Clément Foucault
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3a6e981bcd
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Cleanup: GPU: Update classes comments
This should avoid confusion about what is a class and what is an opaque
pointer.
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2020-08-21 14:16:42 +02:00 |
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Clément Foucault
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1dafa87eb5
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GPUState: Fix signed / bitfield conversion leading to wrong enum value
This was creating drawing issues on windows builds.
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2020-08-19 17:13:53 +02:00 |
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Campbell Barton
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7a602fb525
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Cleanup: spelling
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2020-08-19 14:04:36 +10:00 |
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Clément Foucault
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adca09b643
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GPUState: Port default state to StateManager constructor
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2020-08-18 21:30:11 +02:00 |
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Clément Foucault
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536c2e0ec9
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GPUState: Only apply state before drawing
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2020-08-18 21:30:10 +02:00 |
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Clément Foucault
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482a51aabf
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Cleanup: GPUState: Remove stack from the state manager and rename it
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2020-08-18 21:30:10 +02:00 |
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Clément Foucault
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f30df15edc
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GPUState: Make use of GPUStateStack class
This isolate most GL calls to the GL backend. Still a few remains.
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2020-08-18 21:30:10 +02:00 |
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Clément Foucault
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2ae1c895a2
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GPUState: Add GL backend and state tracking but do not use it
This is just the backend work. It is not plugged in yet because it
needs more external cleanup/refactor.
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2020-08-18 21:30:10 +02:00 |
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