Left walk navigation while the scene collection is active would collapse
the subtree which shouldn't be allowed. This adds another check to
`outliner_item_openclose` to prevent collapsing the scene collection.
Introduced in rBb077de086e14.
Because the subtrees in Data API mode are empty for performance reasons,
it was impossible to move through the tree with walk navigation. This
adds an exception to allow walk navigation to expand subtrees in that
mode.
If a different object was active, clicking on a linked armature's pose
in the Outliner would enter Pose Mode for it.
This would actually cause a failed assert, but in release builds the
armature would just enter pose mode.
Steps to reproduce were:
* Link in armature object
* Activate a different object
* In the Outliner, un-collapse the armature object
* Activate Pose Mode by clicking on its pose there
The changes in rB70151e41dc02 broke subtree expansion in the Data API
display mode because the closed subtrees are empty lists. Move the empty
subtree check from `outliner_item_openclose` to the walk navigation
code to prevent the issue.
The `ctrl` key was mapped to recursive bone selectable and visibility
toggling. This changes the key to `shift` to be consistent with objects
and collections. Also adds an explanation to the tooltip.
Part of T77408
Differential Revision: https://developer.blender.org/D8650
Previously the left and right arrow keys would close and open the active
tree element, but a subsequent key press would not select up or
down the tree as is common in tree-based interfaces.
Walking left and right now does a selection action after opening or closing
the active tree item. For example, a right key press on a closed element
will open it's subtree, and an additional right key press will select
the first child element.
A left key press anywhere in a subtree will first close the active
element if it's subtree is expanded. Walking left again will select the
parent element.
Part of T77408
Differential Revision: https://developer.blender.org/D8650
Grease pencil modifiers already had defined outliner icons, but had
never been included in the tree. This adds the modifiers and the shader
effects to the tree.
Part of T68498
This replace `GPU_clear()` by `GPU_clear_color()` and `GPU_clear_depth()`.
Since we always set the clear value before clearing, it is unecessary
to track the clear color state.
Moreover, it makes it clearer what we clear the framebuffer to.
We can avoid the rather expensive outliner tree rebuilds and only redraw
if nothing but the selection or active item changes. This should give a
bit of speedup for heavy scenes.
For this to work I had to correct a few notifiers, some were only
sending selection/active change notifiers that actually did things like
adding objects. I also added a more precise notifier type for when the
active collection changes. At the notifier subtype/action level we're
not even close to running out of bits, so this should be fine.
Also had to correct a wrong notifier check (was using `&` rather than
`==`).
This will re-link all usages of a library override data-block
(including all of its override dependencies) to its reference linked
IDs, and delete those liboverrides.
As usual, it is available in the ID sub-menu of the outliner context
right-click menu.
Part of T76555.
Available from the usual ID submenu in the Outliner context menu.
The goal of this operator is to re-create the override from the linked
data, while preserving existing defined overrides.
This allows to update local opverrides when relations between datablocks
are changed in source library linked data.
Part of T76555.
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.
This patch has been generated by P1561 followed by `make format`.
Differential Revision: https://developer.blender.org/D8466
Filtering Collections when also filtering object children would only
display the parent object. Add a check for the NO_CHILDREN filter before
creating the object-parent hierarchy.
The data member `new` was conflicting with the `new` keyword
when `BKE_screen.h` was included in C++ files.
Reviewers: sergey
Differential Revision: https://developer.blender.org/D8459
Collection instance datablocks were not filtered out when only showing
the selected object. They were treated as a collection (which should
show when filtering objects). Adds a case to check if the parent is an
object.
When "ID Data" -> "Make Single User" is chosen with selected elements
that are not curves, there is a crash. This fix ensures that the id in the
callback function is an Action.
Regression from d6cefef98f
This also fixes an unreported issue where finding an exact match
wasn't being detected for items that contained an ID prefix.
Currently if you drag and drop an item from the outliner elsewhere in
the Blender window, the outliner will scroll the entire time, even if the
mouse is far away. This commit adds optional behavior for the edge pan
operator that makes it only act if the mouse is close enough to the region.
Differential Revision: https://developer.blender.org/D8193
That project cannot be opened correctly ayway, it has recursive
collections intanciating themselves...
But at least now we have a check at startup to detect and 'fix' those
nasty cycles in collections.
Duplication and deletion code of modifiers was totally wrong for
particle system, that special weird thing needs its own custom
management.
Note that for now I chose not to duplicate the particle settings ID when
duplicating the modifier...
No functional changes. Convert all C++ style comments to C comments.
Also capitalize and add full stops.
The comments themselves were not cleaned up. Some could be removed or
reworded.
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/editors/space_outliner` module.
No functional changes.