Commit Graph

28369 Commits

Author SHA1 Message Date
Omar Emara
ad49181f90 Compositor: Turn Plane Track Deform options to inputs
This patch turns the options of the Plane Track Deform node into inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137949
2025-04-24 12:47:15 +02:00
Omar Emara
290c015a75 Compositor: Turn Stabilize node options to inputs
This patch turns the options of the Stabilize node into inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137911
2025-04-24 09:34:30 +02:00
Philipp Oeser
25bc5788d6 Fix #137877: rigid body affected by forcefield even at strength zero
Blender translates the "Dynamic" setting (`RBO_FLAG_DISABLED`) into a
bullet _kinematic state_ (see `RB_body_set_kinematic_state` /
`CF_KINEMATIC_OBJECT`). This is different from the _activation state_
(done through e.g. `RB_body_set_activation_state`) and also different
from the active/passive type. So we have (at least) three levels to
control this.

And it seems like even though a bullet body is fully intended to be
kinematic (aka animated), it still accumulates forces from the
`RB_body_apply_central_force` call. I have not tracked this down
further, but it _seems_ logical to only apply forces on a body with
the "Dynamic" setting.

Tested this with activation/deactivation (with seems intact), so in my
limited tests I wasnt able to break it

Pull Request: https://projects.blender.org/blender/blender/pulls/137901
2025-04-24 09:23:27 +02:00
Campbell Barton
79583c4ba8 Cleanup: use memcpy whrn when the string size is known 2025-04-24 05:21:01 +00:00
Campbell Barton
2d2da30e7b Cleanup: add utility function to access the screen region by type 2025-04-24 05:14:15 +00:00
Omar Emara
f4e46b3fdd Compositor: Turn ID Mask node options to inputs
This patch turns the options of the ID Mask node into inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137905
2025-04-23 16:31:27 +02:00
Omar Emara
8c616a8a00 Compositor: Turn Keying node options to inputs
This patch turns the options of the Keying node into inputs.

In the process, some options were renamed for clarity and consistency
with other nodes.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137900
2025-04-23 15:33:22 +02:00
Hans Goudey
2e0a4d23ad Cleanup: Use std::abs instead of fabsf 2025-04-23 09:13:39 -04:00
John Kiril Swenson
7d9499bdc4 VSE: Keep zoom levels constant when resizing
We can apply the `V2D_KEEPZOOM` and `V2D_KEEPOFS_Y` flags to the main VSE
region to make sure this happens. If `V2D_KEEPZOOM` is set, we should update
the view2d's `oldwinx` and `oldwiny` in `ui_view2d_curRect_validate_resize`
just like the `V2D_KEEPASPECT` case.

Divide-by-zero is a real possibility here, since initialization status of
`oldwinx/y` cannot be determined from the `resize` boolean alone (e.g. loading
regions from disk on startup yields a `true` `resize` parameter, so any old
regions that have `KEEPZOOM` added through versioning will get this error since
their `oldwinx/y` is uninitialized). Avoid by initializing `oldwinx/y` if it is zero in
`ui_view2d_curRect_validate_resize`.

Addresses #136508.

Pull Request: https://projects.blender.org/blender/blender/pulls/137802
2025-04-23 03:04:55 +02:00
Laurynas Duburas
1d815fdcb8 Cleanup: Remove unused curves NURBS variable 2025-04-22 17:08:45 -04:00
Habib Gahbiche
ce5fe6e017 Cleanup: Use Assert in tests to avoid crashes when tests fail
Pull Request: https://projects.blender.org/blender/blender/pulls/137857
2025-04-22 17:59:26 +02:00
Omar Emara
8bb1ebb5f7 Compositor: Turn Keying Screen options to inputs
This patch turns the options of the Keying Screen node into inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137851
2025-04-22 15:57:46 +02:00
Hans Goudey
685894b665 Cleanup: Use Span argument for KeyBlock conversion function 2025-04-22 09:39:52 -04:00
Omar Emara
730cb40f4c Compositor: Turn Color Spill options to inputs
This patch turns the options of the Color Spill node into inputs.

In the process, the Ratio option was renamed to Limit Strength, the
unspill option was renamed to Spill Strength.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137848
2025-04-22 14:51:26 +02:00
Brecht Van Lommel
fb2ba20b67 Refactor: Use more typed MEM_calloc<> and MEM_malloc<>
Pull Request: https://projects.blender.org/blender/blender/pulls/137822
2025-04-22 11:22:18 +02:00
Omar Emara
5e93b6a2cd Compositor: Turn Luminance Key options to inputs
This patch turns the options of the Luminance Key node into inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137823
2025-04-22 09:09:51 +02:00
Campbell Barton
720b00ae50 Cleanup: use doxygen comments in BKE, consistent comment blocks
Also remove doxygen comment use for comments in the functions body.
2025-04-22 06:13:33 +00:00
Campbell Barton
2372167e96 Fix: building WITH_TBB=OFF
Caused by 388a21e260
2025-04-22 06:13:31 +00:00
Omar Emara
d791ea7cc2 Compositor: Turn Distance Key options to inputs
This patch turns the options of the Distance Key node into inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137817
2025-04-21 19:28:57 +02:00
Brecht Van Lommel
d061b00455 Refactor: Eliminate various unsafe memcpy and memset
Some of these already have warnings with clang-tidy, others are more
safe in case these structs get (copy) constructors in the future.

Pull Request: https://projects.blender.org/blender/blender/pulls/137404
2025-04-21 17:59:41 +02:00
Brecht Van Lommel
388a21e260 Refactor: Eliminate various void pointers passed to MEM_freeN
It's safer to pass a type so that it can be checked if delete should be
used instead. Also changes a few void pointer casts to const_cast so that
if the data becomes typed it's an error.

Pull Request: https://projects.blender.org/blender/blender/pulls/137404
2025-04-21 17:59:41 +02:00
Brecht Van Lommel
637c6497e9 Refactor: Use more typed MEM_calloc<>, avoid unnecessary size_t cast
Handle some cases that were missed in previous refactor. And eliminate
unnecessary size_t casts as these could hide issues.

Pull Request: https://projects.blender.org/blender/blender/pulls/137404
2025-04-21 17:59:41 +02:00
Omar Emara
3c9f33ad07 Compositor: Turn Difference Key options to inputs
This patch turns the options of the Color Key node into inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137816
2025-04-21 17:59:24 +02:00
Omar Emara
fa7d58ab4c Compositor: Turn Color Key options to inputs
This patch turns the options of the Color Key node into inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137815
2025-04-21 16:40:17 +02:00
Omar Emara
4f3413ff80 Compositor: Turn Chroma Key options to inputs
This patch turns the options of the Chroma Key node into inputs.

In the process, the minimum and maximum angles were renamed to Minimum
and Maximum for consistency with other matte nodes.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137812
2025-04-21 15:28:37 +02:00
Omar Emara
89b268bf0c Compositor: Turn Channel Key options to inputs
This patch turns the options of the Channel Key node into inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137806
2025-04-21 14:02:15 +02:00
Hans Goudey
378f949510 Fix: Remove incorrect assert in CustomData validation
The arrays for CustomData layers aren't necessarily allocated with the guarded
allocator. Their ownership is managed by the implicit sharing system which is
required for CustomData layer data.
2025-04-18 14:02:25 -04:00
Lukas Tönne
c220e45282 Fix: Geometry Nodes: Grid converter for float3 returns uniform vector
The constructor used here was the `openvdb::Vec3f(float)` variant which
produces an incorrect uniform `(x,x,x)` vector instead of `(x,y,z)`.

Pull Request: https://projects.blender.org/blender/blender/pulls/137714
2025-04-18 15:38:01 +02:00
Omar Emara
e115467f8a Compositor: Turn Vector Blur node options to inputs
This patch turns the options of the Vector Blur node into inputs.

In the process, the factor input was renamed to Shutter and was remapped
to match the shutter in Cycles/EEVEE.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137725
2025-04-18 15:09:27 +02:00
Campbell Barton
3933f45f52 Cleanup: move doc-strings to declarations
Move into headers or to the top of the function body for internal
implementation details, in some cases remove duplicate doc-strings.
2025-04-18 22:58:36 +10:00
Omar Emara
54a8ab9a97 Compositor: Turn Anti-Alias node options into inputs
This patch turns the options of the Anti-Alias node into inputs.

In the process, the [0, 1] limit of the Contrast Limit input was lifted
to allow normalized arbitrary positive limits.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137717
2025-04-18 12:48:08 +02:00
Pratik Borhade
e502593396 Fix #137459: Curves: removing all points deletes geometry attibutes
Deleting all points creates an empty CurvesGeometry object, all previous
attributes are lost that way. Use resize(0, 0) instead, this preserves the attributes list.

Pull Request: https://projects.blender.org/blender/blender/pulls/137511
2025-04-18 11:48:52 +02:00
Sean Kim
9684f98460 Cleanup: Change SculptSession#needs_flush_to_id from char to bool
Pull Request: https://projects.blender.org/blender/blender/pulls/137578
2025-04-17 22:14:41 +02:00
Omar Emara
24379b8243 Compositor: Turn Denoise node options into inputs
This patch turns the options of the Denoise node into inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137669
2025-04-17 16:39:11 +02:00
Omar Emara
96761b8df2 Compositor: Turn Despeckle node options into inputs
This patch turns the options of the Despeckle node into inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137656
2025-04-17 13:21:36 +02:00
Jacques Lucke
f442c86197 Depsgraph: improve type safety when getting evaluated or original ID
The goal here is to avoid having to cast to and from `ID` when getting the
evaluated or original ID using the depsgraph API, which is often verbose and not
type safe. To solve this, there are now `DEG_get_original` and
`DEG_get_evaluated` methods which are templated on the type and use a new
`is_ID_v` static type check to make sure it's only used with valid types.

This allows removing quite some verbosity on all the call sites. I also removed
`DEG_get_original_object`, because that does not have to be a special case
anymore.

Pull Request: https://projects.blender.org/blender/blender/pulls/137629
2025-04-17 13:09:20 +02:00
Omar Emara
293e2ed833 Compositor: Turn Kuwahara node options into inputs
This patch turns the options of the Kuwahara node into inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137609
2025-04-17 10:23:24 +02:00
Hans Goudey
b52554b475 Cleanup: Simplify ID management in edit mesh undo
Currently this code uses the `Mesh` struct as a value embedded in the
undo step struct. This causes the need for various hacky workarounds and
abstraction leaks. It's simpler to just allocate it in the regular way
The Shape Key ID can also be freed with the regular ID free function,
avoiding the need to expose the internal free function.

Pull Request: https://projects.blender.org/blender/blender/pulls/137613
2025-04-17 01:09:23 +02:00
Jacques Lucke
a0444a5a2d Geometry Nodes: support viewers in closures
This adds support for having viewer nodes in closures. The code attempt to
detect where the closure is evaluated and shows the data from there.

If the closure is evaluated in multiple Evaluate Closure nodes, currently it
just picks the first one it finds. Support for more user control in this case
may be added a bit later. If the Evaluate Closure node is in e.g. the repeat or
foreach zone, it will automatically use the inspection index of that zone to
determine what evaluation to look at specifically.

Overall, not too much had to change conceptually to support viewers in closures.
Just some code like converting between viewer paths and compute contexts had to
be generalized a little bit.

Pull Request: https://projects.blender.org/blender/blender/pulls/137625
2025-04-16 23:35:59 +02:00
Hans Goudey
07333adc72 Cleanup: Make CustomData function private 2025-04-16 13:56:02 -04:00
Hans Goudey
63957cf541 Cleanup: Move CustomData_blend_write_prepare to proper section 2025-04-16 13:56:02 -04:00
Habib Gahbiche
535d9c63e1 UI: Improve default position of shader nodes
After creating a new shading material, the new node tree might become invisible and the user has to scroll down to see the nodes.

The idea of this PR is to create nodes with x-positions centered around zero, such that they are always visible no matter the screen size or workspace setup. Ideally, the nodes' position should depend on the region's zoom and pan. However, the node creation code currently does not depend on `SpaceNode`, so such solution would complicate the code a bit. Also, this heuristic seem to work well enough for most cases.

Note: this only affects newly created materials. The material of the default cube and the default world material still have invisible nodes sometimes. This is because they are saved in the startup file, which will be addressed in a different patch.

Pull Request: https://projects.blender.org/blender/blender/pulls/136926
2025-04-16 16:25:20 +02:00
Omar Emara
7f02fd3192 Compositor: Turn Pixelate node options into inputs
This patch turns the options of the Pixelate node into inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137603
2025-04-16 15:34:50 +02:00
Omar Emara
55cc96b556 Compositor: Turn Inpaint node options into inputs
This patch turns the options of the Inpaint node into inputs.

The Distance options were renamed to Size for consistency with other
nodes.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137597
2025-04-16 14:56:00 +02:00
Jacques Lucke
f301dfbb10 Cleanup: Nodes: deduplicate logic to get zone for node
Since nodes are not uniquely assigned to zones (some nodes are in two
zones at the same time), it's better not to expose this detail in multiple
APIs. This avoids having to explain the behavior multiple times.

Now one just has to use `get_zone_by_node/socket` and can then use
a seperate method to get the zone stack for that zone like before.
2025-04-16 14:09:48 +02:00
Omar Emara
e361054df4 Compositor: Turn Dilate node options into inputs
This patch turns the options of the Dilate node into inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137593
2025-04-16 12:50:46 +02:00
Omar Emara
e7778593f8 Compositor: Turn Tone Map node options into inputs
This patch turns the options of the Tone Map node into inputs.

In the process, a few changes were made. Input ranges were adjusted to
remove artificial limits. The papers indeed mention those limits, but
they were only mentioned as typical values, not valid ranges.

- The Key option is no longer limited to 1.
- Gamma is no longer limited to a value of 3.
- Intensity is no longer limited to [-8, 8].
- Contrast is no longer limited to [0, 1].

A few renames were done to clarify options and match the reference
papers.

- Offset was renamed to Balance, since it is not really an offset, but
  balances between shadows and highlights. This can be looked up in the
  paper.
- Correction was renamed to Chromatic Adaptation, since it doesn't
  really correct anything.
- Adaptation was renamed to Light Adaptation to distinguish from
  Chromatic Adaptation and now default to global tone mapping, since
  this is more useful by default.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137589
2025-04-16 11:59:04 +02:00
Hans Goudey
f445df26f7 Refactor: Mesh: Don't share code between "clear geomtry" and "free"
Clearing a mesh's geometry without freeing the mesh has the requirement
that the mesh remain initialized afterwards. Freeing the mesh doesn't
have that requirement and corresponds to a destructor rather than move
construction with the default value. Avoiding conflating the two
operations simplifies some future feature additions (including #122398).
2025-04-15 18:52:20 -04:00
Hans Goudey
26ed4eec96 Fix #137548: Assert propagating unsupported string attribute type
All users of `retrieve_attributes_for_transfer` don't support string
attributes. This needs a check similar to the other functions in this file.
2025-04-15 18:20:01 -04:00
Bastien Montagne
699d071414 Fix #137412: Make Local on liboverride can break hierarchy.
Making local an intermediate collection in a liboverride hierarchy e.g.
will likely break the link between the objects in that collection, and
their hierarchy root ID (typically the top overridden collection).

This is fixed by this commit, by:
* Adding a new util, `lib_override_root_is_valid`, that check whether a
  given liboverride ID is still 'connected' to its hierarchy root.
* Using this test in `BKE_lib_override_library_main_hierarchy_root_ensure`
  to strengthen the detection of invalid root hierarchy pointers.
2025-04-15 22:30:07 +02:00