This splits the volume related data (properties for rendering and attributes) of the Mesh node
into a new `Volume` node type.
This `Volume` node derives from the `Mesh` class since we generate a mesh for the bounds of the
volume, as such we can safely work on `Volumes` as if they were `Meshes`, e.g. for BVH creation.
However such code should still check for the geometry type of the object to be `MESH` or `VOLUME`
which may be bug prone if this is forgotten.
This is part of T79131.
Reviewed By: brecht
Maniphest Tasks: T79131
Differential Revision: https://developer.blender.org/D8538
Also removing the curve system manager which only stored a few curve intersection
settings. These are all changes towards making shape and subdivision settings
per-object instead of per-scene, but there is more work to do here.
Ref T73778
Depends on D8013
Maniphest Tasks: T73778
Differential Revision: https://developer.blender.org/D8014
The hair BSDFs are already designed to assume this, and disabling backface
culling would break them in some cases.
Ref T73778
Depends on D8009
Maniphest Tasks: T73778
Differential Revision: https://developer.blender.org/D8010
Triangles were very memory intensive. The only reason they were not removed yet
is that they gave more accurate results, but there will be an accurate 3D curve
primitive added for this.
Line rendering was always poor quality since the ends do not match up. To keep CPU
and GPU compatibility we just remove them entirely. They could be brought back if
an Embree compatible implementation is added, but it's not clear to me that there
is a use case for these that we'd consider important.
Ref T73778
Reviewers: #cycles
Subscribers:
The latest versions of Embree support Catmull-Rom splines
which use less memory than the previously used Hermite splines.
The representation is also much closer to Cycles own data structures
and can hopefully be unified in the future for more memory savings.
Memory savings using Victor benchmark scene:
Compared to previous Embree: ~400MB
Compared to Cycles' native BVH: ~1GB
Embree's local intersection routine was not prepared
for local intersections without per-object BVH.
Now it should be able to handle any kind of local
intersection, such as AO, bevel and SSS.
Differential Revision: https://developer.blender.org/D6602
Note that this is turned off by default and must be enabled at build time with the CMake WITH_CYCLES_EMBREE flag.
Embree must be built as a static library with ray masking turned on, the `make deps` scripts have been updated accordingly.
There, Embree is off by default too and must be enabled with the WITH_EMBREE flag.
Using Embree allows for much faster rendering of deformation motion blur while reducing the memory footprint.
TODO: GPU implementation, deduplication of data, leveraging more of Embrees features (e.g. tessellation cache).
Differential Revision: https://developer.blender.org/D3682