 Fix T96213: Crash when texture painting across multiple materials.
Issue only happens in release builds on windows. That said it was an
actual error in the code. This class is compiled inline in release
builds. When updating multiple textures it would reuse the same memory
to collect the changes. When the previous loaded tilenumber was exactly the
same but from a different image the tile buffer wasn't loaded.

Reviewed By: sergey

Maniphest Tasks: T96213

Differential Revision: https://developer.blender.org/D14274
2022-03-08 10:38:38 +01:00
Jacques Lucke
94d2470c41 Curves: increase default viewport resolution for curves object
This part has to be refactored soon anyway, because more types
curves have to be drawn for the new Curves object.

For now, 3 is a better default than 2, because that matches the
actual resolution of the curve currently.
2022-03-08 10:36:46 +01:00
Jacques Lucke
4b598739c5 Curves: disable stroke spacing for curve sculpt brushes
This makes the brushes more smooth, because the brush has an
effect after every mouse move, instead of only every x pixels.

For this to work well, the brushes have to look at the stroke
segments instead of at the mouse positions separately.

A more fine grained check might be added in the future.
2022-03-08 10:33:51 +01:00
Jacques Lucke
b588c09eee Fix: add missing case in switch statement for curves 2022-03-08 10:23:38 +01:00
Campbell Barton
63ac1660c0 Fix T92861: Transform fails for multiple pose object sharing ob-data
Support transforming two pose objects at once even when they share
object data as this is per-object.
2022-03-08 15:13:53 +11:00
Campbell Barton
3c889fe2b0 Cleanup: pass const scene argument to UV selection functions 2022-03-08 14:45:33 +11:00
Campbell Barton
06d9c2c223 Cleanup: spelling in comments 2022-03-08 14:32:34 +11:00
Campbell Barton
c0c840cc31 Cleanup: prefer UNUSED_VARS_NDEBUG for debug only variables
Otherwise it's possible to accidentally use these variables
in debug builds, breaking release builds.
2022-03-08 14:15:34 +11:00
Campbell Barton
59c972b40a Event System: remove unused NDOF buttons
GHOST always converts NDOF keyboard buttons into keyboard events
so there is no need to expose their values for Blender event types.
2022-03-08 14:01:49 +11:00
Campbell Barton
88b2bbc649 Event System: support changing NDOF button shortcuts 2022-03-08 13:56:04 +11:00
Campbell Barton
b58e660828 Event System: click/click-drag support for NDOF buttons
Support this for completeness, as it's simpler to support click-drag
for all events types that support press/release instead of having to
document which kinds buttons support click-drag.
2022-03-08 13:48:40 +11:00
Campbell Barton
f052fb5646 Event System: add ISKEYBOARD_OR_BUTTON macro
This simplifies checking for event types that support press & release.
2022-03-08 13:48:34 +11:00
Campbell Barton
08d8eee006 Event System: refactor click detection into function
Also simplify modifier & keymodifier assignment.
2022-03-08 13:48:33 +11:00
Campbell Barton
08f88bba69 Event System: exclude cursor & NDOF motion from ISHOTKEY() macro
In practice this didn't cause a bug since assigning hot-keys was also
checking for "press" events (which NDOF_MOTION doesn't generate).

Add ISNDOF_BUTTON macro which is now used by ISHOTKEY to avoid
problems in the future.
2022-03-08 13:48:32 +11:00
Campbell Barton
7b66397664 Cleanup: spelling in comments, use C++ comments for disabled code 2022-03-08 13:48:31 +11:00
Hans Goudey
901a03725e Curves: Port mesh to curve node to new data-block
The main improvement is a code simplification, because attributes don't
have to be transferred separately for each curve, and all attributes can
be handled generically. Performance improves significantly when the
output contains many curves. Basic testing with a 2 million curve output
shows an approximate 10x performance improvement.
2022-03-07 19:06:40 -06:00
Hans Goudey
c238728105 Fix: Curves cyclic access function duplicates attribute
This was an oversight in 6594e802ab. First it must check if the
attribute exists before adding it.
2022-03-07 18:58:04 -06:00