Commit Graph

18735 Commits

Author SHA1 Message Date
Dalai Felinto
20a8edaa72 No experimental feature (but debug ones) to work for blender beta/release
Final releases (including beta) should strictly show features that are
finalized to prevent loss of data, old API clanging around, and the
overall quality of the product (Blender) presented.

Note that rendering should never be affected by user preferences, so
this is only changing things in the UI level.

Development note: This is reset experimental UI on file load.
Also note: to hide RNA (needed for hair and particles) will be done as a
separate patch.

Differential Revision: https://developer.blender.org/D8606
2020-08-18 14:02:47 +02:00
Pablo Dobarro
976f0113e0 Multires: Base Mesh Sculpting
This adds an option to the Multires modifier to sculpt directly on the
base mesh while previewing the displacement of a higher subdivisions
level. What this does it considering Multires as a regular modifier
without exposing the grid displacement to sculpt mode.

This allows to see the propagation happening in real time, which enables
to use complex tools like Cloth or Pose in much higher resolutions and
without surface noise and artifacts.

Reviewed By: sergey, Severin

Differential Revision: https://developer.blender.org/D8555
2020-08-18 13:11:23 +02:00
Sybren A. Stüvel
fc5eab3570 Mesh: merge mesh_create_eval_final_{view,render} functions
Functions `mesh_create_eval_final_view()` and
`mesh_create_eval_final_render()` were doing the exact same thing,
except for a hack introduced in d3eb9dddd6 (2012-10-08, Better fix for
T32846: dupligroup messes up particle instancing on rendering) that
appears to be no longer necessary. Besides that, these functions had
confusing names. Their functionality changed over time, and whether to
do for-render or for-viewport evaluation is now actually determined by
the depsgraph evaluation mode. This means that the `..._render` function
could evaluate a mesh with viewport settings, and vice versa.

The functions are now merged into `mesh_create_eval_final()`, and the
hack has been removed. The `OB_NO_PSYS_UPDATE` flag has been removed
entirely (instead of keeping it around as deprecated flag), because it
was always only temporarily set on objects during mesh evaluation and
thus not saved to the blend file.

No expected functional changes as far as users are concerned.
2020-08-18 12:58:48 +02:00
Richard Antalik
45da0d20e6 VSE: make transform effect multithreaded
Multithreaded implementation can provide significant performance gain
on CPU's that can handle more parallel tasks.

On my 8 core system I got about 3.5x faster processing speed.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8585
2020-08-17 20:52:59 +02:00
Richard Antalik
118e78a844 Merge branch 'blender-v2.90-release' 2020-08-17 20:39:07 +02:00
Richard Antalik
4b69e55da3 Fix T79757: Crash on prefetch when renaming strips
Original sequence lookup failed, becase name changed in another thread.
Fix is same as 0471349c90df - stop prefetching before changing content
of seqbase.

I have covered more cases, and added assert so it is more obvious that
issue is in lookup, and it shouldn't fail.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8592
2020-08-17 20:19:11 +02:00
Sebastian Parborg
8fda93a405 Cleanup: Change BLI_bitmap for BLI_edgeset for internal springs
The BLI_bitmap had the potential to eat a lot of memory as it was a
dense map between all the vertices in the mesh.

Now we instead use BLI_edgeset so that we only store data when needed
(creating a spare map instead of a dense).
2020-08-17 12:39:40 +02:00
Campbell Barton
0b4a365183 Cleanup: sort CMake path lists 2020-08-17 12:40:03 +10:00
Campbell Barton
9762c3892e Cleanup: spelling 2020-08-17 12:34:05 +10:00
Bastien Montagne
4ff414d40d Merge branch 'blender-v2.90-release' into master 2020-08-13 17:48:41 +02:00
Bastien Montagne
9813778a2d Fix T79591: Liboverride: do not update overrides on missing linked data.
It makes no sense to generate/update overrides from missing (broken
linked) reference data, just keep existing ones unchanged then.
2020-08-13 17:41:33 +02:00
Hans Goudey
52e7d0bebe Merge branch 'blender-v2.90-release' 2020-08-13 10:05:20 -04:00
Sergey Sharybin
0df28e8c20 View2D: Inform region type on current view changes
Allows to hook per-space code which is to be run on view navigation.
This is required to have zoom-to-fit implemented in the sequencer.

There might be more cases where the clalback is to be called from,
but it could be easier to address those on the case-by-case basis
when its needed.
2020-08-13 15:24:21 +02:00
Jacques Lucke
4f209fab2c Fix T79082: Softbody self-collision does not work on lattices
Reviewers: zeddb

Differential Revision: https://developer.blender.org/D8562
2020-08-13 14:41:44 +02:00
Sybren A. Stüvel
cb2565195e Fix T65148: Drivers can't access shape keys
It was impossible for drivers to use shape key properties, modifiers
generate a new mesh. After mesh evaluation the shape keys are no longer
necessary, and because of this the `key` pointer was not copied. As
drivers work on evaluated data, however, they do need this `key`
pointer.

This commit makes the `key` pointer available in evaluated meshes, but
this is somewhat dangerous. There was an explicit reason why the key on
result was kept at null pointer: to have the evaluated mesh in a
consistent state. Assigning this pointer makes it potentially
inconsistent, as the evaluated mesh and the original shape key may have
different topologies.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7785
2020-08-13 13:56:41 +02:00
Philipp Oeser
46aa302400 Merge branch 'blender-v2.90-release' 2020-08-13 11:50:07 +02:00
Antonio Vazquez
7c380119a7 GPencil: Remove unused parameter and fix warning 2020-08-13 08:39:46 +02:00
Campbell Barton
29c28ac022 Cleanup: incorrect comment wrapping
Missed this comment when updating fix for T77409.
2020-08-13 16:38:01 +10:00
Campbell Barton
e84ffae7ba Cleanup: warnings 2020-08-13 16:23:43 +10:00
Campbell Barton
357547b010 Cleanup: spelling 2020-08-13 16:21:10 +10:00
Campbell Barton
38b5f56dad Merge branch 'blender-v2.90-release' into master 2020-08-13 15:46:55 +10:00
Campbell Barton
f875d3e504 Merge branch 'blender-v2.90-release' into master 2020-08-13 15:46:46 +10:00
Campbell Barton
ad05e1100f Fix T77409: Crash showing vertex/face duplicators in edit-mode
This was a regression in deaff945d0 which skips copying a mesh.
Dupli-verts/faces were not updated to account for this.

This supports iterating over edit-mesh vertices & faces,
since falling back to a full copy (as we do in some places)
will be slow while transforming geometry.

This commit looks as if it would change behavior with orcos,
since any edit-mesh deformation causes them to be assigned.
However in practice there is no functional change, details in comments.
2020-08-13 15:41:57 +10:00
Campbell Barton
9bf8b6799d Cleanup: remove two sided face check
Two sided faces aren't supported and would cause many issues elsewhere.
2020-08-13 15:41:57 +10:00
Campbell Barton
ee909783de Cleanup: use 'inst_ob' variable name for consistency
Dupli verts/faces named these arguments differently.
2020-08-13 15:41:57 +10:00
Campbell Barton
494560f19d Cleanup: remove unused struct members from dupli-face/vert
Replace the evaluated mesh with VertexDupliData.mvert since only
vertices are used. This makes dupli-vert similar to how dupli-face
was already working.
2020-08-13 15:41:57 +10:00
Campbell Barton
a45f2fd1fb Cleanup: move mesh access for dupli vert/face into shared function
De-duplicate mesh access & comments.
2020-08-13 15:41:57 +10:00
Campbell Barton
12c24ecf6e Cleanup: pass normal as a float to dupli-vert function
Needed for supporting edit-mode dupli-verts.

Currently the un-scaled short values are used to avoid
changing behavior (noted in comments).
2020-08-13 15:41:57 +10:00
Campbell Barton
51a461dcab Cleanup: spelling, use full sentences for object_dupli.c 2020-08-13 15:41:52 +10:00
Campbell Barton
f0285e347e Cleanup: use const for dupli vert/face, 'r_' prefix for return value
Make it obvious which values are used read-only, which are written to.
2020-08-13 14:03:46 +10:00
Germano Cavalcante
579cb774da Fix hair collision error introduced in recent commit 2020-08-12 18:40:48 -03:00
Germano Cavalcante
5319eb36a5 Cleanup: Silence some arithmetic overflow warnings 2020-08-12 18:25:45 -03:00
Germano Cavalcante
c5e469a3e4 Cleanup: Move definitions of some variables closer to their use 2020-08-12 18:25:45 -03:00
Germano Cavalcante
7d16db417b Cleanup: move assignment out of loop 2020-08-12 18:25:45 -03:00
Germano Cavalcante
6d9358d453 Cleanup: Rename variable 'cloth1' to 'cloth' 2020-08-12 18:25:45 -03:00
Pablo Dobarro
c77bf95221 Sculpt: Boundary Brush Falloff Types and Offset
This adds the boundary_falloff_type and boundary_offset to control how the
falloff of the Boundary Brush is applied.

Boundary Origin Offset is the same concept as the Pose Origin offset in
the Pose Brush. It is a multiplier that adds extra length to the brush
radius to locate the deformation pivot further from the boundary without
affecting the falloff.

The Falloff type includes Constant (previous default), brush radius, loop
and loop and invert. Loop and Loop and Invert can be used to create
deformation patterns in a mesh.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8526
2020-08-12 23:06:42 +02:00
Antonio Vazquez
db7cfd03b0 GPencil: Remove unused parameter in convert curve
The only_stroke parameter is not used
2020-08-12 22:48:19 +02:00
Antonio Vazquez
e188a798c6 GPencil: Clean material list when convert a curve
Now the list of materials is cleanup and any duplicated material is removed.
2020-08-12 22:48:14 +02:00
Antonio Vazquez
cd49c7b5ea GPencil: Move merge similar materials code to BKE
This is required in other places and need to be shared.
2020-08-12 22:48:10 +02:00
Antonio Vazquez
01636ed159 GPencil: Fix unreported problem in merge similar materials
When two similar colors were adjacent, the colors were not merged.
2020-08-12 22:48:06 +02:00
Antonio Vazquez
b126e38f6b GPencil: Fix unreported error in merge similar materials
When the color was black, the original value was not initialized and get a NaN value with unexpected results.

Also cleanup code.
2020-08-12 22:48:00 +02:00
Antonio Vazquez
3d247abb78 GPencil: Remove unused lines 2020-08-12 22:47:56 +02:00
Antonio Vazquez
145445c6b4 GPencil: Recode all material management when convert SVG 2020-08-12 22:47:51 +02:00
Antonio Vazquez
504c257dae GPencil: Add Sample parameter to Convert curve
This allows to resample the stroke to avoid too dense geometry.
2020-08-12 22:47:47 +02:00
Antonio Vazquez
9abdafe840 GPencil: Add parameters to scale thickness when convert Curves
This parameter allows to scale the thickness.
2020-08-12 22:47:43 +02:00
Antonio Vazquez
19cef4073d GPencil: Interpolate thickness when convert Curve to GPencil
The curve was using only the last point radius of the segment. Now, the value is interpolated between start and end points.
2020-08-12 22:47:38 +02:00
Germano Cavalcante
f21cdf0d12 Clenaup: Deduplicate cloth collision code
And do the clamp by vertex instead of triangle.
2020-08-12 14:49:59 -03:00
Pablo Dobarro
478ea4c898 Sculpt: Multires Displacement Eraser Brush
This brush deletes displacement information of the Multires Modifier,
resetting the mesh to the subdivision limit surface.
This can be use to easily delete parts of the sculpt or to fix
reprojection artifacts after applying a shrinkwrap.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8543
2020-08-12 18:26:56 +02:00
Sergey Sharybin
9f288490d5 Subdiv CCG: Cleanup, remove redundant casts
If one of the operands of a binary operator a float, integer
operand gets promoted to float as well.

Differential Revision: https://developer.blender.org/D8552
2020-08-12 17:51:15 +02:00
Pablo Vazquez
1813a99447 UI: Fix typo "subdivion" -> subdivision
In the Multires panel, use singular Subdivision instead of Subdivisions.
2020-08-12 17:23:56 +02:00