This patch adds MetalRT support to Cycles kernel code. It is mostly additive in nature or confined to Metal-specific code, however there are a few areas where this interacts with other code:
- MetalRT closely follows the Optix implementation, and in some cases (notably handling of transforms) it makes sense to extend Optix special-casing to MetalRT. For these generalisations we now have `__KERNEL_GPU_RAYTRACING__` instead of `__KERNEL_OPTIX__`.
- MetalRT doesn't support primitive offsetting (as with `primitiveIndexOffset` in Optix), so we define and populate a new kernel texture, `__object_prim_offset`, containing per-object primitive / curve-segment offsets. This is referenced and applied in MetalRT intersection handlers.
- Two new BVH layout enum values have been added: `BVH_LAYOUT_METAL` and `BVH_LAYOUT_MULTI_METAL_EMBREE` for XPU mode). Some host-side enum case handling has been updated where it is trivial to do so.
Ref T92212
Reviewed By: brecht
Maniphest Tasks: T92212
Differential Revision: https://developer.blender.org/D13353
This patch fixes an address space mismatch in the film convert kernels on Metal. The `film_get_pass_pixel_...` functions take a `ccl_private` result pointer, but the film convert kernels pass a `ccl_global` memory pointer. Specialising the pass-fetch functions with templates results in compilation errors on Visual Studio, so instead this patch just adds an intermediate local on Metal.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D13350
Was happening during rendering, causing visual artifacts when doing
CPU+GPU rendering, and giving different in-progress results on different
devices.
The root of the issue comes to the fact that math used in the approximate
shadow catcher calculation might have resulted in negative alpha channel,
and negative values for display are handled differently on CPU and GPU.
Such difference in handling is caused by an approximate conversion used on
the CPU for the performance reasons.
This change makes it so no negative alpha is generated by the approximate
shadow catcher. Not sure if we need some explicit clamping somewhere to
deal with possible negative values coming from somewhere else.
The shadow catcher cornell box tests are to be updated for the new code,
but the new result seems to be more accurate.
Differential Revision: https://developer.blender.org/D13354
With the current code in master, scrambling distance is enabled on non-hardware accelerated ray tracing devices see a measurable performance decrease when compared scrambling distance on vs off. From testing, this performance decrease comes from the large tile sizes scheduled in `tile.cpp`.
This patch attempts to address the performance decrease by using different algorithms to calculate the tile size for devices with hardware accelerated ray traversal and devices without. Large tile sizes for hardware accelerated devices and small tile sizes for others.
Most of this code is based on proposals from @brecht and @leesonw
Reviewed By: brecht, leesonw
Differential Revision: https://developer.blender.org/D13042
Some enum names were changed/removed in OptiX 7.4, so some changes are necessary to
make things compile still.
In addition, OptiX 7.4 also adds built-in support for catmull-rom curves, so it is no longer
necessary to convert the catmull-rom data to cubic bsplines first, and has endcaps disabled
by default now, so can remove the special handling via any-hit programs that filtered them
out before.
Differential Revision: https://developer.blender.org/D13351
BVH2 triangle intersection was broken on the GPU since packed floats can't
be loaded directly into SSE. The better long term solution for performance
would be to build a BVH2 for GPU and Embree for CPU, similar to what we do
for OptiX.
With very long ray distance, OptiX ends up traversing many BVH nodes due to
a feature that improves precision. However this causes very slow rendering.
We now avoid generating such long rays by rejecting the few samples that have
long ray distances and very low probability of being generated. This should not
meaningfully affect render results.
Thanks to Sergey and Patrick for the investigation.
MSL requires that constant address space literals be declared at program
scope. This patch moves the `blackbody_table_r/g/b` and `cie_colour_match`
constants into separate files so they can be declared at the appropriate scope.
Ref T92212
Differential Revision: https://developer.blender.org/D13241
This patch contains many small leftover fixes and additions that are
required for Metal-enablement:
- Address space fixes and a few other small compile fixes
- Addition of missing functionality to the Metal adapter headers
- Addition of various scattered `__KERNEL_METAL__` blocks (e.g. for
atomic support & maths functions)
Ref T92212
Differential Revision: https://developer.blender.org/D13263
Build HIP kernels with NanoVDB, and patch NanoVDB to work with HIP.
This is a header only library so no rebuild is needed. The changes are being
submitted upstream to openvdb, so this patch should be temporary.
Thanks Thomas for help testing this.
This patch adds a CMake option "WITH_CYCLES_DEBUG" which builds cycles with
a feature that allows debugging/selecting the direct-light sampling strategy.
The same option may later be used to add other debugging features that could
affect performance in release builds.
The three options are:
* Forward path tracing (e.g., via BSDF or phase function)
* Next-event estimation
* Multiple importance sampling combination of the previous two methods
Such a feature is useful for debugging light different sampling, evaluation,
and pdf methods (e.g., for light sources and BSDFs).
Differential Revision: https://developer.blender.org/D13152
Introduce a packed_float3 type for smaller storage that is exactly 3
floats, instead of 4. For computation float3 is still used since it can
use SIMD instructions.
Ref T92212
Differential Revision: https://developer.blender.org/D13243
This patch adapts the existing volumetric read/write lambda functions for Metal. Lambda expressions are not supported on MSL, so two new macros `VOLUME_READ_LAMBDA` and `VOLUME_WRITE_LAMBDA` have been defined with a default implementation which, on Metal, is overridden to use inline function objects.
This patch also removes the last remaining mention of the now-unused `ccl_addr_space`.
Ref T92212
Reviewed By: leesonw
Maniphest Tasks: T92212
Differential Revision: https://developer.blender.org/D13234
We need to increase GPU memory usage a bit. Unfortunately we can't get away
with writing either reflection or transmission passes because these BSDFs may
scatter in either direction but still must be in a fixed reflection or
transmission category to match up with the color passes.
The issue was caused by splitting happening twice.
Fixed by checking for split flag which is assigned to the both states
during split.
The tricky part was to write catcher data at the moment of split: the
transparency and shadow catcher sample count is to be accumulated at
that point. Now it is happening in the `intersect_closest` kernel.
The downside is that render buffer is to be passed to the kernel, but
the benefit is that extra split bounce check is not needed now.
Had to move the passes write to shadow catcher header, since include
of `film/passes.h` causes all the fun of requirement to have BSDF
data structures available.
Differential Revision: https://developer.blender.org/D13177
This patch exposes the sampling offset option to Blender. It is located in the "Sampling > Advanced" panel.
For example, this can be useful to parallelize rendering and distribute different chunks of samples for each computer to render.
---
I also had to add this option to `RenderWork` and `RenderScheduler` classes so that the sample count in the status string can be calculated correctly.
Reviewed By: leesonw
Differential Revision: https://developer.blender.org/D13086
It's unclear why this fails. Maybe the size of half4 is not the expected
8 bytes and adjacent pixels are overwritten. Or there is some bug in the
HIP compiler writing a struct into global memory, which we probably don't
do elsewhere in the kernel.
Thanks to Thomas, William and Jeroen for helping investigate this.
rB3a4c8f406a3a3bf0627477c6183a594fa707a6e2 changed the macros that create the film
convert kernel entry points, but in the process accidentally changed the parameter definition
to one of those (which caused CUDA launch and misaligned address errors) and changed the
implementation as well. This restores the correct implementation from before.
In addition, the `ccl_gpu_kernel_threads` macro did not work as intended and caused the
generated launch bounds to end up with an incorrect input for the second parameter (it was
set to "thread_num_registers", rather than the result of the block number calculation). I'm
not entirely sure why, as the macro definition looked sound to me. Decided to simply go with
two separate macros instead, to simplify and solve this.
Also changed how state is captured with the `ccl_gpu_kernel_lambda` macro slightly, to avoid
a compiler warning (expression has no effect) that otherwise occurred.
Maniphest Tasks: T92985
Differential Revision: https://developer.blender.org/D13175
This patch adapts the shared kernel entrypoints so that they can be compiled as MSL (Metal Shading Language). Where possible, the adaptations avoid changes in common code.
In MSL, kernel function inputs are explicitly bound to resources. In the case of argument buffers, we declare a struct containing the kernel arguments, accessible via device pointer. This differs from CUDA and HIP where kernel function arguments are declared as traditional C-style function parameters. This patch adapts the entrypoints declared in kernel.h so that they can be translated via a new `ccl_gpu_kernel_signature` macro into the required parameter struct + kernel entrypoint pairing for MSL.
MSL buffer attribution must be applied to function parameters or non-static class data members. To allow universal access to the integrator state, kernel data, and texture fetch adapters, we wrap all of the shared kernel code in a `MetalKernelContext` class. This is achieved by bracketing the appropriate kernel headers with "context_begin.h" and "context_end.h" on Metal. When calling deeper into the kernel code, we must reference the context class (e.g. `context.integrator_init_from_camera`). This extra prefixing is performed by a set of defines in "context_end.h". These will require explicit maintenance if entrypoints change. We invite discussion on more maintainable ways to enforce correctness.
Lambda expressions are not supported on MSL, so a new `ccl_gpu_kernel_lambda` macro generates an inline function object and optionally capturing any required state. This yields the same behaviour. This approach is applied to all parallel_... implementations which are templated by operation. The lambda expressions in the film_convert... kernels don't adapt cleanly to use function objects. However, these entrypoints can be macro-generated more concisely to avoid lambda expressions entirely, instead relying on constant folding to handle the pixel/channel conversions.
A separate implementation of `gpu_parallel_active_index_array` is provided for Metal to workaround some subtle differences in SIMD width, and also to encapsulate some required thread parameters which must be declared as explicit entrypoint function parameters.
Ref T92212
Reviewed By: brecht
Maniphest Tasks: T92212
Differential Revision: https://developer.blender.org/D13109
Adds a pass before denoising that calculates the intensity of the image, which can be
passed into the OptiX denoiser for more optimal results for very dark or very bright images.
In addition this also fixes a crash that sometimes occurred on exit. The OptiX denoiser object
has to be destroyed before the OptiX device context object (since it references that). But in
C++ the destructor function of a class is called before its fields are destructed, so
"~OptiXDevice" was always called before "OptiXDevice::~Denoiser" and therefore
"optixDeviceContextDestroy" was called before "optixDenoiserDestroy", hence the crash.
Differential Revision: https://developer.blender.org/D13160