Campbell Barton
1422c0650c
UI: move pivot to the topbar
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Pivot variables are now stored in scene toolsettings.
2018-05-12 22:04:45 +02:00
Campbell Barton
67dda3611f
UI: use icons for orientation types
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See: T55038
2018-05-12 19:02:38 +02:00
Germano
817bb5d40d
Remove unused function: BKE_bvhtree_from_mesh_looptri.
2018-05-12 12:05:54 -03:00
Germano
7c1171c246
Replace BKE_bvhtree_from_mesh_looptri with BKE_bvhtree_from_mesh_get.
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Must have had a conflict in commit rB82d59c6588d7 when merging branchs.
2018-05-12 11:53:27 -03:00
Campbell Barton
90b2e4ce28
UI: move orientation to the topbar
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Move manipulator toggle to overlay popover.
2018-05-12 14:56:07 +02:00
Campbell Barton
570455fb83
EditMode: multi-object inset
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D3305 by @jfmichaud31
2018-05-12 11:01:32 +02:00
Campbell Barton
d1b969a0cd
EditMode: multi-object UV cube project
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D3346 by @Cykyrios
2018-05-12 10:09:37 +02:00
Campbell Barton
ea43130504
EditMode: multi-object UV cylinder project
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D3345 by @Cykyrios
2018-05-12 09:59:25 +02:00
Campbell Barton
c35af3b056
EditMode: multi-object UV sphere project
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D3344 by @Cykyrios
2018-05-12 09:59:18 +02:00
Campbell Barton
f410e83b2c
EditMode: multi-object UV reset
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D3343 by @Cykyrios
2018-05-12 09:46:35 +02:00
Campbell Barton
dcc55c89fa
Modifiers: port Remesh from DerivedMesh to Mesh
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D3331 by @alikendarfen
2018-05-12 09:33:30 +02:00
Campbell Barton
df2de43459
Modifiers: ported Wave from DerivedMesh to Mesh
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D3350 by @alikendarfen
2018-05-12 09:22:34 +02:00
Campbell Barton
4dc91ebf81
Merge branch 'master' into blender2.8
2018-05-12 08:22:03 +02:00
Campbell Barton
1813f00b94
Fix missing fallback in recent aabb precalc func
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Also comment unused vars
2018-05-12 08:19:20 +02:00
Campbell Barton
c84b8d4801
Cleanup: modifier arg wrapping
2018-05-12 08:04:56 +02:00
Germano
be8add5d50
Refactor: Move functions to get the distance to a projected aabb to BLI_match and remove confusing parameters.
2018-05-11 20:20:51 -03:00
Campbell Barton
6aca3e43ec
UI: tweaks to icon defaults
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Minor changes to fit w/ new icons.
2018-05-11 22:15:05 +02:00
Germano
5503e2565b
Bmesh: Clear possible geometry saved at runtime when converting bmesh to mesh.
2018-05-11 15:48:14 -03:00
Campbell Barton
194cba8ba4
Merge branch 'master' into blender2.8
2018-05-11 20:13:07 +02:00
Campbell Barton
925e775818
EditMesh: remove duplicate rip macro
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Change the fill setting in the keymap,
this allows tool access the macro with either setting.
2018-05-11 20:02:12 +02:00
Campbell Barton
73a7885ab3
WM: initialize last used macro properties
2018-05-11 20:01:51 +02:00
Clément Foucault
ef49a587d4
DRW: Add DRW_UNIFORM_FLOAT_COPY and DRW_UNIFORM_BOOL_COPY.
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And also use a union instead of forcing the cast to void*.
2018-05-11 19:00:32 +02:00
Clément Foucault
10b9c86c80
DRW: Add DRW_view_layer_engine_data_ensure_ex.
2018-05-11 19:00:32 +02:00
Christian Hubert
054d837e65
Modifiers: ported Laplacian Deform DerivedMesh → Mesh
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Reviewers: sybren
Differential Revision: https://developer.blender.org/D3326
2018-05-11 18:10:21 +02:00
Joshua Leung
f998bad211
Fix: Last of the operators from T54811 now work with Copy on Write
2018-05-11 17:44:10 +02:00
Jeroen Bakker
d3c4248946
Workbench: StudioLight HDRI's
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The Studio lights are now loaded from disk. The location is
`datafiles/studiolights` they need to be JPG for now. JPG cannot store
HDRI color range but they are clamped inside the Workbench
engine for speed reason. I didn't select JP2K as it might not be
enabled.
Users can add upto 20 HDRI files. This limitation is inside the
RNA_space.c Currently the icons are calculated when you first open the
selection box for the HDRI's. We could add them to a background
rendering later.
I added 2 test files a sky texture rendered in Cycles and an HDRI from
cloud.blender.org.
2018-05-11 17:02:13 +02:00
Christian Hubert
68b736ce24
Modifiers: ported Laplacian Smooth DerivedMesh → Mesh
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Reviewers: sybren
Differential Revision: https://developer.blender.org/D3340
2018-05-11 16:52:01 +02:00
Pablo Vazquez
625c2c2943
Use Light Probe icons
2018-05-11 16:02:30 +02:00
Pablo Vazquez
f3017bbc06
Icon for Light Probes
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Including Cubemap, Grid and Planar
Designed by @wevon with minor modifications as part of T53840. Thanks!
2018-05-11 16:02:30 +02:00
Sergey Sharybin
66b3f0b4d0
Depsgraph: Fix redundant nodes built when animation shares same action
2018-05-11 15:49:04 +02:00
Sergey Sharybin
2f0aca4596
Particle mode: Fix memory leak with simple interpolated children
2018-05-11 15:40:46 +02:00
Christian Hubert
b5beb660b3
Modifiers: ported UV Project DerivedMesh → Mesh
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Reviewers: sybren
Tags: #bf_blender_2.8
Differential Revision: https://developer.blender.org/D3316
2018-05-11 15:30:01 +02:00
Sergey Sharybin
2c6e523c1f
Dar manager: Ignore non-particle-edit objects from particle mode
2018-05-11 15:12:24 +02:00
Sergey Sharybin
aefd181b0b
Fix crash going to edit mode of particles with copy on write
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We can not rely on edit->psys, it is not set for particle edit,
and there is some logic deeper inside which does different things
dependent on that.
We need to replace those checks with some some HAIR vs. PARTICLES
flag and always set psys pointer.
2018-05-11 14:55:58 +02:00
Christian Hubert
af5428aa2b
Modifiers: ported Screw DerivedMesh → Mesh
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Reviewers: sybren
Differential Revision: https://developer.blender.org/D3315
2018-05-11 14:43:37 +02:00
Sergey Sharybin
690a5f0e50
Depsgraph: Remove workaround for scene free
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No functional changes commit ;)
2018-05-11 14:28:03 +02:00
Sergey Sharybin
210bedd7e3
Remove debug only code
2018-05-11 14:24:19 +02:00
Pablo Vazquez
624829515a
Light Probe type name should be CUBEMAP, not SPHERE.
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Change requested by @fclem
2018-05-11 13:41:52 +02:00
Sergey Sharybin
f74c604646
Remove unused functions which will break with copy-on-write
2018-05-11 12:49:25 +02:00
Sergey Sharybin
d50821f145
Particle edit: Initial support of edit with copy-on-write
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The idea is that edit mode structure is owned by original object,
and used for drawing. This is a bit confusing, especially since
path cache is also in that structure and needs evaluated object
to calculate cache.
In the future we should split edit data from visualization data,
but that's bigger refactor.
2018-05-11 12:49:25 +02:00
Sergey Sharybin
ff3e9d0d90
Particle edit: Fix missing update after undo
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Old code was doing draw-time calculations in some cases.
just do the same for now.
2018-05-11 12:49:25 +02:00
Sergey Sharybin
96584818b7
Draw manager: Use explicit edit structure passed in
2018-05-11 12:49:25 +02:00
Sergey Sharybin
a55c588559
Depsgraph: Move edit mode pointers trickery to own functions
2018-05-11 12:49:25 +02:00
Sergey Sharybin
1c6414dd1b
Draw manager: Get number of cached segments from edit
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This way we know it's in sync with edit mode.
2018-05-11 12:49:25 +02:00
Sergey Sharybin
327789eaf8
Draw manager: Add utility function to check whether particle systems are to be drawn
2018-05-11 12:49:25 +02:00
Bastien Montagne
bac9b04778
Add comment about weird special handling of scene freeing in depsgraph.
2018-05-11 11:36:48 +02:00
Bastien Montagne
20b6eabd42
Fix (unreported) broken freeing code for Sequencer.
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Freeing sequencer would always do usercount, which is now forbidden when
called from main ID freeing code.
Annoying in 2.7x, much more critical issue in 2.8!
Also, moved RNA sequencer API functions to proper rna_scene_api.c file.
2018-05-11 11:36:48 +02:00
Dalai Felinto
8b41999ea0
Multi-Object: MESH_OT_loop_to_region by Oleg
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Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3253
2018-05-11 11:34:15 +02:00
Christian Hubert
17ac0e824b
Modifiers: ported Corrective Smooth DerivedMesh → Mesh
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Reviewers: sybren
Differential Revision: https://developer.blender.org/D3339
2018-05-11 11:27:04 +02:00
Dalai Felinto
badd88ca02
Multi-Object: MESH_OT_screw by Nick Milios
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With small changes.
Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3276
2018-05-11 11:25:58 +02:00