Neither Nuke nor Natron support OpenCV's radial distortion model
which makes it impossible to have any kind of interoperability.
The new model is available under the distortion model menu in Lens
settings.
Differential Revision: https://developer.blender.org/D7484
Removes statistics from footer and to an (optional) overlay in 3DView.
Differential Revision: https://developer.blender.org/D7410
Reviewed by Campbell Barton
Own error in cleanup from 5dcb6fb22f unintentionally
changed enum values. Although this code violated our own
rules to use explicit values to avoid this happening.
When using the 'Replay' cache mode the cache needs to be invalidated whenever simulation variables have been changed.
The invalidation will always only affect the according subcaches, e.g. when changing a mesh paramter only the mesh cache will be invalidated, the base cache will remain intact.
Before this change Blender always invalidated the entire cache.
This commit adds the initial set of particles nodes. These are fairly
low level and are expected to be put into groups that we ship with Blender.
See D7384 for a description of the individual nodes.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D7384
These socket types will be necessary for particle nodes.
The way these sockets are drawn can be changed separately.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D7349
Those new socket types will be necessary for particle nodes.
The main difficulty with adding these socket types is that they
are the first that reference ID data in their `value`.
Therefore, user counting code had to be added in a couple new places.
Reviewers: brecht, mont29
Differential Revision: https://developer.blender.org/D7347
This adds an embedded node tree to the simulation data block dna.
The UI in the `Simulation Editor` has been updated to show a list
of simulation data blocks, instead of individual node trees.
The new `SpaceNodeEditor.simulation` property wraps the existing
`SpaceNodeEditor.id` property. It allows scripts to get and set
the simulation data block that is being edited.
Reviewers: brecht, mont29
Differential Revision: https://developer.blender.org/D7301
This implements a new builtin node tree type called `SimulationNodeTree`.
It is not yet embedded in the `Simulation` data block.
The node tree will initially be used for the new particle nodes system.
When the cmake option `WITH_NEW_SIMULATION_TYPE` is enabled, a new
`Simulation Editor` is shown in the editors menu (which is just a node editor).
This patch does not add entries to the Add Node menu, so it is empty.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D7287
This data block will be the container for simulation node trees.
It will be used for the new particle node system (T73324).
The new data block has the type `ID_SIM`.
It is not visible to users and other developers by default yet.
To enable it, activate the cmake option `WITH_NEW_SIMULATION_TYPE`.
New simulation data blocks can be created by running `bpy.data.simulations.new("name")`.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D7225
This patch aims to add a new modifier for grease pencil objects that gives more control over the strokes texture UVs.
There are 3 modes.
1 Control the stroke texture UVs alone
2 Control the fill texture UVs alone
3 Control both the fill and stroke texture UVs
For the stroke texture UVs there are 2 options for fitting the texture to the stroke.
1 The texture uvs are kept a consistent length how it currently is set by default.
2 The uvs are normalized to fit the length of the stroke regardless of how long or short it gets allowing the texture to fit the length of the stroke.
There are then 2 controls to scale up and down the uvs and an offset value that allows moving the texture along the stroke.
For the fill texture UVs it includes all of the transformational controls. Location offset, scale, and rotation.
Reviewed By: antoniov, mendio
Differential Revision: https://developer.blender.org/D7439
Note that given how experimental is working currently, I had to rename
and inverse the effect of the experimental undo flag, which will now
instead activate legacy code when set.
Menus from the top-bar, space-header and key bindings are used
to gather menus to populate the search popup.
Giving better context and default options for operators.
Part of T74157
Enabling "Developer Extras" exposes operator search in the Edit menu,
as this can be useful for developers to run operators
without first exposing them in the interface.
When using the 'Replay' cache mode the cache needs to be invalidated whenever simulation variables have been changed.
The invalidation will always only affect the according subcaches, e.g. when changing a mesh paramter only the mesh cache will be invalidated, the base cache will remain intact.
Before this change Blender always invalidated the entire cache.
The Layer brush was in Blender before 2.81, when the sculpt API was
introduced. It had a huge amount of bugs and glitches which made it
almost unusable for anything but the most trivial cases. Also, it needed
some hacks in the code just to support the persistent base.
The brush was completely rewritten using the Sculpt API. It fulfills the
same use case as the old one, but it has:
- All previous artifacts fixed
- Simpler code
- Persistent base now works with multires thanks to the sculpt API
- Small cursor widget to preview the layer height
- More controllable and smoother strength and deformation
- More correct masking support
- More predictable invert support. When using persistent base, the brush invert mode resets to layer height 0, instead of jumping from +1 to -1. The brush can still be inverted in the brush direction property.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D7147
Add an option to solidify complex which will make faces which have thickness
controlled by vertex weights flat/even, and parallel to their original face.
For each face it uses the minimal weight assigned to its vertices to control
the thickness.
This will help users for example in architecture or basic CAD design by finally
making solidify work there at all if altering thickness is needed.
Differential Revision: https://developer.blender.org/D7340
Reviewed and minor cleanups by Batien Montagne (@mont29).
Adds a slider to solidify which allows the user to add bevel weight on the outside
or remove bevel weight from the inside.
Also includes a very small improvment for working with subsurface modifier where
the rim edge in complex solidify will now also have a chance to get a crease if
there is only two adjacent edges.
Differential Revision: https://developer.blender.org/D7334
Reviewing and minor cleanups: Bastien Montagne (@mont29).
The problem was that in direct_link_id_restore_recalc, recalc_undo_accumulated
should contain the changes from the target state to the current state. However
it had already been cleared at that point, to start accumulating changes up to
the next undo push.
Delaying the clear of this flag seems like the obvious solution, but it's hard
to find the right place for that (if there is one). Instead this splits up the
flag into two separate variables.
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D7402
* Implemented the algortihm that would merge vertices to the weighted
center between them.
* Exposed the merge threshold to the user.
The new default tolerance is 0.0001 (versionning code ensures that
previous default value remains in use to avoid any change in existing
files).
Review and minor changes/cleanups from Bastien Montagne (@mont29).
This patch adds the option to use an armature bone in place of an object for texture mask coordinates.
This affects the 3 vertex weight modifiers, the displace modifier, the warp modifier, and the wave modifier.
With minor changes from Bastien Montagne (@mont29).
Differential Revision: https://developer.blender.org/D7348
Excluding a collection also changes the exclude setting on all child collections
so that it is possible to selectively enable some children without the parent
being enabled.
This change makes it so that if you unexclude the parent, the exclude setting
of children are restored again instead of being permanently lost.
Original patch by Szymon with modifications by Brecht.
Differential Revision: https://developer.blender.org/D7016
Removal of 'Translation' checkbox. Enable translation options when selecting non-English languages.
Differential Revision: https://developer.blender.org/D7210
Reviewed by Brecht Van Lommel
Feature can be enabled or disabled in timeline view menu item "Show F-Curves".
Author a.monti
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D7205
In Blender 2.81 we update and draw all nodes inside the view planes.
When navigating with a pen tablet after an operation that tags the whole
mesh to update (like undo or inverting the mask), this introduces some
lag as nodes are updating when they enter the view. The viewport is not
fully responsive again until all nodes have entered the view after the
operation.
This commit delays nodes updates until the view navigation stops, so the
viewport navigation is always fully responsive. This introduces some
artifacts while navigating, so it can be disabled if you don't want to
see them.
I'm storing the update planes in the PBVH. This way I can add support
for some tools to update in real-time only the nodes inside this plane
while running the operator, like the mesh filter.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D6269
This adds the automasking options to the Sculpt Tool options in a way
that they affect all brushes. This is more convenient when working with
some of these options while switching brushes as they don't need to be
enabled/disabled per brush.
An automasking option is enabled if it is enabled in the brush or in the
sculpt options.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D7304
With this brush option it is possible to mask the boundary vertices of
all face sets. This is especially useful in the cloth brush, where face
sets can be used to simulate seams between different patches of cloth
and produce different patterns and effects.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D7230
This adds the Voxel Mode to the current remesh modifier. It works
exactly the same way as the voxel remesh operator and uses the same
properties to control the remeshing. We can exand this with more options
in the future (fix poles, reprojection...)
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D7292
This commit introduces a new mode for calculating the positions and
weights of the IK segments in the Pose Brush based on the Face Sets.
The first segment of the chain will always include all face sets inside
the brush radius and it will propagate until the boundary of the last
face sets added in the flood fill. Then consecutive connected face sets
are added to the chain until the chain length limit is reached or all
face sets of the mesh are already part of the chain.
This feature enables complete control over the pose brush origins in
case that is needed. Also, with this mode, the user can have a library
of base meshes with face sets already configured to get to the initial
pose as fast as possible.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D7235