Translation markers `N_()` were added to IDs' plural names in !113912.
I also renamed some of those because I thought there were only display
names.
This commit reverts the renaming, leaving only the addition of the
markers.
Pull Request: https://projects.blender.org/blender/blender/pulls/114030
Extract:
- Sculpt filter types from the Sculpt menu. Some of these types use a
custom label, different from those defined in the operator RNA,
which was never extracted.
- "Today" and "Yesterday" from the file browser modification date.
- All name_plural from IDs, as these are used in the UI to list which
data block is to be removed, when calling outliner.orphans_purge.
Disambiguate:
- "Area", meaning the measurement of a surface as opposed to a place.
Some messages reported by Satoshi Yamasaki in #43295.
Pull Request: https://projects.blender.org/blender/blender/pulls/113912
This PR implements an initial drawing tool that can already be used for testing.
While this is not fully feature complete (compared to the current grease pencil draw tool) the following is already implemented:
* Pressure support for radius and opacity.
* Material color and vertex color support.
* New active smoothing algorithm based on curve fitting.
* Simplify algorithm as a post-process step.
Some deliberate limitations include:
* The drawing plane is always the front plane. Drawing on surfaces is also not supported.
*
The current approach has not been optimized for performance yet. The goal was to have a straightforward implementation
first and then focus on performance later.
There are numerous parameters in the code that are hard-coded for now. These should be exposed at some point, potentially as user settings.
Pull Request: https://projects.blender.org/blender/blender/pulls/110093
Switch from face pointers to indices, with the following benefits:
- Halve memory usage required for array (saves 16 MB with 1 million quads).
- Allow better code reuse with index-based utilities.
- Ease future replacement of `SubdivCCGFace` with mesh's face offsets.
- Allow future replacement of array with `Mesh::corner_to_face_map()`
- Potentially lower memory bandwidth required during multires evaluation
- Simplify retrieval of index in `BKE_subdiv_ccg_grid_to_face_index`.
For clarity, `gridfaces` was renamed to `grid_to_face_map`.
Pull Request: https://projects.blender.org/blender/blender/pulls/111078
Add three cached topology maps to `Mesh`, to avoid computations when
mesh data isn't changed. Choosing the right maps to cache is a bit
arbitrary, but generally we have to start somewhere. The limiting
factor is memory usage (all the new caches combined have a
comparable footprint to a UV map).
For now, the caches added are:
- Vertex to face corner
- Vertex to face
- Face corner to face
These caches are used in quite a few places already;
- Face corner normal calculation
- UV value merging
- Setting sharp edges from face angles
- Data transfer modifier
- Voxel remesh attribute remapping
- Sculpt mode painting
- Sculpt mode normal calculation
- Vertex paint mode
- Split edges geometry node
- Mesh topology geometry nodes
Caching topology maps means they don't have to be rebuilt every time
they're used. Meshes copied but without topology changes can share
the cache, further reducing re-computations. For example, FPS with a
large mesh using the "Corners of Vertex" node went from 1.8 to 2.3.
Entering sculpt mode is slightly faster too.
There is some obvious work for future commits:
- Use caches in attribute domain interpolation
- More multithreading of second phase of map building
- Update/build caches eagerly in some geometry nodes
Pull Request: https://projects.blender.org/blender/blender/pulls/107816
The `lib_link` callback cannot always be fully replaced/removed, as in
some case it is also doing some validation checks, or data editing based
on the result of lib_linking internal ID pointers.
The callback has been renamed for that purpose, from `read_lib` to
`read_after_liblink`. It is now called after all ID pointers have been
fully lib-linked for the current ID, but still before the call to
`do_versions_after_linking`.
This change should not have any behavioral effect. Although in theory
the side-effect of this commit (to split lib linking itself, and the
validation/further processing code) into two completely separated steps
could have some effects, in practice none are expected, and tests did
not show any changes in behavior either..
Part of implementing #105134: Removal of readfile's lib_link & expand code.
The `expand` callback is 'trivial' to replace, since it is only iterating
over ID pointers and calling a callback.
The only change in behavior here is that some pointers that were not
processed previously will now be.
In practice this is not expected to have any real effect (usually
the IDs used by these pointers would have been expanded through other
usages anyway). But it may solve a few corner cases, undocumented issues
though.
Part of implementing #105134: Removal of readfile's lib_link & expand code.
Call functions directly in lambdas rather than passing their
arguments in a separate void * argument. This can be changed
more in the future to move callback arguments out of smaller
structs.
Include counts of some headers while making full blender build:
- BLI_color.hh 1771 -> 1718
- BLI_math_color.h 1828 -> 1783
- BLI_math_vector.hh 496 -> 405
- BLI_index_mask.hh 1341 -> 1267
- BLI_task.hh 958 -> 903
- BLI_generic_virtual_array.hh 509 -> 435
- IMB_colormanagement.h 437 -> 130
- GPU_texture.h 806 -> 780
- FN_multi_function.hh 331 -> 257
Note: DNA_node_tree_interface_types.h needs color include only
for the currently unused (but soon to be used) socket_color function.
Future step is to figure out how to include
DNA_node_tree_interface_types.h less.
Pull Request: #111113
Changes to internal private data of an ID has _nothing_ to do into its
'lib_link' reading code (unless in the extremely rare case where it
would have hard dependency on its ID having valid ID pointers).
In that case, `BKE_paint_runtime_init` was already called in
`BKE_paint_blend_read_data` anyway, so the only actual change was
setting `p->paint_cursor`... *sigh*
This simple function just performed a null check and an array lookup.
Just writing it in the few places its used works fine too, and avoiding
the function call per triangle can improve and make the check clearer.
Also, avoiding the abstraction makes the "node fully visible" check
when building the PBVH more obvious; that has been refactored here.
Pull Request: https://projects.blender.org/blender/blender/pulls/111072
The goal is to move to more data oriented design, reducing memory
usage and simplifying code by clarifying data access, avoiding
unnecessary levels of abstraction, and reusing code.
- Simplify threading with the C++ threading API
- Pass the faces to update with an IndexMask instead of a pointer array
- IndexMask uses less memory and simplifies masking and iteration
- Store the grid to face map with indices instead of pointers
- Now this is exactly the same as `build_loop_to_face_map`
Using ClangBuildAnalyzer on the whole Blender build, it was pointing
out that BLI_math.h is the heaviest "header hub" (i.e. non tiny file
that is included a lot).
However, there's very little (actually zero) source files in Blender
that need "all the math" (base, colors, vectors, matrices,
quaternions, intersection, interpolation, statistics, solvers and
time). A common use case is source files needing just vectors, or
just vectors & matrices, or just colors etc. Actually, 181 files
were including the whole math thing without needing it at all.
This change removes BLI_math.h completely, and instead in all the
places that need it, includes BLI_math_vector.h or BLI_math_color.h
and so on.
Change from that:
- BLI_math_color.h was included 1399 times -> now 408 (took 114.0sec
to parse -> now 36.3sec)
- BLI_simd.h 1403 -> 418 (109.7sec -> 34.9sec).
Full rebuild of Blender (Apple M1, Xcode, RelWithDebInfo) is not
affected much (342sec -> 334sec). Most of benefit would be when
someone's changing BLI_simd.h or BLI_math_color.h or similar files,
that now there's 3x fewer files result in a recompile.
Pull Request #110944
Dynamic topology drawing can now use the smooth status saved in each
edge. Because of that, the "Smooth Shading" draw option is unnecessary
and just adds confusion because of inconsistency between dynamic
topology drawing and other modes.
Fixes#109191
Pull Request: https://projects.blender.org/blender/blender/pulls/110548
Previously this function would return `PAINT_MODE_TEXTURE_2D`.
This would result `paint_space_stroke_enabled` to return true, when it
shouldn't for Grease Pencil .
Implements the rest of #101689, after 5e9ea9243b.
- `vdata` -> `vert_data`
- `edata` -> `edge_data`
- `pdata` -> `face_data`
- `ldata` -> `loop_data`
A deeper rename of `loop` to `corner` will be proposed as a next
step, and renaming `totvert` and `totedge` can be done separately.
Pull Request: https://projects.blender.org/blender/blender/pulls/110432
Implements part of #101689.
The "poly" name was chosen to distinguish the `MLoop` + `MPoly`
combination from the `MFace` struct it replaced. Those two structures
persisted together for a long time, but nowadays `MPoly` is gone, and
`MFace` is only used in some legacy code like the particle system.
To avoid unnecessarily using a different term, increase consistency
with the UI and with BMesh, and generally make code a bit easier to
read, this commit replaces the `poly` term with `poly`. Most variables
that use the term are renamed too. `Mesh.totface` and `Mesh.fdata` now
have a `_legacy` suffix to reduce confusion. In a next step, `pdata`
can be renamed to `face_data` as well.
Pull Request: https://projects.blender.org/blender/blender/pulls/109819
This change replaces a bare RenderEngine owned by a viewport
with a VeiwRender. This unlocks a possibility of accessing
RenderResult for viewport renders. Currently it is not done,
but it will be needed for an upcoming work towards unification
of the render passes handling.
Ref #108618
Pull Request: https://projects.blender.org/blender/blender/pulls/110244
Make it harder to retrieve a mutable attribute from const a const mesh,
and use the attribute search function to check multiple domains and
colors at once.
Clay strips was using it's own brush local matrix,
which wasn't quite compatible with texture matrices.
This could lead to brush textures not lining up with
the stroke dabs.
There was also a bug where the stroke was starting
20 pixels into the stroke, which is much higher than
necassary to derive the initial rake angle.
Notes:
* The clay strips brush now uses SCULPT_cube_tip_init
to calculate the local brush matrix.
* SCULPT_cube_tip_init now accepts custom brush location
and radius arguments.
* The mouse sample preroll used to calculate initial brush
rotation angle is now smaller than the update interval.
* Clay strips now supports tip_scale_x, which has also
been added to DNA defaults.
Split much of BKE_pbvh.h into BKE_pbvh_api.hh.
BKE_pbvh.h is included by BKE_paint.h, which in
turn is included by large amounts of code including
RNA.
This makes it extremely difficult to change
or clean up the PBVH API, since each modification
of BKE_pbvh.h can take 20-30 minutes to compile,
even on a quad-core system with an SSD. This
commit fixes that by moving most of BKE_pbvh.h
into another file and just having the core,
external-facing interfaces in BKE_pbvh.h.
Renames `OB_MODE_EDIT_GPENCIL`, `OB_MODE_PAINT_GPENCIL`, `OB_MODE_SCULPT_GPENCIL`, `OB_MODE_WEIGHT_GPENCIL`, `OB_MODE_VERTEX_GPENCIL, and the context modes` to `*_LEGACY`.
Pull Request: https://projects.blender.org/blender/blender/pulls/109648
The "Fill" message can be either a noun or a verb. This commit
disambiguates the verb usages for translation through various
translation contexts.
The more involved change is in the generation of keymaps from paint
modes. By default, the enums defining brush names are in the default
context, but this commit changes the ones including a "Fill" item to
"Brush". In order to get the same contexts in the keymap, we introduce
a specific function in `paint.cc` to return the appropriate context
depending on the tool.
Issue reported by Gabriel Gazzán (@GabrielGazzan) in #43295.
Pull Request: https://projects.blender.org/blender/blender/pulls/108561
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
When entering sculpt mode on an object without any color attributes and
starting to paint, the newly created color attribute was set active, but
not default (camera icon).
Now set it default as well.
Pull Request: https://projects.blender.org/blender/blender/pulls/108271