These are the changes from #141950 as requested by #141945
this contains the following changes:
Attrs 25.3.0
Cattrs 25.1.1
Fastjsonschema 2.21.1
Typing_extensions 4.14.1
These are the changes from #141950 as requested by #141945
this contains the following changes:
Attrs 25.3.0
Cattrs 25.1.1
Fastjsonschema 2.21.1
Typing_extensions 4.14.1
In Blender 3.3 (1) the individual combine and separate color nodes were
combined together into a single combine/separate color node.
To ensure legacy addons still worked, the old nodes were left in
Blender, but hidden from the Add menus.
It has been nearly 3 years since that change was made, most if not all
addons should have been updated by now. So this commit removes these
hidden legacy nodes.
(1) blender/blender@82df48227b
Pull Request: https://projects.blender.org/blender/blender/pulls/135376
Pretty bare bones but gets the job done, unlike the gcc
tooling, this will work for release builds, the performance cost
of it is on the high side of things, the full test suite tests take over
an hour for me with code coverage support enabled on a release build.
I have not timed a debug build. Given developers can just run their
tests to get coverage data over what they are working on, I feel this
is still useful tooling to have.
This adds the 3 targets for clang and adds a single gcc target
coverage-reset - this removes the collected code coverage data and
report
coverage-report - This merges the collected data and generates the
report (new for gcc)
coverage-show - This merges the collected data and generates the report
and opens it in the browser
This relies on llvm-cov and llvm-profdata being available if not found
code coverage is disabled.
Note: A full test run requires an obscene amount of disk space, a
complete test run takes about 125GB and takes 12 minutes to merge, so
provision the COMPILER_CODE_COVERAGE_DATA_DIR folder accordingly
Example report in PR
Current implementation uses a CPU roundtrip to transfer render result
to the Xr Swapchain. This PR adds support for sharing the render result
on Linux systems by using file descriptors.
To extend this solution to win32 or dx handles can be done by extending
the data transfer modes, register the correct extensions. When not
using the same GPU between Blender and OpenXR the CPU roundtrip
will still be used.
Solution has been validated with monado simulator and seems to be as
fast as OpenGL.
Performance can be improved by using GPU based synchronization.
Current API is limited as we cannot chain the different renders and
swapchains.
Pull Request: https://projects.blender.org/blender/blender/pulls/136933
PR as discussed on the thread for #134676.
Works by disabling dependent load flag in OIDN, and also switching off OpenMP.
The OIDN bit is just a workaround until they can resolve this properly on their side by fixing the manifest.
The OpenMP bit requires more investigation regarding delayed loading.
Pull Request: https://projects.blender.org/blender/blender/pulls/135319
Quite obscure issue, seemingly caused by the fact that HIP-RT is
passing a large (about 20 MB) global array to a different library
(HIP driver, via hipModuleLoadData). Having global variables of
such size seems to be always problematic as they can not be stored
on stack and, possibly, extra mapping is involved here. It is not
clear whether it is a quirk of the HIP driver, or Linux, or, maybe,
something completely different.
It is possible to work-around the problem by making a temporary
copy of data on heap memory and pass it to the hipModuleLoadData().
This is how other areas are dealing with modules in Blender.
This change contains patch against HIP-RT and the new HIP-RT
library compiled with the patch. It seems to fix the problem
reported in the report.
This change does not resolve OIDN on HIP GPU which seems to have
the same issue. However, it is not a recent regression and the
bug with OIDN GPU denoising can be reproduced using Blender 4.3.
Pull Request: https://projects.blender.org/blender/blender/pulls/135403
This change brings the following improvements on the user level
- Support of GPUs with gfx12 architecture
- New HIP-RT library which in addition to the gfx12 support brings
various bug-fixes.
The known limitation of gfx12 is that OpenImageDenoiser does not yet
support this GPU architecture. This means that while Cycles will use the
full advantage of the gfx12 (including hardware accelerated ray-tracing),
denoising will only be possible on CPU, or secondary gfx11 or below GPU.
This is something that requires a change in OIDN and it is to late to do
it for Blender 4.4, but it is something to look forward for Blender 4.5.
The gfx12 changes for the pre-compiled kernels is rather trivial,
so it comes together (in the same PR) as the bigger HIP-RT change.
On the development side this change brings the following improvements:
- One step compile and link (much simpler CMake rules)
- Embedding BVH binaries in hiprt dll (which makes it easier to package
and load, without relying on special path configuration)
Co-authored-by: Sahar Kashi <sahar.kashi@amd.com>
Co-authored-by: Sergey Sharybin <sergey@blender.org>
Co-authored-by: Brecht Van Lommel <brecht@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/133129
Updates the prebuilt libs to the versions used in 4.4
Also adds a check to ensure users are using at least the version of VS2022, that was used to compile the libraries
Pull Request: https://projects.blender.org/blender/blender/pulls/134405