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- Operator "Join Selected Tracks".
This operator joins all selected tracks to active track.
Hotkey is Ctrl-J.
- Operator "Select Grouped".
Now it's easy to select all locked/keyframes/etc markers.
Hotkey is Shit-G.
- Operator to jump to beginning/end of active path.
Hotkeys are Shift+Ctrl+Arrow Left/Right.
- Operator to copy color from active track to all tracks.
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- Fixed crash when transforming disabled marker.
- Select Inverse wouldn't select hidden parts of markers.
- Movie Clip display aspect ratio is now available on Display panel.
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- Fixed crash when holding down S and R keys.
- Fixed deleting of first marker.
- Tracking should now work fine with float buffers.
- Added option to show distortion grid. It's most probably
temporary solution until [auto]calibration tools aren't
merged.
This grid defines straight lines on the image.
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Test feature: configurable marker colors in Clip Editor.
Use presets, so plenty of different color could be defined and
easily re-used.
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- Hide all reconreuction-related sliders from Display N-panel
of 3D viewport if "Show Reconstruction" is turned off.
- Added setting for shape of bundle. Default is sphere.
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- Internal change: do not use maroses for checking the only
one bit of track/marker flags.
- Do not display track name for disabled markers when
"Show Disabled" is turned off.
- Option to lock tracks. Locked tracks can't be be moved,
scaled, re-tracked and so.
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- Selected bundles are now highlighted with outline.
It looks more Blender-way of highlighting selected items.
- Added option to show bundles names in 3D viewport.
- Bundles now coudl be selected from 3D viewport.
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- Fixed smal lbug with mouse selection.
- Added option to show tracks names and their states
(disabled, keyframed, estimated, tracked).
Issue was that the Shader tree execution changed the ShaderInput.
Changes are that the UI is updated that only the main material will have the pass_index this is displayed in the "render pipeline options" panel.
When the material is not a node material the pass_index will be shown at the "options" panel
To test enable nodes on the material
Add a new input material
change the pass_index of the material (render pipeline options)
Enable RenderPass material ID and use the compositor to read out the material pass
Jeroen
Addons are checked for their timestamps and reloaded when it changes but this failed when, 2 addons had the same name since different times caused 2 reloads on every redraw.
Now when duplicate addons are in the path now give a error message in the UI and print path conflict in the console and don't thrash reloading.
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- Bundle re-newed libmv library.
- Update API in libmv-capi to match new library.
- Initial implementaition of feature detection.
- Fixed bug with incorrect user sync when tracking
for first frame.
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- Fixed compilation error with OpenCOLLADA
- Added sample preset for tracking camera.
- Fixed bug with wrong order of preset properties loading/saving.
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Changes to tracking camers settings, so they could
be copied to Blender camera on reconstruction.
Sensor height doesn't make any sense yet for tracking camera.
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Commiting patch #24427: Editable camera sensor size (meaningful focal length units)
Thanks to:
Matt Ebb (author of original patch)
Ejner Fergo (porting patch through versions)
Brecht Van Lommel, Dalai Felinto, Campbell Barton (patch review)
Cant't commit changes to addons (they aren't branched, so some of them
could be broken now)
===========================
- Tracking camera presets.
- Reset principal to image center operator.
Things to think about:
- Unified presets for tracking camera and blender camera.
- If prinipal should be a part of preset.
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Initial implementation of Scale operator.
There's no access from operator panel to operators defined for
Clip Editor space, so distance can't be controlled as operator
property.
Added new property to MovieTrackingSettings for this.
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Small fixes and features:
- Fixed broken toolshelf for empty space clip.
- Added option to hide disabled tracks.
- Do not send disabled markers to tracking job.
- Fixed bug with disabling marker when tracking backwards.
- Fixed bug with unset principal point by default.
- Hide bundle projection for disabled markers.
- Flip orientation when hitting "Set Axis" when bundle is
already defines axis.
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- Report an error if more than needed tracks are selected
for orientation operators.
- Added possibility to align bundle along X or Y axis.
===========================
Basic implementation of scene orientation tools.
Most probably they'll eb re-exposed in UI soon.
- Implemented "Set Floor" operator.
It takes three
selected tracks which has got bundles and makes them
parallel to scene floor. One of selected bundles (active
bundle if presents) becomes scene origin, the other
becomes X-axis. Guessing of this bundles could fail.
Camera tries to be on positive Z half-space.
- Implemented "Set X-axis" operator.
This operator takes selected track with bundle and
aligns it along X-axis. This means rotation to make
Y-coord of this bundle 0 is applied.
- If camera has got a parent, then transformation would
be applient ot this parent, not to camera.
Useful for configuration when Empty is used to orient
camera and some related stuff in 3D space.
===========================
Attempt to fix bundles position for case scene camera has got
other constraints than CameraSolver (mostly to support camera
parenting to other object for scene orientation).
Use a bit silly logic to calculate camera matrix to orient
bundles in 3d space: temporary disable all CameraSolver
constraints for camera, re-calculate object matrix, use it
to orient bundles and clear temporary flag.
This allows to parent both of camera and mesh created from
bundles to the same Empty object and both of bundles and
mesh vertices would have the same coords in camera space.
Also removed copying of location/rotation from camera to
bundles object in "Bundles to Mesh" operator.
this will reconnect nodes as if the deleted node is muted.
Operation is added to the space_node node menu and to the keymap as CTRL-X
to test this just add some nodes to the space_node
select one or multiple nodes and press CTRL-X
It should reconnect the nodes as they were muted
limitations:
1. it performs a delete and reconnect per node. It does not evaluate all selected nodes as one whole
2. mute only supports Value, Vector and Color data types, so does this feature
3. not usable for nodes where input and output does not match (like colorToBW)
Where reconnect could not be preformed the links will be removed from the model.
Undo works with this delete with reconnect.
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- Fixed typo in RNA api for has_bundle.
- Added operator "Bundles To Mesh".
It was a request from Sebastian and this operator creates mesh
with vertices using bundles coords for vertices coordinates.
A bit limited atm -- new object can't be parented to camera,
so changing camera orientation would requite mesh re-creation.
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- Reduced size of widget for camera focal length units.
Also changed labels to mm/px. Now it's much easier to read
values and titles here.
- Reordered settings in "Display" panel. Hopefully it's
now easier to read options here even when N-panel
isn't large enough.
- Fixed bug with "disappearing" labels from "Active marker" panel.
- If search areas are hidden and marker is disabled,
make pattern area red rather than displaying nothing for
this marker.
- Internal change: "show marker path" became "show track path".
- Lock shape of pattern to square by default. Control unlocks
this shape.
- Hitting escape when sliding cancels changes and stops sliding.
- Search areas are hidden by default now. No big benefit of
looking at them now after changing default settings to
2D tracker and pattern/search size.
- Both of Toolshelf and Properties panels are now visible
by default.
- Move keyframes from Properties panel to Toolshelf.
It is a key thing which makes reconstruction correct and
this options were too hidden and not so convenient to
use.
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- Fixed incorrect usage of RNA structure for
CameraSolverConstraint.
- Fixed some typos in object_constraint which were
casting CameraSolver data to FollowTrack data.
- Tracking-related constraints now have got option
"Use Defult Clip" which makes them use clip set as
active for scene. Enabled by default.
- Set active blender camera focal length after reconstruction.
- Corrected offset of sequence images. Now first image from sequence
should be at scene frame 1.
===========================
- Changed libmv api to use doubles instead of floats.
No real benefit rather than keeping API uniform.
- Optimized reconstructed camera search. It's optimized for
playback, not random access.
- Added option to show projection of bundles into footage.
To see bundles "Show Bundles" from Display panel should
be enabled. Used very rough limit of 3 px to consider projection
is fine. Colors are still hard-coded. Not sure it could be useful
to make them configurable.
- Added option to mute footage. It could be useful to check
if markers/bundles are moving smoothly.
- Added selector for focal length units.