Commit Graph

580 Commits

Author SHA1 Message Date
Campbell Barton
4bf3ca2016 Cleanup: replace elem_strcmp with elem_streq
This is used for equality and didn't have the same behavior as strcmp.
2020-08-08 13:38:00 +10:00
Campbell Barton
61a045b7d3 Clenup: use STREQ macro 2020-08-08 13:38:00 +10:00
Sybren A. Stüvel
c04088fed1 Cleanup: Clang-Tidy else-after-return fixes
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule. This should be the final commit of the series of commits that
addresses this particular rule.

No functional changes.
2020-08-07 13:38:07 +02:00
Jacques Lucke
7283e6fb73 Merge branch 'blender-v2.90-release' into master 2020-08-07 10:04:57 +02:00
Jacques Lucke
91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00
Campbell Barton
30d3d4fbc1 Merge branch 'blender-v2.90-release' into master 2020-08-06 22:58:44 +10:00
Campbell Barton
ba20da7214 Cleanup: avoid debug-only includes for BLI_assert.h
Having includes in debug builds makes it possible to accidentally
break release builds.

Avoid this by moving calls to other modules out of BLI_assert.h
into BLI_assert.c
2020-08-06 22:49:28 +10:00
Campbell Barton
901ee66ea1 Cleanup: use term init instead of initialize/initialise
The abbreviation 'init' is brief, unambiguous and already used
in thousands of places, also initialize is often accidentally
written with British spelling.
2020-08-01 13:51:05 +10:00
Sergey Sharybin
db24e289b2 Merge branch 'blender-v2.90-release' 2020-07-31 11:53:22 +02:00
Sergey Sharybin
cd579c4996 Add generic session UUID structures to DNA
Allows to use pre-defined structure for session UUIDs in all data
structures which needs it: pose channels, sequencer strips, modifiers.

The goal of all this is to have a reliable way of matching original
and copy-on-written versions of data, so that it's possible to
preserve runtime caches.
2020-07-31 11:22:05 +02:00
Campbell Barton
9d412a92f5 Cleanup: incorrect spelling of 'manhattan' 2020-07-28 22:06:44 +10:00
Jacques Lucke
f495b583be Merge branch 'blender-v2.90-release' 2020-07-24 12:40:20 +02:00
Jacques Lucke
236ca8fbe8 Allocator: make leak detection work with static variables
When definining static variables that own memory, you should
use the "construct on first use" idiom. Otherwise, you'll get
a warning when Blender exits.

More details are provided in D8354.

Differential Revision: https://developer.blender.org/D8354
2020-07-24 12:26:11 +02:00
Campbell Barton
141deeefff DNA: disable 'int8_t' since it's not properly supported
Currently negative values from this type will be changed if the
int8_t changes to a int16_t for e.g.
2020-07-24 19:41:50 +10:00
Jacques Lucke
c9975d19b5 Merge branch 'blender-v2.90-release' 2020-07-23 15:47:47 +02:00
Jacques Lucke
8d35dceb14 DNA: support fixed size integers
Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D8373
2020-07-23 15:42:45 +02:00
Campbell Barton
e5cd770e9f Cleanup: rename Curve.len_wchar to len_char32
The name was misleading as the length is for char32_t, not wchar_t.
2020-07-23 11:50:03 +10:00
Campbell Barton
a272a2a6cd Cleanup: spelling 2020-07-03 11:58:13 +10:00
Campbell Barton
4b96f47831 Docs: correct invalid doxygen params & references 2020-06-27 15:43:20 +10:00
Campbell Barton
716a8241d3 Cleanup: rename 'name' to 'filepath' for DNA types
Using 'name' for the full path of a file reads badly,
especially when id.name is used in related code.
2020-06-23 11:29:36 +10:00
Sergey Sharybin
7d7090710c CMake: Fix compilation errors related on missing dna_type_offsets.h
Some of the files were (indirectly) using dna_type_offsets.h without
adding dependency from bf_dna (which is needed to ensure the file is
generated prior to library compilation).
2020-06-16 12:22:06 +02:00
Jacques Lucke
b37fca650e Cleanup: Move pointcache dna to separate file
Reviewers: brecht

Differential Revision: https://developer.blender.org/D7965
2020-06-09 17:01:54 +02:00
Brecht Van Lommel
4f622c9a08 Fix Windows build after recent guardedalloc changes 2020-05-20 00:32:17 +02:00
Campbell Barton
00e99959d3 Cleanup: double-spaces in comments 2020-05-09 17:15:43 +10:00
Jacques Lucke
eb4e3bbe68 Simulations: Add new simulation data block
This data block will be the container for simulation node trees.
It will be used for the new particle node system (T73324).

The new data block has the type `ID_SIM`.
It is not visible to users and other developers by default yet.
To enable it, activate the cmake option `WITH_NEW_SIMULATION_TYPE`.

New simulation data blocks can be created by running `bpy.data.simulations.new("name")`.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D7225
2020-04-20 10:45:18 +02:00
Campbell Barton
ad7bb8e42c Cleanup: spelling, correct Mesh.mface docs 2020-03-22 12:17:25 +11:00
Campbell Barton
cb560c01b6 Cleanup: clang-format, comment indentation 2020-03-20 12:23:04 +11:00
Campbell Barton
85dc8d7477 Cleanup: sort file, struct lists 2020-03-20 12:19:44 +11:00
Dalai Felinto
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
Brecht Van Lommel
b0a1cf2c9a Objects: add Volume object type, and prototypes for Hair and PointCloud
Only the volume object is exposed in the user interface. It is based on OpenVDB
internally. Drawing and rendering code will follow in another commit.
https://wiki.blender.org/wiki/Source/Objects/Volume
https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Volumes

Hair and PointCloud object types are hidden behind a WITH_NEW_OBJECT_TYPES
build option. These are unfinished, and included only to make it easier to
cooperate on development in the future and avoid tricky merges.
https://wiki.blender.org/wiki/Source/Objects/New_Object_Types

Ref T73201, T68981

Differential Revision: https://developer.blender.org/D6945
2020-03-18 11:23:05 +01:00
Julian Eisel
dc2df8307f VR: Initial Virtual Reality support - Milestone 1, Scene Inspection
NOTE: While most of the milestone 1 goals are there, a few smaller features and
improvements are still to be done.

Big picture of this milestone: Initial, OpenXR-based virtual reality support
for users and foundation for advanced use cases.
Maniphest Task: https://developer.blender.org/T71347
The tasks contains more information about this milestone.

To be clear: This is not a feature rich VR implementation, it's focused on the
initial scene inspection use case. We intentionally focused on that, further
features like controller support are part of the next milestone.

- How to use?
Instructions on how to use this are here:
https://wiki.blender.org/wiki/User:Severin/GSoC-2019/How_to_Test
These will be updated and moved to a more official place (likely the manual) soon.

Currently Windows Mixed Reality and Oculus devices are usable. Valve/HTC
headsets don't support the OpenXR standard yet and hence, do not work with this
implementation.

---------------

This is the C-side implementation of the features added for initial VR
support as per milestone 1. A "VR Scene Inspection" Add-on will be
committed separately, to expose the VR functionality in the UI. It also
adds some further features for milestone 1, namely a landmarking system
(stored view locations in the VR space)

Main additions/features:
* Support for rendering viewports to an HMD, with good performance.
* Option to sync the VR view perspective with a fully interactive,
  regular 3D View (VR-Mirror).
* Option to disable positional tracking. Keeps the current position (calculated
  based on the VR eye center pose) when enabled while a VR session is running.
* Some regular viewport settings for the VR view
* RNA/Python-API to query and set VR session state information.
* WM-XR: Layer tying Ghost-XR to the Blender specific APIs/data
* wmSurface API: drawable, non-window container (manages Ghost-OpenGL and GPU
  context)
* DNA/RNA for management of VR session settings
* `--debug-xr` and `--debug-xr-time` commandline options
* Utility batch & config file for using the Oculus runtime on Windows.
* Most VR data is runtime only. The exception is user settings which are saved
  to files (`XrSessionSettings`).
* VR support can be disabled through the `WITH_XR_OPENXR` compiler flag.

For architecture and code documentation, see
https://wiki.blender.org/wiki/Source/Interface/XR.

---------------

A few thank you's:
* A huge shoutout to Ray Molenkamp for his help during the project - it would
  have not been that successful without him!
* Sebastian Koenig and Simeon Conzendorf for testing and feedback!
* The reviewers, especially Brecht Van Lommel!
* Dalai Felinto for pushing and managing me to get this done ;)
* The OpenXR working group for providing an open standard. I think we're the
  first bigger application to adopt OpenXR. Congratulations to them and
  ourselves :)

This project started as a Google Summer of Code 2019 project - "Core Support of
Virtual Reality Headsets through OpenXR" (see
https://wiki.blender.org/wiki/User:Severin/GSoC-2019/).
Some further information, including ideas for further improvements can be found
in the final GSoC report:
https://wiki.blender.org/wiki/User:Severin/GSoC-2019/Final_Report

Differential Revisions: D6193, D7098

Reviewed by: Brecht Van Lommel, Jeroen Bakker
2020-03-17 21:42:44 +01:00
Campbell Barton
b87997f59b Cleanup: rename 'centre' to 'center' in View3D 2020-03-17 11:34:11 +11:00
Campbell Barton
ab430cfdfe Cleanup: sort DNA renaming 2020-03-17 11:29:54 +11:00
Antonio Vazquez
29f3af9527 GPencil: Refactor of Draw Engine, Vertex Paint and all internal functions
This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes.

Also, a huge code cleanup has been done at all levels.

Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development.

Differential Revision: https://developer.blender.org/D6293
2020-03-09 16:27:24 +01:00
Pablo Dobarro
05fd2acf89 Theme: Radial gradient background and enum for gradient type
This commit replaces the "Use Gradient" checkbox theme option with an
enum and implements a radial background.

Whith this change, it should be easier to implemet other types of more
complex background types, like a world space oriented gradient.

Reviewed By: billreynish, fclem, brecht

Differential Revision: https://developer.blender.org/D6825
2020-02-19 19:12:46 +01:00
Campbell Barton
9a8dd37d1a makesdna: avoid 'alloca' in a for loop
Issue raised by Sergey in D6634
2020-01-27 13:39:58 +11:00
Campbell Barton
ca277d7d60 Cleanup: renaming guiding -> guide
The term guide makes sense on it's own in this context.
2019-12-17 14:00:19 +11:00
Campbell Barton
96ebdbc90f Fix deprecated DNA define checks
Also remove dead code which checked for SPACE_TIME.
2019-12-17 09:49:23 +11:00
Sebastián Barschkis
d27ccf990c Mantaflow [Part 6]: Updates in /blender/source
A collection of smaller changes that are required in the /blender/source files. A lot of them are also due to variable renaming.

Reviewed By: sergey

Maniphest Tasks: T59995

Differential Revision: https://developer.blender.org/D3855
2019-12-16 16:37:01 +01:00
Campbell Barton
249f4423ee Cleanup: doxygen comments
Also correct some outdated symbol references,
add missing 'name' commands.
2019-11-25 01:51:11 +11:00
Hans Goudey
ba1e9ae473 Bevel: Custom Profile and CurveProfile Widget
Custom profiles in bevel allows the profile curve to be controlled by
manually placed control points. Orientation is regularized along
groups of edges, and the 'pipe case' is updated. This commit includes
many updates to comments and changed variable names as well.

A 'cutoff' vertex mesh method is added to bevel in addition to the
existing grid fill option for replacing vertices.

The UI of the bevel modifier and tool are updated and unified.

Also, a 'CurveProfile' widget is added to BKE for defining the profile
in the interface, which may be useful in other situations.

Many thanks to Howard, my mentor for this GSoC project.

Reviewers: howardt, campbellbarton

Differential Revision: https://developer.blender.org/D5516
2019-11-20 16:25:28 -05:00
Campbell Barton
312075e688 CMake: add missing headers, use space before comments 2019-10-29 01:33:44 +11:00
Julian Eisel
ddb157999e UI: Remember File Browser Display Options in Preferences
This makes it so that some display related properties of the file
browser state are remembered in the Preferences. Otherwise, users often
end up doing the same set up work over and over again, so this is a
nice way to save users some work.
It's typical for other file browsers to remember their state too, so
another benefit is having a more conventional behavior, meeting user
expectations better.

Some points:
 * We currently store: Window size, display type, thumbnail size,
   enabled details-columns, sort options, "Show Hidden" option. More can
   be added easily.
 * No changes are stored to the Preferences if "Auto-save Preferences"
   is disabled. This is how Quick Favorites behave too and it's a
   reasonable way to make this behavior optional.
 * The Preferences are only saved to permanent memory upon closing
   Blender, following existing convention of Preferences and Quick
   Favorites.
 * If settings weren't actually changed, Preference saving is skipped.
 * Only temporary file browsers save their state (invoked through
   actions like open or save), not regular file browser editors. These
   are usually used for different purposes and workflows.
 * Removes "Show Thumbnails" Preferences option. It would need some
   special handling, possibly introducing bugs. For users, this
   simplifies behavior and should make things more predictable.
   Left in DNA data in case we decide to bring it back.

Reviewers: brecht, #user_interface, billreynish, campbellbarton

Reviewed By: #user_interface, William Reynish, Campbell Barton, Brecht
             van Lommel (quick first pass review in person)

Maniphest Tasks: T69460

Differential Revision: https://developer.blender.org/D5893
2019-09-30 19:27:02 +02:00
Campbell Barton
d30ec73d76 Cleanup: undeclared variable warnings, extra semicolon 2019-09-14 08:05:57 +10:00
Campbell Barton
62ffc0c2c9 DNA: use defaults for SceneEEVEE 2019-09-12 06:53:25 +10:00
Campbell Barton
ff085e85d3 DNA: move View3D, View3DOverlay into DNA_view3d_defaults.h 2019-09-12 06:48:13 +10:00
Campbell Barton
9a076dd95a DNA: defaults for ID types 2019-09-12 04:58:09 +10:00
Campbell Barton
a941e9de89 DNA: make DNA_elem_size_nr a public function
Needed for getting struct member offsets.
2019-09-11 22:20:36 +10:00
Campbell Barton
01a3a9c818 Fix SDNA error expanding names not updating name array sizes
This doesn't cause problems at the moment,
it just makes using name sizes possible in the future.
2019-09-11 01:51:15 +10:00
Campbell Barton
9f859528e9 DNA: use defaults for Object, Mesh, Material 2019-09-10 03:27:27 +10:00