Before: If the current frame is out of the cache start/end range, the viewport will show the fluid as it was on the last frame that was still in the cache frame range.
Now: If the current frame is out of the cache start/end range, the viewport will show no fluid at all (even if there are cache files present for this frame).
This fix is related / in response to T79423.
Instead of clearing forces at the end of the simulation step, they will now be cleared before writing to them, i.e. at the beginning of a step.
Also cleaned up minor areas that I looked at while making this change.
A collection of multiple changes that had been living in my stash:
- Use nullptr instead of NULL in C++ files
- Removed unused/deprecated functions from headers
- Cleared animatable flag in cache UI
- Comment cleanups
Use static_cast() where possible and refresh pointers for every frame when in replay mode. The latter is particularly important as this seems to have caused the issue where smoke in the viewport was flickering when loading data from pointers after loading them from disk for the frame before (e.g. when resuming a bake job).
New option that lets users the define the maximum number of fluid particles that will be allowed in the simulation. This can come in handy, for example, to ensure that the particle count will not exceed the hardware capabilities, or to avoid excessive amounts of particles in a scene.
New option that lets users the define the maximum number of fluid particles that will be allowed in the simulation. This can come in handy, for example, to ensure that the particle count will not exceed the hardware capabilities, or to avoid excessive amounts of particles in a scene.
This refactor is in response to reports in which the adaptive domain with noise caused a crash (e.g. T79009). It should also fix issues where the smoke appeared to be cut off when using the adaptive domain together with noise. It is also possible that some of these changes improve the lines issue from T74559.
These flags need to be set correctly in order to distinguish between data that comes from cache files and raw data that comes directly from pointers to the data in Mantaflow.
The issue is duplicated code. There are two functions that zero-fill
the frame number. They worked the same for positive frames numbers, but
behaved differently for negative ones.
On frame `-100`, `BLI_path_frame` outputs `-0100` and
`fluid_cache_get_framenr_formatted_$ID$` outputted `-100`.
I changed the behavior of the latter, because we depend on the behavior
of the former for much longer already.
Reviewers: sebbas
Differential Revision: https://developer.blender.org/D8107
Changed variable names from mmd, mds, mfs, and mes to fmd, fds, ffs, and fes. The author of this commits lights a candle for all the merge conflicts this will cause.
Always initialize the particle velocity of newly sampled particles to 0 if there are no initial velocities. Clearing the grid source makes sure that new particles will get a 0 velocity - and not interpolated from the associated grid.
This commit makes uses of the new OpenVDB IO in Mantaflow (introduced in 781f783a66ac).
From now on, fluid cache files in OpenVDB format will contain a list of grids per frame (before: one .vdb file per grid per frame). Besides regular grids, particle systems are also stored using OpenVDBs PointGrid data structures.
All older cache formats will remain fully functional:
- Uni caches (.uni) files are still available from the UI and can be used as before
- Raw caches (.raw) are no longer available from the UI, but loading them is still possible
- Old OpenVDB caches (one .vdb per grid) can no longer be baked either, but loading them is still possible.
It is also no longer possible to choose file formats for 'Noise' and 'Particles'. Instead there are now options to set the file format for 'Volumetric' and for 'Mesh' data.
Known issues (planned to be resolved soon):
- OpenVDB files are currently not taking into consideration the clipping value (FluidDomainSettings). Empty cells are therefore being written too. Depending on the scene, this can make file sizes unnecessarily large.
- Domains are not being exported at their world position. Instead they are always clipped to the origin.
This seems to be an error in rBb91b90f0dd3c9bff3b1a6e563c2cce293722ed16.
I found it, because I could not open the file in T77263 anymore.
Reviewers: sebbas
Differential Revision: https://developer.blender.org/D8065
For some reason was only visible with gcc-10 in release builds.
Kind of makes sense since there is no CMake code which removes strict
compiler flag, so deal with strict flags in the code itself.
A parenthesized type followed by an initializer list is a non-standard explicit type conversion syntax.
Removing the cast seems fine for both MSVC and GCC
The issue was the usage of the global `__main__` Python module.
When running scripts in the text editor, Blender would overwrite
the `__main__` module.
Reviewers: sebbas
Differential Revision: https://developer.blender.org/D7690