Commit Graph

25468 Commits

Author SHA1 Message Date
Brecht Van Lommel
7e9a48eb98 Cleanup: ATTR_RADIUS unused warning with clang 2024-12-31 00:50:43 +01:00
Hans Goudey
e8adf05b1b Cleanup: Move data transfer enum to more specific header 2024-12-30 11:18:39 -05:00
Hans Goudey
973fb062a0 Cleanup: Move data_transfer_intern.h to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/132461
2024-12-30 17:03:48 +01:00
Omar Emara
d4008562dd Fix #131552: Backdrop has a wrong size of 256x256
The compositor backdrop in certain files always have a size of 256x256
regardless of the actual size of the viewer image. That's because the
compositor writes its result to a different image buffer than the one
the image engine reads its image buffer from. And the image engine
assumes a default size of 256x256. The reason is a bit involved.

For non multi-view images, the image module uses the special cache index
value of IMA_NO_INDEX for the compositor backdrop, which works fine if
the image was detected as a non multi-view image in the first place.
However, this detection fails because the compositor may still write
multi-view images even for non multi-view renders.

In particular, before the compositor writes its viewer image, it ensures
correct views by calling BKE_image_ensure_viewer_views, which first
checks if we need to recreate the views of the viewer image if they
don't match the render views. And in the case of non multi-view image,
that check fails in one case.

Functions like BKE_image_is_multiview checks if a single unnamed view
exists in the image, unnamed being the keyword here. The root issue is
that BKE_image_ensure_viewer_views only checks that a single view
exists, while it should also check that it is unnamed. Which happens
when the user enabled multi-view, added only one view, then disabled
multi-view again.

To fix this, we add a check for the name of the view in case of non
multi-view images. And additionally pull the view matching code into its
own documented utility function for clarity.

Pull Request: https://projects.blender.org/blender/blender/pulls/132348
2024-12-27 12:09:41 +01:00
Iliya Katueshenock
b3762d5820 Fix #124499: improve maximum instance recursion error message
Mentioning the object and geometry name can help track down the issue.

Pull Request: https://projects.blender.org/blender/blender/pulls/124976
2024-12-27 12:03:03 +01:00
Hans Goudey
c10ef088a6 Refactor: Replace node types GHash with C++ container
Use VectorSet and Map instead of GHash. This can improve
performance, but the main point is to improve type and memory
safety and simplify code.

Pull Request: https://projects.blender.org/blender/blender/pulls/132240
2024-12-23 17:45:15 +01:00
Jacques Lucke
8569338246 Nodes: add utility method to SocketValueVariant to check for single values
This is consistent with e.g. `is_volume_grid`.
2024-12-23 15:11:18 +01:00
Jacques Lucke
8bec7dce35 Nodes: avoid O(n^2) when looking up interface input indices
Previously, the code was O(n^2) because it iterated over all interface sockets,
and for each it tried to find the corresponding index by iterating over all
inputs again. Now, a `VectorSet` is used to make finding the index `O(1)`. The
new utility function may also be useful elsewhere.

Pull Request: https://projects.blender.org/blender/blender/pulls/132272
2024-12-23 15:01:07 +01:00
Omar Emara
159424053b Fix: Cryptomatte image user is missing frame update
The image user of the Cryptomatte node does not have an up to date frame
number. That's because the BKE image user walker function which is used
to update image user frames numbers was missing handling for the node.
To fix this, add a case for the Cryptomatte node.

This is a partial fix for #132210.

Pull Request: https://projects.blender.org/blender/blender/pulls/132271
2024-12-23 14:06:26 +01:00
Hans Goudey
c62a032fab Cleanup: Use C++ math API for some object dimensions and bounds functions
To enable a fix and further cleanup in this area.
2024-12-20 19:29:18 -05:00
Hans Goudey
3d0988a719 Cleanup: Move some math C-API usage to C++ API
Mostly part of an attempt to remove some of the lesser-used
parts of the C math API.
2024-12-20 21:46:59 +01:00
Falk David
a7d3ced570 Refactor: VSE: Rename Strip to StripData
This renames the `Strip` struct to `StripData` and also renames
the `Sequence::strip` member to `Sequence::data`.

This is a first step towards naming the `Sequence` struct to `Strip`.

Pull Request: https://projects.blender.org/blender/blender/pulls/132165
2024-12-20 18:02:31 +01:00
Hans Goudey
c5ba8bd7c2 Fix #125098: uv_seam attribute not accessible procedurally
When moving UV seams from special custom data types to attributes,
I considered them similar to mesh selection or visibility which are
"internal" attributes that aren't accessible procedurally and are
hidden from the UI. In retrospect that was the wrong decision; users
expect UV seams to behave more like bevel weights, and that makes sense.

This PR makes UV seams accessible in modifiers (geometry nodes) by
removing the leading period from the attribute name that indicated their
internal status.

The change of the attribute name is a breaking change of the API to some
extent, even though it's technically only mesh data. To mitigate that
issue, the `mesh.attributes["name"]` lookup function is modified to
support both the old and new names. Versioning code renames the
attribute to the new name when loading older files, and renames the
new name to the old name when saving files. That handling will be
removed as a breaking change in 5.0.

Pull Request: https://projects.blender.org/blender/blender/pulls/129803
2024-12-20 16:47:15 +01:00
Omar Emara
5a4b5a571f Refactor: Compute distortion bounds deltas independently
This patch refactors the BKE distortion deltas bound computation to
compute each of the bounds independently. This is done to support cases
where the distortion is not symmetric and thus would need to grow the
image in a non-symmetric way.
2024-12-20 16:17:39 +02:00
Omar Emara
15e56d169a Refactor: Multi-thread distortion bounds delta computation
This patch multi-threads the distortion bounds delta computations.
Additionally, it removes the 5-step approximation which was used. The
result of this function will be cached in the compositor and the problem
domain is relatively small.
2024-12-20 14:34:08 +02:00
Aras Pranckevicius
e99252d7fd Refactor: more cleanups and renamed to movie/ffmpeg related files
- All movie related public headers now have MOV_ prefix instead of
  IMB_movie_.
- All movie related public functions now have MOV_ prefix as well,
  instead of IMB_movie_ or IMB_anim_.
- IMB_anim.hh -> MOV_read.hh (also ImBufAnim -> MovieReader), and
  various utility functions not related to playback were split off
  into MOV_util.hh.
- Other function name tweaks for clarity, e.g. IMB_suffix_anim
  -> MOV_set_multiview_suffix and so on.
- All except one usages of MOV_get_fps (nee IMB_anim_get_fps) were
  ultimately just converting returned value into a float. So make
  MOV_get_fps just return that directly. For the (exactly just one)
  place that needs numerator and denominator, have
  MOV_get_fps_num_denom.
- Code comments on the public header functions.
- Removed never-used code paths inside movie timecode proxy building
  file.

It might be easier to review each commit separately.

Pull Request: https://projects.blender.org/blender/blender/pulls/132145
2024-12-20 13:23:08 +01:00
Bastien Montagne
eb8632e71f Fix #132029: Purge can delete actualy used linked Objects.
Work-around the issue until we actually have correct refcounting usage
handling of Objects: For now, consider all linked objects used by
another used ID as used, even if their usercount is null.

NOTE: This _may_ have side-effects on liboverride (especially the resync
process), by leaving more 'unused' data behind. Since these are linked
though, and presumably not instanced in the Scene, this is probably an
acceptable compromise.

Pull Request: https://projects.blender.org/blender/blender/pulls/132076
2024-12-20 11:42:06 +01:00
Harley Acheson
88f8e1798c Refactor: Separate Function to Test for Current Preferences File
We have two uses of identical code that checks to see if we have a
current preferences file (false for first run of new version). This PR
extracts that to new function `blender::bke::preferences::exists()` as
there will soon be a third use (#132046). Otherwise no behavior change.

Pull Request: https://projects.blender.org/blender/blender/pulls/132140
2024-12-19 21:12:49 +01:00
Hans Goudey
d11d9e1648 Cleanup: Use unique_ptr for point cloud BVH trees 2024-12-19 18:22:29 +01:00
Hans Goudey
d75afd32ef Refactor: Split BVH tree data creation function
Instead of a single function that handles all the BVH tree types,
split the BVHTreeFromMesh creation to separate functions.
2024-12-19 18:22:29 +01:00
Hans Goudey
e719cb078b Fix: Use correct BVH cache for snapping utility 2024-12-19 18:22:29 +01:00
Hans Goudey
fc970a5178 Refactor: Mesh: Deduplicate and simplify BVH construction
Currently there are three entry points to building BVH trees for mesh
ata: the caches on the mesh, an older set of functions used in the mesh
remap code, and a new set of functions used in some geometry nodes
sampling nodes. This commit unifies their implementations and switches
some functions from bit spans to index masks for representing a
selection of geometry.
2024-12-19 18:22:29 +01:00
Hans Goudey
671fa08e72 Cleanup: Return Mesh BVH data by value 2024-12-19 18:22:29 +01:00
Hans Goudey
bcfe4c34da Cleanup: Move BVH utils to C++ namespace 2024-12-19 18:22:29 +01:00
Hans Goudey
b43e2168e3 Refactor: Nodes: Remove legacy enum name from NOD_static_types.h
A followup for 5e7f3e5c84.

Make the NOD_static_types.h file less important by moving `enum_name_legacy`
to be defined in the register function of every node. This helps our gradual transition
away from this file.

Also add a fallback to the node idname so that newly added nodes no longer need
to define the string value.

Pull Request: https://projects.blender.org/blender/blender/pulls/132131
2024-12-19 18:12:05 +01:00
Pratik Borhade
5c07d52240 Fix #131745: Grease Pencil: Removing vertex group hits assert
Caused by 5585d29d30.
Return `false` from `BKE_object_defgroup_remove` when called
with `GreasePencil` ID.

Pull Request: https://projects.blender.org/blender/blender/pulls/131776
2024-12-19 14:17:45 +01:00
Sybren A. Stüvel
9f4a0d230f Core: when swapping IDs, invalidate action slot user caches
Action Slots point to the IDs they animate, and after swapping IDs they
also need some swappage (as the Action that first animated `id_a` will
now animate `id_b`, and vice versa).

Instead of doing this in the `id_swap()` function (and requiring
knowledge of how that's supposed to be done), just mark these pointers
as dirty so that they're rebuilt at first use.

This commit contains a little more code than strictly necessary, to add
a function in BKE for this cache invalidation. This avoids having to
have a dependency on the animrig module just for this purpose.

Fixes: #130136

Pull Request: https://projects.blender.org/blender/blender/pulls/131809
2024-12-19 14:10:48 +01:00
Sybren A. Stüvel
de6c65b347 Anim: change how action_foreach_id() reports action slot user pointers
Change how `action_foreach_id()` reports action slot users. This contains
two changes:

- Report the correct pointer reference, so that the ID remapping code
  can actually change the pointers in the cache (necessary, for example,
  to nil pointers to deleted IDs).
- Never report anything when it's known the slot user cache is dirty.

Pull Request: https://projects.blender.org/blender/blender/pulls/131808
2024-12-19 13:07:25 +01:00
Aras Pranckevicius
974efe7d23 Refactor: move ffmpeg/video related code into one place
Previously, code related to reading/writing movie files via ffmpeg was
scattered around: some under blenkernel, some directly in generic
imbuf headers, some under intern/ffmpeg. Some of the files were named
with not exactly clear names. Some parts not directly related to movies
were including ffmpeg headers directly (rna_scene.cc).

What is in this PR:

Movie and ffmpeg related code is now under imbuf/movie:
- IMB_anim.hh: movie reading, proxy querying, various utility functions.
- IMB_movie_enums.hh: simple enum definitions,
- IMB_movie_write.hh: movie writing functions.
- intern: actual implementation and private headers.
    - ffmpeg_compat.h: various ffmpeg version difference handling
      utilities,
    - ffmpeg_swscale.hh/cc: scaling and format conversion utilities
      for ffmpeg libswscale,
    - ffmpeg_util.hh/cc: misc utilities related to ffmpeg,
    - movie_proxy_indexer.hh/cc: proxies and timecode indexing for movies,
    - movie_read.hh/cc: decoding of movies into images,
    - movie_write.cc: encoding of images into movies.
- tests: basic ffmpeg library unit tests that previously
  lived under intern/ffmpeg.

Interface changes (at C++ level, no Python API changes):
- Mostly just movie related functions that were BKE_ previously, are now IMB_.
- I did one large-ish change though, and that is to remove bMovieHandle
  struct that had pointers to several functions. Now that is
  IMB_movie_write_begin, IMB_movie_write_append, IMB_movie_write_end
  functions using a single opaque struct handle. As a result, usages
  of that in pipeline.cc and render_opengl.cc have changed.

Pull Request: https://projects.blender.org/blender/blender/pulls/132074
2024-12-19 12:34:30 +01:00
Bastien Montagne
e5b299cda5 Fix LibOverride bug when clearing invalid liboverride data.
Do not try to check liboverride properties on a freed liboverride
data.

Found while investigating #132075.
2024-12-19 12:02:35 +01:00
Bastien Montagne
8bba1e919a Fix #132042: Wrong IDname handling when moving a local ID into a library.
Mistake in 5f9f3116db, ID name needs to be removed from the runtime ID
name cache data _before_ its library pointer is modified.

Library is an important part of an ID 'namesapce', so trying to remove
it after its library has been changed is trying to remove it from the
wrong namespace, leaving it in the original one.

Pull Request: https://projects.blender.org/blender/blender/pulls/132080
2024-12-19 10:43:28 +01:00
Hans Goudey
cf33fa6df7 Cleanup: Avoid .c_str() calls when copying strings in node.cc
Avoid measuring the length of the string again, just copy it directly
into the buffer instead using `.copy()`
2024-12-18 19:45:16 -05:00
Hans Goudey
5f86cafcf6 Cleanup: Avoid specializing allocation names
The function name is perfectly fine for this purpose.
Avoid introducing new strings unnecessarily.
2024-12-18 19:45:16 -05:00
Hans Goudey
ca6538b596 Fix: Incorrect use of StringRef::data()
The returned pointer shouldn't be passed to a function expecting
a null terminated C string. Use the StringRef::copy function instead
which is more efficient anyway since it doesn't have to measure the
size of the string again.
2024-12-18 19:45:16 -05:00
Pratik Borhade
6f86ebd2b7 Fix #132027: Grease Pencil: Skip locked layers in frame operation
For duplicate and delete key operation, skip keyframes of locked
layers.

Pull Request: https://projects.blender.org/blender/blender/pulls/132059
2024-12-18 16:18:36 +01:00
Hans Goudey
2d09305490 Fix #131977: BVH tree memory leak in some cases
Caused by 024d7d12e2.

I forgot that the BVH cache value isn't reset to default if it isn't
shared, which can happen after remeshing in some cases. To fix this,
switch to unique_ptr which handles ownership properly on assignment,
removing this class of bug from this code.

Pull Request: https://projects.blender.org/blender/blender/pulls/132040
2024-12-18 00:20:22 +01:00
Hans Goudey
31964ef5ca Cleanup: Move BLI_kdopbvh to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/132031
2024-12-17 21:04:55 +01:00
Bastien Montagne
ef0fcab8b7 Add command-line option to not do liboverride autoresync on fileload.
The new --disable-liboverride-auto-resync commandline option will prevent
running liboverride auto-resync immediately after loading a blendfile.

This is an alternative way to setting the User Preferences Debug option
`No Override Auto Resync`.

-------

Some quick performances tests:
Loading a Gold production file goes from 26.5s to 25.9s.

Combined with the recent `--disable-depsgraph-on-file-load` option, it
goes from 3.5s to 2.9s, so another nice extra 15% speedup when only
bare-metal blendfile loading is needed.

Pull Request: https://projects.blender.org/blender/blender/pulls/132017
2024-12-17 18:59:49 +01:00
Falk David
94120967e7 Curves: Realize Instances: Use attribute fallback values
The realize instances code didn't have a way to use the existing
`#BuiltinAttributeProvider::default_value()`s to initialize attributes that
have to be created.

Now this writes default values of builtin attributes to the curve `attribute_fallbacks`.
Removes the need for the code to explicitly write the `resolution` and
`nurbs_weight`.

The other attributes that are written explicitly (like `radius`) don't have
builtin default values unfortunately. Ideally those would also just be provided
by the respective `BuiltinAttributeProvider`.

Pull Request: https://projects.blender.org/blender/blender/pulls/131799
2024-12-17 18:54:10 +01:00
Falk David
5beff80118 Fix: Grease Pencil: Undefined truncation behavior in legacy conversion
The `double inittime` attribute on strokes is truncated to a `uint32_t`
range. This wasn't done explicitly and the code only did a cast.

The `double` should be clamped to a legal `uint32_t` value before
casting it.

Pull Request: https://projects.blender.org/blender/blender/pulls/131625
2024-12-17 18:45:47 +01:00
Sebastian Parborg
2107dc591e Fix: Jack and Coreaudio would try to sync the scene frame twice
The code tried to sync the playback to audio in two places:
1. In the screen_animation_step_invoke function in screen_ops.cc
2. In wm_event_do_handlers which would trigger on every screen refresh/event

However because of some oversight on how the Audaspace API worked,
the wm_event_do_handlers code was only triggered for JACK and CoreAudio.

Remove this code as we shouldn't need to update the current scene frame
in two places.

The wm_event_do_handlers way would also lead to bugs as it would try to
sync regardless if we were playing back audio or not.
2024-12-17 17:49:06 +01:00
Hans Goudey
75ede253aa Cleanup: Remove unused Grease Pencil legacy code 2024-12-17 11:43:34 -05:00
Jacques Lucke
95852bf42b Fix #107882: subdivided mesh not available on curve
The type check there should not be necessary anymore nowadays. It looks like it
might have been necessary when it was introduced in
eed45d2a23. Back then the object was still passed
into `BKE_mesh_wrapper_ensure_subdivision`.

Pull Request: https://projects.blender.org/blender/blender/pulls/131857
2024-12-17 15:34:16 +01:00
Jacques Lucke
72b4e137c3 Cleanup: use std::function instead of C function pointer 2024-12-17 15:00:06 +01:00
Jacques Lucke
0e28920bd8 BLI: change default hash-table clear behavior
Previously, calling `clear()` on `Map`, `Set` or `VectorSet` would remove all
elements but did not free the already allocated capacity. This is fine in most
cases, but has very bad and non-obvious worst-case behavior as can be seen in
#131793. The issue is that having a huge hash table with only very few elements
is inefficient when having to iterate over it (e.g. when clearing).

There used to be a `clear_and_shrink()` method to avoid this worst-case
behavior. However, it's not obvious that this should be used to improve
performance.

This patch changes the behavior of `clear` to what `clear_and_shrink` did before
to avoid accidentally running in worst-case behavior. The old behavior is still
available with the name `clear_and_keep_capacity`. This is more efficient if
it's known that the hash-table is filled with approximately the same number of
elements or more again.

The main annoying aspect from an API perspective is that for `Vector`, the
default behavior of `clear` is and should stay to not free the memory. `Vector`
does not have the same worst-case behavior when there is a lot of unused
capacity (besides taking up memory), because the extra memory is never looked
at. `std::vector::clear` also does not free the memory, so that's the expected
behavior. While this patch introduces an inconsistency between `Vector` and
`Map/Set/VectorSet` with regards to freeing memory, it makes them more
consistent in that `clear` is the better default when reusing the data-structure
repeatedly.

I went over existing uses of `clear` to see if any of them should be changed to
`clear_and_keep_capacity`. None of them seemed to really benefit from that or
showed that it was impossible to get into the worst-case scenario. Therefore,
this patch slightly changes the behavior of these calls (only performance wise,
semantics are exactly the same).

Pull Request: https://projects.blender.org/blender/blender/pulls/131852
2024-12-17 13:35:07 +01:00
Jacques Lucke
b8228303bc Materials: take object and geometry material slot counts into account
Previously, the number of material slots on the geometry (e.g. mesh) was the
ground truth. However, this had limitations in the case when the object had more
material slots than the evaluated geometry. All extra slots on the object were
ignored.

This patch changes the definition so that the number of materials used for
rendering is the maximum of the number of material slots on the geometry and on
the object. This also implies that one always needs a reference to an object
when determining that number, but that was fairly straight forward to achieve in
current code.

This patch also cleans up the material count handling a fair amount by using the
`BKE_object_material_*_eval` API more consistently instead of manually accessing
`totcol`. Cycles uses the the same API indirectly through RNA.

Pull Request: https://projects.blender.org/blender/blender/pulls/131869
2024-12-16 18:08:06 +01:00
Campbell Barton
6b75a8206b Cleanup: remove comments referencing Nurb::trim & redundent #undef 2024-12-15 16:39:08 +11:00
Campbell Barton
7e86f188fb Cleanup: variable naming in vfont_curve.cc
UNICODE code points were named "ascii" or "cha",
use the term "charcode" as used elsewhere in BLF and FreeType.

Also use char32_t internally and add a utility function to apply the
small-caps flag.
2024-12-15 16:12:32 +11:00
Campbell Barton
2f3c768208 Cleanup: add/improve code comments for vfont_curve.cc 2024-12-15 15:41:14 +11:00
Campbell Barton
2336b7c6f8 Cleanup: extract vfont character lazy initialization into a function
Sligly reduce the complexity of vfont_to_curve().
2024-12-15 15:41:12 +11:00