Commit Graph

1750 Commits

Author SHA1 Message Date
Milan Davidović
c056c58493 Fix #106641: Missing Annotation widgets
Annotation layer widget was missing on the Tool Settings bar and the
side bar for some of the editors, as well as both color and layer
widgets on the Tool tab of the Properties editor.

Also fixed the Tool Settings bar not updating when drawing annotations
on the Image editor viewport, and the Tool panel in Properties editor
not updating when drawing annotations on the 3D scene.

Pull Request: https://projects.blender.org/blender/blender/pulls/112688
2024-03-28 12:15:33 +01:00
Hans Goudey
c28db1f0a0 Cleanup: Use C++ namespace for object editors module
Move the public functions from the editors/object (`ED_object.hh`)
header to the `blender::ed::object` namespace, and move all of the
implementation files to the namespace too. This provides better code
completion, makes it easier to use other C++ code, removes unnecessary
redundancy and verbosity from local uses of public functions, and more
cleanly separates different modules.

See the diff in `ED_object.hh` for the main renaming changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/119947
2024-03-28 01:30:38 +01:00
Habib Gahbiche
8377f5d0fb Fix: Compositor GPU backdrop not updating when image transform operators are applied
How to reproduce:
- Have image editor and GPU compositor backdrop enabled and showing the same image
- In image editor, apply operator flip horizontally
- Notice how image editor gets updated but compositor backdrop doesn't

Fixes backdrop for GPU compositor for the following operations:
- image -> transform -> Flip horizontally
- image -> transform -> Flip vertically
- image -> transform -> Rotate 90° clockwise
- image -> transform -> Rotate 90° counter-clockwise
- image -> transform -> Rotate 180°

Pull Request: https://projects.blender.org/blender/blender/pulls/119819
2024-03-27 21:42:47 +01:00
Habib Gahbiche
e1a0b6cd9e Fix compositor backdrop not updating for image invert operator
How to reproduce:
- Have image editor and GPU compositor backdrop enabled and showing the same image
- In image editor, apply inver image colors operator
- Notice how image editor gets updated but compositor backdrop doesn't

Fixes backdrop updates for GPU compositor for the following operators:
- Image -> Invert -> Invert image colors
- Image -> Invert -> Invert red channel
- Image -> Invert -> Invert green channel
- Image -> Invert -> Invert blue channel
- Image -> Invert -> Invert alpha channel

Pull Request: https://projects.blender.org/blender/blender/pulls/119820
2024-03-27 21:41:25 +01:00
Campbell Barton
155dae94d7 Cleanup: code-comments, use doxygen formatting & spelling corrections
Also move some function doc-strings from the implementation
to their declarations.
2024-03-26 17:55:20 +11:00
Hans Goudey
8b514bccd1 Cleanup: Move remaining GPU headers to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/119807
2024-03-23 01:24:18 +01:00
Brecht Van Lommel
b0b0510dbf Refactor: Access paint brush through accessor function
This will be used for brush assets in the future.

Ref #119801
2024-03-22 20:54:09 +01:00
Hans Goudey
8c16d06858 Cleanup: Use reinterpret_cast instead of C-style cast 2024-03-07 09:30:22 -05:00
Harley Acheson
615edb3f3c UI: Props Dialog Default Properties
Allow activating numerical buttons upon opening of props dialogs. Set
defaults for some dialogs where appropriate.

Pull Request: https://projects.blender.org/blender/blender/pulls/119007
2024-03-05 18:54:50 +01:00
Hans Goudey
d29ce3d531 UI: Remove uiBut a1 and a2 values
Over the last couple years (!) UI buttons have moved to derived classes,
meaning we don't need to use the same "a1" and "a2" variables to store
different information. At this point, that information is set specifically
by internal UI code, or functions like `UI_but_*_set`.

These values are only set to their default 0 values now (or -1 in some
non-meaningful cases). This commit removes the values from buttons
and removes the remaining a1 and a2 arguments from the UI API.
2024-03-01 14:27:57 -05:00
Hans Goudey
e1023b22f1 Cleanup: UI: Remove more uses of a1 and a2 arguments
Remove uses for `uiDefButS`. -1 was passed as a2 still in a few
places, but that was most likely just because of copy & paste,
it doesn't look like that's actually used anywhere.
2024-02-29 22:39:37 -05:00
Harley Acheson
da378e4d30 UI: Changes to Props Dialogs
Improved titles and confirm button text for 15 props dialogs.

Pull Request: https://projects.blender.org/blender/blender/pulls/118640
2024-02-27 20:19:33 +01:00
Aras Pranckevicius
12ef5d38c4 Merge branch 'blender-v4.1-release' 2024-02-26 14:54:35 +02:00
Aras Pranckevicius
b846ccd76b Fix #118501: crash opening some projects if Load UI is off
Missing vecscope_rgb null initialization when loading Scopes data,
introduced in 567455124d
2024-02-26 14:54:05 +02:00
Samuel Bilek
c958910e54 UV: support changing the opacity of the UV stretching overlay
This patch adds a new `Stretching Opacity` slider to the overlays panel in the UV Editor.
This allows users to tweak the opacity of the UV stretching overlay, so the image texture
can still be visible through it.

Pull Request: https://projects.blender.org/blender/blender/pulls/117381
2024-02-20 11:03:37 +01:00
Brecht Van Lommel
0f2064bc3b Revert changes from main commits that were merged into blender-v4.1-release
The last good commit was 4bf6a2e564.
2024-02-19 15:59:59 +01:00
Hans Goudey
81a63153d0 Despgraph: Rename "copy-on-write" to "copy-on-evaluation"
The depsgraph CoW mechanism is a bit of a misnomer. It creates an
evaluated copy for data-blocks regardless of whether the copy will
actually be written to. The point is to have physical separation between
original and evaluated data. This is in contrast to the commonly used
performance improvement of keeping a user count and copying data
implicitly when it needs to be changed. In Blender code we call this
"implicit sharing" instead. Importantly, the dependency graph has no
idea about the _actual_ CoW behavior in Blender.

Renaming this functionality in the despgraph removes some of the
confusion that comes up when talking about this, and will hopefully
make the depsgraph less confusing to understand initially too. Wording
like "the evaluated copy" (as opposed to the original data-block) has
also become common anyway.

Pull Request: https://projects.blender.org/blender/blender/pulls/118338
2024-02-19 15:54:08 +01:00
Iliya Katueshenock
9e12a675b5 Cleanup: Merge BKE_node.h into BKE_node.hh
Trivial change, just move all the code from `BKE_node.h` to `BKE_node.hh` header top.
No mixing code from different headers or namespace changes. Part of #117773

Pull Request: https://projects.blender.org/blender/blender/pulls/118407
2024-02-19 15:26:10 +01:00
Campbell Barton
5c87dfd269 Cleanup: use BLI_time_ prefix for time functions
Also use the term "now" instead of "check" for clarity.
2024-02-15 13:15:56 +11:00
Bastien Montagne
5baef63a20 BKE ID remap: Refactor: Remove C API around CPP IDRemapper.
The ID remapper code was already largely defined in a CPP struct
(IDRemapper). Make this an actual class, and remove the C API wrapper
around.

This makes the code cleaner, easier to follow, and easier to extend or
modify in the future.

Pull Request: https://projects.blender.org/blender/blender/pulls/118146
2024-02-13 15:36:38 +01:00
Campbell Barton
b372ebae68 Cleanup: unused headers for source/blender/editors
Remove 1317 includes from editors.
2024-02-13 10:02:53 +11:00
Bastien Montagne
5aaadebbe4 Cleanup: Make BKE_scene.h a full Cpp header. 2024-02-10 19:16:25 +01:00
Bastien Montagne
29fe777445 Cleanup: Make BKE_report.h a full Cpp header. 2024-02-10 18:34:29 +01:00
Bastien Montagne
54618dbae3 Cleanup: Make BKE_global.h a Cpp header. 2024-02-10 18:25:14 +01:00
Bastien Montagne
45e7827898 Clenup: Move BLT headers to Cpp.
Noisy but fairly straight forward.
2024-02-09 18:59:42 +01:00
Hans Goudey
f78d3a807a Cleanup: Store space types in vector of unique_ptr
- Use unique_ptr instead of raw pointers
- Use Vector instead of a linked list
- Use a destructor instead of a free function
- Remove the space type template-- it's much clearer to copy functional code

Pull Request: https://projects.blender.org/blender/blender/pulls/117766
2024-02-02 20:59:20 +01:00
Harley Acheson
31df006b39 UI: Two Misc Prop Dialog Title Changes
IMAGE_OT_new getting a title of "Create a New Image" and confirm button
text of "New Image". TEXT_OT_jump gets a title of "Jump to Line Number"

Pull Request: https://projects.blender.org/blender/blender/pulls/117744
2024-02-02 03:43:21 +01:00
Harley Acheson
93562a1cc5 UI: Image Rotate
Operator to rotate images in 90 degree increments.

Pull Request: https://projects.blender.org/blender/blender/pulls/117352
2024-01-31 23:36:28 +01:00
Hans Goudey
7fa5fc02b7 Cleanup: Move BLF headers to C++ 2024-01-31 14:04:56 -05:00
Richard Antalik
fa6384eb39 Fix #92140: Can't assign shortcuts to tools
Set operator context for VSE tool panel and pass correct
space_type and region_type to WM_keymap_find_all().

Pull Request: https://projects.blender.org/blender/blender/pulls/105959
2024-01-31 19:04:09 +01:00
Hans Goudey
359bfbcd78 Cleanup: Use enum class and forward declaration for paint mode 2024-01-26 18:43:13 -05:00
Jacques Lucke
932b2d1727 Cleanup: simplify naming of get_default_hash 2024-01-26 11:45:56 +01:00
Guillermo Venegas
da77f90744 Fix unreported: Avoid using unknown file types in dropboxes
Most of the `WM_DRAG_PATH` poll functions include
unknown file types (`0`) as fallback, preventing file handlers
from being used with explicit defined file extensions.

Pull Request: https://projects.blender.org/blender/blender/pulls/117189
2024-01-26 03:43:31 +01:00
Hans Goudey
9ab356fe6e Cleanup: Return Vector for View Layer objects and bases retrieval
This simplifies code using these functions because of RAII,
range based for loops, and the lack of output arguments.
Also pass object pointer array as a span in more cases.

Pull Request: https://projects.blender.org/blender/blender/pulls/117482
2024-01-24 18:18:14 +01:00
Hans Goudey
02582213de Cleanup: Move BKE_layer.hh to C++ 2024-01-24 10:55:16 -05:00
Campbell Barton
6cc8ac7cb3 Cleanup: rename ImBuf anim & anim_index structs
Rename: anim -> ImBufAnim
Rename: anim_index -> ImBufAnimIndex

There were cases where removing redundant "struct" qualifier caused
a warning since the name of the struct member was also anim.

Use uppercase type name to conform with other types names.

Ref !117394
2024-01-23 20:26:55 +11:00
Aras Pranckevicius
a705259b4b Cleanup: move imbuf .h files to .hh 2024-01-19 20:29:38 +01:00
Jacques Lucke
4b47b46f9c Cleanup: rename PIL to BLI
The term `PIL` stands for "platform independent library." It exists since the `Initial Revision`
commit from 2002. Nowadays, we generally just use the `BLI` (blenlib) prefix for such code
and the `PIL` prefix feels more confusing then useful. Therefore, this patch renames the
`PIL` to `BLI`.

Pull Request: https://projects.blender.org/blender/blender/pulls/117325
2024-01-19 14:32:28 +01:00
Bastien Montagne
03c1cc4310 Cleanup: Move BKE_lib_query header to Cpp era. 2024-01-18 12:21:19 +01:00
Hans Goudey
3e76a1a6c2 Cleanup: Move BKE_lib_id.h to C++ 2024-01-15 12:44:14 -05:00
Hans Goudey
ca560cd15e Cleanup: Move BKE_undo_system.h to C++ 2024-01-15 12:44:13 -05:00
Damien Picard
3bd41cf9bc I18n: Go over TIP_ and IFACE_ usages, change to RPT_ when relevant
The previous commit introduced a new `RPT_()` macro to translate
strings which are not tooltips or regular interface elements, but
longer reports or statuses.

This commit uses the new macro to translate many strings all over the
UI.

Most of it is a simple replace from `TIP_()` or `IFACE_()` to
`RPT_()`, but there are some additional changes:
- A few translations inside `BKE_report()` are removed altogether
  because they are already handled by the translation system.
- Messages inside `UI_but_disable()` are no longer translated
  manually, but they are handled by a new regex in the translation
  system.

Pull Request: https://projects.blender.org/blender/blender/pulls/116804

Pull Request: https://projects.blender.org/blender/blender/pulls/116804
2024-01-12 13:37:32 +01:00
Hans Goudey
5b55c1dc10 Cleanup: Move five draw headers to C++ 2024-01-05 13:26:22 -05:00
Hans Goudey
d6cfd7d1f4 Cleanup: Remove unnecessary keywords from C++ headers
- Remove unnecessary `struct`
- Use `using` instead of `typedef`
- Remove `void` from `(void)` as function arguments
2024-01-04 15:07:48 -05:00
Brecht Van Lommel
d377ef2543 Clang Format: bump to version 17
Along with the 4.1 libraries upgrade, we are bumping the clang-format
version from 8-12 to 17. This affects quite a few files.

If not already the case, you may consider pointing your IDE to the
clang-format binary bundled with the Blender precompiled libraries.
2024-01-03 13:38:14 +01:00
Aras Pranckevicius
fec8461365 Cleanup: move BKE_colorband.h and BKE_colorcools.h to .hh
Also remove includes of those where not needed

Pull Request: https://projects.blender.org/blender/blender/pulls/116416
2023-12-21 10:10:53 +01:00
Aras Pranckevicius
408bc52bed Cleanup: fix Linux/gcc build 2023-12-20 15:27:28 +02:00
Aras Pranckevicius
b8ada36518 Cleanup: move image_intern.h -> .hh 2023-12-20 15:07:48 +02:00
Guillermo Venegas
c00c8b1b37 IO: Add support for multiple drag-n-drop files
There are operators in Blender that allow the user to import multiple
files at the same time, however this functionality is only implemented
when importing with blender's file browser, drag and drop files only
takes first selected file.

The patch adds support for drag and drop multiple files.

Notes:
* The files are filtered according to the extension of the first
  selected file.
* Not all operators that import files support importing multiple files,
  so they will still import one.
* Changes must be made to allow importers to read all file paths.

This will be used in upcoming drag & drop import.

Pull Request: https://projects.blender.org/blender/blender/pulls/107230
2023-12-12 18:46:12 +01:00
Campbell Barton
7ee8de9ba4 Cleanup: replace WM_cursor_set with WM_cursor_wait for image copy/paste
WM_cursor_wait is more common and doesn't assume the current cursor
is WM_CURSOR_DEFAULT.
2023-12-10 15:58:10 +11:00