Commit Graph

1694 Commits

Author SHA1 Message Date
Pratik Borhade
7e12131aaf Fix: GPv3: Adjustment panel in dopesheet
Missed in b4881f6b0a
Expose adjustment panel in Grease pencil dopesheet side panel as
done for others in 6e137f957f

Pull Request: https://projects.blender.org/blender/blender/pulls/130311
2024-11-15 12:10:28 +01:00
Pratik Borhade
f93108fa28 Fix: GPv3: Hide sculpt automasking properties in UI
Automasking is not functional. Better to not expose it through the UI.
See: #130022.

Pull Request: https://projects.blender.org/blender/blender/pulls/130064
2024-11-11 18:28:42 +01:00
quackarooni
ab051e1f17 Fix: GPv3: "Lineart" and "Opacity" modifier don't follow alphabetical order
The `Lineart` and `Opacity` modifier appear at the bottom of their respective
menus instead of following alphabetical order. There doesn't seem to be any
conceivable reason to do this, and it is inconsistent with how the modifiers
were laid out in older Blender versions. Fixes the order of the modifiers.

Pull Request: https://projects.blender.org/blender/blender/pulls/130080
2024-11-10 12:20:31 +01:00
Campbell Barton
cd07e729a2 Fix #130024: addon_utils.enable(..) doesn't setup extensions wheels
addon_utils.enable/disable now handle wheels so that the functions can
be used with extension add-ons.

A new argument `refresh_handled` supports scripts handing refresh
themselves which is needed to avoid refreshing many times in cases
when there are multiple calls to enable/disable.

This is mostly useful for internal operations.
2024-11-09 11:44:34 +11:00
Lukas Tönne
449e7229f3 Fix #129749: Use consistent GPv3 color settings in different modes
Always use the Brush.color setting in the Draw mode side bar.
Technically the "Color" panel in the sidebar can draw in other modes,
but it's polling for explicit tools that limit it to the Draw mode
implicitly.

Use the appropriate brush or unified color in other GP modes based on
the unified paint settings flag.

Worth noting this was technically broken for a long time:
The default was that unified paint is disabled, so the GP panels would
use the brush color as expected. Enabling unified paint would then break
the colors, probably wasn't done very frequently since GP files
and e.g. mesh sculpting don't mix often. The default was changed in
#129127 to enable unified paint by default, which now breaks GP colors
by default.

Pull Request: https://projects.blender.org/blender/blender/pulls/129790
2024-11-08 10:21:24 +01:00
Sean Kim
5c880a5291 UI: Revert default brush icon to monochrome version
Earlier in the brush assets project, for mesh sculpting, grease pencil,
and curves sculpting, the toolbar brush icon used was changed to a
version with a green highlight. This commit reverts that change to use
the monochrome grey icon instead in each of these modes.

For Sculpt mode specifically, the Paint tool icon is kept as this green
version to differentiate the usages. In future releases, further changes
are planned for sculpting related brushes to better represent their
functionality.

---

### Sculpt Mode Toolbar

![image](/attachments/f1575814-88f0-44f7-8ab6-7b069ff09763)

Pull Request: https://projects.blender.org/blender/blender/pulls/129934
2024-11-07 22:13:58 +01:00
Julian Eisel
5afee98ad9 Fix: Unsaved changes label not showing up for essentials brushes
The label was hidden explicitly when saving changes wouldn't be
possible. But this was done for an earlier design iteration where there
would be a button to save changes, not just a label as indicator. The
indicator should always be shown when applicable.
2024-11-05 18:35:09 +01:00
Christoph Lendenfeld
be54e36333 Fix #125816: Clear constraint while action baking not doing visual keying
When doing action baking, the option "Clear Constraints" mentions
it's doing visual keying while not actually using that option.
Just fixing the description, even though a better solution
would be to revisit the design of the options to see if they
even make sense in some configurations.

Pull Request: https://projects.blender.org/blender/blender/pulls/129052
2024-11-05 09:41:29 +01:00
Jeroen Bakker
ca1c06e8c4 Vulkan: Hide behind developer extras
Vulkan backend selection will be hidden behind developer extras. There
are some issues which would not be inviting for users to start testing.

- Some basic functionality are not working (object selection, depth
  testing)
- NVIDIA UI artifacts are annoying and unsure where the error is.
- AMD artifacts
- Memory leaks

The backend will still be part of Blender 4.3 only hidden behind an
additional flag.

Ref: #129265, #129262, #127225, #128624, #127768, #127223
Pull Request: https://projects.blender.org/blender/blender/pulls/129799
2024-11-05 08:06:42 +01:00
Philipp Oeser
adac5c97f0 Fix #129784: GPv3: Non-functiona Trim tool in menus
Accidentally added in d70b10dcd4 and moved in dc652aeedb, the
`GREASE_PENCIL_OT_stroke_trim` operator is meant for usage in draw mode
(as the Cutter tool), but not in editmode. It is not the same as the
GPv2 Trim operator, see 4fbef3dc6b

To resolve, remove this from the menu again.

Pull Request: https://projects.blender.org/blender/blender/pulls/129805
2024-11-04 17:00:05 +01:00
Campbell Barton
41ec8a6d44 Fix errors calling tool set operators without a space
This check was added [0] but only for WM_OT_tool_set_by_brush_type.

[0]: 7cbc94d835
2024-11-04 11:55:39 +11:00
Campbell Barton
b00550916c PyDoc: correct use of single back-ticks 2024-11-03 21:50:33 +11:00
Campbell Barton
901359abf7 Cleanup: replace doc-strings with comments for internal logic
There is no need to store text in memory for comments on functions
that aren't exposed publicly and are only of used when reading
the code.
2024-11-03 21:50:33 +11:00
Campbell Barton
3bcfb151c1 PyDoc: use Python's type annotation syntax for doc-strings
Replace plain-text type information with the type syntax used
for Python's type annotations as it's more concise, especially for
callbacks which often didn't include useful type information.

Note that this change only applies to inline doc-strings,
generated doc-strings from RNA need to be updated separately.

Details:

- Many minor corrections were made when "list" was incorrectly used
  instead of "sequence".
- Some type information wasn't defined in the doc-strings and has been
  added.
- Verbose type info would benefit from support for type aliases.
2024-11-03 15:44:35 +11:00
Campbell Barton
c056d03f93 Cleanup: move binary operator to line end in Python scripts 2024-11-02 15:43:26 +11:00
Sean Kim
8151105e24 Fix #129645: Sculpt color attribute popover never active
With the brush assets project, many paint tools are no longer specified
by tool. To maintain functionality, this commit inspects the brush type
instead of hardcoding against the paint tool to ensure that no matter
which tool is being used, the UI displays correctly based on the brush.

Pull Request: https://projects.blender.org/blender/blender/pulls/129654
2024-11-01 19:23:16 +01:00
Campbell Barton
7cbc94d835 Fix some exceptions in Python operators when poll fails 2024-10-31 18:50:03 +11:00
Campbell Barton
a46a557e6a UI: replace "Extension" with "Add-on" for enable/disable operators
This operator deals specifically with add-ons, using the term extensions
is misleading as it works for legacy (non-extension) add-ons and
extensions can also be themes.
2024-10-30 15:20:16 +11:00
Campbell Barton
6ab0efad41 Cleanup: defer import until needed 2024-10-30 15:16:25 +11:00
Campbell Barton
d9b7359609 Cleanup: remove unused engines Game & Clay 2024-10-30 13:20:45 +11:00
Campbell Barton
8960285921 Cleanup: remove BLENDER_EEVEE from Blender's panels 2024-10-30 13:20:01 +11:00
Campbell Barton
f81dcbb67e Cleanup: remove BLENDER_EEVEE checks
Since the engine has been removed there is no need to check for it.
2024-10-30 13:20:00 +11:00
Campbell Barton
e10b0b3449 Cleanup: remove unused EEVEE panels
Besides being unused, some contained errors and would not have worked
if used.
2024-10-30 13:19:59 +11:00
Campbell Barton
49242a6b68 Cleanup: remove unused "COMPAT_ENGINES" in panels
Their existence was misleading making it seem as if would hidden unless
they were listed here.
2024-10-30 12:05:25 +11:00
Blastframe
7a9aab4574 Fix: Wrong Grease Pencil icons in context menu
Fix context menu using the wrong icon for Active Layer and
Grease Pencil Layer icons.

Pull Request: https://projects.blender.org/blender/blender/pulls/129450
2024-10-29 16:56:11 +01:00
Hans Goudey
ef0e53d12b Fix: Exception with "Move to Nodes" and no geometry output
Caused by a stupid mistake with the wrong return type and an
undefined value in a Python function.
2024-10-29 14:20:32 +01:00
Campbell Barton
ccaf144e6d Cleanup: compare full platform name for "darwin"
Avoid checking a shortened prefix when it's not necessary.
2024-10-29 18:09:47 +11:00
Julian Eisel
58a0b565cd Fix: Curves: Missing brush assets selector in curves sculpt mode
All sculpt and paint modes should have the brush selector asset shelf
popup in the tool settings header. For curves sculpt mode this was
missing. There's no good reason for this, probably just an oversight.
2024-10-28 18:23:43 +01:00
Falk David
30fb2a9b52 Formatting 2024-10-21 12:48:18 +02:00
Falk David
071c144bcd Fix #129173: Vertex Color panel missing vertex_mode
The draw tool needs to show the `vertex_mode` in the
vertex color panel.

Pull Request: https://projects.blender.org/blender/blender/pulls/129219
2024-10-21 10:26:44 +02:00
Sean Kim
c2073095c9 Fix #129116: Texture Paint Line stroke preview does not show up
Custom paint overlays (smooth stroke & line stroke) do not show up if
a specific cursor is set for the tool.

Pull Request: https://projects.blender.org/blender/blender/pulls/129132
2024-10-18 20:20:50 +02:00
John Kiril Swenson
d5d81c5078 VSE: Switch to box select default for timeline
PR #128051 made some improvements to code by cleaning up properties and
simplifying logic.

However, the default tool in most spaces is box select. By switching to
box select default, there should be more front-facing consistency across
spaces while still retaining near-identical behavior.

This patch would fix the small bug listed in #128671 while keeping the
simplified code benefits from #128051.

Also:
- Move selection keymap items up in the Sequencer (Global) keymap so it
  is more visible (similar to Node Editor ordering).
- Split `side_of_frame` property for ctrl press keymap item into a
  separate keymap item on ctrl click for both LCS and RCS to avoid
  clashing with ctrl+drag for box selects in RCS.

Pull Request: https://projects.blender.org/blender/blender/pulls/129028
2024-10-18 05:50:09 +02:00
Julian Eisel
41b8ee1c48 Sculpt/Paint: Change label of asset update operator in menu for clarity
From feedback: "Update Asset" sounds more like receiving a new version
of the brush, while this actually saves the changed brush to the asset
library. "Save Changes to Asset" is more clear and fits well with the
labels of other menu items in the menu.
2024-10-17 14:36:05 +02:00
Campbell Barton
d9fe0bcfaf Cleanup: avoid 2x redundant lookups in BrushAssetShelf.poll 2024-10-17 13:43:47 +11:00
notrudyyy
450aad7489 Cleanup: Fix Erase Displacement typos
Fixes multiple typos in the Erase Displacement option of the Mesh Filter tool.

Pull Request: https://projects.blender.org/blender/blender/pulls/128745
2024-10-16 19:01:24 +02:00
Campbell Barton
c3b067dc80 Cleanup: single/double quote use in scripts 2024-10-16 14:45:08 +11:00
Sean Kim
f5e660f5f0 Fix #129076: Missing headers in Weight Paint
Introduced in 79ae0f86da

Pull Request: https://projects.blender.org/blender/blender/pulls/129082
2024-10-16 01:10:33 +02:00
Nika Kutsniashvili
f909bf2b13 Fix: GPv3: Add missing keymaps
Adds missing keymaps in Grease Pencil modes. Two menus are also added which are needed to be called by keymaps to match GPv2.

**Paint Mode**
| Keymap | Operator |
| -------- | -------- |
| Shift I     | Insert Blank Keyframe |
| Alt I | Delete Animation (menu) |
| Shift Delete | Delete Active Keyframes (all layers) |
| Shift Ctrl M | Merge Layers |

**Edit Mode**
| Keymap | Operator |
| -------- | -------- |
| Shift I | Insert Blank Keyframe |
| Alt I | Delete Animation (menu) |
| Shift Ctrl M | Merge Layers |
| Shift Q | Edit Lines (overlay toggle) |
| Shift Alt Q | Edit Lines Multi-Frame (overlay toggle) |
| Shift G | Vertex Groups |

**Sculpt Mode**
| Keymap | Operator |
| -------- | -------- |
| I | Animation (menu) |
| Shift I | Insert Blank Keyframe |
| Alt I | Delete Animation (menu) |
| Shift Delete | Delete Active Keyframes (all layers) |
| Shift Ctrl M | Merge Layers |
| Shift Q | Edit Lines (overlay toggle) |
| Shift Alt Q | Edit Lines Multi-Frame (overlay toggle) |
| Y | Active Layer |
| U | Active Material |
| Ctrl C | Copy Strokes |
| Ctrl V | Paste Strokes |
| Shift Ctrl V | Paste Strokes (back) |
| Shift Alt A | Automasking (menu) |

**Weight Paint and Vertex Paint Modes**
| Keymap | Operator |
| -------- | -------- |
| I | Animation (menu) |
| Shift I | Insert Blank Keyframe |
| Alt I | Delete Animation (menu) |
| Shift Delete | Delete Active Keyframes (all layers) |
| Shift Ctrl M | Merge Layers |
| Shift Q | Edit Lines (overlay toggle) |
| Shift Alt Q | Edit Lines Multi-Frame (overlay toggle) |
| Y | Active Layer |

Pull Request: https://projects.blender.org/blender/blender/pulls/128705
2024-10-15 11:35:57 +02:00
Julian Eisel
d177388979 Sculpt/Paint: Tag brushes for unsaved changes for UI indication
Part of the brush assets project followups, see #116337.

Based on feedback, it seems important to indicate to the user when a brush has
unsaved changes.

There's no reliable updating mechanism we can use or hook into here, except for
RNA "update" callbacks. Brush data gets changed in many places in code, the only
way to do this seems manual tagging every time a brush property gets changed.
This PR introduces `BKE_brush_tag_unsaved_changes()` for this. I spent some time
going through all brush properties to ensure changes call the tagging function.

A known limitation with this will be that changes to dependencies won't be
indicated in the brush. E.g. Changing the texture attached to a brush won't make
the brush be indicated as changed.

The UI to indicate the changed brushes is being discussed still, see #128846.

Pull Request: https://projects.blender.org/blender/blender/pulls/128845
2024-10-11 22:08:14 +02:00
Sybren A. Stüvel
a564e678f0 Fix #128797: Custom property Data-Block Type only has Object ID Type
In the WindowManager code, use `bpy.types.ID.id_type` enum property to
get all valid ID types, instead of using a property on the `Action`
type.

Pull Request: https://projects.blender.org/blender/blender/pulls/128834
2024-10-10 14:33:31 +02:00
Germano Cavalcante
75ffda39b2 Fix #126665: Reintroduce 'Absolute Grid Snap' (now 'Absolute Increment Snap')
The 'Absolute Grid Snap' feature remains useful even alongside
'Snap to Grid', so this option is being reintroduced, partially
reverting commit f0479e915f.

Pull Request: https://projects.blender.org/blender/blender/pulls/128135
2024-10-09 22:52:28 +02:00
Philipp Oeser
ee3fdf4099 Fix: curves editmode operators available in pointcloud editmode
Poincloud editmode support was added in f89b32382a.
Then fd9d22ba57 added geonode operator support.
But 01ee34ebd1 & 6c25c66194 added operators not meant for
pointclouds.

To resolve, check modes more carefully.

Pull Request: https://projects.blender.org/blender/blender/pulls/128794
2024-10-09 16:10:06 +02:00
Bastien Montagne
e2705a432a Fix #128767: Regression: Batch Rename failed to rename bones.
Regression from 8c3a3bb9a3, did not realize all items were not
necessarily actual IDs.
2024-10-09 15:57:19 +02:00
Philipp Oeser
3b9a07d49a Fix #128746: SequenceCache modifier not available in dropdown for Curves
In a Curves (not Curve) object, the MeshSequenceCache modifier is not
available from the "Add Modifier" dropdown.

However, the Alembic importer adds such a modifier onto the Curves
objects it creates. It is also possible to transfer such a modifier from
another object, regardless of its type.
Thus, this seems not to be an issue of compatibility of the modifier
with the Curves object type, but an UI/UX oversight.

`BKE_object_support_modifier_type_check` already has a correct check for
this, so just adding CURVES support to the appropriate menu.

Same is true for the POINTCLOUD type, so adding that as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/128756
2024-10-09 13:02:15 +02:00
Lukas Tönne
5c57e24fea Cleanup: GPv3: Remove unused BKE functions from GPv2
Removes unused GPv2 functions in blenkernel.

Notes:
-  Functions for layer masks are still in use, but annotations never
  have layer masks in the first place. Would be good to remove the data
  structures so we can remove the functions too.
- Some multi-frame edit functions are also still nominally used, but
multi-frame editing is not an active feature for annotations. This
  should also be removed.

Pull Request: https://projects.blender.org/blender/blender/pulls/128709
2024-10-09 10:27:45 +02:00
Pratik Borhade
79ae0f86da Fix: GPv3: Missing topbar layer panel in weight/vertex paint
Caused by 7b91f71ebf.

Pull Request: https://projects.blender.org/blender/blender/pulls/128603
2024-10-08 18:27:28 +02:00
Aaron Carlisle
dc652aeedb Fix: UI: Restore GP3 Join operator in menu
This was accidentally removed in https://projects.blender.org/blender/blender/commit/d70b10dcd4
2024-10-07 20:08:44 -04:00
Lukas Tönne
a57206dd59 GPv3: Remove unused legacy editor functions for GPv2
Removes all unused functions in ED_gpencil_legacy.hh

Pull Request: https://projects.blender.org/blender/blender/pulls/128597
2024-10-07 18:21:28 +02:00
Falk David
5f5b1b83d0 GPv3: Rename mode enum names and python identifiers
This renames the mode identifiers to be consistent with e.g. the context mode identifiers and other names used for the new Grease Pencil.

For `object.mode`:
* `PAINT_GPENCIL` -> `PAINT_GREASE_PENCIL`
* `SCULPT_GPENCIL` -> `SCULPT_GREASE_PENCIL`
* `VERTEX_GPENCIL` -> `VERTEX_GREASE_PENCIL`
* `WEIGHT_GPENCIL` -> `WEIGHT_GREASE_PENCIL`

For the internal `ob->mode` flag:
* `OB_MODE_PAINT_GPENCIL_LEGACY` -> `OB_MODE_PAINT_GREASE_PENCIL`
* `OB_MODE_SCULPT_GPENCIL_LEGACY` -> `OB_MODE_SCULPT_GREASE_PENCIL`
* `OB_MODE_VERTEX_GPENCIL_LEGACY` -> `OB_MODE_VERTEX_GREASE_PENCIL`
* `OB_MODE_WEIGHT_GPENCIL_LEGACY` -> `OB_MODE_WEIGHT_GREASE_PENCIL`

Resolves #127374.

Pull Request: https://projects.blender.org/blender/blender/pulls/128604
2024-10-04 19:20:00 +02:00
Lukas Tönne
9e70c6de4e Cleanup: Delete accidentally committed .orig file
This was a sloppy addition during #128521.

Pull Request: https://projects.blender.org/blender/blender/pulls/128596
2024-10-04 16:16:29 +02:00