Annotation layer widget was missing on the Tool Settings bar and the
side bar for some of the editors, as well as both color and layer
widgets on the Tool tab of the Properties editor.
Also fixed the Tool Settings bar not updating when drawing annotations
on the Image editor viewport, and the Tool panel in Properties editor
not updating when drawing annotations on the 3D scene.
Pull Request: https://projects.blender.org/blender/blender/pulls/112688
Move the public functions from the editors/object (`ED_object.hh`)
header to the `blender::ed::object` namespace, and move all of the
implementation files to the namespace too. This provides better code
completion, makes it easier to use other C++ code, removes unnecessary
redundancy and verbosity from local uses of public functions, and more
cleanly separates different modules.
See the diff in `ED_object.hh` for the main renaming changes.
Pull Request: https://projects.blender.org/blender/blender/pulls/119947
How to reproduce:
- Have image editor and GPU compositor backdrop enabled and showing the same image
- In image editor, apply operator flip horizontally
- Notice how image editor gets updated but compositor backdrop doesn't
Fixes backdrop for GPU compositor for the following operations:
- image -> transform -> Flip horizontally
- image -> transform -> Flip vertically
- image -> transform -> Rotate 90° clockwise
- image -> transform -> Rotate 90° counter-clockwise
- image -> transform -> Rotate 180°
Pull Request: https://projects.blender.org/blender/blender/pulls/119819
How to reproduce:
- Have image editor and GPU compositor backdrop enabled and showing the same image
- In image editor, apply inver image colors operator
- Notice how image editor gets updated but compositor backdrop doesn't
Fixes backdrop updates for GPU compositor for the following operators:
- Image -> Invert -> Invert image colors
- Image -> Invert -> Invert red channel
- Image -> Invert -> Invert green channel
- Image -> Invert -> Invert blue channel
- Image -> Invert -> Invert alpha channel
Pull Request: https://projects.blender.org/blender/blender/pulls/119820
Over the last couple years (!) UI buttons have moved to derived classes,
meaning we don't need to use the same "a1" and "a2" variables to store
different information. At this point, that information is set specifically
by internal UI code, or functions like `UI_but_*_set`.
These values are only set to their default 0 values now (or -1 in some
non-meaningful cases). This commit removes the values from buttons
and removes the remaining a1 and a2 arguments from the UI API.
Remove uses for `uiDefButS`. -1 was passed as a2 still in a few
places, but that was most likely just because of copy & paste,
it doesn't look like that's actually used anywhere.
This patch adds a new `Stretching Opacity` slider to the overlays panel in the UV Editor.
This allows users to tweak the opacity of the UV stretching overlay, so the image texture
can still be visible through it.
Pull Request: https://projects.blender.org/blender/blender/pulls/117381
The depsgraph CoW mechanism is a bit of a misnomer. It creates an
evaluated copy for data-blocks regardless of whether the copy will
actually be written to. The point is to have physical separation between
original and evaluated data. This is in contrast to the commonly used
performance improvement of keeping a user count and copying data
implicitly when it needs to be changed. In Blender code we call this
"implicit sharing" instead. Importantly, the dependency graph has no
idea about the _actual_ CoW behavior in Blender.
Renaming this functionality in the despgraph removes some of the
confusion that comes up when talking about this, and will hopefully
make the depsgraph less confusing to understand initially too. Wording
like "the evaluated copy" (as opposed to the original data-block) has
also become common anyway.
Pull Request: https://projects.blender.org/blender/blender/pulls/118338
The ID remapper code was already largely defined in a CPP struct
(IDRemapper). Make this an actual class, and remove the C API wrapper
around.
This makes the code cleaner, easier to follow, and easier to extend or
modify in the future.
Pull Request: https://projects.blender.org/blender/blender/pulls/118146
- Use unique_ptr instead of raw pointers
- Use Vector instead of a linked list
- Use a destructor instead of a free function
- Remove the space type template-- it's much clearer to copy functional code
Pull Request: https://projects.blender.org/blender/blender/pulls/117766
Most of the `WM_DRAG_PATH` poll functions include
unknown file types (`0`) as fallback, preventing file handlers
from being used with explicit defined file extensions.
Pull Request: https://projects.blender.org/blender/blender/pulls/117189
This simplifies code using these functions because of RAII,
range based for loops, and the lack of output arguments.
Also pass object pointer array as a span in more cases.
Pull Request: https://projects.blender.org/blender/blender/pulls/117482
Rename: anim -> ImBufAnim
Rename: anim_index -> ImBufAnimIndex
There were cases where removing redundant "struct" qualifier caused
a warning since the name of the struct member was also anim.
Use uppercase type name to conform with other types names.
Ref !117394
The term `PIL` stands for "platform independent library." It exists since the `Initial Revision`
commit from 2002. Nowadays, we generally just use the `BLI` (blenlib) prefix for such code
and the `PIL` prefix feels more confusing then useful. Therefore, this patch renames the
`PIL` to `BLI`.
Pull Request: https://projects.blender.org/blender/blender/pulls/117325
The previous commit introduced a new `RPT_()` macro to translate
strings which are not tooltips or regular interface elements, but
longer reports or statuses.
This commit uses the new macro to translate many strings all over the
UI.
Most of it is a simple replace from `TIP_()` or `IFACE_()` to
`RPT_()`, but there are some additional changes:
- A few translations inside `BKE_report()` are removed altogether
because they are already handled by the translation system.
- Messages inside `UI_but_disable()` are no longer translated
manually, but they are handled by a new regex in the translation
system.
Pull Request: https://projects.blender.org/blender/blender/pulls/116804
Pull Request: https://projects.blender.org/blender/blender/pulls/116804
Along with the 4.1 libraries upgrade, we are bumping the clang-format
version from 8-12 to 17. This affects quite a few files.
If not already the case, you may consider pointing your IDE to the
clang-format binary bundled with the Blender precompiled libraries.
There are operators in Blender that allow the user to import multiple
files at the same time, however this functionality is only implemented
when importing with blender's file browser, drag and drop files only
takes first selected file.
The patch adds support for drag and drop multiple files.
Notes:
* The files are filtered according to the extension of the first
selected file.
* Not all operators that import files support importing multiple files,
so they will still import one.
* Changes must be made to allow importers to read all file paths.
This will be used in upcoming drag & drop import.
Pull Request: https://projects.blender.org/blender/blender/pulls/107230