Commit Graph

77 Commits

Author SHA1 Message Date
Jacques Lucke
6a0ebb8088 Refactor: use new blenloader api for laplacian deform modifier 2020-06-15 18:37:30 +02:00
Jacques Lucke
b6981d9e48 Modifiers: New callbacks for reading and writing .blend files
This is part of a greater blenloader decentralization effort (T76372).
For modifiers the goal is that fewer files have to be modified when
a new modifier is added.

This patch just adds the `blendWrite` and `blendRead` callbacks to
`ModifierTypeInfo` but does not change any other code yet. In the next
steps, modifier specific code will be moved from `writefile.c` and
`readfile.c` into their corresponding `MOD_*` files.
2020-06-15 17:43:30 +02:00
Campbell Barton
0ca0ad5318 Cleanup: move BKE_mesh_wrapper functions into own header 2020-06-10 22:34:11 +10:00
Hans Goudey
9b099c8612 UI: Drag and Drop Modifiers, Layout Updates
This patch implements the list panel system D7490 for modifiers.
It also moves modifier drawing to a callback in ModifierTypeInfo
in line with the extensible architecture refactoring goal T75724.

This adds a PanelRegister callback and utilities for registering
panels and subpanels. It also adds the callbacks for expansion saving
and drag and drop reordering described in D7490.

These utilities, callbacks, and other common UI elements shared
between modifiers live in MOD_ui_common.c.

Because modifier buttons are now in panels, we can make use of
subpanels for organization. The UI layouts also use the single
column layout style consistently used elsewhere in Blender.
Additionally, the mode-setting buttons are aligned and ordered
consistently with the outliner.

However, the large number of UI changes in this patch may mean
that additional polishing is required in master.

Thanks to William Reynish (@billreynish) who did a fair amount of the
layout work and to Julian Eisel (@Severin) for consistent help.

Differential Revision: https://developer.blender.org/D7498
2020-06-05 10:41:03 -04:00
Campbell Barton
deaff945d0 Mesh: skip conversion from edit-mesh to mesh in edit-mode
This resolves a performance regression in 2.8x where every edit-mode
update performed an edit-mesh to mesh conversion.

Now the conversion will be lazily initialized if/when it's required.

New BKE_mesh_wrapper_* functions abstract over mesh data access.
Currently only edit-mesh and regular meshes are supported.
In the future sub-surface meshes may be supported too.
2020-05-25 23:07:30 +10:00
Campbell Barton
00e99959d3 Cleanup: double-spaces in comments 2020-05-09 17:15:43 +10:00
Campbell Barton
32f7495e5a Cleanup: clang-format 2020-05-08 19:02:03 +10:00
Antonio Vazquez
2bb9a465e6 Fix T76498: Refactoring - Rename BKE modifiers funtions 2020-05-08 10:34:35 +02:00
Brecht Van Lommel
aa09a46fd7 Objects: add infrastructure for hair, pointcloud, volume modifiers
There is no user visible difference in standard builds, as there are no
volume modifiers yet. When using WITH_NEW_OBJECT_TYPES some deform only
modifiers are now available for hair and pointcloud objects.

Differential Revision: https://developer.blender.org/D7141
2020-04-22 14:20:31 +02:00
Campbell Barton
bba4a09b2f Cleanup: use 'BKE_' prefix for BKE_deform API calls
- Use 'BKE_object_defgroup' prefix for object functions.

- Rename 'defvert_verify_index' to 'defvert_ensure_index'
  since this adds the group if it isn't found.
2020-03-06 12:56:44 +11:00
Cody Winchester
e30d8f45ef Modifiers: Laplacian Deform modifier add invert vgroup option
Adds the invert vgroup option to the Laplacian Deform modifier.

Differential Revision: https://developer.blender.org/D6843
2020-02-18 16:57:09 +01:00
Bastien Montagne
56116bbdf4 Cleanup/refactor: Rename BKE_library files to BKE_lib.
Note that `BKE_library.h`/`library.c` were renamed to
`BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here.

Part of T72604.
2020-02-10 13:00:42 +01:00
Campbell Barton
86590b90aa Cleanup: use uint,ushort,uchar for modifiers 2019-09-19 13:33:44 +10:00
Campbell Barton
58a2b2dd7e Cleanup: spelling 2019-08-02 12:05:13 +10:00
Bastien Montagne
6cb8bd0a1c Modifiers: Update LaplacianDeform error message about vgroups.
Vgroup might be also 'invalid' because it is empty (and no other vgroup
with vertices currently exists on that mesh).

Related to T67385.
2019-07-26 14:45:55 +02:00
Campbell Barton
910b886747 Cleanup: comments (long lines) in modifiers
Also remove duplicate comments in headers.
2019-05-01 08:04:52 +10:00
Campbell Barton
a25a7714c5 Cleanup: style, use braces for modifiers 2019-04-22 19:48:16 +10:00
Campbell Barton
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
Brecht Van Lommel
2c5a919212 Cleanup: remove unused modifier methods. 2019-03-30 19:17:05 +01:00
Sergey Sharybin
8fb0b9aebb Subdiv: Enable topology cache in edit mode
The general idea of this change is to have a runtime data pointer
in the ModifierData, so it can be preserved through copy-on-write
updates by the dependency graph.

This is where subdivision surface modifier can store its topology
cache, so it is not getting trashed on every copy-on-write which
is happening when moving a vertex.

Similar mechanism should be used by multiresolution, dynamic paint
and some other modifiers which cache evaluated data.

This fixes T61746.

Thing to keep in mind, that there are more reports about slow
subdivision surface in the tracker, but that boils down to the
fact that those have a lot of extraordinary vertices, and hence
a lot slower to evaluated topology.
Other thing is, this speeds up oeprations which doesn't change
topology (i.e. moving vertices).

Reviewers: brecht

Reviewed By: brecht

Maniphest Tasks: T61746

Differential Revision: https://developer.blender.org/D4541
2019-03-18 17:11:43 +01:00
Bastien Montagne
ab0bc65c24 Refactor CDData masks, to have one mask per mesh elem type.
We already have different storages for cddata of verts, edges etc.,
'simply' do the same for the mask flags we use all around Blender code
to request some data, or limit some operation to some layers, etc.

Reason we need this is that some cddata types (like Normals) are
actually shared between verts/polys/loops, and we don’t want to generate
clnors everytime we request vnors!

As a side note, this also does final fix to T59338, which was the
trigger for this patch (need to request computed loop normals for
another mesh than evaluated one).

Reviewers: brecht, campbellbarton, sergey

Differential Revision: https://developer.blender.org/D4407
2019-03-07 11:29:50 +01:00
Bastien Montagne
54a5059fe9 Cleanup: finish modifiers' hearder re-order from rBe31f0fad9744c813.
For some reason forgot to handle half of modifier files...
2019-02-25 11:57:14 +01:00
Campbell Barton
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
Campbell Barton
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
Campbell Barton
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
Bastien Montagne
2a578b37b3 Modifiers: cleanup/harmonize deform modifiers code re. mesh source.
Also fixes a few issues (like meshdeform's EM variant not using editmesh
data), and adds a few optimizations (like only generating that source
mesh when we do have a vgroup defined in parameters, for modifiers only
using it to access vgroup)...
2018-11-27 21:17:06 +01:00
Bastien Montagne
b4087ea639 Modifiers: Refactor MOD_deform_mesh_eval_get() helper a bit.
Now that function also takes expected number of vertices, and do the
checks against generated mesh internally.
2018-11-27 21:17:06 +01:00
Sergey Sharybin
91c6beb28a Cleanup: Remove unused modifiers callback
Was only used by subsurf in the past years, it is unlikely
other modifiers will every need this any time soon.
2018-10-24 14:04:29 +02:00
Dalai Felinto
cffae36381 Fix build for MSVC: Remove trailing double semicolon
Not sure why but MSVC is complaining for some of those.

In particular for the struct in BKE_subdiv_ccg.h. Those were the ones
crashing here..
2018-09-20 14:59:55 +00:00
Bastien Montagne
a43ebc63fa Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/intern/collision.c
2018-09-03 17:44:36 +02:00
Brecht Van Lommel
4da2acae3a Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3668
2018-09-03 16:55:01 +02:00
Sergey Sharybin
e4ce5fd8d2 Modifiers: Use bool for boolean flag in isDisabled 2018-07-10 12:14:33 +02:00
Sybren A. Stüvel
60b9d413db Pass copy flag to modifier copyData function
This will allow modifiers to decide whether to copy or share caches between
ModifierData copies.
2018-07-04 14:52:14 +02:00
Bastien Montagne
0c94528829 Cleanup: naming in MOD_utils. 2018-06-29 19:02:19 +02:00
Sergey Sharybin
6427141f7b Modifiers: Stop using md->scene in isDisabled() callback
This is first commit in series of changes to get rid of md->scene.
2018-06-21 18:04:05 +02:00
Sybren A. Stüvel
a9ed50514c Moved function declarations from BKE_mesh.h → BKE_mesh_runtime.h 2018-06-05 16:59:18 +02:00
Campbell Barton
4dc91ebf81 Merge branch 'master' into blender2.8 2018-05-12 08:22:03 +02:00
Campbell Barton
c84b8d4801 Cleanup: modifier arg wrapping 2018-05-12 08:04:56 +02:00
Christian Hubert
054d837e65 Modifiers: ported Laplacian Deform DerivedMesh → Mesh
Reviewers: sybren

Differential Revision: https://developer.blender.org/D3326
2018-05-11 18:10:21 +02:00
Bastien Montagne
53a56b7b6c Merge branch 'master' into blender2.8 2018-05-08 15:20:18 +02:00
Bastien Montagne
3740f7593d Cleanup: Nuke empty dummy wrappers around modifier_copyData_generic().
This also changes signature of modifier copy callback, first (source)
parameter is now a const, which is saner anyway!
2018-05-08 15:04:10 +02:00
Sybren A. Stüvel
334b55fd2e Extract common modifier parameters into ModifierEvalContext struct
The contents of the ModifierEvalContext struct are constant while iterating
over the modifier stack. The struct thus should be only created once, outside
any loop over the modifiers.
2018-05-01 18:02:17 +02:00
Mai Lavelle
be4df85919 Modifiers: Add wrapper functions with Mesh / DerivedMesh conversion
Makes the follow changes:

- Add new `deform*` and `apply*` function pointers to `ModifierTypeInfo` that take `Mesh`, and rename the old functions to indicate that they take `DerivedMesh`. These new functions are currently set to `NULL` for all modifiers.
- Add wrapper `modifier_deform*` and `modifier_apply*` functions in two variants: one that works with `Mesh` and the other which works with `DerivedMesh` that is named with `*_DM_depercated`. These functions check which type of data the modifier supports and converts if necessary
- Update the rest of Blender to be aware and make use of these new functions

The goal of these changes is to make it possible to port to using `Mesh` incrementally without ever needing to enter into a state where modifiers don't work. After everything has been ported over the old functions and wrappers could be removed.

Reviewers: campbellbarton, sergey, mont29

Subscribers: sybren

Tags: #bf_blender_2.8

Differential Revision: https://developer.blender.org/D3155
2018-05-01 18:02:17 +02:00
Brecht Van Lommel
34ab90f546 Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.

This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.

Differential Revision: https://developer.blender.org/D3152
2018-04-16 19:55:33 +02:00
Brecht Van Lommel
27dff3fbc1 Merge branch 'master' into blender2.8 2018-01-18 01:01:17 +01:00
Brecht Van Lommel
e04d7c49dc Fix buffer overflow vulnerabilities in mesh code.
Solves these security issues from T52924:
CVE-2017-12081
CVE-2017-12082
CVE-2017-12086
CVE-2017-12099
CVE-2017-12100
CVE-2017-12101
CVE-2017-12105

While the specific overflow issue may be fixed, loading the repro .blend
files may still crash because they are incomplete and corrupt. The way
they crash may be impossible to exploit, but this is difficult to prove.

Differential Revision: https://developer.blender.org/D3002
2018-01-18 00:54:07 +01:00
Sergey Sharybin
af170839af Merge branch 'master' into blender2.8 2017-09-19 21:08:14 +05:00
Campbell Barton
60956397ca Cleanup: BLI_utildefines prefix for header-only libs
This allows to have different macro headers without them sharing
similar names to regular C modules.
2017-09-19 20:16:05 +10:00
Campbell Barton
1b462e5a51 Pass EvaluationContext instead of bContext
2.8x branch added bContext arg in many places,
pass eval-context instead since its not simple to reason about what
what nested functions do when they can access and change almost anything.

Also use const to prevent unexpected modifications.

This fixes crash loading files with shadows,
since off-screen buffers use a NULL context for rendering.
2017-08-16 12:46:04 +10:00
Campbell Barton
a60727080f Merge branch 'master' into blender2.8 2017-08-12 14:06:29 +10:00