Campbell Barton
23a76491eb
Cleanup: style, use const args where possible
2019-03-23 12:16:38 +11:00
Campbell Barton
ce658d2485
Cleanup: add doxy sections to interface_ops.c
2019-03-23 12:10:23 +11:00
Campbell Barton
4dc6259cfe
Cleanup: doxy sections & function name
2019-03-23 12:10:23 +11:00
Dalai Felinto
faecac0b5e
Fix T62815: Camera frame shift issue + stereo frame working
...
While I broke the non-stereo camera frame in rBf1fef41863b I came to
realize after further tests that the stereo camera frame was NEVER
correct.
It is now, regardless of the camera shift, the camera pivot, if you are
looking through the left, right or stereo eyes.
In the end all that was missing was to multiply the shift we needed to
offset the frame, by the frame width.
I also took the opportunity to perform some cleanup/refactor regarding
names. It was too confusing even for me.
Note: Non-uniformally scaled cameras still draw slightly wrong.
2019-03-22 18:47:24 -03:00
Dalai Felinto
4015d162df
Viewport Refactor: Move camera tracking reconstruction in own function
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I'm going through my own messy stereo code, and came to realized that
this should be out in its own function a long time ago (as we have in 2.7x).
2019-03-22 17:31:50 -03:00
Brecht Van Lommel
967364dc3e
Cleanup: fix compiler warning.
2019-03-22 20:36:30 +01:00
Brecht Van Lommel
ac643aa881
Fix COLLADA build after recent changes.
2019-03-22 20:36:29 +01:00
Dalai Felinto
820be185bc
Silence false positive uninitialized warning
...
Techically we would never get to the part where we would use the
uninitialized value due to an assert.
2019-03-22 16:31:23 -03:00
Dalai Felinto
243a9254ea
Fix warning for uninitialized icon_only
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Warning/issue introduced on rBcaa357dae70322e.
2019-03-22 16:03:38 -03:00
Dalai Felinto
74b47e4181
Fix: VSE preview not showing stereo drawing (unreported)
...
SpaceSeq main stereo drawing is for ar->regiontype RGN_TYPE_PREVIEW, but
the drawing code was assuming RGN_TYPE_WINDOW was the only one to be
considered for all the regions.
SpaceSeq still needs stereo drawing in RGN_TYPE_WINDOW but only when
backdrop is enabled.
Bug introduced on rBe01cadd657c76267.
2019-03-22 15:55:32 -03:00
Clément Foucault
dcbc46dacb
Fix T60969 Eevee: Volumetrics broken with dupli objects
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The volumeObjectMatrix uniform was referencing memory from the temp dupli
object. Create temp storage to store the matrix.
2019-03-22 19:43:08 +01:00
Clément Foucault
3a516f7555
GPU: Cleanup: Code Style
2019-03-22 19:43:08 +01:00
Clément Foucault
7b3e114975
Fix T57617 Volumetrics doesn't work on the Orthographic Camera
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common_data.view_vecs were not updated before use.
2019-03-22 19:43:08 +01:00
Clément Foucault
6c0bd89047
Fix T58392 Texture limit size not working
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It was removed by inadvertence.
2019-03-22 19:43:08 +01:00
Brecht Van Lommel
8b4e0eb88e
Fix T59962, T60130: error adding image sequence with node wrangler.
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The region should be restored correctly, there is already a similar test for
areas to be preserved.
2019-03-22 18:59:40 +01:00
Ish Bosamiya
da5b6ed75b
Modifiers: add minimum number of vertices to triangulate modifier.
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This lets you only triangulate n-gons when setting the number to 5 or more.
Differential Revision: https://developer.blender.org/D4367
2019-03-22 18:11:14 +01:00
Dalai Felinto
5f45cbb26e
Fix T58517: Multi-view issues with OpenGL render + scene settings
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Patch by Shinsuke Irie.
* * *
Note from reviewer/committer (dfelinto):
OpenGL render from the VSE preview window is working, while the VSE
preview window itself does not show stereo.
That said the patch is ok, and I was able to test that the VSE preview
OpenGL still works. I will tackle VSE preview itself separately myself.
2019-03-22 13:20:54 -03:00
Dalai Felinto
193b708a48
Silence warnings
2019-03-22 13:20:54 -03:00
mano-wii
be8eac840a
Fix overlay being ignored in functions that read the depth buffer.
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This corresponds to the behavior of blender 2.79.
2019-03-22 13:08:03 -03:00
mano-wii
40f8f445a3
DRW Manager: create and use new DRW_framebuffer_depth_read utility.
2019-03-22 13:08:03 -03:00
mano-wii
e061cb4437
GPU: Create and use new GPU_texture_read_rect utility.
2019-03-22 13:08:02 -03:00
Jeroen Bakker
a96ccf20b6
NodeEditor: Connect Viewer To Socket Selection
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Request from the Spring team. When compositing the CTRL-Shift Click on a
node cycles the viewnode with an output socket. When you have many
render layers you spend time cycling to the desired socket. This patch
allows the user to CTRL-Shift Click on a socket to connect directly to
that socket.
Reviewed By: brecht
Maniphest Tasks: T62785
Differential Revision: https://developer.blender.org/D4564
2019-03-22 17:03:28 +01:00
Adrian Newton
530e7cc799
UI: Rename editor "Compositing" to "Compositor"
...
Reviewers: brecht, billreynish
Differential Revision: https://developer.blender.org/D4480
2019-03-22 16:47:53 +01:00
Dalai Felinto
9a49a26eb3
Fix T62348: Cycles - Viewport rendering not update on switching viewlayer
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It updates only the main window you edit and the non-main window
children of this main one.
Reviewers: sergey, brecht
Differential Revision: https://developer.blender.org/D4528
2019-03-22 12:46:39 -03:00
Campbell Barton
043dd64c26
DRW: minor optimization accessing the loop between a face and edge
2019-03-23 02:45:55 +11:00
Jeroen Bakker
fcff2a5751
Fix T61816: Crash No Face Index Array Modifier
...
Differential Revision: https://developer.blender.org/D4576
2019-03-22 15:23:53 +01:00
Campbell Barton
4f9451c044
Camera: change how the minimum near clip depth is set
...
do_clip wasn't working for its intended purpose,
replace with a simpler method.
2019-03-23 01:16:06 +11:00
Campbell Barton
33d322873e
RNA: Camera.view_frame no longer uses near clip for the camera frame
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Use the same values used for drawing.
2019-03-23 01:16:06 +11:00
mano-wii
6c4b9dd963
Style: describe code using comments instead of preprocessing directives.
2019-03-22 10:35:17 -03:00
Clément Foucault
f6a6770f06
Fix T62839 object scale changes normal map output in eevee
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Was using the wrong vector length.
2019-03-22 14:30:43 +01:00
Jeroen Bakker
0b98b7ed57
EEVEE: Memleak Volumetrics Rendering
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Volumetric textures were not freed when doing final rendering.
Maniphest Tasks: T62356
Differential Revision: https://developer.blender.org/D4573
2019-03-22 14:23:25 +01:00
Campbell Barton
be750e2aee
Cleanup: minor UI code changes
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- Rename ui_but_find_active_in_region -> ui_region_find_active_but
- Remove ui_but_is_active (use ui_region_find_active_but instead)
- Re-order ui_but_* functions take the button as their first arg.
2019-03-23 00:18:16 +11:00
Campbell Barton
8f3ecd08e1
Fix checkboxes being right aligned when property split is disabled
2019-03-23 00:03:48 +11:00
Campbell Barton
caa357dae7
Cleanup: typo in variable name
2019-03-23 00:01:00 +11:00
Campbell Barton
2d60618746
UI: refactor queries into interface_query.c
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interface_handlers.c is quite large (over 10k lines),
move general button utility functions into a separate file.
2019-03-22 23:38:24 +11:00
Brecht Van Lommel
c2584c1fad
Fix incorrect hard limits on motion blur shutter time.
2019-03-22 12:09:02 +01:00
William Reynish
3f852e00f9
Fix T62835: Color picker template value slider does not scale correctly with UI scale
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Missing multiplication with UI_DPI_FAC.
2019-03-22 10:59:12 +01:00
Jeroen Bakker
177623dd40
Implement Stencil Mask Drawing for Texture Painting
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Stencil mask drawing was not implemented yet. This commit will implement this for texture painting.
It brings the state back to how it was for B279.
Reviewed By: fclem
Maniphest Tasks: T58727
Differential Revision: https://developer.blender.org/D4570
2019-03-22 08:21:12 +01:00
Campbell Barton
5cd3e1b5d1
Cleanup: move widget enum into source file
2019-03-22 17:56:58 +11:00
Campbell Barton
6e7e6832e8
Fix T62814: Camera frame invisible with large near-clip value
2019-03-22 17:28:53 +11:00
Campbell Barton
813694e07b
UI: use checkbox text for property split layout
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Use right aligned checkboxes when 'use_property_split' is enabled
instead of a separate label.
2019-03-22 15:43:23 +11:00
Campbell Barton
bd2299aae5
UI: support for showing checkboxes after text
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Needed so the new layouts that show right aligned checkboxes can have
clickable text (as left aligned checkboxes do already).
2019-03-22 15:43:23 +11:00
Campbell Barton
27da43ba86
UI: refactor color picker flags out of buttons
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These are specialized color picker options which don't need to be
stored in the button (frees of flags for buttons too).
2019-03-22 15:43:23 +11:00
Campbell Barton
00f7dcd5be
DRW: show clipping border for solid mode
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Solid + xray is still not supported.
2019-03-22 15:43:23 +11:00
Campbell Barton
78ce2063d3
Cleanup: use 'use' as prefix for booleans
2019-03-22 15:43:23 +11:00
Clément Foucault
c49a70bcd1
Eevee: Add small optimisation for Curve Mapping nodes
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This remove the RGB texture lookups if the curve is only used for "Luma"
correction and does not affect individual RGB channels.
2019-03-22 03:53:21 +01:00
Clément Foucault
875b50f94f
UI: Fix curve extention filling on curve widgets
2019-03-22 03:53:21 +01:00
mano-wii
6a65bb4955
GPU Matrix: Increase precision of GPU_matrix_unproject.
2019-03-21 22:23:50 -03:00
mano-wii
2b42b8b779
BLI Math: Add and use new projmat_dimensions utility.
2019-03-21 22:23:49 -03:00
Clément Foucault
1ae6aaad43
Eevee: Cleanup
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Remove unneeded normalization.
2019-03-22 00:13:18 +01:00