Commit Graph

3276 Commits

Author SHA1 Message Date
Julian Eisel
7b0ea0f1b4 Sculpt/Paint: New asset based brush management workflow
This is the main merge commit of the brush assets project. The previous
commits did some preparing changes, more tweaks are in the following commits.
Also, a lot of the more general work was already merged into the main branch
over the last two years.

With the new design, quite some things can be removed/replaced:
- There's a unified "Brush" tool now, brush based tools and all special
  handling is removed.
- Old tool and brush icons are unsed now, and their initialization code
  removed here. That means they draw as blank now, and the icon files can be
  removed in a follow up.
- Creation of default brushes is unnecessary since brushes are now bundled in
  the Essentials asset library. Icons/previews are handled as standard asset
  previews.
- Grease pencil eraser options are replaced by a general default eraser brush
  that can be set by the user.

More changes are planned still, see task list issue below.

Main Authors: Bastien Montagne, Brecht Van Lommel, Hans Goudey, Julian Eisel
Additionally involved on the design: Dalai Felinto, Julien Kaspar

Blog Post: https://code.blender.org/2024/07/brush-assets-is-out/

Tasks:
https://projects.blender.org/blender/blender/issues/116337

Reviewed incrementally as part of the brush assets project, see:
https://projects.blender.org/blender/blender/pulls/106303
2024-07-08 17:50:25 +02:00
Julian Eisel
56387f5be5 Assets: Disable "Open Blend File" operator for assets from asset system files
Asset system files (using the `.asset.blend` extension) are special and cannot
be edited like normal files. Opening them showes warnings about this. So better
not "encourage" editing these files that much.

Note that this check will result in false positives, since users may create
files with this extension. Asset system files have an extra flag stored
identifying them. Accessing that from the asset representation is a bit more
involved, probably requires changes in the asset indexer. For now keeping it
simple, the false positives are not a big deal for this convenience operator.

Pull Request: https://projects.blender.org/blender/blender/pulls/123781

Part of the brush assets project, see:
- https://projects.blender.org/blender/blender/issues/116337
- https://projects.blender.org/blender/blender/pulls/106303
2024-07-08 17:50:24 +02:00
Falk David
07bc687785 Python: Define attribute groups based on AttributeOwnerType
The function `rna_def_attributes_common` assumed that the owner of the
attributes is an `ID`. This PR refactors the code to partially remove this
assumption.

The `rna_def_attributes_common` function now takes an argument
`AttributeOwnerType type` that defines what `AttributeGroup` should be used.

This is in preperation for #116043 where we want to use
`rna_def_attributes_common` for grease pencil drawings, which are not IDs.

In addition to the refactor explained above, this also changes the API
slightly:
Previously, the `AttributeGroup` defiend `active_color`,
`active_color_index`, `active_color_name`, `default_color_name`, and
`render_color_index` for all IDs. These properties could only be used by
meshes. So this PR seperates the `AttributeGroup` type into one type
per attribute owner: `AttributeGroupMesh`, `AttributeGroupPointCloud`,
`AttributeGroupCurves`, and `AttributeGroupGreasePencil`.
As such the properties mentioned above are now only usable by meshes.

Note that this technically breaks the API and will have to be noted in the
release notes.

Pull Request: https://projects.blender.org/blender/blender/pulls/123658
2024-07-08 17:11:21 +02:00
Hans Goudey
4e6a962b2b Fix #120590: FBX import gives sharp edges for non-normalized normals
A few files included in reports contained normals that were not normalized.
In order to contain consistent normals around smooth corner fans, sharp
edges are added when neighboring corner normals aren't close enough.
Non-unit-vector normals also triggered this check.

Blender used to do this implicitly when the derived `MeshLoop.normal`
value was set. That API has been changed already, and it's clearer if the
addon provides normalized normals, so this PR adds a normalization
step to the FBX importer.

Pull Request: https://projects.blender.org/blender/blender/pulls/124261
2024-07-08 17:09:22 +02:00
Sybren A. Stüvel
9d3dc77e05 Anim: move Bone Selection Sets add-on into Blender
The functionality of the Bone Selection Sets add-on is now integrated
into Blender itself. Rigify has been updated to no longer check for the
add-on, but just assume that the functionality is available.

The keymap is still the same, and so are all the class names. This
ensures that there are no conflicts when people still have the old
add-on enabled somehow. And there is versioning code to remove the
'add-on enabled' state so that Blender won't complain it cannot find it
any more.

Compared to the add-on, the following changes are made:

- The 'bone' icon has been removed from the list of available selection
  sets. It was the same for each entry anyway, and thus didn't provide
  any information.
- The code has been split up into multiple files, with the UI elements
  in `scripts/startup/bl_ui/properties_data_armature.py` and the
  operators in `scripts/startup/bl_operators/bone_selection_sets.py`.
- Helper functions and classes are prefixed with `_` to indicate that
  they are not part of any public API.
- The `Operator` helper subclasses have been transformed to mix-in
  classes. This way the only subclasses of `Operator` are the actual
  operators.
- Comments & descriptions have been updated for clarity & consistency.

This commit contains code by the following authors, ordered by number of
commits in the original add-on repository, highest first:

Co-Authored By: Ines Almeida <britalmeida@gmail.com>
Co-Authored By: Sybren A. Stüvel <sybren@stuvel.eu>
Co-Authored By: Campbell Barton <ideasman42@gmail.com>
Co-Authored By: meta-androcto <meta.androcto1@gmail.com>
Co-Authored By: Demeter Dzadik <Mets>
Co-Authored By: lijenstina <lijenstina@gmail.com>
Co-Authored By: Brecht Van Lommel <brechtvanlommel@gmail.com>
Co-Authored By: Aaron Carlisle <carlisle.b3d@gmail.com>

For the full history see the original add-on at:
https://projects.blender.org/blender/blender-addons/commits/branch/main/bone_selection_sets.py

Reviewed On: https://projects.blender.org/blender/blender/pulls/124343
2024-07-08 16:28:42 +02:00
Sybren A. Stüvel
ef669e3b99 Anim: fix Rigify bone selection set generation code
The "create selection set for bone collection" function was checking for
bone collection membership the wrong way. This is now fixed.

Reviewed On: https://projects.blender.org/blender/blender/pulls/124343
2024-07-08 16:28:42 +02:00
Campbell Barton
df162e5f1b Merge branch 'blender-v4.2-release' 2024-07-08 22:36:13 +10:00
Damien Picard
e9de6b5e7a I18n: More translation fixes for Rigify
Allow translation of a few missing messages in the Rigify add-on. In
particular, the most important "Generate Rig" button!

Some issues reported by Gabriel Gazzàn.
2024-07-08 13:00:08 +02:00
Campbell Barton
e52783033d Merge branch 'blender-v4.2-release' 2024-07-08 15:31:44 +10:00
Campbell Barton
9bbf269fe3 Extensions: suppress all pylint warnings & handle add-on errors
- Suppress pylint warnings via comments or be minor changes.
- Any errors disabling add-ons before upgrading or uninstalling are now
  reported to the operators.
- Disable cyclic import warning is it's impractical to resolve.
- Enable useless-suppression warning.
2024-07-08 15:29:27 +10:00
Campbell Barton
817efe4aef Merge branch 'blender-v4.2-release' 2024-07-08 13:33:34 +10:00
Campbell Barton
05feac04fa Extensions: minor changes to error handling & uninstalling
- Any change that cases validate to fail reports a fatal_error.
- If removing a package fails, attempt to the remove cache.
2024-07-08 13:27:58 +10:00
Campbell Barton
bae1d3311f Merge branch 'blender-v4.2-release' 2024-07-08 13:05:49 +10:00
Campbell Barton
ac6e216b26 Merge branch 'blender-v4.2-release' 2024-07-08 13:05:45 +10:00
Campbell Barton
74f8ac15f5 Extensions: "build --split-platform" now includes it's own wheels
The `[build.generated]` section now includes a filtered list of wheels
to simplify checking existing wheels on the server.

Also disallow quotes & control characters in wheel paths because they
already shouldn't be used and doing so would cause escaping issues in
the generated TOML.

Implements #124242.
2024-07-08 12:50:43 +10:00
Campbell Barton
f3630777f6 Extensions: show add-on errors in the add-ons panel
Restore the UI from 4.1. Also correct an error when extensions are
disabled.
2024-07-08 11:36:52 +10:00
Campbell Barton
a515da841b Merge branch 'blender-v4.2-release' 2024-07-07 17:51:42 +10:00
Campbell Barton
5877efbec3 Extensions: add missing checks for errors in IO, JSON & TOML data
Exceptions need be caught and forwarded so they show it in Blender's
interface. While most common errors where accounted for, various IO
errors & malformed JSON/TOML could cause internal operations to fail
with unhandled exceptions.
2024-07-07 17:43:33 +10:00
John Kiril Swenson
406554c11e VSE: Add snapping in preview area
Adds snapping in the VSE preview area.

Source points are the four corners and origins of all selected, visible
image quads. Targets can be preview borders, preview center, or
corners/origins of other strips.

Pull Request: https://projects.blender.org/blender/blender/pulls/122759
2024-07-06 15:24:52 +02:00
Campbell Barton
08bf742302 Merge branch 'blender-v4.2-release' 2024-07-06 15:00:43 +10:00
Campbell Barton
11b1919bcf Extensions: resolve popup glitches when dropping URL's
Use UILayout::template_popup_confirm to replace workarounds that didn't
work very well.

- Resolve "Add Repository..." button in the dialog not closing the
  popup when pressed.
- Add a "Cancel" button while the remote resository data is
  downloading.
- Remove the hack to scale the UILayout to hide the existing
  confirm/cancel buttons.

Resolves #124098.
2024-07-06 14:49:41 +10:00
Sybren A. Stüvel
0aa75ab57b Refactor: rename "Animation data-block" to "Action"
Rename "Animation data-block" to "Action" or "Layered Action", where
appropriate. Some uses of the term actually refer to the `AnimData`
struct, in which case they were left as-is.

No real functional changes, just changing some messages & descriptions.

Pull Request: https://projects.blender.org/blender/blender/pulls/124170
2024-07-05 17:52:55 +02:00
Sybren A. Stüvel
c0364efec0 Refactor: rename 'Action Binding' to 'Action Slot'
Rename 'Binding' to 'Slot'. The old term was causing all kind of
confusion, and 'slot' was considered to be a better term for the
intended functionality.

This commit breaks existing blend files that were using the new layered
Action for their animation. The animation data will be lost due to the
rename, as there is no versioning code or DNA renaming logic. At this
time the new system is still marked as experimental, so shouldn't be
used for anything serious anyway.

Pull Request: https://projects.blender.org/blender/blender/pulls/124170
2024-07-05 17:52:55 +02:00
Campbell Barton
8250ac142f Merge branch 'blender-v4.2-release' 2024-07-05 20:49:47 +10:00
Campbell Barton
337abcdfc1 Merge branch 'blender-v4.2-release' 2024-07-05 20:49:45 +10:00
Campbell Barton
a53aad6f73 Extensions: refactor message logging into a class
Pass a logging class between functions instead of a function. Has the
advantage that different kinds of messages are exposed as methods.
2024-07-05 20:46:40 +10:00
Campbell Barton
08b75549e3 Extensions: add a new error type "FATAL_ERROR"
Some errors were reported as warnings because they didn't prevent the
operation from completing (such as failing to remove some paths when
uninstalling).

Change message types for the extensions internal command line program:

- Add "fatal error" to use when an operation fails and exits with a
  non-zero error code.
- Use "error" when an operation fails which doesn't prevent other
  actions from succeeding.
- Use "warn" reporting issues what don't prevent the operation
  from completing but may cause problems.
2024-07-05 20:46:40 +10:00
Abdelrahman
789bcaae78 GPv3: Port frame_clean_duplicate operator
Port the `frame_clean_duplicate` operator to GPv3.
Resolves #114182.

Pull Request: https://projects.blender.org/blender/blender/pulls/116655
2024-07-05 09:48:20 +02:00
Campbell Barton
169ad993f5 Merge branch 'blender-v4.2-release' 2024-07-05 16:29:03 +10:00
Campbell Barton
726d9c5b38 Extensions: detect remote repositories when dropping a file
When dropping an extension into Blender, check if the extensions is
part of a remote repository which is then used to set the default
repository.

This makes it more convenient to download larger extensions from
remote repositories using a web-browser & drop them into Blender after,
rather than dropping the URL directly into Blender.
2024-07-05 16:18:52 +10:00
Harley Acheson
6fbb5ce8d8 Merge branch 'blender-v4.2-release' 2024-07-04 11:19:14 -07:00
Christoph Lendenfeld
af089bee98 Fix: Add missing Bake Channel operator to Dope Sheet
This PR adds the operator "Bake Channels" to the "Channels" menu of the dope sheet.
The operator was already in the "Channels" menu of the Graph Editor.

Pull Request: https://projects.blender.org/blender/blender/pulls/123559
2024-07-04 17:12:04 +02:00
Sybren A. Stüvel
1d2cea1e3e Show Action Slots (Bindings) in the Action editor
In the Action mode of the Dope Sheet, show the Bindings, optionally
showing all Bindings in that Action. This also works when different
data-block types are animated from the same Action.

Bindings are selectable in the Action editor with box/range select.
Since there is no use for an 'active Binding' yet, this has not been
implemented, and as a result, clicking on a Binding does nothing.

Note on 'Binding' vs 'Slot': this code change was created before the
decision to change the name from 'Bindings' to 'Slots'. To avoid
confusion, and to keep this PR in sync with the code changes, it still
uses the term 'binding'. Renames of 'Binding' to 'Slot' in the code will
happen after this PR lands.

Pull Request: https://projects.blender.org/blender/blender/pulls/122672
2024-07-04 14:44:19 +02:00
Bastien Montagne
9a13aff4b8 Merge branch 'blender-v4.2-release' 2024-07-04 14:39:58 +02:00
Bastien Montagne
dc8ab86aec Cleanup: make format 2024-07-04 14:39:23 +02:00
Damien Picard
cc40d9f565 I18n: Fix translations for NLA
- Do not translate a label containing the name of the active NLA
  action.
- Translate default action name when created by inserting a keyframe.
- Translate "<NoAction>" and other default NLA strip names.
- Translate "<NoAction>" displayed in the UI when no action exists in
  the NLA.
- Translate the temporary meta-strip created when moving an NLA strip
  around. This uses DATA_() for consistency, even though it is not
  really user data.

Issues reported by Gabriel Gazzán.

Pull Request: https://projects.blender.org/blender/blender/pulls/124113
2024-07-04 14:35:19 +02:00
Damien Picard
78b9218c98 I18n: Fix translations for Rigify
Rigify was recently added to the core add-ons, and is now
translatable. This change fixes many issues that made messages
poorly or not translatable.

- Replace f-strings and % formatting with str.format().
- Use iface_ and rpt_ to translate formatted strings.
- Rename metarig submenus from "<Category> (submenu)" to simply
  "<Category>" to allow the menu entries and submenus to have the same
  name and be translated. The label was awkward anyway in my opinion.
- Remove trailing "." in operator reports.
2024-07-04 14:35:17 +02:00
Jeroen Bakker
3891f46084 Merge branch 'blender-v4.2-release' 2024-07-04 12:47:38 +02:00
Jeroen Bakker
1931b8e63f EEVEE: Fix missing material preview
Pull Request: https://projects.blender.org/blender/blender/pulls/124151
2024-07-04 12:46:29 +02:00
Falk David
103f3f261a Fix: GPv3: Draw Tool: Use "Dot" cursor for draw tool
When disabling the "Show Cursor" option in the tool settings for the
draw tool, the cursor was set to the OS default.
This was not the case in GPv2, which used the "Dot" cursor.

The fix enables the "Dot" cursor by default for the draw tool.
2024-07-04 11:22:32 +02:00
Bastien Montagne
b42f2b7634 Merge branch 'blender-v4.2-release' 2024-07-04 11:08:56 +02:00
Damien Picard
6a52c76a65 I18n: Translate messages in extensions, operator descriptions, Node Wrangler
- Operator descriptions use tip_() since they will be displayed in
  tooltips.

- Extension messages:
  - Split "(Add-on|Theme) \"{:s}\" already installed!" into two
    messages.
  - Use rpt_() to translate error messages.

- Restore core add-on name and description translation.

- Use DATA_ to translate paint material slot name, so that translation
  happens only if the user enabled it for user-created data.

- Node Wrangler contains functions used to build operators' poll
  methods. This change allows them to be properly translated by using
  str.format() instead of f-strings, and explicit extraction with
  tip_().

Pull Request: https://projects.blender.org/blender/blender/pulls/123795
2024-07-04 10:49:52 +02:00
Julien Duroure
d8675a3f6a Merge branch 'blender-v4.2-release' 2024-07-04 09:00:46 +02:00
Julien Duroure
8bf4d3c33f glTF exporter: Fix #124072 - avoid crash exporting empty collection at center 2024-07-04 08:57:27 +02:00
Julien Duroure
69390e970f glTF exporter: avoid crash copying props 2024-07-04 08:50:48 +02:00
Julien Duroure
2e03ca4a5b Merge branch 'blender-v4.2-release' 2024-07-04 08:50:26 +02:00
Julien Duroure
0ec32af432 glTF exporter: avoid crash copying props 2024-07-04 08:47:17 +02:00
Campbell Barton
a9763ffabc Merge branch 'blender-v4.2-release' 2024-07-04 12:41:23 +10:00
Campbell Barton
e3457bccbf Extensions: sub-commands "build" & "validate" validate manifest tags
Enforce tags from extensions.blender.org with support for using an
alternate set of tags (for other repositories), or no tag validation
at all if the repositories choose not to enforce this.

- By default building & validating an extensions fails when unknown
  tags are used.

- The option `--valid-tags`` has been added which can either:

  - Reference a JSON file which lists valid tags per extension type.
  - Pass in an empty string to disable tag validation.

Default to constraining packages to use Blender's official tags as every
extension defining their own tags is likely to result in many similar
tags & a bad user experience. Details in code-comments.

Implements #123986.
2024-07-04 11:56:07 +10:00
Xavier Hallade
275b6ee008 Merge branch 'blender-v4.2-release' 2024-07-03 14:03:37 +02:00