Commit Graph

653 Commits

Author SHA1 Message Date
Joshua Leung
170c464920 Animation Editor Code Cleanups:
Removing some unused functions that have become redundant in recent times.
2009-12-20 05:09:55 +00:00
Brecht Van Lommel
0af48c227b Copy To Selected
Until we have proper multi-object editing, this adds a Copy To Selected
option to the right mouse button menu for Object and Bone properties, to
copy the value from the active object to the selected objects.

Also includes some implementation changes to reset to default operator.
2009-12-17 17:15:38 +00:00
Joshua Leung
e3a1d044d6 RNA/UI - Reset Settings to Default Values
Added a new operator for properties which resets RNA-based settings to their 'default' values, as defined in RNA. This currently only works for floats, ints, enums, and booleans (strings and pointers still need to be implemented). 

The current extensions to the RNA API that I've made here seem a bit excessive, and can be toned down if necessary. In short, I've just added accessor functions for the default-values of the property definitions.

For this to be really useful, many properties in RNA will need to get defaults defined, since the current defaults for quite a few properties tested were less than ideal.
2009-12-17 10:47:55 +00:00
Matt Ebb
3455261e17 First version of updated key map editor UI (in User Preferences)
Now the key maps are displayed in a hierarchical list which you can 
browse through. As well as in the main list, modal key maps are also 
available in context, for example, if you unfold out a Transform key 
map item, you'll be able to fold out and access its modal key map underneath.

More work to do, including search, better operator browsing, etc.
Still need to revise the ordering/hierarchy and clean up naming to be 
consistent too, it's a bit of an 'evolved' mess right now.

Thanks to theeth for some initial work here too.
2009-12-16 10:13:26 +00:00
Campbell Barton
9633d198fb solidify from 2.4x (ported from python to C)
- shell_angle_to_dist() was using degrees
2009-12-14 23:35:13 +00:00
Andrea Weikert
18cc2b76c2 Sequencer drawing cleanup (Part 1)
Separated preview drawing into own ARegion, this should make using View2D possible
The Sequencer now has three view types: Sequencer, Preview and split Sequencer/Preview.

Changing the preview can be done either by the combobox in the header or toggling through those types with CTRL+TAB.

Notes:
* Icon for split Sequencer/Preview view missing still. 
* Naming items in the comboboxes can be improved (just Preview instead of Image Preview?)

Next steps:
* bringing back View2D handling (zoom/pan) for image preview
* experimenting with splitting the Preview ARegion for In/Out editing
2009-12-14 21:42:25 +00:00
Joshua Leung
b1a39375e5 Keyframing Bugfixes and Feature Requests:
* Added a User-Pref option for the "XYZ to RGB" colour-mode setting for new F-Curves to compliment the one used for Keying Sets. With this option enabled, the builtin Keying Sets also can obey this option.

* Made all places that were previously manually checking the flags for keyframing to use a standard API function to do this now.

* Fixed bug introduced earlier today in commit 25353 by reverting the changes to keyingsets.c. Forgot that delete_keyframe doesn't handle do the "entire array" hack with array_index = -1

* Fixed bug with the insert-keyframe code for the array_index = -1 case, where too many channels were being keyed (i.e. an imaginary channel was often keyed in addition to the valid ones)
2009-12-14 12:09:20 +00:00
Brecht Van Lommel
3a9dcf1fea Sculpt Branch:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r25245:25315
2009-12-11 14:38:02 +00:00
Campbell Barton
959ac68914 align option for split 2009-12-10 14:47:07 +00:00
Joshua Leung
6b7544bfda Durian Request: Default F-Curve Auto-Colour Modes
Added option to KeyingSets+Keyframing Functions which makes newly added F-Curves for Transforms + Colours to use the colour mode which uses the array index to determine the colour of the F-Curve. 

The main implication of this is that when this option is enabled for a KeyingSet, all sets of XYZ F-Curves (i.e. location, rotation, scale) for transforms will be shown in Red/Green/Blue instead of some automatically determined "rainbow" colour. Useful for animators far too used to Maya's Graph Editor :P

This setting is named, "XYZ to RGB", though that doesn't make its purpose entirely clear.
2009-12-10 10:40:28 +00:00
Campbell Barton
b5740b0e77 remove ICON prefix from the enum, for python this is redundant eg.
layout.prop("setting", icon='ICON_BLAH_BLAH')

Also reverted previous commit, the cursor subtype just needed to be added to the switch statement.
2009-12-10 10:23:53 +00:00
Brecht Van Lommel
6639ba6b86 Sculpt Branch:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r25180:25245
2009-12-09 15:24:55 +00:00
Campbell Barton
7f580d0734 transforming metastrips didnt move effects within them & remove warning 2009-12-08 19:27:19 +00:00
Brecht Van Lommel
7e333010f3 Animation System: Handling Updates
* Added ANIM_list_elem_update and ANIM_id_update functions to call when
  changing animation curves, which will then call the RNA property update
  functions for those curves.

  This is to replace just calling DAG_id_flush_update, that may not always
  be the right thing to do, and doesn't send proper notifiers for redraw.

  Still only used/usable when transforming in the graph editor, not sure
  how this do this with NLA for example, .. needs to be improved.

* Added function wm_data_handle_update function to contain the object
  update function, and also added scene animation update there. Actually
  it should be doing all datablocks, this makes it work for sequencer.


Joshua, do you agree this is the right direction to go in? I can revert or
change the code if you think it should be done differently. Mainly wanted
to get this working well for sequencer now.
2009-12-08 18:28:09 +00:00
Brecht Van Lommel
07904712e8 RNA:
* Property update functions no longer get context, instead they get only
  Main and Scene. The RNA api was intended to be as context-less as
  possible, since it doesn't really matter who is changing the property,
  everything that uses the property should be updated.
* There's still one exception case that use it now, screen operations
  still depend on context too much. It also revealed a few places using
  context where they shouldn't.
* Ideally Scene shouldn't be passed, but much of Blender still depends on
  it, should be dropped when we try to support multiple scene editing.

Change was planned for a while, but need this now to be able to call
update without a context pointer.
2009-12-08 17:23:48 +00:00
Matt Ebb
81a69bb00f Various changes to screen-related code, aiming to fix a few problems and usability issues with 'temp' screen layouts.
Now, temp screens are hidden from being accessed directly, with a new 'Back to Previous' button appearing in place of the screen menu when (for example) fullscreen render image areas are present. Window type menus also get disabled here too, to prevent things from getting too mixed up.
2009-12-08 07:12:06 +00:00
Brecht Van Lommel
82ddfbf99f Sculpt Branch:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r24889:25180
2009-12-07 19:22:48 +00:00
Elia Sarti
c1c5acae14 Porting of Graph Editor's UI to python, just header done for now.
Brecht, I added a Layout template function, template_dopesheet_filter -> uiTemplateDopeSheetFilter, this creates the group of buttons for filtering ID type (and some other options) for animation editors (Graph, NLA and Dopesheet). I hope this is all right, if not, we can move this maybe to a .py file as a function for reuse.
2009-12-07 11:50:05 +00:00
Martin Poirier
450d33cc9a Loop cut and edge ring select only have an invoke and require view3d, so change poll function to reflect that (and not, you know, crash...). 2009-12-06 17:38:39 +00:00
Matt Ebb
e299798bbf Fix for [#20203] Linked objects - A few bugs
Did a lot of cleaning Object operator poll functions to check if the object's linked 
or not. For this, added the function ED_operator_object_active_editable() as 
opposed to ED_operator_object_active()
2009-12-04 06:33:01 +00:00
Joshua Leung
45955fef18 Bugfixes: Deleting Keyframes + F-Curves
This commit fixes #19908 and #20239. Deleting keyframes will now delete the F-Curves they came from too, if the F-Curves don't have any more keyframes and/or F-Modifiers providing any further motion info.
2009-12-04 03:51:52 +00:00
Matt Ebb
bd8e929044 Fix for [#20226] 3DView header: hiding menu texts and layer button's issue.
Also: big purge of old 3d view header menus and old unused code
2009-12-03 09:49:21 +00:00
Campbell Barton
0f24af7506 curve select toggle was broken from recent select operator update 2009-11-30 12:50:22 +00:00
Joshua Leung
a2d757dc7d Durian Requests for Graph Editor Visibility Toggles (2):
Improved the hotkeys for toggling the visibility of channels in the keys area for the Graph Editor. 

* VKEY - this is now used for making only the selected channels visible, hiding everything else
* Shift-VKEY - the old toggling behaviour

In addition to this, I've made these toggling operators flush the visibility flags up/down the hierarchy, just like clicking on the channels manually do. There are still a few minor oddities to iron out, but it should be better than before.

Also, fixed a bug with these toggling operators introduced during my earlier commit to make filtering work ok. It's always tricky getting these layers of checks just right, so hopefully nothing breaks now again...
2009-11-30 11:10:03 +00:00
Campbell Barton
dc1af66d8a - grease pencil drawing on the surface of objects (only when enable face snap & projection, a bit hidden I know)
- retopo operator to convert grease pencil drawn topology into geometry, not in the convert menu yet since its not quite finished, use the operator search menu for retopo. will test this week and see what needs fixing.
2009-11-30 01:13:46 +00:00
Martin Poirier
cd154da973 1. Extend option for 3d view border select now does something (default True to keep same behavior)
2. Add action parameter to Select_All_Toggle operators, rename to Select_All.
Options are Toggle (default), Select, Deselect, Invert (same as select swap). This makes it possible to map separate hotkeys for select all and deselect all.

NOTE for Aligorith: I didn't change animation operators for select_all which already had an Invert operator. These should be fixed eventually.
2009-11-29 22:16:29 +00:00
Nicholas Bishop
65edb6e55f UI:
* Moved more of 3dview header to python
* Fixed the layout of the ui layers template to show the correct number of buttons
* Added support for layer icons (active layer, used layers)
2009-11-29 02:42:47 +00:00
Campbell Barton
cd574f32e6 experemental UI introspection added for mindrones,
in python this gives a map of the ui...
 ui_dict = eval(layout.introspect())
2009-11-28 17:45:23 +00:00
Campbell Barton
a2b370dd6f py/rna api
- object.modifiers.add()/remove()
- armature.edit_bones.active wasnt named correctly
2009-11-28 13:33:56 +00:00
Brecht Van Lommel
c4933cccfa Mesh Deform Modifier
* Now support a Surface mode next to the existing Volume mode. This binds
  the mesh to the cage mesh surface rather than it's volume.
* Implemented reusing the bone heat weighting code.
* Advantage is that it works for cage meshes that are not volumes and that
  binding is much faster.
* Weak point is that disconnected components of a mesh are not guaranteed
  to stick together (same problem exists with bone heat weighting).
* Bind weights could still be compressed better to use less memory.

Example file:
http://download.blender.org/ftp/incoming/cloth_mdef_surface.blend
2009-11-28 13:33:17 +00:00
Matt Ebb
aa3ed47848 * New tool - Join as Shapes
Available in object mode (Object -> Join as Shapes), only works for meshes at 
the present. Will merge all selected objects as shape keys on the active object, 
if the vertex count is the same.

This does not keep references to the external objects like in some applications, 
rather it's a quick way to update the shapes on the active object (perhaps after 
importing new versions from external applications).
2009-11-28 04:04:01 +00:00
Joshua Leung
54c5859578 Durian Rigging Requests: (Armature Layers + Rotation Locking Tweaks)
* Increased the number of Armature and Bone Layers from 16 to 32. Please note that older versions of Blender may not correctly resolve the layers that bones are on when loading new files.

* Newly added objects are now made by default to allow locking of 4-component rotations using 4 separate locks (i.e. one by component) instead of requiring the obscure 'W' toggle (renamed '4L' now) to be enabled first. The objects in the default scene need modifying manually though.
2009-11-28 03:49:45 +00:00
Martin Poirier
20a2100a36 Add missing snap properties to transform operator.
This is used to force snap on and off when needed.

Also, when transform is not run modal, it will use default values for PET and snap properties (False) instead of scene settings. No need to force them off when calling transform with Exec.
2009-11-27 16:15:34 +00:00
William Reynish
05079dd773 Re-commit of new icons. It seems like the icon update got overridden somehow. 2009-11-27 12:50:08 +00:00
Joshua Leung
993da72d06 Added RMB-menu to Headers:
This contains two entries - one which calls the region flip operator, and one which calls the maxmize area operator. 

Unfortunately, there seem to be some context issues which are causing the wrong region to get activated for use by the region flipping, meaning that nothing happens.


Also, fixed own typo in 3d-view header/menu code...
2009-11-27 06:24:09 +00:00
Joshua Leung
54701e28fb Animation Playback - Return to original frame
Playback of animation will now be restored to the frame that playback started on when stopping if the SCREEN_OT_animation_cancel operator is used (i.e. ESCKEY). 

All other ways of stopping playback (pause button, alt-a) should act more like toggles, and do not reset the playhead.
2009-11-27 04:14:56 +00:00
Martin Poirier
b658febb6a Missing from last commit:
New snap icons for Increment (gears)
2009-11-26 19:31:25 +00:00
Elia Sarti
a1b6b99a97 Fix warning. 2009-11-26 17:07:14 +00:00
Campbell Barton
9712e3a670 fix for adding drivers to constraints via python.
the RNA constraint api was checking the current context when getting the constraint driver path and renaming constraints.
this made scripts not work properly so changed this to search for the constraint pose channel user within the object (if the object its self is not the user).
2009-11-26 09:48:53 +00:00
Brecht Van Lommel
55d2a56d60 Sculpt:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r24483:24889
2009-11-25 17:51:16 +00:00
Brecht Van Lommel
077edbb384 Sculpt: external file storage for multires
* This is experimental, the file format may change still!
* Helps reduce memory usage, keeps .blend files smaller, and makes
  saving quicker when not editing multires.
* This is implemented at the customdata level, currently only the
  multires displacements can be stored externally.

ToDo

* Better integration with object duplication/removal/..
* Memory is not yet freed when exiting sculpt mode.
* Loading only lower levels is not supported yet.
2009-11-25 14:27:50 +00:00
Campbell Barton
4c5b430520 ED_armature_edit_bone_remove wasnt clearing references from other bones, only affects rna api access 2009-11-25 11:47:53 +00:00
Campbell Barton
b40307df16 add access to bone add/remove from rna. eg.
bone = arm.edit_bones.new("SomeBone")
 arm.edit_bones.remove(bone)

regify (WIP)
2009-11-25 11:05:11 +00:00
William Reynish
d2c999020c Updated icons. Thanks to jendrzych.
Adds icon entries to the force fields.

Also reverted last menu naming commit - this is apparently due to a bug in the Python API that will be fixed.
2009-11-24 15:40:56 +00:00
Brecht Van Lommel
2e7dbdf025 Depsgraph/Drivers
* Removed ED_anim_dag_flush_update and ED_anim_object_flush_update. These
  were wrapping DAG_* calls and were intended be used instead of them when
  doing a DAG update from editors. That goes against the design in my opinion,
  no matter who calls the DAG, that should update the editors correctly, so
  any special checks in such functions for editors should be avoided.

* Driver RNA properties now do updates again, including DAG scene sorting,
  text buttons no longer update as you type anymore, so this should be
  safe I think.

* Remove scene.update() RNA function, all properties/functions should do this
  automatically, if changing some property or calling a function/operator
  does not do the correct update, that should be fixed.
2009-11-24 11:48:16 +00:00
Martin Poirier
4dd78dcbdf Made select operator return FINISHED only when it did something (only PASSTHROUGH otherwise) 2009-11-24 04:59:52 +00:00
Brecht Van Lommel
7b036e1dcb Splash screen, implemented by Matt.
* Now has documentation links and recent files.
* Click on image or outside splash to make it go away.
* Still has old image, new one will be committed later.
2009-11-23 13:58:55 +00:00
Joshua Leung
c6dbbde16b Various bugfixes:
* Tweaked the code for operator buttons so that only those operator buttons in the toolbar have their text left-aligned. This is done at layout-block level

* Silenced "file_init" print when opening the file browser

* Disabled animateability of the "active_shape_key_index" for Objects, since this property behaves in a very unpredictable manner, leading to problems with users trying to keyframe shapekey values and ending up keying the list. 

* Remove some unnecessary RNA wrapping code
2009-11-23 09:47:56 +00:00
Matt Ebb
8be7b757e3 * New option on modifiers that don't change topology: Apply as Shape
Rather than applying the modifier to the object data, it will create a new shape 
with the deformed vertices in there. Only mesh at the moment, other object 
types on the todo.
2009-11-22 13:44:09 +00:00
Joshua Leung
220669d1fd Parenting and Deforms:
Parenting an object to some deformer (i.e. Armature, Curve, Lattice) now adds a new modifier if the object is deformable.

The advantages of this over setting PAR_SKEL mode are:
- instead of a hidden 'virtual' modifier, the user has direct feedback about what sort of modifier is being applied to deform
- most of the time in 2.4, whenever a virtual modifier was added, users would inevitably end up clicking "Make Real" on it

Of course, it's still possible to get 'virtual' modifiers by setting the parent type using the menu-property, but this just makes general setup easier.
2009-11-22 12:28:38 +00:00