Commit Graph

86483 Commits

Author SHA1 Message Date
Hans Goudey
263fa406cd Fix T90087: Assigning object data doesn't copy vertex groups
Assigning a mesh seems to do its own parameter copying, which
means we need to manual copy its vertex groups here, which was
just overlooked in rB3b6ee8cee708.

Differential Revision: https://developer.blender.org/D12110
2021-08-05 18:27:07 -05:00
Himanshi Kalra
92edf37997 Add custom data comparison for generic attributes
Generic attributes CD_PROP_* comparison is added in customdata_compare
Checks for built-in as well as user created attributes.

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D12137
2021-08-06 00:07:40 +05:30
Alexander Gavrilov
cf10eb54cc Action Constraint: add Split Channels Mix choices from Copy Transforms
Practice shows that when combining actions and direct animation
it is usually best to combine location, rotation and scale
separately, which is implemented by the Split Channels modes
recently introduced in D9469 for Copy Transforms. This completes
the same set of 6 choices for the Action Constraint.

The default for new constraints is changed to the newly
added Before Original (Split Channels) mode.

The original patch is motivated by Loic Pinsard, who created
an addon that does the equivalent of this feature by splitting
the action into two, separating location and rotation+scale.

Differential Revision: https://developer.blender.org/D7547
2021-08-05 21:21:29 +03:00
Pablo Dobarro
d01781129f Fix T90235: Smooth Brush not working with interior vertices with two adjacent edges
The exception to automatically pin vertices of grid corners also
has to take into account that the vertex is in a boundary.

Reviewed By: JacquesLucke

Maniphest Tasks: T90235

Differential Revision: https://developer.blender.org/D12044
2021-08-05 20:10:02 +02:00
Pablo Dobarro
4dd6c9ad45 Fix T90236: Sculpt automasking failing when the stroke does not start over the mesh
The active geometry element are usually updated by the cursor drawing
code (as they are needed for the cursor preview) and when an sculpt
operator starts. For brushes, this was not happening. This was making
brushes rely by default on the last cursor drawing update, which can
be incorrect if the mouse moved after starting the stroke without
hovering the active geometry.

Reviewed By: JacquesLucke

Maniphest Tasks: T90236

Differential Revision: https://developer.blender.org/D12045
2021-08-05 20:08:36 +02:00
Aaron Carlisle
6844f7bedb PyDoc: document how parameter are used for 3D and 2D textures
Improves on rB171433e841379e7efad069bbda9880fb271e2fc4
2021-08-05 13:06:13 -04:00
Eitan
bd44e82b25 Geometry Nodes: Add more warnings for out of bounds parameters
Add warning(info) to nodes that don't work when an input value is
out of range. For example, the grid node doesn't work with Vertices X
or Verices Y less than 2.

These are purposefully added as "Info" warnings, because they don't
show in the modifier and they aren't printed to the terminal.

Differential Revision: https://developer.blender.org/D11923
2021-08-05 10:44:59 -05:00
Campbell Barton
c15635bd8d BMesh: support laplacian smooth for n-gons
Follow the same logic already used by the modifier.
2021-08-06 01:43:13 +10:00
Campbell Barton
04c24bec07 Cleanup: replace short with boolean for zero area array
Also remove redundant fabsf on the area of a quad/tri &
reduce indentation using continue in for loop.
2021-08-06 01:42:01 +10:00
Campbell Barton
ff2265f0a9 Cleanup: comment blocks & spelling 2021-08-06 01:36:43 +10:00
Campbell Barton
8158211198 Cleanup: quiet array-parameter warning 2021-08-06 01:32:04 +10:00
Brecht Van Lommel
ca64bd0aac Render: move Cycles visibility, holdout and shadow catcher properties to Blender
The immediate reason for this is that we want to be able to initialize them
to different defaults for light objects, which is hard with Python properties.
But in general it is useful to be able to share these with other renderers.

As a side effect, Eevee now supports a per-object holdout instead of only
per-collection.

Differential Revision: https://developer.blender.org/D12133
2021-08-05 17:22:38 +02:00
Bastien Montagne
6c326ba0a2 Fix T83164: Spline IK joint_bindings parameter is broken.
Code freeing the array would not properly reset its length value to
zero.

Note that this corrupted data could also be saved in .blend files, so
had to bump fileversion and add some doversion code too.

Fix T90166: crash when creating a liboverride.
2021-08-05 17:21:25 +02:00
Bastien Montagne
834523e239 Cleanup/Fix RNA array length accessors returning non-zero values in invalid cases.
This was apparently done in two places only, with a very cryptic comment
(`/* for raw_access, untested */`), and... I cannot see how returning a
non-zero length value for an array that does not exist or is not
accessible at least, would be anything but an obvious source of issues.

Note that both commits adding those lines are from stone ages (2009):
rBcbc2c1886dee and rB50e3bb7f5f34.
2021-08-05 17:21:25 +02:00
Peter Kim
03d7561708 Fix build error when WITH_XR_OPENXR not defined 2021-08-06 00:08:56 +09:00
Antonio Vazquez
b4f950cbbe GPencil: New Caps icons
These icons are used to define the type of caps.

Designed by: Matias Mendiola
Reviewed by: Pablo Vazquez
2021-08-05 17:07:21 +02:00
Germano Cavalcante
cc4e674e41 DRW: New Select Debug Engine
This is a simple engine used only to debug the texture of select ids.

It is only used when the `WITH_DRAW_DEBUG` option is enabled and the
debug value is 31.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D5490
2021-08-05 11:56:51 -03:00
Peter Kim
e844e9e8f3 XR Controller Support Step 2: Action Maps
Addresses the remaining portions of T77137 (Python API for Controller
Interaction), which was partially completed by D10942.

Adds an XR "action maps" system for loading XR action data from a
Python script. Action maps are accessible via the Python API, and are used
to pass default actions to the VR session during the
xr_session_start_pre() callback.

Since action maps are stored only as runtime data, they will be
cleaned up with the rest of the VR runtime data on file read or exit.

Reviewed By: Julian Eisel, Hans Goudey

Differential Revision: https://developer.blender.org/D10943
2021-08-05 23:40:17 +09:00
Bastien Montagne
0cff7c2a22 LibOverride: Make it reasonably impossible for users to create overrides of scenes.
This is not supported currently,doing so through RNA API remains
possible, but from regular UI operations it should not be doable
anymore.

Ref. T90459.
2021-08-05 15:26:08 +02:00
Bastien Montagne
720ea8a67d Fix T89963: crash when library override is applied to an object from a linked scene.
LibOverride of scenes is not really supported currently, there are many
issues with it.

Will disable most user-accessible ways to create such overrides in a
following commit.
2021-08-05 15:26:08 +02:00
Campbell Barton
be6409a748 Fix fix invalid index use for edit-mesh laplacian smooth
Only vertex indices were ensured to be correct.
2021-08-05 22:39:24 +10:00
Peter Kim
fb1822ddeb XR: Controller Data Improvements
Provides two key improvements to runtime controller data.

1. Separates controller poses into two components, "grip" and "aim",
which are both required to accurately represent the controllers
without manual offsets.

Following their OpenXR definitions, the grip pose represents the
user's hand when holding the controller, and the aim pose represents
the controller's aiming source.

2. Runtime controller data is now stored as a dynamic array instead
of a fixed array. This makes the API/functionality more adaptable to
different systems.

Does not bring about any changes for users since only internal
runtime functionality is currently affected.

Reviewed By: Julian Eisel

Differential Revision: http://developer.blender.org/D12073
2021-08-05 21:11:01 +09:00
Julian Eisel
f45860fba9 Cleanup: Remove unused members in FileSelectParams 2021-08-05 12:52:58 +02:00
Campbell Barton
ed9759349b Fix T89214: Smooth Vertices (Laplacian) produces NaN coordinates
Vertices with no connected faces would attempt to divide by the combined
face area causing a divide by zero.

Use the same weight for wire vertices as vertices connected
to zero area faces.
2021-08-05 20:49:20 +10:00
Julian Eisel
02e0c6f42e Fix T90430: Crash when dragging material
Was trying to get asset information even when there was none, i.e. when
the material wasn't an asset or not dragged from the Asset Browser.
2021-08-05 12:14:11 +02:00
Bastien Montagne
317f09ebf9 Fix T90170: RNA_property_pointer_get creating data in non-thread-safe way.
Protect this accessor with a local static mutex when it needs to
create/write data.

Ideally accessors should never create or modify data, but there are some
cases where this bad behavior is currently unavoidable.

This is the case of the Pointer accessor when the actual IDProperty has
not yet been created.

NOTE: this fixes a memory leak in liboverride diffing process when
several different overrides use a same linked reference ID.

Differential Revision: https://developer.blender.org/D12060
2021-08-05 12:12:13 +02:00
Bastien Montagne
03e2f11d48 Fix T89835: Crash after Instancing to Scene after making linked Collection local.
Even though the ID itself remain the same after being made local, from
depsgraph point of view this is a different ID. Hence we need to tag all
of its users for COW update, as well as rebuild depsgraph relationships.

Should be also backported to LTS 2.93 (and 2.83 if possible).
2021-08-05 11:31:49 +02:00
Campbell Barton
647a8bff06 Fix T90256: faces are flat shaded in edit mode with auto smooth
Regression in 39b2a7bb7e.
2021-08-05 18:21:17 +10:00
Campbell Barton
f5acfd9c04 Cleanup: remove redundant parenthesis 2021-08-05 16:54:34 +10:00
Campbell Barton
d8582d966f Fix slicing with negative indices
Negative indices that remained negative after adding the sequence length
caused incorrect slicing.

With the default scene for example:

   bpy.context.scene.objects[-4:2]

Gave a different result to:

   tuple(bpy.context.scene.objects)[-4:2]

Clamp indices above zero so loops that step forward works as intended.
2021-08-05 16:44:03 +10:00
Campbell Barton
2b51124d6a Fix T89450: Crash slicing BMEditSelSeq
Slicing with indices greater than the length of the sequence would crash.
2021-08-05 16:44:01 +10:00
Ankit Meel
450593ddf0 Cleanup: Fix Clang braced-scalar-init warning 2021-08-05 11:00:56 +05:30
Peter Kim
d3d4be1db3 XR: Action Binding Improvements
Provides several important improvements to the runtime action
bindings operation and internal API.

Moves input-specific action data (input thresholds, input regions,
pose offsets/spaces) from actions to more granular action bindings.
This allows a single action to be mapped to a variety of inputs,
without having to share a single input threshold, region, or space.

Also removes the need for action space creation API, as spaces for
pose actions will be automatically created with the bindings.

The correct action data for the current inputs is set by calling
xrGetCurrentInteractionProfile() to get the current profile and then
retrieving the corresponding mapped data.

Does not bring about any changes for users since only internal
runtime functionality is currently affected.

Reviewed By: Julian Eisel

Differential Revision: http://developer.blender.org/D12077
2021-08-05 13:14:26 +09:00
Campbell Barton
d1c5e2e050 Cleanup: license headers
These were removed globally in 65ec7ec524.

Some files re-introduced these conventions since.
2021-08-05 12:03:41 +10:00
Campbell Barton
604ae5f7b6 Cleanup: tab indentation for CMake / GNUmakefile 2021-08-05 12:03:41 +10:00
Aaron Carlisle
171433e841 PyDoc: Improve description of texture.evaluate
Inspired by the old 2.49 docs: https://docs.blender.org/api/249PythonDoc/Texture.Texture-class.html#evaluate
2021-08-04 19:26:01 -04:00
Aaron Carlisle
d6ca7ab20e Cleanup: make format 2021-08-04 19:24:19 -04:00
Brecht Van Lommel
8abf6efcf6 Cleanup: rename restrict to hide/visibility in Object, Collection, MaskLayer
This makes the internal naming consistent with the public API. And also gives
us a visibility_flag rather than restrictflag that can be extended with more
flags.
2021-08-04 19:18:34 +02:00
Harley Acheson
ae920d789e VSE: Allow Wingdings and Symbol Fonts
This patch makes us less restrictive on the allowed types of FreeType
font character maps we allow, rather than primarily unicode-only. This
allows us to use some legacy, symbol, specialty, and proprietary fonts
like Wingdings. Note we were a little less restrictive with vfonts,
used for 3D Text Objects, so this patch primarily helps VSE.

See D12124 for details and examples.

Differential Revision: https://developer.blender.org/D12124

Reviewed by Brecht Van Lommel
2021-08-04 09:31:01 -07:00
Harley Acheson
b5bfb5f34c UI: VFont Display Names
When displaying the names of fonts for 3D Text objects, use the same
format as shown in File Browser: Family name + Style name. They are
currently shown with Postscript Name, which doesn't match well.

see D12069 for more details.

Differential Revision: https://developer.blender.org/D12069

Reviewed by Campbell Barton
2021-08-04 08:34:28 -07:00
Bastien Montagne
58ba75f9e3 LibOverride RNA API: add removal of properties and operations.
This should complete the basics of RNA API for library overrides.

Ref. T86656.
2021-08-04 16:57:08 +02:00
Bastien Montagne
a8185d2d74 LibOverride: Add RNA API to reset/delete overrides.
Ref. T86656.
2021-08-04 16:57:08 +02:00
Jeroen Bakker
2af789d1f3 Added some TODO remarks. 2021-08-04 16:05:49 +02:00
Antonio Vazquez
c1730ed165 GPencil: New Brush option to define Caps type
This is used to set the default caps type for the stroke. Before always was rounded and only could be changed later in Edit mode

Two new buttons has been added to topbar.

NOTE: New icons are been designed (T90414)

The buttons are expanded to list in Properties panel.

Reviewed By: mendio, HooglyBoogly

Differential Revision: https://developer.blender.org/D11999
2021-08-04 15:54:54 +02:00
Germano Cavalcante
145270d8d7 Fix T90427: Center View to Mouse broken
rBfb87d236edb7 made the values returned by `projmat_dimensions` more
standardized following the documentations. But the functions in Blender
that called `projmat_dimensions` followed a proposal that these values
corresponded to a distance of 1m of clip.

Adjust these functions to follow the new algorithm.
2021-08-04 10:46:54 -03:00
Germano Cavalcante
e5d4a0c559 BLI: add double version of 'scaleform'
No functional changes. New utility.
2021-08-04 10:46:54 -03:00
Campbell Barton
26c2c617b4 Fix T90421: edit-mode auto-smooth crash when angle set to 180degrees
Error in 39b2a7bb7e
which failed to set edge flags with single threaded calculation,
used for low poly models.
2021-08-04 22:40:25 +10:00
Gavin Li
76dcf70dac Fix transparent faces on certain AMD cards
This patch fixes an issue with missing faces when assigning a material slot other than the first to faces on AMD TAHITI cards. Refer to T78390 and T74024 for a description of this issue.

This patch also incorporates fix from T78390 for KAVERI.

{F9029258}

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D9305
2021-08-04 13:22:44 +02:00
Campbell Barton
d2130c5327 Cleanup: remove *.rej from cb67bfdba2 2021-08-04 21:09:21 +10:00
Bastien Montagne
add719e31a Tweak to recent liboverride API addition: naming.
Rename new API function introduced in recent rB3b0fab6dfaa0 to match our
convention to put the action (verb) at the end of names:
`operations_update`.

Sorry for not catching that during review.
2021-08-04 12:38:13 +02:00