Commit Graph

32 Commits

Author SHA1 Message Date
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Omar Emara
740baefb16 Nodes: Add bNodeInstanceKey to DerivedNodeTree
This patch adds support for bNodeInstanceKey to DerivedNodeTree. The
keys are computed and cached in the DContext at construction time, and
various utilities are added to return the instance keys of contexts,
nodes, as well as find the active context in the tree.

Pull Request: https://projects.blender.org/blender/blender/pulls/108900
2023-06-21 05:03:56 +02:00
Sergey Sharybin
c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00
Jacques Lucke
25e307d725 Nodes: move NodeTreeRef functionality into node runtime data
The purpose of `NodeTreeRef` was to speed up various queries on a read-only
`bNodeTree`. Not that we have runtime data in nodes and sockets, we can also
store the result of some queries there. This has some benefits:
* No need for a read-only separate node tree data structure which increased
  complexity.
* Makes it easier to reuse cached queries in more parts of Blender that can
  benefit from it.

A downside is that we loose some type safety that we got by having different
types for input and output sockets, as well as internal and non-internal links.

This patch also refactors `DerivedNodeTree` so that it does not use
`NodeTreeRef` anymore, but uses `bNodeTree` directly instead.

To provide a convenient API (that is also close to what `NodeTreeRef` has), a
new approach is implemented: `bNodeTree`, `bNode`, `bNodeSocket` and `bNodeLink`
now have C++ methods declared in `DNA_node_types.h` which are implemented in
`BKE_node_runtime.hh`. To make this work, `makesdna` now skips c++ sections when
parsing dna header files.

No user visible changes are expected.

Differential Revision: https://developer.blender.org/D15491
2022-08-31 12:16:13 +02:00
Campbell Barton
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
Campbell Barton
c097c7b855 Cleanup: correct unbalanced doxygen groups
Also add groups in some files.
2021-12-14 16:17:10 +11:00
Campbell Barton
3060217d39 Cleanup: move public doc-strings into headers for 'nodes'
Ref T92709
2021-12-10 21:40:30 +11:00
Jacques Lucke
b55bddde40 Fix T91862: do type conversion when data enters or exists node group
The geometry node evaluator now has access to the entire socket path
from the node that produces a value to the node that uses it. This allows
the evaluator to make decisions about at which points in the path the
value should be converted. Multiple conversions may be necessary under
some circumstances with nested node groups.

Differential Revision: https://developer.blender.org/D13034
2021-11-03 10:54:17 +01:00
Campbell Barton
2b66b372bc Cleanup: use doxygen sections 2021-10-05 11:10:25 +11:00
Campbell Barton
1d8648b13a Cleanup: repeated terms in code comments & error messages 2021-06-28 15:46:08 +10:00
Jacques Lucke
605ce623be Nodes: cache socket identifier to index mapping
While this preprocessing does take some time upfront,
it avoids longer lookup later on, especially as nodes get
more sockets.

It's probably possible to make this more efficient in some cases
but this is good enough for now.
2021-06-11 16:21:23 +02:00
Jacques Lucke
fe22635bf6 Nodes: add utilities to check if there are undefined nodes/sockets 2021-06-11 14:55:10 +02:00
Jacques Lucke
64f1d5e7c1 Nodes: add utility method to get input/output of a DNode
This is a fairly common operation, so there should be a method
that does it to avoid unnecessary complexity at the caller site.
2021-05-13 13:42:38 +02:00
Jacques Lucke
2a5c0c3491 Geometry Nodes: add socket value logging capability
The node tree evaluator now calls a callback for every used socket with
its corresponding value(s). Right now the callback does nothing.
However, we can use it to collect attribute name hints, socket values
for debugging or data that will be displayed in the spreadsheet.

The main difficulty here was to also call the callback for sockets in
nodes that are not directly executed (such as group nodes, muted
nodes and reroutes).

No functional changes are expected.
2021-04-01 13:10:22 +02:00
Jacques Lucke
1d7adb6d8a BLI: simplify using DefaultHash 2021-03-25 16:01:41 +01:00
Jacques Lucke
3494946560 Nodes: implement dot graph exporter for derived node tree
This visualization of nested node groups makes it easier to debug
some issues. Muted nodes, muted links, reroute nodes and unavailable
sockets are removed from the visualization to keep it clean.

Nested node groups are visualized using colored clusters.
2021-03-19 22:37:48 +01:00
Jacques Lucke
00215692d1 Nodes: make distinction between directly and logically linked sockets more clear
This also moves the handling of muted nodes from derived node tree to
node tree ref.
2021-03-19 21:13:10 +01:00
Jacques Lucke
90520026e9 Fix: only follow first input of multi-input-socket when muted
Otherwise muting a Join Geometry node has no effect, when there
are multiple Join Geometry nodes in a row.
2021-03-09 21:22:30 +01:00
Jacques Lucke
8618c4159c Cleanup: use class instead of struct in forward declaration 2021-03-06 17:54:28 +01:00
Jacques Lucke
d2869943d2 Nodes: refactor derived node tree
This is a complete rewrite of the derived node tree data structure.
It is a much thinner abstraction about `NodeTreeRef` than before.
This gives the user of the derived node tree more control and allows
for greater introspection capabilities (e.g. before muted nodes were
completely abstracted away; this was convenient, but came with
limitations).

Another nice benefit of the new structure is that it is much cheaper
to build, because it does not inline all nodes and sockets in nested
node groups.

Differential Revision: https://developer.blender.org/D10620
2021-03-06 16:51:06 +01:00
Jacques Lucke
7d685391a0 Nodes: improve NodeTreeRef
This adds a couple more utility methods to various node tree ref types.
Also `InternalLinkRef` has been added to get simpler access to internal links.
2021-03-04 18:15:22 +01:00
Fabian Schempp
c5514d3a2a Geometry Nodes: Multi-Input Sockets
Normally sockets only have one input link. This commit adds the back-end
changes needed to use multiple input links per socket.

Multi-input sockets can be defined with a new flag in `bNodeSocketType`.
The changes necessary to make the sockets work in the geometry nodes
evaluator are generalizing input socket values as a vector of values,
and supporting this in the derived node tree structure.

This patch should contain no functional changes. Two upcoming patches
will use this system for the "Join Geometry" node and expose link picking
and updated display in the UI: D10069 and D10181.

Reviewed By: Jacques Lucke, Hans Goudey

Differential Revision: https://developer.blender.org/D10067
2021-02-03 11:03:00 -06:00
Jacques Lucke
fc4a853846 Geometry Nodes: support muted nodes
The handling of muted nodes is handled at the derived node tree
level now. This is also where expanding node groups is handled.
Muted nodes are relinked and removed from the derived tree
during construction. The geometry node evaluation code does
not have to know about muted nodes this way.
2020-12-02 15:38:47 +01:00
Jacques Lucke
6be56c13e9 Geometry Nodes: initial scattering and geometry nodes
This is the initial merge from the geometry-nodes branch.
Nodes:
* Attribute Math
* Boolean
* Edge Split
* Float Compare
* Object Info
* Point Distribute
* Point Instance
* Random Attribute
* Random Float
* Subdivision Surface
* Transform
* Triangulate

It includes the initial evaluation of geometry node groups in the Geometry Nodes modifier.

Notes on the Generic attribute access API

The API adds an indirection for attribute access. That has the following benefits:
* Most code does not have to care about how an attribute is stored internally.
  This is mainly necessary, because we have to deal with "legacy" attributes
  such as vertex weights and attributes that are embedded into other structs
  such as vertex positions.
* When reading from an attribute, we generally don't care what domain the
  attribute is stored on. So we want to abstract away the interpolation that
  that adapts attributes from one domain to another domain (this is not
  actually implemented yet).

Other possible improvements for later iterations include:
* Actually implement interpolation between domains.
* Don't use inheritance for the different attribute types. A single class for read
  access and one for write access might be enough, because we know all the ways
  in which attributes are stored internally. We don't want more different internal
  structures in the future. On the contrary, ideally we can consolidate the different
  storage formats in the future to reduce the need for this indirection.
* Remove the need for heap allocations when creating attribute accessors.

It includes commits from:
* Dalai Felinto
* Hans Goudey
* Jacques Lucke
* Léo Depoix
2020-12-02 15:38:47 +01:00
Jacques Lucke
c50e5fcc34 Cleanup: use C++ style casts in various places 2020-08-07 18:42:21 +02:00
Jacques Lucke
7283e6fb73 Merge branch 'blender-v2.90-release' into master 2020-08-07 10:04:57 +02:00
Jacques Lucke
91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00
Jacques Lucke
754a663f68 Cleanup: remove some private fields that are currently unused 2020-08-05 14:59:06 +02:00
Jacques Lucke
b53c46d760 BLI: add MultiValueMap
This is a convenience wrapper for `Map<Key, Vector<Value>>`.
It does not provide any performance benefits (yet). I need this
kind of map in a couple of places and before I was duplicating
the lookup logic in many places.
2020-07-24 12:15:13 +02:00
Jacques Lucke
8cbbdedaf4 Refactor: Update integer type usage
This updates the usage of integer types in code I wrote according to our new style guides.

Major changes:
* Use signed instead of unsigned integers in many places.
* C++ containers in blenlib use `int64_t` for size and indices now (instead of `uint`).
* Hash values for C++ containers are 64 bit wide now (instead of 32 bit).

I do hope that I broke no builds, but it is quite likely that some compiler reports
slightly different errors. Please let me know when there are any errors. If the fix
is small, feel free to commit it yourself.
I compiled successfully on linux with gcc and on windows.
2020-07-20 12:16:20 +02:00
Jacques Lucke
0e3d34e48f BLI: add StringRefNull.c_str() method
This should be used whenever you rely on the fact, that the
returned pointer points to the beginning of a null-terminated array.
2020-07-17 12:38:15 +02:00
Jacques Lucke
5910dbdbf7 Nodes: move some code from blenkernel directory to nodes
This also introduces the `blender::nodes` namespace. Eventually,
we want to move most/all of the node implementation files into
this namespace.

The reason for this file-move is that the code fits much better
into the `nodes` directory than in the `blenkernel` directory.
2020-07-17 11:36:59 +02:00