Using texture nodes for displacement crashes, a conflict between using
nodes in render and for displacement at same time. Code simply disables
texture nodes for displacement for now, until we have better handling for it.
(on our long todo)
- don't rename the image when saving (problematic if the image is used with linked libraries)
- file writing and path updating was duplicated for multilayer images.
It was called "map on length", but it actually makes the UV
values of curves/nurbs to become used as "Generated" texture
map input.
Sorry; this might break own local UI py script saves... :)
- incorrect range check broke ZYX euler rotations, use MIN/MAX constants so this doesn't happen again.
- BGE Armature PyAPI also wasn't using correct min/max with rotation modes.
- clamp on file read rather then when calling the rotation functions, so developers don't use invalid args without realizing it.
- added assert() checks for debug builds so invalid axis constants don't slip through.
Doing F1-load a lot of times on same .blend could crash.
Janne karhu provided a potential fix, which is good to add
anyway. Will ask him to verify too.
Added XXX warning for these lines, after filesel exec no
context variables should be re-used. Is for later investigation.
Found and fixed a few problems here, but strangely I don't recall seeing any of these a few months ago when this conversion (probably last) worked well ...
- VBO UV Edge display wasn't allocating a large enough array for drawing.
- VBO UV Edge drawing was using an edge flag with faces.
- notifier for modifiers updating the UV window.
- pose bone 'matrix_local' wasn't well named since it didn't work like object or regular bones.
- pose bone matrix values for rna had array access rather then 4x4 matrix access.
note: for pose bones update scripts by renaming 'matrix_local' --> 'matrix_basis'
Rather then applying the proposed fix, enabling 'Apply Transform' works in almost all cases including the reported one.
There are some files that don't work with 'Apply Transform', which is why the option is worth keeping.
also remove unneeded calls to paint_facesel_test()
Fixed old annoyance in Search menu, with a load of object-mode
operators showing up in editmode.
It's much cleaner now, but it will take further work and
investigation to have context & polls work satisfying for all cases.
ZCombine node in compositor ignored alpha values. Enabling it
would break compatibility though, so it's a tickbox option now.
Patch provided by reporter, Martin Lubich. Thanks!
Now object_apply_mat4() can be used as the reverse of object_to_mat4().
Noticeable result is fly mode and 'Apply Visual Transform' dont jump when deltas are used, also means setting matrix from python works as expected.