Commit Graph

11568 Commits

Author SHA1 Message Date
Ton Roosendaal
13ac9079cc Cleanup of area-rip operator
- moved from WM to Screen code (it uses active area)
- less code :) result of cleaning some calls
- added WM_window_open() to WM API for this
- now opens new window on top of area, and leaves old screen unaffected
  (simple, atomic, the 'do not think for user' convention :)
2008-11-18 13:51:02 +00:00
Brecht Van Lommel
c3da1af01c RNA minor changes
* Added start of lamp wrapping (code by Michael Fox).
* Add back Object.data, was crashing with unknown data type.
* Added support for using consecutive variables like float r, g, b;
  as an array without writing a manual get/set function.
* Also note the RNA documentation is updated now to be more
  about how to define RNA and use it, including some diagrams.

http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNA
2008-11-18 10:57:06 +00:00
Ton Roosendaal
8c84a43385 2.5 getting-back-into-coding commit :)
- cleaned up join and split operations. Most noticable is operator callback
  design, which should make a design based on user-less exec() first, then
  wrap invoke() and modal() around it. The exec() should be callable with
  only Context and properties.

- split now works again; and inversed as previously, if you drag from a
  triangle (action zone) inside area it subdivides area as expected.

- dragging from triangle outside area, over an edge, joins areas

- split has been simplified, it had too many options... it could just work
  simpler (now)

- 'action zone' now is an operator itself, a widget sending an ACTIONZONE event,
  which can be handled by others (so other gestures can be added in action zone
  too)


Still evaluating:
- context gets set where?
- code structure confuses... what are proper functions for operators?
- what is WM... should low level screen stuff more there?
- when do you send event, notifier? 
- files grow to large, will clean


Oh yeah and docs, docs, docs. Coming! :)
2008-11-17 18:54:03 +00:00
Brecht Van Lommel
623421d580 RNA
* Added support for ID properties, mapped as follows:
	* IDP Int = RNA Int
	* IDP Float, Double = RNA Float
	* IDP_String = RNA String
	* IDP Group = RNA IDPropertyGroup Struct
	* IDP_Array = RNA Array

* PropertyRNA and StructRNA are now defined private for the module,
  to force external code to always use accessor functions.
2008-11-17 18:44:06 +00:00
Brecht Van Lommel
a2cc29d221 RNA
* Rename cname to identifier.
* Rename PropertyEnumItem to EnumPropertyItem.
* Wrapped min/max/step/precision, pointer type for RNA.
* Draw FLT_MAX a bit better in buttons.
2008-11-14 18:46:57 +00:00
Brecht Van Lommel
a2175968a7 RNA
* Added RNA list viewer. This is currently drawn in the outliner
  window, the UI is limited but it is just intended to test RNA
  at the moment.
* Added UI names for currently wrapped properties.
* Made iterating collections a bit more convenient.
2008-11-14 17:05:25 +00:00
Brecht Van Lommel
4a8e571e8d RNA
* Added accessor functions for structs and properties instead of
  direct access, in preparation of wrapping ID properties.
* Added more error prints for wrong defines.
* Wrap RNA data structures with RNA.
* Disable dependency code for now to avoid confusion.
2008-11-14 14:34:19 +00:00
Brecht Van Lommel
8ba404b0d7 RNA Tweaks:
* Added an error for RNA enums without items.
* Added to scene layer set callback.
2008-11-14 11:15:53 +00:00
Brecht Van Lommel
b3c238e8bc 2.5: merge with trunk, previous merge was only up to yesterday.
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r17416:HEAD
2008-11-12 22:03:11 +00:00
Brecht Van Lommel
bdfe7d89e2 Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416

Issues:
* GHOST/X11 had conflicting changes. Some code was added in 2.5, which was
  later added in trunk also, but reverted partially, specifically revision
  16683. I have left out this reversion in the 2.5 branch since I think it is
  needed there.
  http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683
* Scons had various conflicting changes, I decided to go with trunk version
  for everything except priorities and some library renaming.
* In creator.c, there were various fixes and fixes for fixes related to the -w
  -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done
  differently. Since this is changed so much, and I don't think those fixes
  would be needed in 2.5, I've left them out.
* Also in creator.c: there was code for a python bugfix where the screen was not
  initialized when running with -P. The code that initializes the screen there
  I had to disable, that can't work in 2.5 anymore but left it commented as a
  reminder.

Further I had to disable some new function calls. using src/ and python/, as
was done already in this branch, disabled function calls:
* bpath.c: error reporting
* BME_conversions.c: editmesh conversion functions.
* SHD_dynamic: disabled almost completely, there is no python/.
* KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled.
* text.c: clipboard copy call.
* object.c: OB_SUPPORT_MATERIAL.
* DerivedMesh.c and subsurf_ccg, stipple_quarttone.

Still to be done:
* Go over files and functions that were moved to a different location but could
  still use changes that were done in trunk.
2008-11-12 21:16:53 +00:00
Nathan Letwory
7e4db234ce previous commits showed that the absolute path problem was even deeper. This should fix yet again some of the problems with giving them to BF_BUILDDIR 2008-11-11 21:37:53 +00:00
Nathan Letwory
7f3b158030 fix problem with giving absolute paths to BF_BUILDDIR 2008-11-11 20:26:53 +00:00
Brecht Van Lommel
78a1c27c4a Port of part of the Interface code to 2.50.
This is based on the current trunk version, so these files should not need
merges. There's two things (clipboard and intptr_t) that are missing in 2.50
and commented out with XXX 2.48, these can be enabled again once trunk is
merged into this branch.

Further this is not all interface code, there are many parts commented out:
* interface.c: nearly all button types, missing: links, chartab, keyevent.
* interface_draw.c: almost all code, with some small exceptions.
* interface_ops.c: this replaces ui_do_but and uiDoBlocks with two operators,
  making it non-blocking. 
* interface_regions: this is a part of interface.c, split off, contains code to
  create regions for tooltips, menus, pupmenu (that one is crashing currently),
  color chooser, basically regions with buttons which is fairly independent of
  core interface code.
* interface_panel.c and interface_icons.c: not ported over, so no panels and
  icons yet. Panels should probably become (free floating) regions? 
* text.c: (formerly language.c) for drawing text and translation. this works
  but is using bad globals still and could be cleaned up.

Header Files:
* ED_datafiles.h now has declarations for datatoc_ files, so those extern
  declarations can be #included instead of repeated.
* The user interface code is in UI_interface.h and other UI_* files.

Core:
* The API for creating blocks, buttons, etc is nearly the same still. Blocks
  are now created per region instead of per area.
* The code was made non-blocking, which means that any changes and redraws
  should be possible while editing a button. That means though that we need
  some sort of persistence even though the blender model is to recreate buttons
  for each redraw. So when a new block is created, some matching happens to
  find out which buttons correspond to buttons in the previously created block,
  and for activated buttons some data is then copied over to the new button.
* Added UI_init/UI_init_userdef/UI_exit functions that should initialize code
  in this module, instead of multiple function calls in the windowmanager.
* Removed most static/globals from interface.c.
* Removed UIafterfunc_ I don't think it's needed anymore, and not sure how it
  would integrate here?
* Currently only full window redraws are used, this should become per region
  and maybe per button later.

Operators:
* Events are currently handled through two operators: button activate and menu
  handle. Operators may not be the best way to implement this, since there are
  currently some issues with events being missed, but they can become a special
  handler type instead, this should not be a big change.
* The button activate operator runs as long as a button is active, and will
  handle all interaction with that button until the button is not activated
  anymore. This means clicking, text editing, number dragging, opening menu
  blocks, etc.
* Since this operator has to be non-blocking, the ui_do_but code needed to made
  non-blocking. That means variables that were previously on the stack, now
  need to be stored away in a struct such that they can be accessed again when
  the operator receives more events.
* Additionally the place in the ui_do_but code indicated the state, now that
  needs to be set explicit in order to handle the right events in the right
  state. So an activated button can be in one of these states: init, highlight,
  wait_flash, wait_release, wait_key_event, num_editing, text_editing,
  text_selecting, block_open, exit.
* For each button type an ui_apply_but_* function has also been separated out
  from ui_do_but. This makes it possible to continuously apply the button as
  text is being typed for example, and there is an option in the code to enable
  this. Since the code non-blocking and can deal with the button being deleted
  even, it should be safe to do this.
* When editing text, dragging numbers, etc, the actual data (but->poin) is not
  being edited, since that would mean data is being edited without correct
  updates happening, while some other part of blender may be accessing that
  data in the meantime. So data values, strings, vectors are written to a
  temporary location and only flush in the apply function.

Regions:
* Menus, color chooser, tooltips etc all create screen level regions. Such menu
  blocks give a handle to the button that creates it, which will contain the
  results of the menu block once a MESSAGE event is received from that menu
  block.
* For this type of menu block the coordinates used to be in window space. They
  are still created that way and ui_positionblock still works with window
  coordinates, but after that the block and buttons are brought back to region
  coordinates since these are now contained in a region.
* The flush/overdraw frontbuffer drawing code was removed, the windowmanager
  should have enough information with these screen level regions to have full
  control over what gets drawn when and to then do correct compositing.

Testing:
* The header in the time space currently has some buttons to test the UI code.
2008-11-11 18:31:32 +00:00
Brecht Van Lommel
44f94f7927 * Compile fix for RNA + makefiles.
* Fix for bug in collection string lookup function.
2008-11-11 18:28:00 +00:00
Brecht Van Lommel
4a4b0732e5 Various changes made in the process of working on the UI code:
* Added functions to generate Timer events. There was some unfinished code to
  create one timer per window, this replaces that with a way to let operators
  or other handlers add/remove their own timers as needed. This is currently
  delivered as an event with the timer handle, perhaps this should be a notifier
  instead? Also includes some fixes in ghost for timer events that were not
  delivered in time, due to passing negative timeout.
* Added a Message event, which is a generic event that can be added by any
  operator. This is used in the UI code to communicate the results of opened
  blocks. Again, this may be better as a notifier.
* These two events should not be blocked as they are intended for a specific
  operator or handler, so there were exceptions added for this, which is one
  of the reasons they might work better as notifiers, but currently these
  things can't listen to notifier yet.
* Added an option to events to indicate if the customdata should be freed or
  not.

* Added a free() callback for area regions, and added a free function for
  area regions in blenkernel since it was already there for screens and areas.
* Added ED_screen/area/region_exit functions to clean up things like operators
  and handlers when they are closed.
* Added screen level regions, these will draw over areas boundaries, with the
  last created region on top. These are useful for tooltips, menus, etc, and
  are not saved to file. It's using the same ARegion struct as areas to avoid
  code duplication, but perhaps that should be renamed then. Note that redraws
  currently go correct, because only full window redraws are used, for partial
  redraws without any frontbuffer drawing, the window manager needs to get
  support for compositing subwindows.

* Minor changes in the subwindow code to retrieve the matrix, and moved
  setlinestyle to glutil.c.
* Reversed argument order in WM_event_add/remove_keymap_handler to be consistent
  with modal_handler.

* Operators can now block events but not necessarily cancel/finish.
* Modal operators are now stored in a list in the window/area/region they were
  created in. This means for example that when a transform operator is invoked
  from a region but registers a handler at the window level (since mouse motion
  across areas should work), it will still get removed when the region is closed
  while the operator is running.
2008-11-11 15:18:21 +00:00
Brecht Van Lommel
3bb5fc9c7d * RNA: utility function to retrieve strings. It will use a fixed
size buffer if it's big enough, and otherwise allocate memory.
* Added BLI_dynstr_appendf() to construct strings easily in printf
  style, this should make it easier to construct menu strings for
  example.
2008-11-11 15:03:26 +00:00
Campbell Barton
483136c8e4 Adjusted scons files so disabling quicktime, python and sdl also removes their includes when building.
writefile.c had usless include.
2008-11-11 14:14:22 +00:00
Campbell Barton
db67426dbf fix for [#17959] NURBS Circle: pie-shaped deformation, sticking to object origin 2008-11-11 05:03:03 +00:00
Campbell Barton
13fe65cf46 removed some warnings 2008-11-11 04:42:15 +00:00
Martin Poirier
8b32ad784b Median center didn't use TD_NOCENTER properly, making it work incorrectly with hinge bones (and with chain rotations). 2008-11-11 03:12:31 +00:00
Campbell Barton
a00e63a542 bicubic_interpolation function was re-calculating a variable it didnt need to - (was calling 32 pow()'s per pixel, now only 8 - approx 3-4x speedup on my system). 2008-11-11 01:13:05 +00:00
Martin Poirier
3c69864540 Chain rotations for objects and pose bones (for teamto)
This commit adds an exception for rotations (standard rotation and tracball) to still work on children of transformed objects and bones in an expected fashion. That is, you can select a chain of finger bones and rotate to flex them all at once.

Notes:
[1] This could be expended to other transformations if needed.
[2] Center of transformation is determined using the same principle as hinge bones (transformed children aren't taken into account)
2008-11-10 21:23:54 +00:00
Ton Roosendaal
8fc7d4640c Bugfix #17965
Most Surface (NURBS) tools in buttons didn't add undo pushes.
2008-11-10 10:05:09 +00:00
Matt Ebb
ac224d0b89 Patch #17971 by Nathan Vegdahl:
Makes colorband GUI display proper color interpolation

(for real this time)
2008-11-10 05:42:07 +00:00
Nathan Letwory
d5ae032a60 * typo fix 2008-11-08 13:39:37 +00:00
Nathan Letwory
d1248ff6d8 === BPy API ===
* add two optional arguments to control click step and precision of Number buttons.
2008-11-08 13:38:21 +00:00
Nathan Letwory
6eaaf2ce72 === SCons ===
* merge the recent scons changes from trunk, so this means that the same rules now apply:
  - scons-local available
  - platform default configs updated
  - check your user-config.py if you have made a full copy of default config

Note: BGE and blenderplayer still not working, but that is normal ;) (so turn them off!)
2008-11-07 19:21:52 +00:00
Campbell Barton
37c1fd2303 [#17958] Windows path fix for image_edit.py script.
Modified to work in linux too,  on my system subprocess.Popen(appstring) only works when appstring is a list.

Blenders __import__ didnt support keywords like pythons causing the subprocess module to fail for me.
added keywords to blenders c/api import to match pythons.
2008-11-07 15:16:30 +00:00
Brecht Van Lommel
7e8ba5c84d RNA
* Added more error prints for wrong definitions, for cases that
  would laters cause problems compiling or crash at runtime, and
  also made messages more clear.
* Added some skeleton code for main/ID/mesh/vertex types for testing.
* Added support for automatic arrays as collections using SDNA.

* Changed how pointers to data work. Now they are always wrapped
  in a PointerRNA struct, which contains the data pointer and type,
  and also the data pointer and type of the ID datablock that this
  belongs to, since for example a vertex on it's own may not have
  enough information for some operations, it also needs the mesh.

* Added some code for defining dependencies with RNA, and looking up
  data with paths like: scenes[0].objects["Cube"].data.verts[7].co.
  Note sure either will end up being used, this is experimental.

http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNA
2008-11-07 02:58:25 +00:00
Diego Borghetti
7b15e8cd64 Bugfix #17524
The problem is that the audio_fill_seq function try to load the hd file
if the sequence don't have it, but it join the two string (directory path +
file path) without the / (Linux... \ Windows), so the result is a wrong path.

 I change the the strncpy and strncat function for a BLI_join_dirfile (like
the reload_sequence_new_file) and all work fine now.

 Also note that the "them go" that Luca report is (or what happen here) the
ctrl+z function, and now both case work fine here.

(interesting.. date from Feb 05.. 2006 ;)
2008-11-06 18:49:53 +00:00
Nathan Letwory
f59f5e67a5 * doing some warning cleaning
* accidently left priority tests around.
2008-11-04 23:46:01 +00:00
Nathan Letwory
beea73b110 * enable openjpeg building for win32/msvc
* add support for building redcode on win32/msvc, but disabled for now, as there are linking problems
  - I cleaned the redcode sconscript - the copying of headers within the source tree is not a clean solution
    This needs to be fixed later on. For now, lets use redcode from extern/ until a better way is found.
2008-11-04 23:04:15 +00:00
Matt Ebb
a19366f34a * Changed the constant colorband interpolation to work left->right,
rather than right -> left. This is how it works now:

http://mke3.net/blender/etc/constant_ss.png
2008-11-04 22:16:57 +00:00
Andre Susano Pinto
ca80578e4e Simple warning fixes 2008-11-04 01:05:44 +00:00
Matt Ebb
1f83dffeb4 Added a new interpolation type for colorbands: Constant
This can be useful for toon shading etc.

Example: http://mke3.net/blender/etc/constant_ss.png
2008-11-04 00:15:27 +00:00
Andre Susano Pinto
ec462b8cea Added Lattice vgroup support to shrinkwrap and simple deform modifier. 2008-11-03 23:17:36 +00:00
Martin Poirier
6cc1466c61 Moving silence_log_ffmpeg to imbuf (it fits better there and fixes the link error in blenderplayer) 2008-11-03 13:33:11 +00:00
Ton Roosendaal
858e2ec776 Bugfix #17921
ALT+select face-loop on mesh with hidden faces ignored the hidden part.
Also caused errors on deleting faces that way.
2008-11-03 13:00:39 +00:00
Ton Roosendaal
db24487449 Makefile fixes for compiling with new videotexture code.
Also: buttons for logic, controllers, didn't line up correct when 
multiple objects were selected (too little space)
2008-11-02 18:12:45 +00:00
Ton Roosendaal
a775719e23 Bugfix #17942
Python dict error: when trying to access a Bone via a key, and the key
was not found, a wrong error message got printed. Fix provided by
reporter Gregor Riepl. Thanks!
2008-11-02 18:05:11 +00:00
Martin Poirier
f180702a12 Quiet ffmpeg log by default. No more ugly stream info in console.
Starting Blender with -d turns info logging back on.
2008-11-02 16:28:34 +00:00
Ton Roosendaal
fdc1ef2c25 Bugfix #17902
Black dots appearing in mirroring 3d beveled curves, when using orco
texture coords. Appeared there was memory read just outside of the 
allocation.
2008-11-02 14:03:47 +00:00
Ton Roosendaal
30016909c7 Bugfix #17920
When entering a wrong expression (or garbish) in a Nkey panel button,
the cursor jumps to the place where the button was clicked. On failure
the button could return a B_NOP, not a 0
2008-11-02 12:27:25 +00:00
Brecht Van Lommel
a4f8f06479 Fix for two proxy + undo related crashes:
* When making a proxy, the lib linked IPO driver was also changed to
  point to the proxy object, and after undo this local proxy object
  was replaced so the pointer became invalid. In fact it is not needed
  at all to change this because the IPO code maps the pointer to the
  local proxy object already.
* Undoing the make proxy operation would crash because the proxy_from
  pointer in the library linked object would still point to the removed
  object. Now it clears all these pointers before undo, because on each
  undo memory file read they will be set again anyway.
2008-11-02 00:25:39 +00:00
Brecht Van Lommel
4870db578b Bug #17912: fix for some SSS floating point precision issues, and also
fix a divide by zero in the subsurf code found in the process.
2008-11-01 17:07:24 +00:00
Ton Roosendaal
0aff409d54 Bugfix #17913
Bah... fix for envmaps just before 2.48 release gave good looking envmaps 
only when there was no sky involved...

The alpha in environment maps should be reset to 255... something that was 
never done before, but also didn't show errors until other fixes in image 
rendering were done.
2008-11-01 16:09:36 +00:00
Benoit Bolsee
5cb16c2d03 Video Texture: remove support for capture device, the linux ffmpeg repository is not ready yet. 2008-11-01 15:42:03 +00:00
Remigiusz Fiedler
b590b121d3 fix a bug in matrix.invert() for 2x2 matrices
reported by Hans in http://blenderartists.org/forum/showthread.php?t=139748
2008-11-01 11:35:08 +00:00
Brecht Van Lommel
21a0e55c50 RNA compile error and warning fixes for MSVC. 2008-11-01 00:23:08 +00:00
Brecht Van Lommel
7f24dbe5fc RNA / Data API
This is the first code for the Data API, also known as RNA system in the
2.5 Branch. It does not include a user interface, and only wraps some
Scene properties for testing. It is integrated with Scons and Makefiles,
and compiles a 'makesrna' program that generates an RNA.c file.

http://wiki.blender.org/index.php/BlenderDev/Blender2.5/DataAPI
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNA

The changes are quite local, basically adding a makesrna module which
works similar to the makesdna module. The one external change is in
moving genfile.c from blenloader to the makesdna module, so that it can
be reused by the RNA code. This also meant changing the DNA makefiles.
It seems to be doing dependencies correct still in my tests, but if
there is an issue with the DNA not being rebuilt this commit might be
the one causing it. Also it seems for scons the makesdna and makesrna
modules are compiling without warnings. Not a new issue but this should
be fixed.

The RNA code supports all types as defined in the Data API design, so
in that sense it is fairly complete and I hope that aspect will not
have to change much. Some obviously missing parts are context related
code, notify() functions for updates and user defined / ID properties.
2008-10-31 23:50:02 +00:00