Commit Graph

24 Commits

Author SHA1 Message Date
Campbell Barton
2119d271e0 Cleanup: remove "-noaudio" argument in background mode
This is no longer needed as background mode implies -noaudio.
2024-02-14 00:13:38 +11:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Campbell Barton
49594c37ae License headers: use SPDX-FileCopyrightText for CMake files 2023-06-14 23:36:23 +10:00
Sergey Sharybin
03806d0b67 Re-design of submodules used in blender.git
This commit implements described in the #104573.

The goal is to fix the confusion of the submodule hashes change, which are not
ideal for any of the supported git-module configuration (they are either always
visible causing confusion, or silently staged and committed, also causing
confusion).

This commit replaces submodules with a checkout of addons and addons_contrib,
covered by the .gitignore, and locale and developer tools are moved to the
main repository.

This also changes the paths:
- /release/scripts are moved to the /scripts
- /source/tools are moved to the /tools
- /release/datafiles/locale is moved to /locale

This is done to avoid conflicts when using bisect, and also allow buildbot to
automatically "recover" wgen building older or newer branches/patches.

Running `make update` will initialize the local checkout to the changed
repository configuration.

Another aspect of the change is that the make update will support Github style
of remote organization (origin remote pointing to thy fork, upstream remote
pointing to the upstream blender/blender.git).

Pull Request #104755
2023-02-21 16:39:58 +01:00
Campbell Barton
998ace3463 Cleanup: use lowercase function calls & macros in for CMake
This is already the case for most CMake usage.
Although some find modules are an exception to this, as they were
originally maintained externally they use some different conventions.

Also corrected bad indentation in: intern/cycles/CMakeLists.txt
2022-09-23 14:33:44 +10:00
Campbell Barton
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
Jacques Lucke
8a9912eaf8 Tests: fail automated tests on memory leaks and other internal errors
This adds a new `--debug-exit-on-error` flag. When it is set, Blender
will abort with a non-zero exit code when there are internal errors.
Currently, "internal errors" includes memory leaks detected by
guardedalloc and error/fatal log entries in clog.

The new flag is passed to Blender in various places where automated
tests are run. Furthermore, the `--debug-memory` flag is used in tests,
because that makes the verbose output more useful, when dealing
with memory leaks.

Reviewers: brecht, sergey

Differential Revision: https://developer.blender.org/D8665
2020-08-26 22:02:02 +02:00
Campbell Barton
312075e688 CMake: add missing headers, use space before comments 2019-10-29 01:33:44 +11:00
Brecht Van Lommel
c553b790fc macOS: rename blender.app to Blender.app
Using a capitalized app name fits the platform guidelines. Since macOS file
systems are case insensitive by default this should not break scripts that
assume lowercase.
2019-06-21 23:37:40 +02:00
Campbell Barton
3076d95ba4 Cleanup: use 2 space indentation for CMake 2019-04-17 06:35:54 +02:00
Campbell Barton
ab5e69e660 Cleanup: remove contributors for CMake files
Following removal from C source code.

See: 8c68ed6df1
2019-02-05 09:10:32 +11:00
Campbell Barton
da53c3f020 Merge branch 'master' into blender2.8 2018-06-04 18:50:14 +02:00
Dalai Felinto
d8dca3c3b0 Layer unittest: Disable the override tests
They are failing for some time now, and they will be obsolete soon anyways.
2018-05-16 23:13:28 +02:00
Dalai Felinto
e7c3c46e89 Fix make single user crash
How to reproduce the crash:
* Factory startup
* 'u'key (make single user)

It comes with a simple unittest to reproduce the original issue.
2018-03-14 08:13:27 -03:00
Dalai Felinto
d7ba1ada82 Fix T54136: Crash when deleting an object that is in an instanced group
We were not cleaning up groups after deleting objects, leaving groups with
Bases that had no object.

It includes a unittest.

Reviewers: mont29
2018-02-22 17:16:39 -03:00
Dalai Felinto
25074be697 Fix collection syncing when creating new collections from the outliner
We were not passing a scene collection parent to the BKE_collection_add
function, which in turn made syncing not work.

Right now we:
* Explicitly pass the master collection in this case
* Fallback to the master collection in other cases

With unittest.
2018-02-09 09:05:27 -02:00
Dalai Felinto
e969ac6413 Fix collections names no longer unique when moved around
We were not checking for uniqueness after moving. And in some cases the new
siblings of our collection may have conflicting names.
2018-01-19 18:44:11 -02:00
Dalai Felinto
1e9bc60777 Fix collection visibility evaluation
Collection       A [disabled]
 -> Collection   B
   -> Collection C
     -> object

Object should be invisible, but it is not. Reported by Antonio Vazquez.

Bug introduced on: 1f5106de61
2018-01-15 20:19:12 -02:00
Dalai Felinto
e1cbac715a Fix FOREACH_SCENE_COLLECTION/FOREACH_SCENE_OBJECT for nested collections
This fixes any function that relied on these iterators such as:
* Outliner Same Type
* Metaballs
* scene.objects

We were not considering the collections when there was collections nested
to the collections nested to the master collection.

It includes a unittest.
2018-01-03 19:33:00 -02:00
Dalai Felinto
07de8eff77 Layers/Collections: Fix crash when deleting collection
If the collection to be deleted has a nested collection that is directly linked
to a view layer, we were getting a crash.
2018-01-02 18:19:26 -02:00
Dalai Felinto
110373de6a Fix T53638: View layer renaming crashes 2/2
This fixes renaming the view layer via Python.

This bug was introduced originally in 3a95bdfc65. Although I suspect it was
around for longer, since this commit didn't touch this part of the code.

But basically we need the id of the RNA property to be the one that owns
the data (view layer).
2017-12-27 13:39:28 -02:00
Dalai Felinto
aeaf87bbeb Groups and collection: create group from collection
You could still create groups as before, with Ctl + G. This will create a group
with a single visible collection.

However you can also create a group from an existing collection. Just go to
the menu you get in the outliner when clicking in a collection and pick
"Create Group".

Remember to instance the group afterwards, or link it into a new scene or file.

The group and the collection are not kept in sync afterwards. You need to manually
edit the group for further changes.
2017-12-01 14:15:54 -02:00
Dalai Felinto
1971dd2976 Layers Unittest: Background set
This is an incomplete test since we cannot check for the
depsgraph selection value with the current API, nor can we
see if the relationship lines are being drawn.
2017-11-24 10:54:13 -02:00
Dalai Felinto
3abe8b3292 Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok
since this is strictly for rendering.

* Subversion bump (to 2.80.2)
* DNA low level doversion (renames) - only for .blend created since 2.80 started

Note: We can't use DNA_struct_elem_find or get file version in init_structDNA,
so we are manually iterating over the array of the SDNA elements instead.

Note 2: This doversion change with renames can be reverted in a few months. But
so far it's required for 2.8 files created between October 2016 and now.

Reviewers: campbellbarton, sergey

Differential Revision: https://developer.blender.org/D2927
2017-11-23 07:48:23 -02:00