Commit Graph

6987 Commits

Author SHA1 Message Date
Bastien Montagne
9fcec54c93 Cleanup: blenloader: Replace 'void' MEM_[cm]allocN with templated, type-safe MEM_[cm]allocN<T>.
The main issue of 'type-less' standard C allocations is that there is no check on
allocated type possible.

This is a serious source of annoyance (and crashes) when making some
low-level structs non-trivial, as tracking down all usages of these
structs in higher-level other structs and their allocation is... really
painful.

MEM_[cm]allocN<T> templates on the other hand do check that the
given type is trivial, at build time (static assert), which makes such issue...
trivial to catch.

NOTE: New code should strive to use MEM_new (i.e. allocation and
construction) as much as possible, even for trivial PoD types.

Pull Request: https://projects.blender.org/blender/blender/pulls/136121
2025-03-18 16:14:26 +01:00
Clément Foucault
e08c64d68e Cleanup: DRW: Remove DrawData
These have been replaced by better alternatives overtime.

Pull Request: https://projects.blender.org/blender/blender/pulls/136073
2025-03-17 15:16:07 +01:00
Sergey Sharybin
f243f13549 Merge branch 'blender-v4.4-release' 2025-03-14 18:36:53 +01:00
Hans Goudey
759923fdd7 Geometry Nodes: Use socket type for store named grid
This used custom data types before, which was misleading and didn't
scale well because the set of attribute types is different than the set
of grid types we can store. Now just use the grid data type, like how
the store named attribute node uses the attribute type.

This covers backward compatibility, but not forward compatibility.

Pull Request: https://projects.blender.org/blender/blender/pulls/135814
2025-03-14 18:36:16 +01:00
Sybren A. Stüvel
63c3db3e96 Fix #135923: Library Overrides break action constraints
Fix an issue with library overrides that was caused by Action
assignments getting versioned too late in the versioning process. Now
the versioning of Action assignments (which assigns the
created-by-versioning action slots) happens in the 'after linking'
stage, as well as in the 'after setup' stage. The latter is still
necessary for the conversion of pre-2.5x animation data.

It is likely that the versioning code can now be simplified, as the
tagging for "this needs upgrading" may no longer be necessary. We're now
too close to the 4.4 release to comfortably make such bigger refactors,
though, so I'd rather keep the overall code structure as-is.

Pull Request: https://projects.blender.org/blender/blender/pulls/135988
2025-03-14 18:26:17 +01:00
Sybren A. Stüvel
8b6e22f36e Fix: memory leak in unit test when freeing the WM
Use a cleaner approach to the WindowManager handling in the "blendfile
loading unit test" base class, to ensure it is freed properly.

The commit following this one changes the Action versioning code, which
writes to RNA properties, which in turn sends WindowManager
notifications, which in turn have to be freed properly whenever the test
exits.

Pull Request: https://projects.blender.org/blender/blender/pulls/135988
2025-03-14 18:26:17 +01:00
Julian Eisel
d14c677da3 Versioning: Bump subversion after previous commit
Followup to 4499fad40e.

Although no really necessary (the added versioning would be fine to
always run), still bump the subversion to avoid confusion about the
unversioned block.
2025-03-14 16:50:14 +01:00
Julian Eisel
4499fad40e UI: Horizontal list view for asset browser
Part of #134755 / #134766.

The asset browser currently lacks a compact view that leaves names
readable. Especially when managing asset libraries (e.g. to prepare it
for sharing or set up a production library), this is quite a usability
issue. A column view like the file browser has can solve this, allowing
a quick overview and fast browsing of libraries, while keeping names
readable.

Adds a new "Horizontal List" display mode to the asset browser that
distributes assets over multiple columns, with horizontal scrolling.
Asset previews are shown in this mode, plus an asset type icon if
there's enough space. The size of previews and the columns can be
configured next to the display mode, for optimizing the display.

Pull Request: https://projects.blender.org/blender/blender/pulls/135306
2025-03-14 16:43:12 +01:00
Campbell Barton
6ef7dae8ef Cleanup: spelling in comments (make check_spelling_*) 2025-03-13 13:41:17 +11:00
John Kiril Swenson
7356e72e1b VSE: Snap to Frame Range, Snap by Default
This patch adds the ability to snap to the frame range bounds in the VSE
timeline, on by default. End frame snap location is offset by 1 to
ensure the snap point aligns with the visible end frame boundary
(otherwise e.g. right handle of strip would be one frame short).

Timeline and preview snapping is also turned on by default using the
same versioning block.

Pull Request: https://projects.blender.org/blender/blender/pulls/135753
2025-03-12 03:36:32 +01:00
Falk David
a92b68939a Geometry Nodes: Add "Scale" input to "Curve to Mesh" node
This replaces the implicit use of the `radius` attribute on the input
curves with an input field `Scale` that gets evaluated on the point
domain of the input curves to scale the profile.

It wasn't super intuitive that the `radius` would actually act as
a scale of the profile. E.g. if the radius of the input curve was
`1 meter` the resulting profile was unscaled (scaled by 1), but
wouldn't necessarily have a size of `1 meter` (only if the profile
also had a size of 1m)! If imperial units were used, `3.28084 ft`
would correspond to a scale of 1.

This change makes this behavior a lot more clear and potentially
removes the need for the assumption that the default curve radius
is `1.0f` (Ideally, the default curve radius should be `0.01f`).

While we did consider making the `Scale` input use the `radius`
field implicitly by default, we decided against it, because it again
"hides" the dependency on the radius and the fact that the radius
is used as a scale. Letting the user make this decision seems better.

Pull Request: https://projects.blender.org/blender/blender/pulls/134187
2025-03-11 19:06:47 +01:00
Harley Acheson
a064c23de5 Merge branch 'blender-v4.4-release' 2025-03-10 18:17:10 -07:00
John Kiril Swenson
58c29625b2 Fix: UI: Action/info/console scrollbar padding/hiding state
Properly pad the action scrollbar by calling
`ED_time_scrub_clamp_scroller_mask` which was overlooked. Also hide it
when the entire view is visible. Adds versioning code to hide console
and info scrollbars as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/135142
2025-03-11 02:10:49 +01:00
Sybren A. Stüvel
15758ab854 Merge remote-tracking branch 'origin/blender-v4.4-release' 2025-03-06 14:13:03 +01:00
Sybren A. Stüvel
16d819caa9 Fix: Reorder versioning of legacy Grease Pencil and Actions
The versioning of legacy-to-modern Grease Pencil is using slotted
Actions (because that's the current animation API), and therefore
assumes that the Action & Slot assignments have been versioned as well.
The latter now actually happens before the former, so that assumption is
now actually valid.

Pull Request: https://projects.blender.org/blender/blender/pulls/135466
2025-03-06 14:12:17 +01:00
Richard Antalik
68abed543b Refactor: Remove module prefix form symbols in sequnecer namespaces
Remove
SEQ_ prefix for blender::seq namespace and
ED_sequencer for blender::ed::vse namespace

Pull Request: https://projects.blender.org/blender/blender/pulls/135560
2025-03-06 13:04:39 +01:00
Richard Antalik
a08246a1a2 Refactor: Move VSE code to namespaces
This PR creates 2 namespaces for VSE code:
- `blender::seq` for sequencer core code
- `blender::ed::vse` for editor code

These names are chosen to not be in conflict with each other.
No namespace was used for RNA.

Finally, file `BKE_sequencer_offscreen.h` was moved from BKE to sequencer.

Pull Request: https://projects.blender.org/blender/blender/pulls/135500
2025-03-06 06:22:14 +01:00
Bastien Montagne
514ed4113f Core: Test/demo usage of new MEM_mallocN<T> template functions.
Pull Request: https://projects.blender.org/blender/blender/pulls/135531
2025-03-05 19:35:51 +01:00
Bastien Montagne
dd168a35c5 Refactor: Replace MEM_cnew with a type-aware template version of MEM_callocN.
The general idea is to keep the 'old', C-style MEM_callocN signature, and slowly
replace most of its usages with the new, C++-style type-safer template version.

* `MEM_cnew<T>` allocation version is renamed to `MEM_callocN<T>`.
* `MEM_cnew_array<T>` allocation version is renamed to `MEM_calloc_arrayN<T>`.
* `MEM_cnew<T>` duplicate version is renamed to `MEM_dupallocN<T>`.

Similar templates type-safe version of `MEM_mallocN` will be added soon
as well.

Following discussions in !134452.

NOTE: For now static type checking in `MEM_callocN` and related are slightly
different for Windows MSVC. This compiler seems to consider structs using the
`DNA_DEFINE_CXX_METHODS` macro as non-trivial (likely because their default
copy constructors are deleted). So using checks on trivially
constructible/destructible instead on this compiler/system.

Pull Request: https://projects.blender.org/blender/blender/pulls/134771
2025-03-05 16:35:09 +01:00
Christoph Lendenfeld
fae6f748a5 Merge branch 'blender-v4.4-release' 2025-03-04 10:57:10 +01:00
Christoph Lendenfeld
39fdbded9a Fix #135122: Crash when using pose assets created without slots.
The issue was that the versioning code didn't run when loading the action.
Thus it had no slots and so was crashing trying to get the first slot.

This PR fixes that in 2 ways:
* Check the slot count of the loaded action, and return/notify the user
* Actually make sure the actions are versioned

Point 1 is important anyway because actions can have no slots (though unlikely).
Point 2 ensures that old pose assets can actually be used

Pull Request: https://projects.blender.org/blender/blender/pulls/135232
2025-03-04 10:56:23 +01:00
Bastien Montagne
16e552298c Refactor: Core: ID's 'namemap' used to generate unique ID names.
Note: This commit is essentially non-behavioral change, expect in some
fairly rare edge cases.

This commit does a few things:
* Move the whole BKE_main_namemap code to modern C++.
* Split API calls to work with the global namemap, or the local ones.
* Simplify and make the code easier to follow and understand.
* Reduce 'default' memory usage by using growing BitVector for numeric
  suffix management, instead of a fixed 1K items.
* Fix inconsistent handling of 'same base name and numeric suffix,
  different name' issues (e.g. 'Foo.1' and 'Foo.001'), see
  `re_create_equivalent_numeric_suffixes` new unittest.
* Fix completely broken handling of `global` namemaps. This was
  (probably!) OK so far because of their currently very limited
  use-cases.

It also adds a few minor improvements to existing behavior (essentially
in exotic rare edge cases):
* Names that get too long are now only shortened by one char at a time,
  trying to modify the requested base name as little as possible.
* Names that are short, but for which all the manageable numeric suffixes
  are already in use, are extended with an (increasing)  number, instead
  of being shortened.

This work also allowed to detect a few (apparently harmless?) bugs in
existing code, which have been fixed already in 4.4 and main, or in this
commit as well when they depend on changes in namemap code itself.

About performances: This commit introduces a minor slow-down. Some tests
heavily relying on this code (like `bl_id_management` and `blendkernel`
e.g.) get slightly slower (resp. about 1% and 5%). This seems to come
mostly from the added complexity to handle correctly multiple different
names with the same base and numeric suffix value ('Foo.1' and
'Foo.001', but also in the global namemap context where IDs from
different libraries can have the same name).

Pull Request: https://projects.blender.org/blender/blender/pulls/135199
2025-02-28 17:58:58 +01:00
Harley Acheson
3fbb640418 Fix #134621: Only Update Face Orientation Alpha if Using Old Colors
With 4c67c78452 we changed the default theme color for front faces,
used by the Face Orientation overlay, to have zero alpha so that it
could be used in more cases. But versioning updated this for all old
files, which can overwrite users who made deliberate changes to it.
This PR alters the versioning code to only change the color if it
currently exactly matches the old default.

Pull Request: https://projects.blender.org/blender/blender/pulls/135262
2025-02-27 11:29:07 -08:00
Harley Acheson
f9df73b875 Fix #134621: Only Update Face Orientation Alpha if Using Old Colors
With 4c67c78452 we changed the default theme color for front faces,
used by the Face Orientation overlay, to have zero alpha so that it
could be used in more cases. But versioning updated this for all old
files, which can overwrite users who made deliberate changes to it.
This PR alters the versioning code to only change the color if it
currently exactly matches the old default.

Pull Request: https://projects.blender.org/blender/blender/pulls/135262
2025-02-27 20:25:47 +01:00
Sean Kim
875f9abe9d Merge branch 'blender-v4.4-release' 2025-02-19 13:04:40 -08:00
Sean Kim
f1fca48a4f Fix #134292: Clone brush cannot access local blendfile images
With the brush assets project, brushes were moved from being local to
the working blendfile to being linked from asset libraries. This breaks
the Image Paint 'Clone' brush, as it has a brush property that links to
other Image datablocks.

To support this functionality, this commit adds the corresponding
properties into the `ImagePaintSettings` struct so that it is stored
locally with the images that will be used by the tool, inside the main
blendfile.

The source image property is shared with the 3D version of the 'Clone'
brush instead of adding a separate field to preserve old behavior.

Notably, this has the following limitations:
* If clone brush assets have been made and shared with external packs,
  they would not work out of the box with linked image assets.
* Despite these settings being stored on the scene, they are populated
  inside the tool window under "Brush Settings" which is potentially
  misleading. However, this is already the case for the 3D version of
  the brush, so further UI refinement will happen outside of this PR.
* Users will be unable to use separate images simultaneously for the
  Image editor and the 3D viewport, unlike in pre-4.3 versions. This
  can be adjusted in the future if it is a critical workflow.

Because the intended design and functionality of this tool is currently
questionable, this commit opts to make these changes instead of doing
further design to support both accessing data on the brush and on the
scene.

Pull Request: https://projects.blender.org/blender/blender/pulls/134474
2025-02-19 22:00:39 +01:00
илья _
119fc054f8 Cleanup: BKE: Nodes: Pass-by-reference
Restriction of the nodes api to clearly define never-null function arguments.
Side effects: some assertions and null-check (with early return) were removed.
On the caller side is ensured to never derefer null to pass argument (mainly in RNA).
In addition, one pointer argument now actually a return type.

By-reference return types instead of pointers going to be separate kind of
change since also imply of cleaning up variables created from reference.

Also good future improvement would be to mark a copy-constructor as
explicit for DNA node types.

Pull Request: https://projects.blender.org/blender/blender/pulls/134627
2025-02-19 13:44:11 +01:00
Bastien Montagne
4ec5d600cd Refactor: Core: Make BKE_libblock_alloc_notest return ID pointer. 2025-02-19 10:55:05 +01:00
Brecht Van Lommel
6458458c07 Merge branch 'blender-v4.4-release' 2025-02-18 19:46:42 +01:00
Brecht Van Lommel
c650977534 Grease Pencil: Make brush asset pinned materials local
Keeping these as linked datablocks to the brush does not match the idea
that assets should generally be appended, and leads to some confusing
situations with linked materials on objects. Now use either a local
material with matching weak library reference or make a local copy if
it does not exist yet.

This also add weak library references to the materials in the 2D Animation
template, so they will be reused.

A problem is that weak library references include a full path to assets
blend files, including the Blender version for the essentials assets files.
This means weak library references do not work across platforms and
Blender versions.

Another known limitation is that if the (linked) Brush Asset material is
edited, and there is already a local copy of it, this local copy will
remain unchanged and will be used by future strokes as well.

Ref #131186

Pull Request: https://projects.blender.org/blender/blender/pulls/134226
2025-02-18 19:46:07 +01:00
Bastien Montagne
607e04c82e Core: Add warning when opening deprecated BigEndian-saved Blendfiles.
As announced in <LINK_TO_DEVTALK_POST> (*[proposed post](https://hackmd.io/@s3W_pRGTTXie8cKWRitZrA/S1SzUhqIkl)*), Big Endian support will be
fully removed from Blender 5.0.

This commit adds deprecation warning when opening such blendfiles, and a
static `#warning` when building on a Big-Endian system.

Implements 4.5-part of #125759.
2025-02-18 12:47:35 +01:00
Hans Goudey
947658d1b2 Refactor: Simplify CustomData functions by requiring ImplicitSharingInfo
Previously we generally expected CustomData layers to have implicit
sharing info, but we didn't require it. This PR clarifies that we do
require layers with non-null data to have implicit sharing info. This
generally makes code simpler because we don't have to have a separate
code path for non-shared layers. For example, it makes the "totelem"
arguments for layer freeing functions unnecessary, since shared data
knows how to free itself. Those arguments are removed in this PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/134578
2025-02-17 19:44:54 +01:00
Campbell Barton
640e70b6e8 Cleanup: various non-functional changes for C++ 2025-02-13 13:33:09 +11:00
Brecht Van Lommel
c7a33a62a2 Cleanup: Directly include DNA_userdef_types.h and BLI_listbase.h
Instead of relying on them being included indirectly.

Pull Request: https://projects.blender.org/blender/blender/pulls/134406
2025-02-12 23:01:08 +01:00
Harley Acheson
5956752eb7 UI: Themeable RedAlert, Error, Warning, Info Colors
The "Red Alert" color is currently hard-coded, which causes problems in
themes.  It also has an Enum value of 0, which precludes using this
value as "unset". We also use Error, Warning, and Info colors that are
part of the Info Editor.  This PR moves these out of the Info Editor
and into the "State" part of the theme. And then makes TH_REDALERT use
the TH_ERROR color.

Pull Request: https://projects.blender.org/blender/blender/pulls/131127
2025-02-12 20:59:47 +01:00
Jacques Lucke
374604f188 Refactor: Core: simplify accessing ListBases in Main
This replaces the `set_listbasepointers` function with `BKE_main_lists_get`
which returns an array of `ListBase *`. This simplifies the caller a bit. In
some cases, it can be simplifed further by changing the order in which we iterate
over the listbase. For historical reasons, we iterate from the back to front in
most cases but sometimes the order does not matter. I did keep the iteration order
in this patch though, to avoid regressions.

Pull Request: https://projects.blender.org/blender/blender/pulls/134242
2025-02-11 17:46:07 +01:00
Aras Pranckevicius
4f0fd32d6f VSE: Over Drop effect was not doing anything useful, map it to Alpha Over
Behavior of it was exactly the same as Alpha Over for the last 18 years (since
327d413eb3 in 2006 March), so just remap it to regular alpha over on file read.

Pull Request: https://projects.blender.org/blender/blender/pulls/134342
2025-02-10 16:10:01 +01:00
Bastien Montagne
87a4c0d3a8 Refactor: Make Library.runtime an allocated pointer.
Move `Library.runtime` to be a pointer, move the related
`LibraryRuntime` struct to `BKE_library.hh`. Similar to e.g.
Mesh.runtime, that pointer is expected to always be valid, and is
allocated at readtime or when creating a new Library ID.

Related smaller changes:
* Write code now uses standard ID writing codepath for Library IDs too.
  * Runtime pointer is reset to nullptr before writing.
* Looking up a library by its absolute path is now handled through a
  dedicated utils, `search_filepath_abs`, instead of using
  `BLI_findstring`.

Pull Request: https://projects.blender.org/blender/blender/pulls/134188
2025-02-07 17:47:16 +01:00
Richard Antalik
a56a1ce5da Merge branch 'blender-v4.4-release' 2025-02-07 01:29:56 +01:00
Richard Antalik
69b2f603de Fix: VSE duplicate snapping values
Enums `SEQ_SNAP_TO_RETIMING` and `SEQ_SNAP_TO_PREVIEW_BORDERS` were mistakenly
assigned same value.

Pull Request: https://projects.blender.org/blender/blender/pulls/134140
2025-02-07 01:29:03 +01:00
Campbell Barton
59b5d5adb0 Merge branch 'blender-v4.4-release' 2025-02-07 10:30:20 +11:00
Campbell Barton
b113e848ef NDOF: implement new methods to pick the orbit-center
Note: this is a back-port from `main`, details below,
Original message:

Add support for dynamic NDOF orbit center calculation.

- When "Auto" NDOF preference is enabled:
  All visible objects in the viewport are used to calculate a
  bounding box center, if the bounds are outside the view or the center
  is behind the viewport, use a Z-Buffer test to calculate the depth in
  the middle of the region.

- When "Use Selected Items" NDOF preferences is enabled,
  calculating the bounds from the selection.

- An option to show the orbit center as a guide has also been added.

Ref !129594

Co-authored-by: Kamil Galik <kgalik@3dconnexion.com>

Back-ported as this change as this only missed the 4.4 branch by hours
and is considered an important feature for 4.4 by 3dconnexion.

This includes the following commits from main:

1a14d69498
30399fd165
3a8658958f
da8d9d989e
2a0ce11104
fb539baa89
2025-02-07 10:23:45 +11:00
Hans Goudey
4f833b0b5f Refactor: Add StringRef overloads to translation functions
Currently UI code always has to use char pointers when interacting with
the translation system. This makes benefiting from the use C++ strings
and StringRef more difficult. That means we're leaving some type safety
and performance on the table. This PR adds StringRef overloads to the
translation API functions and removes the few calls to `.c_str()` that
are now unnecessary.

Pull Request: https://projects.blender.org/blender/blender/pulls/133887
2025-02-06 17:47:52 +01:00
Omar Emara
3c066738fe Merge branch 'blender-v4.4-release' 2025-02-06 09:49:27 +02:00
Omar Emara
0a066c11ea Fix #134151: Crash when appending Bloom node
Blender crashes when appending a Bloom node. This is because the scene
is needed to infer the render size while versioning, and the scene
doesn't exist while appending, so we need to fallback to a default
render size in those cases.
2025-02-06 09:47:31 +02:00
Campbell Barton
30399fd165 NDOF: enable "Auto" center & show orbit center guide by default 2025-02-06 09:54:44 +11:00
Hans Goudey
fc1fe4e78c Cleanup: Rename object materials "test" functions
"test" wasn't descriptive. Rename that part to "sync_length".
Also expose documentation from the function implementation
to describe what the functions do.

Pull Request: https://projects.blender.org/blender/blender/pulls/134058
2025-02-04 17:46:08 +01:00
Campbell Barton
95393726b0 Cleanup: quiet check_spelling_* warnings 2025-02-04 14:43:20 +11:00
Bastien Montagne
5c1749f7b7 Refactor: Move 'need link' and 'need expand' ID tags to runtime readfile data.
Also adds a new `BLO_readfile_id_runtime_tags_for_write` accessor to
ensure readfile data is created before assigning a tag value.

Followup to 2ec1b6887d. Should cover the last existing ID tags that
can be moved to temp runtime readfile ID data.

This reverts commit aff2cf97a1, and re-apply 2612b27e42 fix the issue
fixed.
2025-02-03 15:18:19 +01:00
Bastien Montagne
aff2cf97a1 Revert "Refactor: Move 'need link' and 'need expand' ID tags to runtime readfile data."
Creates a very mysterious crash in nodetree code when using deprecated
'full undo'. Needs more investigation, we need to understand what's
happening here!

This reverts commit 2612b27e42.
2025-02-01 19:35:12 +01:00