Commit Graph

469 Commits

Author SHA1 Message Date
Campbell Barton
1dc1d92dab Code cleanup: white space and cmake was broken on all platforms 2014-02-03 13:56:34 +11:00
Campbell Barton
1c29fd77d3 Code Cleanup: style and correct API class ref 2014-01-26 22:17:01 +11:00
Lukas Tönne
9c883a1eca Fix T38011 and cleanup of Lens Distortion node code.
The area-of-interest calculation for that node didn't work reliably.
It tries to estimate the distorted rectangular area based on min/max
distortion and dispersion values, but this fails in some cases and
leaves uninitialized buffer chunks. So now simply use the full input
rect as the area, even though it may not be as efficient - at least it
works ...

Also cleaned up the code somewhat to make it understandable, using
separate functions for common stuff instead of cryptic walls of math.
2014-01-22 14:37:40 +01:00
Sergey Sharybin
71f689843d Fix deadlock happening when using Save Buffers for render
Summary:
Issue was caused by the same tile being written twice to
the EXR file. This was happening because of partial update
of work-in-progress tiles was merging result to the final
render result in order to make color management pipeline
happy.

We need to avoid such a merges and keep memory usage as
low as possible when Save Buffers is enabled.

Now render pipeline will allocate special display buffer
in render layer which will contain combined pass in the
display space. This keeps memory usage as low as we can
do at this moment.

There's one weak thing which is changing color management
settings during rendering would lead to lossy conversion.
This is because render result's display buffer uses color
space from the time when rendering was invoked.

This is actually what was happening in previous release
already actually so not a big issue.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D162
2014-01-01 22:32:47 +06:00
Campbell Barton
c1c26c36f6 Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
Sergey Sharybin
6e77dfeb1a Color management: get rid of original byte buffer partial update
It was only used by opengl render and in fact it needed just to
set DISPLAY_BUFFER_INVALID flag for the image buffer.

In theory it wouldn't make any change to opengl render speed
(because this change just moved rect_from_float from color
management code to image save code). And could not see any speed
changes on my laptop.
2013-12-18 15:25:46 +06:00
Campbell Barton
8dc80e9d73 Style Cleanup 2013-12-10 13:45:17 +11:00
Lukas Tönne
67134a7bf6 Fix for EWA (elliptical weighted average) sampling in the compositor.
EWA sampling is designed for downsampling images, i.e. scaling down the size of
input image pixels, which happens regularly in compositing. While the standard
sampling methods (linear, cubic) work reasonably well for linear
transformations, they don't yield good results in non-linear cases like
perspective projection or arbitrary displacement. EWA sampling is comparable to
mipmapping, but avoids problems with discontinuities.

To work correctly the EWA algorithm needs partial derivatives of the mapping
functions which convert output pixel coordinates back into the input image
space (2x2 Jacobian matrix). With these derivatives the EWA algorithm
projects ellipses into the input space and accumulates colors over their
area. This calculation was not done correctly in the compositor, only the
derivatives du/dx and dv/dy were calculation, basically this means it only
worked for non-rotated input images.

The patch introduces full derivative calculations du/dx, du/dy, dv/dx, dv/dy for
the 3 nodes which use EWA sampling currently: PlaneTrackWarp, MapUV and
Displace. In addition the calculation of ellipsis area and axis-aligned
bounding boxes has been fixed.

For the MapUV and Displace nodes the derivatives have to be estimated by
evaluating the UV/displacement inputs with 1-pixel offsets, which can still have
problems on discontinuities and sub-pixel variations. These potential problems
can only be alleviated by more radical design changes in the compositor
functions, which are out of scope for now. Basically the values passed to the
UV/Displacement inputs would need to be associated with their 1st order
derivatives, which requires a general approach to derivatives in all nodes.
2013-12-04 16:05:56 +01:00
Lukas Tönne
45fc80153a Fix for interpolation errors on lower-left borders in compositor image
inputs.

http://wiki.blender.org/uploads/4/4c/Compo_image_interpolation_borders.png

Problem is that all image buffer reader nodes (RenderLayer, Image,
MovieClip) were clipping pixel coordinates to 0..N range (N being width
or height respectively). Bilinear interpolation works ok then on the
upper-right borders (x, N) and (N, y), since the last (N-1) pixel fades
out to N (background). But the lower-left (x, 0) and (0, y) borders are
not correctly interpolated because the nodes cut off the negative pixels
before the interpolation function can calculate their value.

To fix this, the interpolation functions are now entirely responsible
for handling "out of range" cases, i.e. setting (0,0,0,0) results for
invalid pixels, while also handling interpolation for borders.
Callers should not do pixel range checks themselves, which also makes
the code simpler. Should not have any real performance penalty,
the interpolation functions do this check anyway, so is probably even
slightly faster.
2013-12-04 12:09:13 +01:00
Bastien Montagne
46eef60d93 Cleanup: Internal degrees removal.
This patch changes most of the reamining degrees usage in internal code into radians.
I let a few which I know off asside, for reasons explained below - and I'm not sure to have found out all of them.

WARNING: this introduces forward incompatibility, which means files saved from this version won't open 100% correctly
         in previous versions (a few angle properties would use radians values as degrees...).

Details:
- Data:
-- Lamp.spotsize: Game engine exposed this setting in degrees, to not break the API here I kept it as such
                  (using getter/setter functions), still using radians internally.
-- Mesh.smoothresh: Didn't touch to this one, as we will hopefully replace it completely by loop normals currently in dev.

- Modifiers:
-- EdgeSplitModifierData.split_angle, BevelModifierData.bevel_angle: Done.

- Postprocessing:
-- WipeVars.angle (sequencer's effect), NodeBokehImage.angle, NodeBoxMask.rotation, NodeEllipseMask.rotation: Done.

- BGE:
-- bConstraintActuator: Orientation type done (the minloc[0] & maxloc[0] cases). Did not touch to 'limit location' type,
                        it can also limit rotation, but it exposes through RNA the same limit_min/limit_max, which hence
                        can be either distance or angle values, depending on the mode. Will leave this to BGE team.
-- bSoundActuator.cone_outer_angle_3d, bSoundActuator.cone_inner_angle_3d: Done (note I kept degrees in BGE itself,
                                                                           as it seems this is the expected value here...).
-- bRadarSensor.angle: Done.

Reviewers: brecht, campbellbarton, sergey, gaiaclary, dfelinto, moguri, jbakker, lukastoenne, howardt

Reviewed By: brecht, campbellbarton, sergey, gaiaclary, moguri, jbakker, lukastoenne, howardt
Thanks to all!

Differential Revision: http://developer.blender.org/D59
2013-12-03 20:35:45 +01:00
Campbell Barton
d4a11388bf Code Cleanup: warnings 2013-11-22 11:30:40 +11:00
Sergey Sharybin
06c86e7722 Fix T37172: Plane Tracker Deform - No perspective
Previous wrap implementation was based on inverse
bilinear mapping, which doesn't give perspective.

Now plane track wrap estimates perspective transform
matrix as a homography estimation between frame
coordinates and plane corners.

Uses Libmv's implementation for this, which means
plane track wouldn't work properly with Libmv
disabled. Not a deal for official builds at all,
just folks who keeps things disabled need to be
aware of this.
2013-11-20 15:32:31 +06:00
Lukas Tönne
c566e408e4 Cleanup: Renamed compositor executePixel functions and their 'read' wrappers in SocketReader.
Distinguish the 3 different methods for acquiring pixel color values (executePixel, executePixelSampled, executePixelFiltered).
This makes it easier to keep track of the different sampling methods (and works nicer with IDEs that do code parsing).

Differential Revision: http://developer.blender.org/D7
2013-11-19 11:06:16 +01:00
Sergey Sharybin
1e479d1722 Potential fix for T37525: Viewer node causes crash
LOCK_DRAW_IMAGE used to be unlocked twice. Now made it
so all the thread-unsafe code is inside a single lock/
unlock section.
2013-11-19 13:15:17 +06:00
Lukas Toenne
b91e841f8f Fix #37333: Bad default value in Color Balance. Use independent offset/power/slope variables for the CDL mode in color balance node. This avoids stupid default values in particular for offset, which would be 1 when just using the lift value for it. 2013-11-06 12:44:51 +00:00
Campbell Barton
3b91a77c7d code cleanup: typo in function name 2013-11-04 11:27:11 +00:00
Campbell Barton
beae4f498d code cleanup: spelling 2013-10-31 14:10:01 +00:00
Sergey Sharybin
8f747c4923 Code cleanup: use bool instead of int in mask module 2013-10-29 18:46:45 +00:00
Campbell Barton
5b6e6b7285 code cleanup and add mball select similar into the menu 2013-10-25 06:22:15 +00:00
Lukas Toenne
268e519b41 Fix #37175, Viewer node issue for newly toggled render passes.
The RenderLayers node would use the "combined" image result for all passes which don't have a valid render result yet. This causes problems when the buffer element size is not actually 4 floats (RGBA) as
with the 3 float normal passes. Also the result is rather meaningless then, so just keep the image buffer at NULL for unavailable passes, which will return plain (0,0,0) color.
2013-10-23 11:58:00 +00:00
Campbell Barton
304a32bf1f style cleanup 2013-10-23 02:52:27 +00:00
Campbell Barton
7c8c49a34a style cleanup 2013-10-21 23:35:08 +00:00
Jeroen Bakker
0410eff306 Applied patch [#34178] tile rendering for fast gaussian blur
Thanks to David M (erwin94)
only added some comments.

https://projects.blender.org/tracker/?func=detail&aid=34178&group_id=9&atid=127
2013-10-19 17:45:58 +00:00
Jeroen Bakker
1c675034c1 Compositor: did some inner loop optimizations of the fast gaussian blur.
- At Mind -
2013-10-19 16:51:35 +00:00
Campbell Barton
3cfd933d94 code cleanup: correct unsigned int in string formatting and use empty() checks for vectors. 2013-10-14 08:23:57 +00:00
Campbell Barton
52296b941e code cleanup: remove duplicate assignments 2013-10-14 07:15:59 +00:00
Lukas Toenne
407371d0ab Fix #36755, EXR Layers are not fully updated on scene load or image refresh.
After discussion with Brecht decided that automatically updating the sockets of the node based on externally modified data (removed EXR file passes) is not desirable behavior. But at least making sure
the correct passes are assigned to the output sockets of the Image node is possible. Now the passes are matched by name instead of using the faulty index stored in the socket data, which is more
reliable. Still may break if changing pass names externally, but an image reload is highly recommended anyway and will fix that.
2013-09-19 08:21:55 +00:00
Lukas Toenne
c628c4b45b Fix for OutputFile node, this would crash with unconnected sockets in MultiEXR mode, because it matches sockets and EXR layers by index and was skipping unconnected sockets. Simply create EXR layer info
for all sockets now and then ignore unconnected layers when finally writing to file in deinitExecution.
2013-09-19 08:21:53 +00:00
Lukas Toenne
fdd8897172 Cleanup and improvements of the compositor debug output.
Debug code for graphviz output moved to a dedicated file COM_Debug.h/cpp.

The DebugInfo class has only static functions, which are called from a number of places to keep track of what is happening in the compositor. If debugging is disabled these are just inline stubs, so we
don't need #ifdefs everywhere and don't get any overhead.

The graphviz output is much more useful now. DebugInfo keeps track of node names in a static string map for meaningful names. It uses a number of colors for various special operation classes.
ExecutionGroups are indicated in graphviz with clusters.

Currently the graphviz .dot files are stored in the BLI_temporary_dir() folder. A separate dot file is generated for each stage of the ExecutionGroup scheduling, this is intended to give some idea of the
compositor progress, but could still be improved.
2013-09-13 13:36:47 +00:00
Lukas Toenne
ba68fea78b Fix #36700, z-depth not rendering properly at (n*256)+1 dimensions.
The chunk indices for scheduling chunks based on a given area were calculated incorrectly. This caused chunks at the very border of the render (pixels 256..257) to be omitted, leading to incorrect values
in the Z buffer of the test file, which in turn caused wrong normalization range and the resulting almost-white image.
Also added a dedicated executePixel function for Z buffer to avoid any interpolation of Z values.
2013-09-11 17:34:32 +00:00
Sergey Sharybin
567e3b47cc On the second thought, no need to go between straight and premul when doing AA for plane warp node 2013-09-06 09:56:04 +00:00
Sergey Sharybin
d4b8a6cb85 Code cleanup: use boolean instead of int for colormanagement 2013-09-05 17:13:43 +00:00
Lukas Toenne
028371c174 Compositor cleanup: Merge conversion operations into a single file (see also r59820).
Most convert operations can share a common base class with a single socket reader (except channel separate/combine nodes).
2013-09-05 13:32:14 +00:00
Lukas Toenne
8d2e79aaab Fix #36113, Translate's wrapping has 1 pixel gap in X and Y after scale node.
The issue with wrapping is that it requires correct interpolation of the border pixels. Since interpolation is done at the far left end of the node tree in buffer/image/etc read operations, the wrapping
setting can not be used directly in those operations (otherwise in-line translate operations would cause conflicts). To make wrapping work correctly we need to add a buffer in front of the translate
operation, which can then be interpolated correctly based on wrapping. The WrapOperation becomes a variant of ReadBufferOperation, which uses its wrapping setting to determine the correct "extend" mode
for interpolation of the buffer.
2013-09-05 10:45:21 +00:00
Lukas Toenne
4a1ce71fd9 Extend mode option for MemoryBuffer reading in compositor. This will allow proper interpolation of pixel values when using wrapping in the Translate node. Implemented in inline functions, so won't cause
overhead if constant values are passed (as happens with most calls using the default argument).
2013-09-05 10:45:19 +00:00
Sergey Sharybin
c84b18790d Merge some operations into a single file
This merges all mix operations into a COM_MixBaseOperation
(naming could be better, but this way it corresponds to what's
going on with math operations.

Same was done with RenderLayers operations.

Overall this gives 20% of bf_compositor library compilation
time decrease. And it was rather annoying to have tens of
files with just a single-line constructors anyway.

TODO:
- All Convert operations could also be merged into a single file,
  but that would require adding some ConvertBaseOperation to
  reduce code duplication (ideally). Leaving it unchanged for now.

- Some operations' headers seems to be wrongly including MixOperation
  header, they need to include NodeOperation instead it seems.

  This is rather harmless, but would be nice to doublecheck on this
  eventually.
2013-09-05 09:39:38 +00:00
Sergey Sharybin
1dc19975c0 Fix warnings reported by cavity checker 2013-08-19 07:32:47 +00:00
Sergey Sharybin
36c530dec9 Remove ifdef-ed code, it's still in SVn anyway. 2013-08-16 13:58:39 +00:00
Sergey Sharybin
a59777c33f Tweaks to MapUV and PlaneTrack nodes to make results less doggy
This disables crazy adaptive sampling happening in diagonal direction.

This still gives some doggyness, but it's much less dramatic now,
and behavior is pretty damn the same as EWA filtering when rendering
textures with Blender Internal.
2013-08-16 13:58:34 +00:00
Lukas Toenne
8d1c0b6f0f Fix for #36468, "Buffer Groups" option changes compositing output.
Problem is that the read/write buffer operations only work with actual
image inputs. If a singular value is used as group input no actual
buffer will be created, the write operation does not schedule any chunks
and the ReadBufferOperation subsequently returns zero
(MemoryBuffer::read).

The fix uses the (0,0) resolution to detect single value input of the
WriteBufferOperation. The actual resolution is then clamped to (1,1) to
ensure we have a single pixel to store the value in. A m_single_value
flag is also set, so we can reliably distinguish this from genuine image
resolutions without having to check m_width/m_height later on.

The ReadBufferOperation copies this flag from the associated
WriteBufferOperation and if set will always return the single value from
pixel (0,0).
2013-08-16 13:11:15 +00:00
Sergey Sharybin
a8353530be Make byte-float conversion threaded in compositor
In fact, there's no need to get float buffer at all,
conversion could be done in pixel processor level
after interpolation.

It might give slightly worse interpolation results
(which i'm not sure would be visible by eye) but
it gives more than 2x speedup on my laptop on node
setups used for warping image.

--
svn merge -r58988:58989 ^/branches/soc-2011-tomato
2013-08-16 10:01:09 +00:00
Sergey Sharybin
24ce60cfe4 Merge plane track feature from tomato branch
This commit includes all the changes made for plane tracker
in tomato branch.

Movie clip editor changes:

- Artist might create a plane track out of multiple point
  tracks which belongs to the same track (minimum amount of
  point tracks is 4, maximum is not actually limited).

  When new plane track is added, it's getting "tracked"
  across all point tracks, which makes it stick to the same
  plane point tracks belong to.

- After plane track was added, it need to be manually adjusted
  in a way it covers feature one might to mask/replace.

  General transform tools (G, R, S) or sliding corners with
  a mouse could be sued for this. Plane corner which
  corresponds to left bottom image corner has got X/Y axis
  on it (red is for X axis, green for Y).

- Re-adjusting plane corners makes plane to be "re-tracked"
  for the frames sequence between current frame and next
  and previous keyframes.

- Kayframes might be removed from the plane, using Shit-X
  (Marker Delete) operator. However, currently manual
  re-adjustment or "re-track" trigger is needed.

Compositor changes:

- Added new node called Plane Track Deform.

- User selects which plane track to use (for this he need
  to select movie clip datablock, object and track names).

- Node gets an image input, which need to be warped into
  the plane.

- Node outputs:
  * Input image warped into the plane.
  * Plane, rasterized to a mask.

Masking changes:

- Mask points might be parented to a plane track, which
  makes this point deforming in a way as if it belongs
  to the tracked plane.

Some video tutorials are available:
- Coder video: http://www.youtube.com/watch?v=vISEwqNHqe4
- Artist video: https://vimeo.com/71727578

This is mine and Keir's holiday code project :)
2013-08-16 09:46:30 +00:00
Campbell Barton
cf9dcb0709 code cleanup: remove lock from ViewerOperation class 2013-08-06 09:27:20 +00:00
Sv. Lockal
b438c2840c SplitViewer node:
- fix thumbnail preview (previously it showed only one input)
- make SplitViewer node update even if the second input is not connected
- now it works when the first socket is connected to a zero-sized node tree (e. g. Color Input node)
- SplitViewer node is now based on 2 operations: SplitOperation and ViewerOperation.
- ViewerBaseOperation was removed as a redundant one. Any future viewer style node can use the same principle and prepare the output before passing to an actual ViewerOperation.

Thanks Lukas Toenne for reviewing this patch and giving me get few pieces of advice.
2013-08-05 19:16:52 +00:00
Campbell Barton
3f53c33d4a fix [#36248] Crash using factor input on color mix node. 2013-07-22 19:59:07 +00:00
Campbell Barton
7db1d6556d code cleanup: add break statements in switch ()'s, (even at the last case). 2013-07-21 08:16:37 +00:00
Sergey Sharybin
1dd7156c4c Fix #36058: Displace Modifier errors using a baked Image and displace baking inconsistency between 2.67/2.68RC and previous versions
This was in fact really nasty bug, caused by multitex_nodes
function using global variable R (which is a copy of current
renderer). this variable is not initialized to anything
meaningful for until first rendering (preview or final)
happened.

Since multitex_nodes might be used outside of render pipeline,
made it so whether CM is on or off as an argument to functions
multitex_ext_safe and multitex_ext. Now multitex_nodes() is
only shall be used for stuff happening from render pipeline!

Also needed to make some changes to other places, so all the
usages of texture sampling knows for the fact whether CM is
on or off.

And one more change is related on behavior of dispalcement,
wave, warp, weightvg modifiers and smoke. They'll be always
using CM off since texture is used for influence, not for
color.

It's rather bigger patch, but it's mostly straightforward
changes, which we really need to be done.

Reviewed by Brecht, thanks!
2013-07-15 14:47:58 +00:00
Campbell Barton
9c8516703d replace strncpy with BLI_strncpy for cases we expect the string to be NULL terminated. 2013-07-14 22:08:56 +00:00
Campbell Barton
fe76c4ec8e fix for missing break with compositor levels (blue passed through to luminance) 2013-07-13 12:14:04 +00:00
Sv. Lockal
12d5340a5a Fix non-conditional out-of-bounds memory access in DoubleEdgeMask node 2013-07-04 17:57:03 +00:00