Commit Graph

92 Commits

Author SHA1 Message Date
Jacques Lucke
91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00
Valentin
f3e4a3473e Cleanup: Remove useless duplicated lines
I spotted a duplicate struct declaration, so I had to check for other duplicated as well
There might be some other but i am not confident enough for deleting them

this regex search for duplicate ^(.*;)$\n(\1)$

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D8146
2020-07-02 16:36:39 -04:00
Sergey Sharybin
54665233eb OpenSubdiv: Cleanup, Remove from legacy SubsurfCCG code
The CPU side implementation is done on a new dedicate base ground.
The GPU side must be redone anyway.
2020-05-18 17:06:48 +02:00
Jacques Lucke
5de56f9596 Cleanup: make remaining blenkernel headers work in C++ 2020-03-02 15:07:49 +01:00
Campbell Barton
e9ac784237 Cleanup: quiet const warnings 2020-01-02 13:08:20 +11:00
Campbell Barton
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
Campbell Barton
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
Campbell Barton
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
Campbell Barton
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
Campbell Barton
66e6cd5315 Cleanup: unused struct declarations 2019-01-28 22:06:53 +11:00
Campbell Barton
c0f88ed8a8 Cleanup: sort forward declarations of enum & struct
Done using:
  source/tools/utils_maintenance/c_sort_blocks.py
2019-01-28 21:17:58 +11:00
Sergey Sharybin
b2a15de887 Fix T60575: Multiresolution Crashes when appliing more subdivisions
The issue was caused by intermediate DerivedMesh being created with
scene's Simplify settings taken into account. This is what happens
when one area makes implicit decisions based on whether passed Scene
pointer is not NULL.

Made it so ignoring simplification serttings is an explicit flag,
which makes it easier to follow what's going on.
2019-01-22 11:57:23 +01:00
Campbell Barton
88a80fcec8 Cleanup: commas at the end of enums
Without this clang-format may wrap them onto a single line.
2019-01-16 00:03:03 +11:00
Sergey Sharybin
7a4b784909 Subsurf: Move away from using scene from modifier data 2018-06-22 15:12:03 +02:00
Sergey Sharybin
498ffef7b0 Subsurf: Use regular mutex instead of RW one
Mutex is now local to particular CCGDM, and guarding edge hash which is only
used by a single function only. There is no need to acquire read lock after
edge hash was created.
2018-01-11 14:38:58 +01:00
Sergey Sharybin
df0ecd73af Subsurf: Avoid global lock for loops and orig index layers
This is a bit annoying to have per-DM locking, but it's way better (as in, up to
4 times better) for playback speed when having lots of subsurf objects,
2017-12-22 12:50:57 +01:00
Campbell Barton
a151b46627 Fix T53347: Vertex paint crash on undo/exit 2017-11-19 16:45:27 +11:00
Sergey Sharybin
a5f4f1e2ce OpenSubdiv: Use pool for delayed OpenGL buffers free when freeing from non-main thread
This is really similar to what GPU module was already doing. There are number of
possible improvements still:

- Re-use allocated VAOs when requesting new ones instead of going to the trouble
  of freeing VAO and then re-creating it again.

- Move VAO handling to GPU module.

Fixes T46589: OpenSubdiv crash with drivers
2015-11-04 21:30:25 +05:00
Sergey Sharybin
11bfeb45ce OpenSubdiv: Completely avoid possible access to non-existing CPU data
Make it so CCGDM reports 0 number of geometry when it uses GPU backend for
drawing. This screws up a bit statistics in info header and requires to have
some special handle of CCGDM in the drawing code, but makes it so non of the
areas will try to access non-existing geometry.
2015-08-05 15:11:50 +02:00
Sergey Sharybin
3d36489672 OpenSubdiv: Commit of OpenSubdiv integration into Blender
This commit contains all the remained parts needed for initial integration of
OpenSubdiv into Blender's subdivision surface code. Includes both GPU and CPU
backends which works in the following way:

- When SubSurf modifier is the last in the modifiers stack then GPU pipeline
  of OpenSubdiv is used, making viewport performance as fast as possible.

  This also requires graphscard with GLSL 1.5 support. If this requirement is
  not met, then no GPU pipeline is used at all.

- If SubSurf is not a last modifier or if DerivesMesh is being evaluated for
  rendering then CPU limit evaluation API from OpenSubdiv is used. This only
  replaces the legacy evaluation code from CCGSubSurf_legacy, but keeps CCG
  structures exactly the same as they used to be for ages now.

This integration is fully covered with ifdef and not enabled by default
because there are several TODOs to be solved first:

- Face varying data interpolation is not really cleanly implemented for GPU
  in OpenSubdiv 3.0. It is also not implemented for limit evaluation API.

  This basically means we'll have really hard time supporting UVs.

- Limit evaluation only works with adaptivly subdivided meshes so far, which
  basically means all the points of CCG are pushed to the limit. This gives
  different result from old code.

- There are some serious optimizations possible on the topology refiner
  creation, which would speed up initial OpenSubdiv mesh creation.

- There are some hardcoded asumptions in the GPU and DerivedMesh areas which
  could be generalized.

  That's something where Antony and Campbell can help, making it so the code
  is structured in a way which is reusable by all planned viewport projects.

- There are also some workarounds in the dependency graph to make sure OpenGL
  buffers are only freed from the main thread.

Those who'll be wanting to make experiments with this code should grab dev
branch (NOT master) from

  https://github.com/Nazg-Gul/OpenSubdiv/tree/dev

There are some patches applied in there which we're working on on getting
into upstream.
2015-07-20 22:29:26 +02:00
Antony Riakiotakis
07def553d2 Fix T44745 non manifold edges of mesh do not work when smoothing in
multires.

Code had special guards for such edges to stop this from happening. I
don't see why this is needed though since code above assigns smoothed
positions for all vertices in the grid.

After removing the guards I saw that this in fact was the only place
where grd adjacency was used, so I completely removed it.
2015-05-27 19:52:12 +02:00
Campbell Barton
b1d758ae6b Cleanup: redundant struct declarations 2015-03-29 03:56:39 +11:00
Campbell Barton
2097e621ed Code cleanup: use r_ prefix for return args 2014-03-16 03:26:23 +11:00
Sergey Sharybin
3073a5b1c4 Mark some CCG funcrions as inlined
This seems to be giving speedup up to 10% in own tests.

--
svn merge -r60104:60105 ^/branches/soc-2013-depsgraph_mt
2013-10-01 09:17:35 +00:00
Campbell Barton
25591e958d style cleanup: tabs & whitespace 2012-11-03 15:35:03 +00:00
Campbell Barton
9892736206 code cleanup: header cleanup and remove some duplicate defines. 2012-05-12 20:39:39 +00:00
Campbell Barton
ce17c35240 style cleanup: mainly sculpt/whitespace 2012-05-11 08:05:47 +00:00
Nicholas Bishop
0f57b0f1e5 Copy GridPaintMask to vertex paint mask when applying multires.
Adds new subsurf_copy_grid_paint_mask() function similar to
subsurf_copy_grid_hidden().
2012-05-10 20:34:23 +00:00
Nicholas Bishop
f4929ad609 Add mask support to CCGSubSurf and multires.
* Add new CCG function ccgSubSurf_setAllocMask(). Similar to to
  ccgSubSurf_setCalcVertexNormals(), it sets whether the CCG elements
  have a mask layer and what that layer's offset is. Unlike normals
  however, it doesn't change any behavior during CCG calculation; it's
  there only to give CCGKey information on the mask.

* Add a new flag to _getSubSurf(), CCG_ALLOC_MASK. If set, space for
  an extra layer is allocated, but the number of CCG layers is not set
  to include it. This is done because GridPaintMasks are absolute,
  rather than being relative to the subdivided output (as MDisp
  displacements are), so we skip subdividing paint masks here.

* Add a new flag to subsurf_make_derived_from_derived(),
  SUBSURF_ALLOC_PAINT_MASK. This controls whether CCG_ALLOC_MASK is
  set for _getSubSurf(). Related, masks are never loaded in during
  ss_sync_from_derivedmesh(). After subdivision is finished, if the
  alloc mask flag is set, the number of CCG layers is increase to 4
  with ccgSubSurf_setNumLayers().

* Add a new flag to multires_make_from_derived(),
  MULTIRES_ALLOC_PAINT_MASK. Not all multires functions need paint
  mask data (e.g. multiresModifier_base_apply.) This flag is always
  set in MOD_multires.c so that subdividing a mesh with a mask updates
  properly even when not in sculpt mode.

* Update multiresModifier_disp_run() to apply, calculate, and add mask
  elements. It's almost the same as the existing operations with xyz
  coordinates, but treats masks as absolute rather than displacements
  relative to subdivided values.

* Update multires_customdata_delete to free CD_GRID_PAINT_MASK in
  addition to CD_MDISPS.

* Update multires_del_higher() to call the new function
  multires_grid_paint_mask_downsample(), which allocates a
  lower-resolution paint mask grid and copies values over from the
  high-resolution grid.
2012-05-10 20:34:08 +00:00
Nicholas Bishop
f751d0f6ae Replace hardcoded DMGridData structure with CCGElem/CCGKey.
* Changes to DerivedMesh interface: DMGridData has been removed,
  getGridData() now returns an array of CCGElem pointers. Also added
  getGridKey() to initialize a CCGKey (implemented only by
  CCGDerivedMesh.)

* PBVH: added BLI_pbvh_get_grid_key().

* A lot of code is affected, but mainly is just replacing
  DMGridData.co, DMGridData.no, and sizeof(DMGridData) with the
  CCG_*_elem functions, removing the reliance on grid elements of
  exactly six floats.
2012-05-10 20:33:09 +00:00
Nicholas Bishop
6dbfbabcd6 Code cleanup for parameters of subsurf_make_derived_from_derived.
This is the first commit of the sculpt masking merge. Documentation:
http://wiki.blender.org/index.php/User:Nicholasbishop/PaintMasks

Thanks to Brecht for reviewing!

Replaced four boolean parameters with a single flag and a new enum,
SubsurfFlags.
2012-05-10 20:31:55 +00:00
Campbell Barton
5c89138684 style cleanup: comments 2012-04-22 11:54:53 +00:00
Nicholas Bishop
3d87c23f4f Reduce poly map memory usage (used by sculpt smooth brush.)
Changed the create_vert_poly_map function to return a more compact
structure. Memory saved will vary depending on the mesh, but typically
it should be about one third of the old size.
2012-03-17 04:41:36 +00:00
Nicholas Bishop
b37a355c8e Copy hidden flag to vertices when applying multires modifier. 2012-03-14 06:32:13 +00:00
Nicholas Bishop
521e724edd Skip hidden elements in PBVH iterator, raycast, and drawing. 2012-03-14 06:32:03 +00:00
Nicholas Bishop
8717e35db3 Add DerivedMesh.gridHidden and CCGDM implementation. 2012-03-14 06:31:49 +00:00
Nicholas Bishop
0c91821364 Add new CCG accessor functions.
ccg_gridsize() converts a level into gridsize, ccg_factor() is for
converting coordinates between different multires levels.
2012-03-14 06:31:24 +00:00
Nicholas Bishop
dfc9a57b3e Code cleanup: replace multires update function pointer with direct call.
Renamed the multiresModifier_update() function to
multires_modifier_update_mdisps() and made it visible to subsurf_ccg.c
so it can be called directly. No functional change, just a bit simpler.
2012-03-12 22:52:20 +00:00
Nicholas Bishop
c7ffe7f621 Draw individual face's material and shading correctly in the PBVH.
Previously, the shading and material was set once per PBVHNode when
drawing. This is still the case, but PBVHNodes are now built to
contain only one material and shading mode.

This is done with an extra partitioning step; once the number of
primitives in the node falls below the PBVH leaf limit, it's
primitives are checked for matching materials. If more than one
material or shading mode is present in the node, it is split and
partitioned (partitioned by material rather than 3D location.)

Given a sufficiently 'annoying' input, like a dense mesh with
thousands of materials randomly scattered across it, this could
greatly increase PBVH build time (since nodes might end up containing
a single primitive), but in general this shouldn't come up.

In order to support materials for grids, the CCGDM is building another
grid array (of DMFaceMat structs). This could be used to replace
CCGDM.faceFlag for some small memory savings (TODO).
2012-03-06 02:40:08 +00:00
Nicholas Bishop
c729d6a87b Bugfix and code cleanup: use better types for faceFlags in CCGDM.
Previously this was just a character array that stored face/poly flags
and mat_nr. Since mat_nr should be a short, this would have truncated
for higher values.

Replaced with a new DMFaceFlags struct.
2012-03-06 00:17:03 +00:00
Nicholas Bishop
e3877a625e Style cleanup: remove underscore prefix from CCG struct names. 2012-02-26 06:50:54 +00:00
Campbell Barton
a368e6771a - remove some unused editmesh functions.
- copy & rename EditMesh stricts for use with scanfill (remove unused members)
2012-02-19 22:17:30 +00:00
Campbell Barton
48006292d8 svn merge ^/trunk/blender -r44189:44204 2012-02-17 20:56:25 +00:00
Campbell Barton
2b7ca2304a unify include guard defines, __$FILENAME__
without the underscores these clogged up the namespace for autocompleation which was annoying.
2012-02-17 18:59:41 +00:00
Campbell Barton
776ec0ec61 add function for getting a polygon map: dm->getPolyMap(ob, dm).
polygon version of dm->getFaceMap(ob, dm)

sculpt uses this for checking connectivity.
2012-02-05 06:20:51 +00:00
Campbell Barton
15e6d6cd75 svn merge ^/trunk/blender -r41226:41227 . 2011-10-24 12:43:08 +00:00
Campbell Barton
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
Campbell Barton
4e118bb22f svn merge ^/trunk/blender -r40890:40950 2011-10-14 01:35:20 +00:00
Campbell Barton
bc40f11093 header cleanup (no functional changes) 2011-10-10 09:38:02 +00:00
Campbell Barton
88f4087a57 svn merge -r36725:36801 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-05-20 16:52:10 +00:00