To ease the process of debugging a node group while creating
a node tool, while the group is visible in a node editor, log the socket
values from its last execution. The values are only logged for the
active object is nothing selected. The Viewer node is still not supported
because visualization would probably be very tricky.
Pull Request: https://projects.blender.org/blender/blender/pulls/120596
For socket value logging this needs to be used in a couple other places.
Also remove the operator name argument. For the forseable future this
will only be used with the existing node tools operator anyway.
The problem happens because, on some OSs, `wm->winactive` is `nullptr`.
Another problem is that `wm->winactive->eventstate` sometimes does not
update when the mouse moves. This happens in some OSs when the cursor
is not over the active window. So the snap cursor state doesn't update.
The solution is to use the `eventstate` of the window in the context
(`CTX_wm_window(C)->eventstate`).
This matches other parts where `eventstate` is used.
Pull Request: https://projects.blender.org/blender/blender/pulls/120475
In the case that "Custom Properties" was enabled in the user preferences,
the keyframing code would key all custom properties, regardless of that
property's type.
This can cause issues since it is keying e.g. the custom property that
cycles adds.
With this PR this is now limited to only Boolean, Int, Float, Double and Array.
Custom properties that have been defined via an addon are also not keyed.
Pull Request: https://projects.blender.org/blender/blender/pulls/119914
While the drawing code already skipped drawing any key points that are not in view,
it did that with an `if` check within the `for` loop. This can be speed up quite a bit
by calculating the bounding indices beforehand and only iterating that range.
| - | Before | After |
| - | - | - |
| `draw_fcurve_selected_keyframe_vertices` | 44850ns | 3194ns |
| `graph_main_region_draw` | 32ms | 21ms |
Test file used
https://download.blender.org/ftp/sybren/animation-rigging/heavy_mocap_test.blend
Pull Request: https://projects.blender.org/blender/blender/pulls/120521
On heavy scenes, the function `get_graph_keyframe_extents`
takes up a considerable amount of the time (~50%) it takes to draw the Graph Editor.
This function is called to set the `View2D` extents which makes the scrollbars work properly.
I'd argue that level of precision isn't needed just to display scrollbars.
Passing the flag as `false` speeds up the drawing code by 22%.
Timings for `graph_main_region_draw`
| Before | After |
| - | - |
| 32ms | 25ms |
Timings for `get_graph_keyframe_extents`
| Before | After |
| - | - |
| ~16ms | ~8ms |
Test file used
https://download.blender.org/ftp/sybren/animation-rigging/heavy_mocap_test.blend
Pull Request: https://projects.blender.org/blender/blender/pulls/120519
Inherited from previous versions of this feature, by default the Purge
operation from the Outliner would remove all unused IDs, recursively.
The same operation invoked from the File -> Clean Up main menu would by
default only delete directly unused IDs.
Now both will by default remove all (directly or indirectly) unused data.
Regression caused by [0], also correct memcpy calls that overwrite
listbase link variables and the theme name, note that this is more a
code-correctness issue as it wouldn't cause user visible bugs.
[0]: adbec9eea9
Currently the node tools asset tree for extending 3D view headers is
rebuilt whenever it's cleared, which is done by clearing the tree's storage.
That means the data is rebuilt on every redraw if there are no node tools
and the tree storage is empty. With larger asset libraries that can be
quite expensive.
Now, instead of clearing the map, use a new dirty tag to store whether
the asset tree is out of date compared to the assets.
This should resolve#120494
This PR moves the three sculpt trim gesture variables from
`SculptSession` into the `TrimOperation` `struct` to reduce
the size of the former and make it less likely that the data
is depended on in other operators.
Pull Request: https://projects.blender.org/blender/blender/pulls/120504
This PR performs the following refactors in sculpt_trim.cc:
* Remove `depth_front` and `depth_back` as `struct` properties, as they
are only used for generating the Mesh
* Moves the `calculate_depth` call into the `generate_geometry` step as
the latter is dependent on data from the former already
* Reorganize the methods so the overall file reads better.
* Minor comment nits and additions
Pull Request: https://projects.blender.org/blender/blender/pulls/120331
Split code to separate functions depending on the source of info for
socket inspection. Each function retrieves some optional string.
Collecting of result string is just loop.
Pull Request: https://projects.blender.org/blender/blender/pulls/120496
This adds operators to add a bezier and circle primitive in curves
edit mode. The operators support the same settings as in the
legacy curve edit mode. The `shift+A` shortcut is added as well.
Pull Request: https://projects.blender.org/blender/blender/pulls/120513
Instead of using `MEM_callocN` to create an array of `BeztMap`
use a `blender::Vector`. This has the advantage that we don't need to worry about
freeing the memory.
In addition to that it can be passed as a `Span`, removing the need to pass the
length as a separate argument.
Doing that also allows to use the C++ syntax for `for` loops.
This also gives a small performance boost
| Before | After |
| - | - |
| 288ms | 260ms |
Pull Request: https://projects.blender.org/blender/blender/pulls/120507
If the theme's name was changed, resetting the default theme did
nothing from a user perspective.
Internally it would add the Default theme to the end of the list where
it was ignored, then the default theme overwrote the data including the
next/prev links causing the ListBase to be invalid.
Resolve by ensuring the default theme is always first and use the
MEMCPY_STRUCT_AFTER macro to prevent links being overwritten.
Adds an (empty) sculpt mode for Grease Pencil v3 objects.
The object `SCULPT_GPENCIL` mode is re-used for Grease Pencil object
types. A `SCULPT_GREASE_PENCIL` context mode has been added, which is
specific to grease pencil objects. This is necessary for polling tools
and keymaps.
Pull Request: https://projects.blender.org/blender/blender/pulls/119338
When using Collection export skip drawing certain operator properties
which shouldn't apply for this style of export.
These suppressed properties were mentioned a few times while gathering
feedback for the feature and they are ignored internally when using
collection export anyhow.
There is no context in which socket can't have data to display in tooltip.
The most basic info is the name of the socket. Such tooltip can be even
for output Shader socket. If is there, socket tooltip can be built from
data of socket declaration. Description, constraints and so. Such as supported
components. At point socket was used in evaluation on CPU, there is value
to display. Any trivial types or statistic about them value. Fields can
have dependencies, which is also can be known from evaluated value.
Pull Request: https://projects.blender.org/blender/blender/pulls/120492
To match with gpv2 behavior, fill selection attribute of all the visible
drawings with "false" value to deselect them so only the pasted stroke
from the clipboard is selected.
Pull Request: https://projects.blender.org/blender/blender/pulls/120363
If `clipboard.curves` has some curve and the copy operation is called
again when nothing is selected, the buffer is expected to be cleared.
Otherwise the paste operations will paste the previous copied curves.
Pull Request: https://projects.blender.org/blender/blender/pulls/120454
The previous algorithm for interpolating the vertices of an edge using
a lambda in screen space was heavily dependent on the resolution of the
projection matrix, leading to precision loss when the clip distance
range was high.
The updated algorithm now adjusts the lambda according to the
perspective before performing the interpolation, which improves
precision regardless of the clip distance range.
Removal of the dialog that pops up to confirm this operator. The
Animation & Rigging module feels this isn't needed since this action
is quite visual and hard to miss. This operator is also not often
used and might get removed in future as unnecessary.
Pull Request: https://projects.blender.org/blender/blender/pulls/120074
While selecting and transforming multiple grease pencil frames in the
timeline, frames would sometimes disappear. This happened when the
transformation overlapped, meaning when a frame replaced another moving
one in the timeline. The frames transformation was happening in place
and in series, and thus leaded to the initial position of the frame to
be removed, even if it was occupied by a freshly transformed framed.
This commit fixes the issue by storing two separate maps in the
transform data structure instead of one, one map to store the static
data, meaning the frames that are not affected by the transform, and
another one for the moving data, meaning the frames that are affected by
the transform.
Some changes were made to account for the potential duplication of the
frames (move + duplicate):
* the map of the duplicated frames was renamed to a more explicit name,
* when a duplication occurs, the original frame is stored in the static
frames map, and the duplicate is stored in the moving frames map,
* thus the check for the duplicate flag of the operator is now done at
the init step of the transform, instead of the update step, so that
the maps are initialized accordingly.
Co-authored-by: Lukas Tönne <lukas@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/119337
The theme has a color for each keyframe type. This is exposed in RNA and
the preferences UI as an RGB color, so without alpha channel. The code
that loads the color from the theme, however, does include that
unsettable alpha channel, though.
In practice this doesn't cause issues, as the versioning code ensures
that the default colors are stored with `alpha=uint8_t(255)`. While
developing, however, this caused me considerable headscratching, as I
was missing that little bit of versioning code, which means that the
default color was set to all-zeroes, and thus had a zero alpha.
This is now resolved by altering the drawing code to only load the RGB
component from the theme. This way only the user-settable bytes are
loaded, while the alpha component is handled a different way (setting it
to an absolute value, instead of multiplying the theme value).
No user-perceivable changes, just some developer comfort.
Pull Request: https://projects.blender.org/blender/blender/pulls/120311