Commit Graph

26283 Commits

Author SHA1 Message Date
Hans Goudey
026f8e8bdf Fix: Missing include in previous commit
55c1abb8a0
2024-04-19 14:36:10 -04:00
Hans Goudey
55c1abb8a0 Cleanup: Unused variable warning 2024-04-19 14:25:09 -04:00
Hans Goudey
7f5dd29abd Subdiv: Make OpenSubdiv_TopologyRefiner into a C++ class
Replace the C-class pattern function pointers with actual class methods.
Other than the obvious benefit of not requiring the "this" pointer to be
explicitly passed into every function call, this will make it much simpler
to remove the entire C-API class and replace it with its "impl" next.

For that next step we need to expose code to the implementation
of the topology refiner, so instead of defining stubs locally in the
opensubdiv intern class, we spread some WITH_OPENSUBDIV checks
in the blenkernel. As far as I know this is the only way to remove the
intermediate C-API and call opensubdiv functions directly from there.
2024-04-19 09:03:48 -04:00
Hans Goudey
52c0f4078a Cleanup: Remove redundant part of SubdivForeachTaskContext name
The "subdiv" part is implied by the namespace.
2024-04-19 09:03:39 -04:00
Hans Goudey
11f0d88d13 Subdiv: Move most blenkernel subdiv code to C++ namespace
Move most code to `blender::bke::subdiv`. That helps organization
and makes using C++ in subdiv code easier, which will be useful for
removing the unnecessary opensubdiv C-API wrapper.
2024-04-19 09:03:31 -04:00
Clément Foucault
7b38873732 EEVEE-Next: Volume: Add custom integration range
This is just adding a switch for enabling custom range.

Custom range is now optional as we compute a tight bound
to integrate around volume objects by default.

The custom range is only needed for scene with really
thick world volumes.

Pull Request: https://projects.blender.org/blender/blender/pulls/120823
2024-04-19 13:51:27 +02:00
Campbell Barton
4e8b24f1d1 Cleanup: spelling in comments & punctuation 2024-04-19 15:57:06 +10:00
Clément Foucault
125fcc948e EEVEE-Next: Light: Add transmission factor
Now that lights are supported for refraction BSDFs,
there is no reason to not add support for it.

Versionning sets it to zero for compatibility with
legacy EEVEE.

This is also needed in order to support per object
ray visibility.

Pull Request: https://projects.blender.org/blender/blender/pulls/120796
2024-04-18 22:08:50 +02:00
Bastien Montagne
f3c677887d GPv3: Conversion: Significant refactor of animation hanlding.
While keeping the general process the same, this commit heavily
refactors the animation handling as part of the GPv2 to GPv3 conversion
process.

The whole animation handling is now embeded in new class, which covers
all current use cases (conversion of all fcurves matching a given root
RNA path, or a specific set of given full RNA paths, and transfer to
another ID's animation data if required).

The new system is also now able to perform custom additional conversion
on FCurves if necessary, through a new function callback.

This is used in this commit to fix two issues with the animation of the
'Stroke Thickness' GPv2 layers adjustment factor (the need to divide the
values by 2000, and to switch from an 'integer' FCurve to a regular
one).

Finally, this commit also adds suport for animation of the old GPv2
'Thickness Scale' parameter.

--------

NOTE: While this already improves a lot the animation handling code of
GPv3 conversion, this could still use more clean-up. Don't think it's
worth it within current usage scope though.

But if more use cases need to be covered, and/or we need such conversion
behavior in other places, it could be good to do another improvement
pass and move this as generic 'animation conversion' helper in a
dedicated BKE module.
2024-04-18 19:32:19 +02:00
Germano Cavalcante
3fc29d8080 Fix #120239: Snap in edit mode is ignoring some self elements
Fix snapping issues caused by commit 1c77779160, where a mesh
representing the edited mesh was introduced.

Mesh snap to vertex now works in the following order:
- Snap to vertices of visible triangles
- Snap to vertices of loose edges
- Snap to loose vertices

The problem arises because in editing mode, faces whose vertices are
being transformed are ignored, marked as hidden in the snap, resulting
in the loss of some vertices in triangles.

The solution involves considering the edges and vertices of hidden
faces as loose elements since, despite being connected to faces, they
are still visible to snap. Two new types of BVHTree were created for
this purpose:

- BVHTREE_FROM_LOOSEVERTS_NO_HIDDEN
- BVHTREE_FROM_LOOSEEDGES_NO_HIDDEN

This modification addresses two related issues:
- snapping in edit mode to vertices and edges of a face being
  transformed
- snapping to mesh with hidden loose elements

Optionally, the first issue could be tackled separately by generating
BVHTrees within the snap system itself and storing them in a
`SnapCache_EditMesh *em_cache`, then passing this cache as a parameter
to the `snap_object_mesh` function.

Pull Request: https://projects.blender.org/blender/blender/pulls/120270
2024-04-18 16:48:19 +02:00
Hans Goudey
d95b1f120b Mesh: Store BMEditMesh in shared pointer
The main motivation for this is that it's part of a fix for #113377,
where I want to propagate the edit mesh pointers through copied
meshes in modifiers and geometry nodes, instead of just setting the
edit mesh pointer at the end of the modifier stack. That would have
two main benefits:
1. We avoid the need to write to the evaluated mesh, after evaluation
  which means it can be shared directly among evaluated objects.
2. When an object's mesh is completely replaced by the mesh from another
   object during evaluation (with the object info node), the final edit
   mesh pointer will not be "wrong", allowing us to skip index-mapped
   GPU data extraction.

Beyond that, using a shared pointer just makes things more automatic.
Handling of edit mesh data is already complicated enough, this way some
of the worry and complexity can be handled by RAII.

One thing to keep in mind is that the edit mesh's BMesh is still freed
manually with `EDBM_mesh_free_data` when leaving edit mode. I figured
that was a more conservative approach for now. Maybe eventually that
could be handled automatically with RAII too.

Pull Request: https://projects.blender.org/blender/blender/pulls/120276
2024-04-18 13:52:20 +02:00
Campbell Barton
f8197098c6 Cleanup: spelling in comments 2024-04-17 14:18:33 +10:00
Campbell Barton
cf37424203 Cleanup: use const pointers, quiet cppcheck unreadVariable warning 2024-04-17 11:36:38 +10:00
Campbell Barton
8680976dc9 Cleanup: match function/declaration names 2024-04-17 11:36:36 +10:00
Campbell Barton
54e4cb8b0c Cleanup: clarify names for the a string and it's static buffer
Use the "_buf" suffix for a static buffer so it's not confused with
the value which should be used (which might not match the buffer).
2024-04-17 11:36:33 +10:00
Campbell Barton
0a8a3bc15a Fix misuse of RNA_struct_name_get_alloc
Callers to RNA_struct_name_get_alloc weren't accounting for allocation
which is unlikely as the fixed sized buffers used in these cases were
large.

- CTX_data_dir_get_ex & context_path_add_generic
  would use uninitialized stack memory.
- OverrideRNAPathTreeBuilder::build_path & ensure_entire_collection
  would leak memory.
2024-04-17 11:36:32 +10:00
Bastien Montagne
c3ee098c78 Fix #120655: GPv3: Conversion: invalid handling of generated 'offset radius' nodetree.
Previous code would re-create a node-tree everytime conversion code was
called (on main file read, but also on all link/append operations).

Worse, it would assing a local generated nodetree to converted linked
GPv3 objects.

This commit solves both issues in a similar way as what was done for the
legacy mesh 'auto smooth' generated node tree.

It also slightly refactors the conversion code by adding a single struct
containing all 'runtime' conversion data (two mappings currently). This
struct is then passed to internal conversion functions as reference.
2024-04-16 18:01:15 +02:00
Bastien Montagne
f465943872 Cleanup: GPv3 conversion: Remove unused public functions.
Not sure why, several functions exclusively used internally by the GPv3
conversion code were exposed in its header, made them static now.
2024-04-16 18:01:15 +02:00
Bastien Montagne
ddb2519339 BKE mesh legacy conversion: use new BKE_node_tree_add_in_lib when needed.
The creation of a special nodegroup for the legacy 'auto smooth'
conversion used to handle 'setting the library' part itself.

Use instead the recently introduce `in_lib` variants of ID creation API.

On top of simplifying the code, this commit also fixes 'linked'
generated nodetrees always getting a `.001` suffix added to their names.
2024-04-16 18:01:15 +02:00
Bastien Montagne
fda3900722 BKE node: Add a new in_lib function to create nodetrees within a library.
While not common, some places of the code (like readfile versionning)
may have to generate new IDs for linked data.
2024-04-16 18:01:15 +02:00
Hans Goudey
75804f2dd0 Fix #120575: GPU subdivision ignores split normals from sharp edges
Fall back to CPU subdivision when there are split edges and the mesh
normals domain is face corners. This is required because splitting the
normals on faces adjacent to sharp edges doesn't work well with the
performance requirements of GPU subdivision.

This is related to 1111903416

Pull Request: https://projects.blender.org/blender/blender/pulls/120674
2024-04-15 21:19:54 +02:00
Jacques Lucke
bd72562ff9 Geometry Nodes: handle matrix to rotation conversion more gracefully
Previously, this conversion would often result in invalid quaternions or
hit an assert in `normalized_to_quat_fast`. It's not super nice to convert
to euler as an intermediate step performance wise, but it seems to be
the easiest solution for now. Extracting rotations from matrices should
not be done all that often anyway.

Pull Request: https://projects.blender.org/blender/blender/pulls/120568
2024-04-15 18:04:19 +02:00
Damien Picard
c306677119 I18n: extract and disambiguate a few messages
Extract
- Statuses for the external text editor
- Newly created enum node item
- Newly created plane track data
- Newly created custom orientation data
- Operator names in drag and drop menu (need to use operator's
  translation context)
- GN attribute statistic node inputs

Disambiguate
- Single-letter colors: A and B can mean Alpha and Blue, or simply A
  and B as in two operands in an operation
- Dissolve: issue reported by Tamar Mebonia in #43295
- Translate in the User Preferences. This introduces a new
  BLT_I18NCONTEXT_EDITOR_PREFERENCES ("Preferences") translation
  context
- Planar (reported by deathblood)
  This one is incomplete, because there is currently no way to
  disambiguate presets or GN fields. I don't see how either could be
  achieved cleanly.
  The former would need to define the context inside the preset and
  evaluate the file prior to showing it in the presets menu, which
  sound bad.
  The latter would need to introduce an additional string inside
  `FieldInput`s, which would be controversial given how little it
  would be used.

Remove
- Unused translation `iface_("%s")` in toolbar
- Remove obsolete N_() tags in a few node descriptions.

Pull Request: https://projects.blender.org/blender/blender/pulls/119065
2024-04-15 12:02:17 +02:00
Sybren A. Stüvel
51e1f29a68 Anim: Add new keyframe type 'GENERATED'
Add a new keyframe type named 'generated', which is meant to indicate
that the key was set by some automated tool (like an add-on), rather
than manually by an animator.

This is meant for tooling that needs to create keys in a repeatable way.
With this new key type, the tool can know which keys it generated
before, and thus those can be removed and re-generated.

Pull Request: https://projects.blender.org/blender/blender/pulls/120564
2024-04-15 10:42:54 +02:00
Jesse Yurkovich
411371aa54 Fix: Sanitize filename for collection export
When creating a filename for use with a File Handler, we should guard
against problematic characters like "/" and "\\", among others, which are
not safe to use in paths. Sanitize the incoming name with
`BLI_path_make_safe_filename` to ensure the name can be used.

For empty incoming names, or names containing all spaces, we default to
"untitled" before adding the extension.

Pull Request: https://projects.blender.org/blender/blender/pulls/120652
2024-04-15 06:15:46 +02:00
Campbell Barton
c31b4b810c Cleanup: pass by const reference instead of value 2024-04-14 23:09:35 +10:00
Campbell Barton
a70d6d79dd Cleanup: various non-functional C++ changes 2024-04-14 12:24:17 +10:00
Campbell Barton
6e3eaae299 Cleanup: spelling in comments 2024-04-14 12:13:55 +10:00
Bastien Montagne
48baa80a05 Fix #120287: Annotations GPv2 data must not be converted.
This commit ensures that no legacy GP data is shared between GP objects
and annotations, before doing the conversion, by duplicating annotation
data when required.

Conversion code can then completely ignore annotation GPv2 IDs.

Pull Request: https://projects.blender.org/blender/blender/pulls/120581
2024-04-13 15:44:51 +02:00
Hans Goudey
c91449836a Cleanup: Move BKE_workspace.h to C++ 2024-04-12 17:03:18 -04:00
Hans Goudey
75077a8b0e Refactor: Move node tools OperatorComputeContext to blenkernel
For socket value logging this needs to be used in a couple other places.
Also remove the operator name argument. For the forseable future this
will only be used with the existing node tools operator anyway.
2024-04-12 16:16:55 -04:00
Hans Goudey
2361f90264 Cleanup: Resolve integer type conversion warnings 2024-04-12 11:29:20 -04:00
Christoph Lendenfeld
883af6dd63 Anim: Add custom pre and post frame color to motion path
This PR adds an option to specify custom colors for a
motion path. One for frames before the current frame
and one frame for after. With this it is easier to see
the relation of the motion path to the current frame.
That was already the case with the default colors, but
not with custom colors.

On a technical side note, the colors pre and post the current
frame were already different.
The shader multiplied the custom color by 0.25
for anything pre current frame.

Pull Request: https://projects.blender.org/blender/blender/pulls/119375
2024-04-12 15:11:51 +02:00
Falk David
355079cbb2 GPv3: Add option to disable masks in viewlayer
In GPv2 there was an option to disable masks during rendering
of a viewlayer. This wasn't implemented for GPv3 yet.

This needs to change the way the draw calls are created,
because we need to skip over drawings at render time.
So to do this, we precompute the drawing offsets,
then check if we need to skip over it and otherwise
create the draw calls.

Pull Request: https://projects.blender.org/blender/blender/pulls/120561
2024-04-12 14:44:13 +02:00
Falk David
ff625b79f6 GPv3: Expose "Use Lights" option in the object data properties
Adds a `use_lights` option to the layer in RNA and
exposes the setting in the object data properties under
the layer opacity.
2024-04-12 13:19:05 +02:00
Campbell Barton
78413ff4e2 Fix error resetting the theme which would add a new theme
Regression caused by [0], also correct memcpy calls that overwrite
listbase link variables and the theme name, note that this is more a
code-correctness issue as it wouldn't cause user visible bugs.

[0]: adbec9eea9
2024-04-12 16:54:57 +10:00
Sean Kim
f7d5ec8661 Refactor: Remove trim variables from SculptSession
This PR moves the three sculpt trim gesture variables from
`SculptSession` into the `TrimOperation` `struct` to reduce
the size of the former and make it less likely that the data
is depended on in other operators.

Pull Request: https://projects.blender.org/blender/blender/pulls/120504
2024-04-11 20:55:11 +02:00
Falk David
0f72f67d56 Fix: GPv3: Crash after conversion because of strokes with no points
In GPv2 strokes could technically have zero points.
`CurvesGeometry` doesn't allow this, so we need to make
sure to explicitly skip over strokes with no points.

Pull Request: https://projects.blender.org/blender/blender/pulls/120536
2024-04-11 19:03:34 +02:00
Hans Goudey
3d1bf4eb74 Fix: Properly free/allocate non-trivial shrinkwrap cache struct
Mistake in 0b80d5e755

Pull Request: https://projects.blender.org/blender/blender/pulls/120527
2024-04-11 16:15:18 +02:00
Sybren A. Stüvel
ded8c5d6e6 Fix #120447: Anim/Drivers on Bone Collections created in 4.0 break in 4.1
Use versioning code to change Drivers & F-Curves targeting
`armature.collections[...` to target `armature.collections_all[...`
instead. The former contains the root collections only, whereas the
latter contains all of them in a flat list. Not only does this fix the
tree view (it binds to properties via the `.collections_all` RNA path),
but also this makes the drivers & animation of the properties work even
when the hierarchy changes.

Note that both `.collections` and `.collections_all` give access to all
bone collections. The former just requires iterating hierarchically,
that is, via `some_collection.children`.

Pull Request: https://projects.blender.org/blender/blender/pulls/120514
2024-04-11 15:26:47 +02:00
Philipp Oeser
2f67c45b65 Fix: renaming an ID does not properly update actions in the NLA
`BKE_animdata_fix_paths_rename` would tag the owner ID itself
(`ID_RECALC_SYNC_TO_EVAL`) upon renaming when a corresponding fcurve was
found/fixed, however the action itself wasnt tagged. "The action is an
own datablock, meaning, changes to f-curves need to copy those changes
to all evaluated versions of the action datablock" (wording from
4045730d58).

(this is also the reason the action would "fix" itself after entering
tweakmode on it in the NLA, since that ripples down to
`ANIM_list_elem_update` -- which does the tagging on the action then).

Part of #104055

Pull Request: https://projects.blender.org/blender/blender/pulls/120292
2024-04-11 14:32:14 +02:00
Campbell Barton
3a8cceee7d Cleanup: remove redundant checks & assignments 2024-04-11 20:47:07 +10:00
Campbell Barton
793b99ca7c Theme: ensure unique theme names, increase name size to 64
Ensure unique names when setting the name and with versioning.
2024-04-11 17:44:27 +10:00
Campbell Barton
09ee8d97e6 Cleanup: use C-style comments for descriptive text 2024-04-11 17:44:27 +10:00
Lukas Tönne
658a9ac3a9 GPv3: Initial sculpt mode
Adds an (empty) sculpt mode for Grease Pencil v3 objects.

The object `SCULPT_GPENCIL` mode is re-used for Grease Pencil object
types. A `SCULPT_GREASE_PENCIL` context mode has been added, which is
specific to grease pencil objects. This is necessary for polling tools
and keymaps.

Pull Request: https://projects.blender.org/blender/blender/pulls/119338
2024-04-11 09:39:48 +02:00
Iliya Katueshenock
6bafe65d28 Mesh: Calculate edges with VectorSet instead of Map
Due to legacy reasons (`MEdge`), edge calculation was being done with
idea that edges cannot be temporarily copied. But today, edges are just
`int2`, so using `edge *` instead of `edge` actually made things worse.
And since `OrderedEdge` itself is the same thing as `int2`, it does not
make sense to use `Map` for edges. So, now edges are in a hash set.
To be able to take index of edges, `VectorSet` is used.

The only functional change now is that original edges will be reordered
as well. This should be okay just like an unintentional but stable
indices change.

For 2'000 x 2'000 x 2'000 cube edges calculation, change is around
`3703.47` -> `2911.18` ms.

In order to reduce memory usage, a template parameter is added to
`VectorSet` slots, so they can use a 32 instead of 64 bit index type.
Without that, the performance change is not consistent and might not be
better on a computer with more memory bandwidth.

Co-authored-by: Hans Goudey <hans@blender.org>

Pull Request: https://projects.blender.org/blender/blender/pulls/120224
2024-04-11 04:33:25 +02:00
Harley Acheson
7642a5452a UI: Consistent Cursor Color
Change Console and text editor cursor color to match that of
widget_text_cursor. Console cursor is currently red which we normally
use for error conditions.

Pull Request: https://projects.blender.org/blender/blender/pulls/120491
2024-04-11 04:00:14 +02:00
Harley Acheson
4e8cc76c2d Cleanup: Make Format
Just changes resulting from running make format.
2024-04-10 18:34:52 -07:00
YimingWu
5fcbbb5b42 FCurve: Separate fcu->bezt check in deduplicate
This is to avoid uncessary assertion exception when `fcu->totvert < 2`.

Also fixes #120155

Pull Request: https://projects.blender.org/blender/blender/pulls/120158
2024-04-11 03:05:35 +02:00
Hans Goudey
19e94bf9d2 Fix: Crazyspace memory leak with curve modifier
This free was missing compared to BKE_sculpt_get_first_deform_matrices
2024-04-10 18:36:50 -04:00