Commit Graph

13 Commits

Author SHA1 Message Date
Campbell Barton
c12994612b License headers: use SPDX-FileCopyrightText in intern/cycles 2023-06-14 16:53:23 +10:00
Nathan Vegdahl
468cadd51c Cleanup: add comments explaining best usage of Sobol dimensions 2023-05-26 14:34:48 +02:00
Weizhen Huang
41e49d7ece Refactor: group multiple floats to float2 or float3
Multiple random numbers were passed around separately, making some
argument lists unnecessarily long.
No functional changes expected.

Pull Request: https://projects.blender.org/blender/blender/pulls/108236
2023-05-24 18:56:58 +02:00
Brecht Van Lommel
410ef5342e Fix Cycles build warning on Windows with unused argument 2023-03-22 15:57:06 +01:00
Nathan Vegdahl
b0cc8e8dde Cycles: switch from pretabulated 2D PMJ02 to pretabulated 4D Sobol
The first two dimensions of scrambled, shuffled Sobol and shuffled PMJ02 are
equivalent, so this makes no real difference for the first two dimensions.
But Sobol allows us to naturally extend to more dimensions.

Pretabulated Sobol is now always used, and the sampling pattern settings is now
only available as a debug option.

This in turn allows the following two things (also implemented):

* Use proper 3D samples for combined lens + motion blur sampling. This
  notably reduces the noise on objects that are simultaneously out-of-focus
  and motion blurred.
* Use proper 3D samples for combined light selection + light sampling.
  Cycles was already doing something clever here with 2D samples, but using
  3D samples is more straightforward and avoids overloading one of the
  dimensions.

In the future this will also allow for proper sampling of e.g. volumetric
light sources and other things that may need three or four dimensions.

Differential Revision: https://developer.blender.org/D16443
2022-12-14 17:39:13 +01:00
Brecht Van Lommel
cf57624764 Cleanup: refactoring of kernel film function names and organization 2022-09-02 17:13:28 +02:00
Brecht Van Lommel
06d2dc6be2 Cleanup: minor cleanups for sample pattern code 2022-09-01 14:57:39 +02:00
Brecht Van Lommel
60119daef5 Cycles: remove old Sobol pattern, simplify sampling dimensions
The multi-dimensional Sobol pattern required us to carefully use as low
dimensions as possible, as quality goes down in higher dimensions. Now that we
have two sampling patterns that are at least as good, there is no need to keep
it around and the implementation can be simplified.

Differential Revision: https://developer.blender.org/D15788
2022-09-01 14:57:39 +02:00
Brecht Van Lommel
5152c7c152 Cycles: refactor rays to have start and end distance, fix precision issues
For transparency, volume and light intersection rays, adjust these distances
rather than the ray start position. This way we increment the start distance
by the smallest possible float increment to avoid self intersections, and be
sure it works as the distance compared to be will be exactly the same as
before, due to the ray start position and direction remaining the same.

Fix T98764, T96537, hair ray tracing precision issues.

Differential Revision: https://developer.blender.org/D15455
2022-07-15 18:46:24 +02:00
Brecht Van Lommel
28c3739a9b Cleanup: replace state flow macros in the kernel with functions 2022-07-14 16:36:38 +02:00
Brecht Van Lommel
9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00
Andrii
c63e735f6b Cycles: Add sample offset option
This patch exposes the sampling offset option to Blender. It is located in the "Sampling > Advanced" panel.
For example, this can be useful to parallelize rendering and distribute different chunks of samples for each computer to render.

---

I also had to add this option to `RenderWork` and `RenderScheduler` classes so that the sample count in the status string can be calculated correctly.

Reviewed By: leesonw

Differential Revision: https://developer.blender.org/D13086
2021-11-11 09:39:25 +01:00
Brecht Van Lommel
fd25e883e2 Cycles: remove prefix from source code file names
Remove prefix of filenames that is the same as the folder name. This used
to help when #includes were using individual files, but now they are always
relative to the cycles root directory and so the prefixes are redundant.

For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
2021-10-26 15:37:04 +02:00