Commit Graph

8 Commits

Author SHA1 Message Date
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Aras Pranckevicius
d973355b3a Cleanup: reduce amount of math-related includes
Using ClangBuildAnalyzer on the whole Blender build, it was pointing
out that BLI_math.h is the heaviest "header hub" (i.e. non tiny file
that is included a lot).

However, there's very little (actually zero) source files in Blender
that need "all the math" (base, colors, vectors, matrices,
quaternions, intersection, interpolation, statistics, solvers and
time). A common use case is source files needing just vectors, or
just vectors & matrices, or just colors etc. Actually, 181 files
were including the whole math thing without needing it at all.

This change removes BLI_math.h completely, and instead in all the
places that need it, includes BLI_math_vector.h or BLI_math_color.h
and so on.

Change from that:
- BLI_math_color.h was included 1399 times -> now 408 (took 114.0sec
  to parse -> now 36.3sec)
- BLI_simd.h 1403 -> 418 (109.7sec -> 34.9sec).

Full rebuild of Blender (Apple M1, Xcode, RelWithDebInfo) is not
affected much (342sec -> 334sec). Most of benefit would be when
someone's changing BLI_simd.h or BLI_math_color.h or similar files,
that now there's 3x fewer files result in a recompile.

Pull Request #110944
2023-08-10 14:51:40 +03:00
Sergey Sharybin
c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00
Clément Foucault
28a581d6cb BLI: Rotation C++ API
This patch re-implement the whole C rotation API into a more type
oriented C++ API. See the #104444 design task for more details about
the goals.

The list of C to C++ equivalent syntax can be found attached.

This adds `AngleRadian`, `AngleCartesian` and `AngleFraction` as
different angle types with the same interface. Each of them have
specific benefits / cons. See inline documentation for detail.

This adds `Axis` and `AxisSigned` class wrapped enums to increase type
safety with axes selection.

This adds `CartesianBasis` to represent orthonormal orientations.

Added a weight accumulation to dual-quaternions to make normalization
error proof. Creates the overhead of summing the total weight twice
(which I think is negligible) and add an extra float.

Named the dual-quaternion `DualQuaternion` to avoid naming ambiguity
with `DualQuat` which come up quite often (even with namespace).

Pull Request: https://projects.blender.org/blender/blender/pulls/104941
2023-03-09 18:15:22 +01:00
Clément Foucault
8a16523bf1 BLI: Refactor matrix types & functions to use templates
This patch implements the matrix types (i.e:float4x4) by making heavy
usage of templating. All matrix functions are now outside of the vector
classes (inside the blender::math namespace) and are not vector size
dependent for the most part.

###Motivations
The goal/motivations of this rewrite are the same as the Vector C++ API (D13791):
- Template everything for making it work with any types and avoid code duplication.
- Use functional style instead of Object Oriented function call to allow a simple compatibility layer with GLSL syntax (see T103026 for more details).
- Allow most convenient constructor syntax and accessors (array subscript `matrix[c][r]`, or component alias `matrix.y.z`).
- Make it cover all features the current C API supports for adoption.
- Keep compilation time and debug performance somehow acceptable.

###Consideration:
- The new `MatView` class can be generated by `my_float.view<NumCol, NumRow, StartCol, StartRow>()` (with the last 2 being optionnal). This one allows modifying parts of the source matrix in place. It isn't pretty and duplicates a lot of code, but it is needed mainly to replace `normalize_m4`. At least I think it is a good starting point that can refined further.
- An exhaustive list of missing `BLI_math_matrix.h` functions from the new API can be found here P3373.
- This adds new Rotation types in order to have a clean API. This will be extended when we port the full Rotation API. The types are made so that they don't allow implicit down-casting to their vector representation.
- Some functions make direct use of the Eigen library, bypassing the Eigen C API defined in `intern/eigen`. Its use is contained inside `math_matrix.cc`. There is conflicting opinion wether we should use it more so I contained its usage to almost the tasks as in the C API for now.

Reviewed By: sergey, JacquesLucke, HooglyBoogly, Severin, brecht
Differential Revision: https://developer.blender.org/D16625
2023-01-06 17:03:32 +01:00
Clément Foucault
c50e25c5f0 BLI: Math: Rename BLI_math_rotation.hh in preparation for new rotation lib
Incoming with the new matrix API (D16625) are the new rotation types.
There is typename colision if we simply reuse the same header.
2022-12-08 23:41:38 +01:00
Hans Goudey
2551cf9087 Curves: Port fillet node to the new data-block
This commit ports the fillet curves node to the new curves data-block,
and moves the fillet node implementation to the geometry module to help
separate the implementation from the node.

The changes are similar to the subdivide node or resample node. I've
resused common utilities where it makes sense, though some things like
the iteration over attributes can be generalized further. The node
is now multi-threaded per-curve and inside each curve, and some buffers
are reused per curve to avoid many allocations.

The code is more explicit now, and though there is more boilerplate to
pass around many spans, the more complex logic should be more readable.

Differential Revision: https://developer.blender.org/D15346
2022-07-19 18:50:27 -05:00
Hans Goudey
47d961a4b1 Fix: Apply tilt in curves data-block normals calculation
The ported normal calculation from ceed37fc5c neglected to
use the tilt attribute to rotate the normals around the tangents.
This commit adds that behavior back, adding a new math header file
to avoid duplicating the rotation function for normalized axes.

Differential Revision: https://developer.blender.org/D14655
2022-04-15 09:54:45 -05:00