Commit Graph

14570 Commits

Author SHA1 Message Date
Hans Goudey
c91449836a Cleanup: Move BKE_workspace.h to C++ 2024-04-12 17:03:18 -04:00
Dalai Felinto
fae60893c7 Extensions: Rename Local Cache
The existing name was not clear. Renamed it to: "Clean Files After
Install".

I changed the RNA boolean to be positive, to match the name change.

Note: This only changes the UI label and tooltip.

TODOs to be tackled separately:
* Rename the RNA property to match its UI name.
* Make it True by default.
* Doversion.

Designed with Pablo Vazquez.

Part of #120589.
2024-04-12 18:20:01 +02:00
Falk David
3fe348fc07 Fix: GPv3: Tint modifier icon
Was using the opacity modifier icon by mistake.
2024-04-12 17:42:42 +02:00
Philipp Oeser
6c045f7335 Fix #114428: clamp setting object active_material_index
There were multiple reports with objects having many empty material
slots.
The underlying reason for this is the behavior of adding/assigning
materials [which makes room in the form of empty material slots based on
the current `active_material_index` -- which atm. can be set to
arbitrary values]. So just e.g. setting this to 100 in a fresh file and
assigning a material would create 99 empty slots.

To resolve, now clamp to the existing number of material slots.

NOTE: there is already a range function defined, but this actually only
kicks in from the animation system (so clamping would take place there),
so clamping is expected to happen in the set functions (there is also a
related comment in `RNA_property_int_set`)

Pull Request: https://projects.blender.org/blender/blender/pulls/120434
2024-04-12 17:35:22 +02:00
Christoph Lendenfeld
883af6dd63 Anim: Add custom pre and post frame color to motion path
This PR adds an option to specify custom colors for a
motion path. One for frames before the current frame
and one frame for after. With this it is easier to see
the relation of the motion path to the current frame.
That was already the case with the default colors, but
not with custom colors.

On a technical side note, the colors pre and post the current
frame were already different.
The shader multiplied the custom color by 0.25
for anything pre current frame.

Pull Request: https://projects.blender.org/blender/blender/pulls/119375
2024-04-12 15:11:51 +02:00
Christoph Lendenfeld
3fda0d5f8f Fix #119909: Unkeyable custom properties receive keyframes
In the case that "Custom Properties" was enabled in the user preferences,
the keyframing code would key all custom properties, regardless of that
property's type.
This can cause issues since it is keying e.g. the custom property that
cycles adds.

With this PR this is now limited to only Boolean, Int, Float, Double and Array.
Custom properties that have been defined via an addon are also not keyed.

Pull Request: https://projects.blender.org/blender/blender/pulls/119914
2024-04-12 14:48:10 +02:00
Falk David
355079cbb2 GPv3: Add option to disable masks in viewlayer
In GPv2 there was an option to disable masks during rendering
of a viewlayer. This wasn't implemented for GPv3 yet.

This needs to change the way the draw calls are created,
because we need to skip over drawings at render time.
So to do this, we precompute the drawing offsets,
then check if we need to skip over it and otherwise
create the draw calls.

Pull Request: https://projects.blender.org/blender/blender/pulls/120561
2024-04-12 14:44:13 +02:00
Campbell Barton
a4de136e78 Cleanup: remove redundant preferences.inputs.use_ndof
This is available via: bpy.app.build_options.input_ndof
2024-04-12 21:26:20 +10:00
Falk David
ff625b79f6 GPv3: Expose "Use Lights" option in the object data properties
Adds a `use_lights` option to the layer in RNA and
exposes the setting in the object data properties under
the layer opacity.
2024-04-12 13:19:05 +02:00
Campbell Barton
0bb6317035 Theme: store the last loaded preset as a filepath
This is needed so we can reliably know which extension is associated
with a theme, so a theme can be refreshed on update and cleared when
uninstalled, needed to resolve !120289.
2024-04-12 13:23:09 +10:00
Aaron Carlisle
f5bae8924d UI: Rename "QT rle / QT Animation" to "QuickTime Animation"
This is in accordance of the Human interface guidelines.
2024-04-11 23:03:36 -04:00
Ray molenkamp
db875033f3 makesdna/rna: cleanup duplicated translation units
Historically makesdna/rna did not link bf_guardedalloc for
some reason, but during one of my cmake cleanups have picked up
this dependency anyhow. To prevent duplicate symbols, remove the
now duplicated translation units as linking bf_guardedalloc has
seemingly not caused any issues.

Pull Request: https://projects.blender.org/blender/blender/pulls/120490
2024-04-11 16:08:50 +02:00
Pratik Borhade
a656ce5c16 UI: Remove active vertex theme option for 3d view and UV editor
`editmesh_active` theme is used to for active mesh element.
`vertex_active` is unused here (only used in graph editor) so remove it
from the 3d viewport and UV editor theme.

Found this in #119640

Pull Request: https://projects.blender.org/blender/blender/pulls/119649
2024-04-11 13:19:06 +02:00
Campbell Barton
3a8cceee7d Cleanup: remove redundant checks & assignments 2024-04-11 20:47:07 +10:00
Campbell Barton
793b99ca7c Theme: ensure unique theme names, increase name size to 64
Ensure unique names when setting the name and with versioning.
2024-04-11 17:44:27 +10:00
Campbell Barton
09ee8d97e6 Cleanup: use C-style comments for descriptive text 2024-04-11 17:44:27 +10:00
Lukas Tönne
658a9ac3a9 GPv3: Initial sculpt mode
Adds an (empty) sculpt mode for Grease Pencil v3 objects.

The object `SCULPT_GPENCIL` mode is re-used for Grease Pencil object
types. A `SCULPT_GREASE_PENCIL` context mode has been added, which is
specific to grease pencil objects. This is necessary for polling tools
and keymaps.

Pull Request: https://projects.blender.org/blender/blender/pulls/119338
2024-04-11 09:39:48 +02:00
Jacques Lucke
01ee34ebd1 Curves: add operator to set bezier handle types
This adds an operator to set the handle types of bezier curves. It also
adds the same shortcut that is available in the legacy curve edit mode.

Pull Request: https://projects.blender.org/blender/blender/pulls/120426
2024-04-10 13:08:50 +02:00
Jesse Yurkovich
509a7870c3 Collection Exporters: Enable file exporters to be specified on Collections
This implements the ability to have file exporters added and configured on Collections.

Exporting is reachable from several locations:
- Individually on each exporter configuration: The `Export` button in each panel header
- For all exporters on the collection: The `Export All` button in the main panel interface
- For all exporters on all collections in the scene: The `File`->`Export All Collections` button

Visibility of which collections currently have exporters configured is done by ways of an icon added to the Collection row in the Outliner.

Adding multiple exporters for the same file type is permitted. The user is free to setup several exports of the same format but with different file locations or settings etc.

Notes:
Only USD and Wavefront OBJ are enabled for the initial commit. Additional formats, including those implemented in Python will be added as separate commits after this.

Ref #115690
Pull Request: https://projects.blender.org/blender/blender/pulls/116646
2024-04-08 22:10:39 +02:00
Sybren A. Stüvel
452c753023 Anim: change label & description of experimental flag again
Change the experimental flag "New Animation System" to "New Animation
Data-block", as that's really what it is about. The tooltip is now also
more precise about what this experimental stage is about.
2024-04-08 17:46:50 +02:00
Sybren A. Stüvel
26c5881cc2 Anim: change experimental flag label & linked issue on Gitea
Changed the experimental flag label from "Animation: Project Baklava" to
"New Animation System" to be more self-explanatory. Also I changed the
associated item on project.blender.org to #120406, which tracks the work
that is still to be done.
2024-04-08 17:34:11 +02:00
Jacques Lucke
936fb7488e Cleanup: move runtime data to Library.runtime
Having a better separation between runtime and non-runtime data makes
it easier to reason about the code.

Pull Request: https://projects.blender.org/blender/blender/pulls/120271
2024-04-08 13:08:36 +02:00
Sybren A. Stüvel
631f72265d Anim: add evaluation of Animation data-blocks
Include Animation data-block handling in Blender's animation evaluation
stack. If an `Animation` is assigned to an `ID`, it will take precedence
over the NLA and/or any `Action` that might be assigned as well.

For more info, see #113594.

Pull Request: https://projects.blender.org/blender/blender/pulls/118677
2024-04-08 12:53:32 +02:00
Sybren A. Stüvel
8879654dd0 Anim: allow inserting keys in Animation data-block
Allow inserting keys into Keyframe strips (which is the only type of
strip that is currently implemented).

Note that the data model is currently limited to a single layer, with a
single infinite strip. Because of this, the strip will not be shown in
any UI, as there is no way to manipulate it anyway.

Note that the inserted keys are not yet evaluated, so the animation
isn't visible in the 3D viewport yet. That's for an upcoming commit.

For more info, see #113594.

Pull Request: https://projects.blender.org/blender/blender/pulls/118677
2024-04-08 12:53:32 +02:00
Sybren A. Stüvel
13f3a81842 Anim: allow assigning Animation data-blocks
Expand the `AnimData` struct with an `Animation *` + an
`binding_stable_index` field, and properly handle those relations.

This also adds functionality for actually pointing animated IDs to
`Animation` data-blocks, and automatically hooking up the relevant
`Binding`.

The Depsgraph code is extended to take these new relations into account,
but doesn't trigger any animation evaluation yet.

For more info, see #113594.

Pull Request: https://projects.blender.org/blender/blender/pulls/118677
2024-04-08 12:53:32 +02:00
Sybren A. Stüvel
38878b4ac2 Anim: add Animation data-block management functions
Add code (including RNA wrappers) for:

- Creating, removing, and accessing `Animation` data-blocks.
- Creating and removing layers, strips, and bindings on those `Animation`
  data-blocks.
- Accessing those via RNA.

Note that this does not include assignment to any animated data-block,
so it is of limited practical use.

For more info, see #113594.

Pull Request: https://projects.blender.org/blender/blender/pulls/118677
2024-04-08 12:53:32 +02:00
Campbell Barton
3c183e426a Cleanup: pass const arrays for default boolean arguments 2024-04-08 12:03:05 +10:00
Campbell Barton
76c7d1c66b Fix assert in the case of a null library_reference items
Missing return allowed a null return (which asserts) & ignored the
r_free assignment.
2024-04-08 12:03:00 +10:00
Philipp Oeser
bdf11c7344 Fix #120211: Dynamic paint surface format change resets surface type too
There is no need to reset this since most types are supported for both
formats:
- if format is image sequence: `Paint`, `Displace`, `Waves` are
supported
- if format is vertex: `Paint`, `Displace`, `Weight`, `Waves` are
supported

So the only combination that needs a reset is when we change from vertex
format (weight type) to image sequence.

Pull Request: https://projects.blender.org/blender/blender/pulls/120248
2024-04-05 16:25:50 +02:00
Bastien Montagne
cb66cc3028 Fix #120058: Undoing a rename while in edit mode crashes Blender.
The root of the issue, as identified by Jake-Faulkner in his PR
(!120099), was that after changes in commit 195bb4f8f5,
`BKE_libblock_ensure_unique_name` would not always correctly set
`bmain->is_memfile_undo_written` to false when an ID name was actually
modified.

However, after analyzing a bit more the code in ID renaming, it appeared
that `BKE_libblock_ensure_unique_name` was not needed and only made
things more confusing. Some ID renaming code (from RNA, the Outliner,
and some do_version areas) would then do some manual ID renaming
operations and then call it, instead of simply using the existing 'all
in one' `BKE_libblock_rename` function.

This commit removes `BKE_libblock_ensure_unique_name` and all of its
usages, and simplify all code previously using it by calling
`BKE_libblock_rename` instead.

NOTE: The only non-trivial (not-so-nice) aspect of this commit is the
changes needed in the Outliner renaming code, since here the name of the
ID is directly edited, before calling the rename function, so this edit
needs to be undone to allow calling the generic ID rename API.

Pull Request: https://projects.blender.org/blender/blender/pulls/120196
2024-04-05 03:19:35 +02:00
Christoph Lendenfeld
ed2408400d Fix #117927: Limit rotation constraint flipping
The issue from the bug report mentions that the `Limit Rotation` constraint snaps
back to 0 when reaching 180 degrees with a min and max of 0 / 180.

The root cause of this goes a bit deeper though. Because the following also snaps back to 0.
* min max of 0 / 360
* angle of 185

The reason for this is that the clamping logic in the constraint was very simple.
It just took the matrix, decomposed it to euler and clamped the values directly.
However in that process, the euler angles are bound to a range of -180 / 180,
which means that any angle >= 180 would snap back to the min.

Pull Request: https://projects.blender.org/blender/blender/pulls/118502
2024-04-04 16:30:51 +02:00
Campbell Barton
7e9f7320e4 Cleanup: spelling in comments & comment blocks 2024-04-04 11:26:28 +11:00
Campbell Barton
fdaaebce54 Cleanup: remove unnecessary checks & unused assignments 2024-04-04 10:55:13 +11:00
Falk David
8512a608a4 GPv3: Onion Skinning
Implements the GPv2 onion skinning functionality.

There are no functional changes exept for the `use_ghosts_always`
option, which has been removed. This was used to show onion
skinning in the final render.

Pull Request: https://projects.blender.org/blender/blender/pulls/119792
2024-04-03 15:34:40 +02:00
Campbell Barton
b03332a055 Cleanup: use BLI_assert_msg instead of checking string literals 2024-04-03 14:27:54 +11:00
Campbell Barton
d5d1025e94 Cleanup: use const pointer arguments 2024-04-03 10:22:05 +11:00
Campbell Barton
7e5a712e58 Cleanup: remove redundant null pointer checks
Based on the surrounding context these checks aren't needed.
2024-04-01 22:20:09 +11:00
Campbell Barton
2be407fc82 Cleanup: spelling in comments 2024-04-01 16:47:57 +11:00
Campbell Barton
aa308e166a Cleanup: ensure types signatures match for all custom RNA functions
Assign typed function variables to ensure the function signatures
always match. This avoids ambiguity when types don't match and ensures
any discrepancies are caught early.

It also helps when changing types to ensure all callbacks have been
updated.
2024-04-01 15:38:09 +11:00
Lukas Tönne
d7c718dfd4 GPv3: Texture offset modifier
Port of the GPv2 texture modifier for transforming UVs of stroke points.

Pull Request: https://projects.blender.org/blender/blender/pulls/119050
2024-03-29 21:42:30 +01:00
Brecht Van Lommel
bef3a7b978 Fix: Operator properties don't undo when owner is collection
For collection export, we need operator properties to not assume they
are owned by the window manager.

Pull Request: https://projects.blender.org/blender/blender/pulls/118855
2024-03-29 14:49:04 +01:00
Campbell Barton
4365d0496a Cleanup: use a const pointer for unit-settings 2024-03-29 16:37:36 +11:00
Hans Goudey
82b88f130a Cleanup: Use const for evaluated cage meshes and related data
Also access the evaluated deform mesh with a function rather than
directly from object runtime data. The goal is to make it easier to use
implicit sharing for these meshes and to improve overall const
correctness.
2024-03-28 18:57:57 -04:00
Falk David
8b7d5f8587 GPv3: Simplify Modifier
Implements the GPv2 simplify modifier.

Pull Request: https://projects.blender.org/blender/blender/pulls/120018
2024-03-28 18:16:14 +01:00
Falk David
5a6a9349e0 Revert "GPv3: Simplify modifier"
This reverts commit 279b8b5748.

The PR wasn't accepted.
2024-03-28 15:23:42 +01:00
YimingWu
279b8b5748 GPv3: Simplify modifier
Implements the simplify modifier from GPv2.

Co-authored-by: Falk David <falk@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/118546
2024-03-28 15:18:33 +01:00
Campbell Barton
686605a6dd Cleanup: declare arrays as const where possible 2024-03-28 22:57:57 +11:00
Bastien Montagne
e7abad23e0 Fix #118696: Nested override libraries can cause persistent resync warning.
The root of the issue was checking against the wrong RNA type to decide
whether a collection's item resolution could use the stored ID pointers
or not, leading to always only relying on names in CollectionObjects
case, leading to a lot of false 'need resync' detections in case names
would get out of sync between liboverrides and linked reference data.

Note that this probably had no other effect than resyncing when not
needed, since actual liboverride apply and resync code would already
do the right thing here.
2024-03-28 15:36:07 +09:00
Campbell Barton
0ef033750f Cleanup: pass arguments by const reference 2024-03-28 17:16:33 +11:00
Hans Goudey
5d09b0d373 Cleanup: Move remaining curves editors functions to C++ namespace 2024-03-27 22:25:08 -04:00