This also fixes the issue that the width of the "Name" column
when viewing instances does not resize correctly.
Differential Revision: https://developer.blender.org/D10926
- Remove `make_quicky` as on modern systems linking is the main
bottleneck, and there isn't such a gain from partial builds.
- Remove enum generator as `PyC_StringEnumItems` & `EnumPropertyItem`
are used in most places to access enums from Python, otherwise macros
are added via macros.
Previously it was not possible to subdivide the last segment of a cyclic
stroke.
The fix makes sure that the correct number of new points is calculated
correctly and adds the new points to the last segment.
Reviewed By: antoniov
Maniphest Tasks: T87157
Differential Revision: https://developer.blender.org/D10902
Linked override were not properly ignored in some part of the code,
leading to invalid resync results in some cases with recursive overrides
(i.e. overrides of overrides).
Reported by Andy @eyecandy from the studio.
We do not want to copy exiting overrides data from linked ID when
creating its local override (be it either a template, or because linked
ID is itself an override of another lib data).
Note that this was not a very serious issue, would just cause some memory
leak since override data is re-created on newly copied local data
anyway.
These use cases have been very little tested so far, but both complex
production pipeline and future restrictive workflow will make them fairly
common...
Relying on only no-main for that was weak, and inn the end it turns out
we sometimes also need to ifnore override data during copy of Main
data-blocks.
NOTE: The new `LIB_ID_COPY_NO_LIB_OVERRIDE` is also added to the
`LIB_ID_COPY_LOCALIZE` set of flags.
NOTE: The fact that we may now copy liboverrides in some non-main cases
may cause issues in some cases, pretty impossible to track all possible
ones from reading the code... Would not expect too many problem though,
usages of `LIB_ID_CREATE_NO_MAIN` by itself are not so common.
The "orient_matrix" parameter was only used when contraint was defined.
This change will hardly be noticed by the user, but it can be useful for
addon developers.
Possibly resolves T85734.
Compostior relies heavilly on overridden methods. The override keyword has been added
in this module and is desired. The benefit of the override keyword is
that it reports an error when not applied to a (base) virtual method and report
what will not match when refactoring the code to be closer to blender style guide.
Reviewed By: sybren
Differential Revision: https://developer.blender.org/D10846
A `DataSource` provides columns for the spreadsheet to display.
Every column has a SpreadsheetColumnID as identifier. Columns
are not generated eagerly anymore, instead the main spreadsheet
code can request a column from a data source with an column
identifier. The column identifiers can be stored in DNA and allow us
to store persistent data per column.
On the user level the only thing that changes is that columns are
not shown in alphabetical order anymore. Instead, new columns
are always added on the left. The behavior can be changed,
however I'd prefer not to automate this too much currently. I think
we should just add operators to hide/reorder/resize columns soonish.
Differential Revision: https://developer.blender.org/D10901
Some object types don't have a geometry component in the depsgraph.
Before, there always was a warning printed when such an object was
used in the object info node (e.g. to get its location).
Points are drawn as half octahedron (aligned to the camera).
Getting the appropriate matrix for facing the camera would fail in in
orthographic view, points were not facing the camera (revealing their
missing other half octahedron)
Maniphest Tasks: T87150
Differential Revision: https://developer.blender.org/D10923
This is a minor change to add some plumbing code
to support custom geo nodes. This is working the
same way as the custom cycles and compositor nodes.
An example add-in is attached to D10784
Reviewed By: JacquesLucke
Differential Revision: http://developer.blender.org/D10784
Where possible, nodes in the "Geometry" category should support all
geometry component types. This adds support for volumes in the
recently added bounding box node, based on functions added in the
previous two commits.
Differential Revision: https://developer.blender.org/D10906
This commit splits of the function that generates a bounding box for a
volume into a new function, so that the min and max coordinate can
be retrieved from volume data without an object. Also some cleanup:
using the float3 type.
Often you need to apply a transformation to a grid without changing the
original, and it's necessary to avoid a deep copy of the actual data.
OpenVDB has a function to do this, this commit simply adds a wrapper
to transform and use that function with blender's `float4x4` data type.
Split from D10906
Previously only attributes of "real" geometry were displayed in
attribute search. This commit adds code to look through attributes
on instances and add those to the search drop-down too.
This required implementing the same sort of recursive traversal as
the realize instances code. The situation is a bit different though,
this can return early and doesn't need to keep track of transforms.
I added a limit so that it doesn't look through the attributes of
too many instanced geometry sets. I think this is important, since
this isn't a trivial operation and it could potentially happen for
every node in a large node tree. Currently the limit is set at 8
geometry sets, which I expect will be enough, since the set of
attributes is mostly not very unique anyway.
Fixes T86282
Diffrential Revision: https://developer.blender.org/D10919
The problem was that you could getting write access to a grid from a
`const Volume *` without breaking const correctness. I encountered this
when working on support for volumes in the bounding box node. For
geometry nodes there is an important distinction between getting data
"for read" and "for write", with the former returning a `const` version
of the data.
Also, for volumes it was necessary to cast away const, since all of
the relevant functions in `volume.cc` didn't have const versions. This
patch adds `const` in these places, distinguising between "for read"
and "for write" versions of functions where necessary.
The downside is that loading and unloading in the global volume cache
needs const write-access to some member variables. I see that as an
inherent problem that comes up with caching that never has a beautiful
solution anyway.
Some of the const-ness could probably be propogated futher in EEVEE
code, but I'll leave that out, since there is another level of caching.
Differential Revision: https://developer.blender.org/D10916
Fix `nullptr` redeference when setting 'orig_data' pointers on CoW copies,
by stopping the loop also when `element_cow == nullptr`. This avoids a
crash of Blender when the original list of pointers is longer than the
CoW list of pointers.
I've also added a `BLI_assert()` that checks for equal lengths of the
two `ListBase`s, so that problems like these aren't hidden away completely.
The root cause of the crash was actually a modifier that was assigned to
an object of the wrong type (an Armature object doesn't support modifiers).
This caused the list of modifiers on the CoW copy to be shorter than the
list of modifiers on the original Object. It's still a mystery how that
object got that modifier in the first place.
Broken by 04e1feb830
Caused by accidentaly moving `SEQ_proxy_rebuild_finish` outside of
`if (nseq->type == SEQ_TYPE_MOVIE)` condition in function
`SEQ_proxy_rebuild_context()`.
To check if an "is_mesh_verts_only" mesh, the overlay engine checks if the
mesh has no "totedge" and has "totvert".
However, sometimes this engine can check the wrong mesh since editmesh
works on `embm->mesh_eval_final`.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D10917
Previously, the spreadsheet editor could only show data of the original
and of the final evaluated object. Now it is possible to show the data
at some intermediate stages too.
For that the mode has to be set to "Node" in the spreadsheet editor.
Furthermore, the preview of a specific node has to be activated by
clicking the new icon in the header of geometry nodes.
The exact ui of this feature might be refined in upcoming commits.
It is already very useful for debugging node groups in it's current
state though.
Differential Revision: https://developer.blender.org/D10875
This adds the ability to get a selection list for both edit mode bones
and pose mode bones.
To do this the selection menu list logic had to be reworked a bit.
Before it only stored the names of objects. This might work will of
objects, however as stated in the code, it might fail for linked objects
(so multiple object can have the same name in some corner cases).
For bones it is a very common occurance where you can have multiple
armature that has the same bone names. So now it also stores the object
and bone pointers for this case.
Reviewed By: Sybren
Differential Revision: http://developer.blender.org/D10570
Fix T85796
The issue was that where_on_path uses a resampled curve to get the data
from the curve. This leads to disconnects between the curve the user
sees and the evaluated location data.
To fix this we simply use the actual curve data the user can see.
The older code needed a cleanup either way as there were hacks in other
parts of the code trying to work around some brokenness. This is now
fixed and we no longer need to clamp the evaluation range to 0-1 or make
helper functions to make it do what we actually want.
Reviewed By: Campbell, Sybren
Differential Revision: http://developer.blender.org/D10898
While the existing behavior worked as intended,
it wasn't possible to have two views on the same file at different
locations.
Since there isn't much use in having two views open at the same location
allow one view to be at a different scroll location.
UI edit-source and selecting a text data block now need explicit calls
to scroll to the cursor location.
Resolves T87284