Note, this is not like GE ffmpg, but Blender Image Texture
display for GLSL materials. Speed can be disappointing,
use smaller images for realtime edits.
- Often need to open a file that just crashed/hung in valgrind or gdb
- Sometimes need to commit a blend that was just opened and blender has no fast way to get the blend file in the clipboard.
since libraries also print in the console, dont see any problems with adding this.
- no i really don't like abusing group indexes (would like to have written indices .. but spell checker complains SIGH )
anyhow
lattices and curves do not care for ambiguous vertex group index any more
just take weights as they are set
This commit restores the 'Playback FPS' option which showed an indicator of the frame rate of animation playback in the 3D-View.
The info for this is now stored in a temp struct in scene data, with the status info being updated by the "animation step" operator instead of relying on globals as the old code did. This seems a lot more stable than in 2.49, but the accuracy is still questionable.
Implementation note: this was done by giving each Render a slot number,
and for every slot a new Render will be created. Not sure if this is
ideal, but it ensures that all passes, render info, etc are separate so
you can also compare render layers and passes, in 2.4x only whatever it
was currently displaying was backed up.
The code used to calculate the number of spaces to insert for a tab (so that indention widths were aligned to multiples of the number of spaces to use) was incorrectly assuming that the line that this was to occur on was blank, using text->curl->len (i.e. the length of the current line).
The code now uses the position of the cursor to determine how many spaces need to be added to it to move it to the next multiple of the tab width.
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Also, added numpad enter to text-editor keymap for creating new lines for more consistency with user expectations.
- World Animation was being ignored. Reported on BA
- Particle/Sound/World animation handling were all missing break statements for some reason, which was corrupting path names.
- recode of the whole sequencer audio handling
- encode audio flag removed, instead you choose None as audio codec, added None for video codec too
- ffmpeg formats/codecs: enabled: theora, ogg, vorbis; added: matroska, flac (not working, who can fix?), mp3, wav
- sequencer wave drawing
- volume animation (now also working when mixing down to a file!)
- made sequencer strip position and length values unanimatable
This commit adds a few more execution contexts for operators, given the increasing tendency for some special regiontypes to exist within areas that must have their own set of special operators.
Examples of these include the "channel" operators in the Animation Editors (i.e. those in the 'Channels' menu), and the "Fit to Preview Window" operator for the Sequencer.
Previously, operators such as these would not function when clicked on from the menus, and they would not show the hotkeys they were mapped to.
Also, fixed a few operator definitions in the Animation Editors which were missing ot->prop defines. This meant that some hotkeys (mainly selection) were shown incorrectly in the menus.
* Smoke got it's own thread loop now and can be esc'ed now
* Apple OpenMP bug workaround until they fix the GCC (couldn't test this one)
* removing some "static" keyword to prevent crashing on frame display
* should also fix problems with wavelet.noise crashing (Bug #20710)
Fluid:
* sleep delay has been reduced to be more responsive
* Fluid progress is displayed in percent using the mouse cursor (like smoke)
properly on file loading. Some things get preserved on file save/load,
like object matrices and armature poses, but other things need to be remade
like derivedmeshes and displists. The latter were not tagged for recalc on
load causing them to be made on countall or redraw typically, so not in the
right order and dependencies on hidden layer were not done at all.
Now these get tagged for recalc and flags flushed on load. There shouldn't
be much if any slowdown on opening existing files, if there is it should be
fixable.
Added a system for running a callback on all the ID-blocks referenced by constraints (like for modifiers). Also, added an API function which calls these on the constraints present in the given list.
These could be used for:
- the proxies + action/pyconstraint fix that campbell committed
- simplification of file loading code