Commit Graph

17466 Commits

Author SHA1 Message Date
Brecht Van Lommel
14f9e686fa Fix for math lib commit, had duplicate definitions of functions,
giving build issues on some platforms.
2009-11-10 10:24:58 +00:00
Joshua Leung
89c2e6c803 Bugfix #19835: While playing animation, Render>Dimensions>FrameRate does not change animation speed
The timestep used for the playback timer now gets adjusted accordingly when the frames-per-second setting gets changed during playback (i.e. in the "animation_step" operator). This is not as ideal as only updating this when the framerate setting is changed, but using an appropriate update function for this failed miserably.
2009-11-10 09:50:39 +00:00
Matt Ebb
4573120399 Fix for [#19847] Joined meshes fail to render
Join function was accessing invalid memory for material indices when no materials were originally present on the joining objects
2009-11-10 06:29:10 +00:00
Matt Ebb
297045fd96 Fix for [#19852] Animation rendering not working in new scene
As part of this commit, I moved the scene frame_step to RenderData, where the other frame-related data is.
2009-11-10 04:56:55 +00:00
Matt Ebb
b24b858394 Fix inconsistent order in Image editor alpha display buttons 2009-11-10 04:03:29 +00:00
Matt Ebb
84abb8ecb6 Fix for [#19855] Color Ramp Interpolation is not working 2009-11-10 04:02:44 +00:00
Matt Ebb
bc006655ba * Finished (well, almost ;) RNA wrapping and layout-engine-ing all the nodes.
Still a few quirks, including redraw issues on multilayer image input nodes, but it's pretty much there.
Would also be good to wrap the input/output sockets, too, will check on it.

This fixes bug [#19740] INPUT NODE: Cannot load images / motion pictures
2009-11-10 04:01:44 +00:00
Matt Ebb
ad409e5c7e * Small UI drawing tweaks, part of it allowing a bit of extra space for text in number fields 2009-11-10 03:48:02 +00:00
Joshua Leung
d0cd641de3 Bugfixes for Armatures, SplineIK, and F-Curve RNA:
* Fixed the handling of the 'draw_active' flag for drawing of armatures. This is now cleared from bones in old files (so one bone always got represented as active in the viewport even when others were selected), and the flag is correctly set temporarily when drawing the bones (only one place had been done).

* Fixed typo with SplineIK that was making the root bone of the bone chains always be ignored. Similar functionality can come back at some point, but in a more useful form.

* Shortened the UI names for the F-Curve colouring modes to increase readability. The old ones were too long to be able to distinguish between entries in the UI.
2009-11-09 23:41:48 +00:00
Martin Poirier
d34261edab Don't free Context from python.
There might be a better way to do this, Cambo, please check.

This solves the Totblock == -1 error
2009-11-09 23:33:56 +00:00
Brecht Van Lommel
60ea745613 Math Lib Reorganization
* New header and source files.
* Still need a few tweaks before switching code to use them.
2009-11-09 22:42:41 +00:00
Campbell Barton
5935ef0049 use armature active bone as a pointer rather then a flag for each bone that needs looking up.
- rna vars arm.bones.active & rna.edit_bones.active
- needed special undo support.
- readfile.c loads.
- duplicate and copy_armature support.
- keep the draw flag, renamed to BONE_DRAW_ACTIVE, only use for openGL drawing.

Note: it may be better to allow active/unselected as with objects.
2009-11-09 21:03:54 +00:00
Guillermo S. Romero
3e2766bc2e Add FFTW3 support to Makefiles, make OpenJpeg use OS lib for Linux.
And handful of whitespace clean ups.
2009-11-09 20:08:19 +00:00
Roland Hess
6dd96fcfa8 Update of older commit (23102) from Bob Holcomb -- fix for Darken mode blending was only in place for nodes, not for general texture blending. This updates texture blending to reflect the fix. Now results don't trend toward black on Darken anymore as factor approaches 0. 2009-11-09 19:20:48 +00:00
Damien Plisson
45c0f70e3e - scons fix for linux build 2009-11-09 18:32:59 +00:00
Damien Plisson
ff0ba86a9b Mac :
- scons update to build with openCollada

- scons & cmake update for render optimization cflags
2009-11-09 17:52:13 +00:00
Damien Plisson
9c0cdd2501 - fix Cocoa window setOrder function to maintain focus on a blender window (e.g. ensure the blender window gets the focus when the user presses ESC to move back the render window)
- QuickTime export fixes.
Note that QuickTime export still crashes because it tries to open a "codec settings" dialog from the rendering background thread (and not the main/UI thread).
One quick fix may be to move the movie export initialization out of the render thread back into the operator function.
But a cleaner way would be to get rid of such a carbon/win32 dialog and place the codec settings inside blender interface
(additional fields in the output panel as it is currently the case for other file formats ?).
2009-11-09 17:06:48 +00:00
Campbell Barton
196ecb7bab material shader curve factor (same as compo node) 2009-11-09 16:00:12 +00:00
Thomas Dinges
ded68d81d8 * Fixing tooltips: "ratraced" > "raytraced". Patch by Oxben on mailing list. Thanks. 2009-11-09 13:55:04 +00:00
Campbell Barton
0bb70e4fae workaround for crash when dragging nodes 2009-11-09 11:15:49 +00:00
Campbell Barton
97e7e26bab - added particle select_inverse
- added select root/tip to the select menu
- selection drawing updates for select more/less were not working
2009-11-09 08:51:34 +00:00
Campbell Barton
ae91ca7217 OpenGL grease pencil render
Algorith: needed to add some functions since offscreen render doesn't have a context pointer
 - draw_gpencil_3dview_ext
 - gpencil_data_get_active_v3d
2009-11-09 08:03:43 +00:00
Robin Allen
521af99f59 Fixed this startup crash on windows:
- cd to blender dir
- type 'blender'
- crash
2009-11-08 21:33:43 +00:00
Thomas Dinges
55beacfa47 *Small tooltip fix for strand start/end. 2009-11-08 17:58:06 +00:00
Andrea Weikert
9e90cf6d78 Sequencer: (small Durian wish)
* new operator: set rendersize (SEQUENCE_OT_rendersize) sets the render output size in the current scene to the size of the active sequence strip
* works for movies and images right now
* TODO: currently only works if image or movie strip has been loaded (as in showing the preview for example) - reason is that otherwise the size is not initialized in the strip
2009-11-08 15:03:10 +00:00
Campbell Barton
49cb4d0065 support much longer prompts for the console 2009-11-08 11:33:01 +00:00
Thomas Dinges
e214023c11 Nodes:
* Slight offset tweak for Node header icons, not so cluttered now.
2009-11-08 10:20:03 +00:00
Joshua Leung
10900f1de8 Graph Editor Drawing Tweaks:
* When there is only a single keyframe for a F-Curve, the handles aren't shown anymore. This looks nicer than the fat orange blobs that appeared
* Tweaked the management of GL_BLEND when drawing animation channels in the Graph Editor in an attempt to fix some of the missing text drawn issues.
* Converted the properties panel to use layout engine + added color selectors
2009-11-08 06:43:08 +00:00
Campbell Barton
fac2ca1c7c bpy/rna api class feature
- python defined classes will be used when available (otherwise automaically generated metaclasses are made as before)
- use properties rather then functions for python defined rna class's
- call the classes getattr AFTER doing an RNA lookup, avoids setting and clearing exceptions for most attribute lookups, tested UI scripts are ~25% faster.
- extending rna py classes this way is a nicer alternative to modifying the generated metaclasses in place.

Example class

--- snip
class Object(bpy.types.ID):

    def _get_children(self):
        return [child for child in bpy.data.objects if child.parent == self]

    children = property(_get_children)
--- snip

The C initialization function looks in bpy_types.py for classes matching RNA structure names, using them when available.
This means all objects in python will be instances of these classes.
Python properties/funcs defined in ID py class will also be available for subclasses for eg. (Group Mesh etc)
2009-11-08 01:13:19 +00:00
Campbell Barton
4e61f8a836 pep8 whitespace commit
bpy/rna api (no functionality change, just move getting the srna py base into a function)
2009-11-07 22:07:46 +00:00
Arystanbek Dyussenov
7b96bc00d5 Merge -c 24393 (patch by Jan) from COLLADA branch. 2009-11-07 14:34:04 +00:00
Campbell Barton
ddeb9f8e24 - added console language type
- separated python console from the interactive console
- added shell console type (simple example)
- console types are autodetected and can be selected in the menu
2009-11-06 23:53:40 +00:00
Campbell Barton
6e47d9bb9c - modal keymap for border select
- revert circle select keys adjustments & view navigation while selecting (durian guys liked but allowed activating multiple circle select's at once)
2009-11-06 22:51:08 +00:00
Brecht Van Lommel
5a5646934c Fix for transform orientation fix, probably forgot to commit this? 2009-11-06 22:10:08 +00:00
Brecht Van Lommel
f21d0bacf7 Bugfix: crash in posemode transform buttons with no active pose bone. 2009-11-06 21:41:07 +00:00
Martin Poirier
0b027b4097 Make orientation matrix access function public.
Fix bug in previous code: passing 3x3 matrix to a function expecting a 4x4 (warnings are for something)
2009-11-06 21:31:14 +00:00
Brecht Van Lommel
0ffdcfecb3 B.blend.c update. Only change is that brushes and panels are not saved, so
that they will be recreated with defaults settings/order.
2009-11-06 14:46:07 +00:00
Campbell Barton
4e9699debf experemental durian request, allow view manipulation while using circle select 2009-11-06 12:43:20 +00:00
Campbell Barton
aa7374e471 - removing the last particle system now exits particle edit mode.
- py UI script used an undeclared variable
2009-11-06 12:27:28 +00:00
Joshua Leung
5a12b7d159 Driver Scripting:
Added RNA functions for adding and removing Driver Targets. Unfortunately, I couldn't do this by simply adding callbacks for the add/remove of the collection, as I've had to add to extra RNA functions to do that.

Example usage - driving Lamp Distance with Cube LocZ:
myOb= bpy.data.objects["Lamp"]
myOb.driver_add("data.distance")

# drivers is list of F-Curves that have driver data
drivers= myOb.animation_data.drivers
distDriver= drivers[0].driver 

dtar= distDriver.add_target("ctrl1")
dtar.id_type= 'OBJECT'
dtar.id= bpy.data.objects["Cube"]
dtar.rna_path= "location"
dtar.array_index= 2
2009-11-06 11:09:04 +00:00
Campbell Barton
d4fe2595f7 bring back align to view to object
- In 2.4x this was numpad *, however that would only align on the Z axis.
- New behavior for VIEW3D_OT_viewnumpad, holding Shift with Numpad 1/3/7 sets the left/top/front etc on the normal axis.
- Uses active bone, face, edge, vert, curve handel & object (just like the view manipulator with 'Normal' selected).
2009-11-06 10:38:00 +00:00
Brecht Van Lommel
6771a0cb6d Fix #19763: crash with tooltip open & maximizing area to fullscreen. 2009-11-05 20:51:36 +00:00
Brecht Van Lommel
43d916c08a Fix bug #19754: alt + scrollwheel to change button values was not
working in popup menus, silly workaround now until this uses modal
keymaps.
2009-11-05 20:32:46 +00:00
Brecht Van Lommel
c0bfa4e462 Fix for bug #19692: setting text on curve, bevel or taper object did
not update dependency graph causing missing updates.
2009-11-05 19:32:10 +00:00
Campbell Barton
aec92ddc51 operator to select pos/neg verts on any axis relative to the active vertex
- useful to select the center verts of a model without having to attempt to border select
- useful for selecting one half or a model
2009-11-05 18:29:48 +00:00
Brecht Van Lommel
1196947a98 Fix makefiles for modifiers commit. 2009-11-05 18:17:18 +00:00
Brecht Van Lommel
1e40adddc7 2.5 Modifiers: mesh deform, boolean and decimation work again. 2009-11-05 18:05:55 +00:00
Campbell Barton
bdfa652605 adding group instances didnt do an undo push 2009-11-05 17:43:23 +00:00
Campbell Barton
8109b13e83 - converted circle select use a modal map
- now works exactly like 2.4x, except that its accessed from the CKey
- hack to remember circle size, need some better way to do this
2009-11-05 17:32:06 +00:00
Brecht Van Lommel
aec5fb9804 Fix warnings in RNA, one being an actual bug in setting an object's layer. 2009-11-05 17:28:10 +00:00