Commit Graph

32 Commits

Author SHA1 Message Date
Jörg Müller
a5ba4032e0 Audaspace: porting bugfixes for CoreAudioDevice from upstream. 2024-05-06 08:28:20 +02:00
Jörg Müller
91eb50ec2f Audaspace: Bugfix for PulseAudio ported from upstream. 2024-03-08 17:02:26 +01:00
Jörg Müller
43307b667d Audaspace: porting changes from upstream.
Developed in Blender, see: #107607
2024-03-05 18:22:17 +01:00
Aras Pranckevicius
79707c2ae8 Extern: update Audaspace to latest version
No behavior changes, but no need to have a local modification
that sets JOS resampler quality to Medium

This basically contains two PRs that got accepted upstream:
- https://github.com/audaspace/audaspace/pull/19
- https://github.com/audaspace/audaspace/pull/20

Pull Request: https://projects.blender.org/blender/blender/pulls/118896
2024-02-29 12:08:00 +01:00
Aras Pranckevicius
986f493812 Audaspace: faster audio resampling
Previously in Audaspace there was choice between linear resampler (okay
for preview, but not great for final mix), or "extremely high quality
preset" for rendering the final mix; with nothing in between. I have just
landed "medium" and "low" resampler quality levels in upstream Audaspace
(see https://github.com/audaspace/audaspace/pull/18 with details and
quality spectograms, also comparison with Audacity resampler).

This PR updates Audaspace to latest upstream, and switches to use the newly
added "medium" quality resampler. There's no audible difference (nor visible
one in spectrograms), as far as I can tell.

Timings, rendering out frames 1000-3000 of Sprite Fright Edit blender
studio data set:
- Windows (Ryzen 5950X, VS2022): 92 -> 73 sec
- Mac (M1 Max, clang 15): 70 -> 62 sec

i.e. using a faster audio resampler makes the _whole render process_ be
10-20% faster (however, this from VSE where it combines already pre-rendered
image strips).

Pull Request: https://projects.blender.org/blender/blender/pulls/116059
2024-01-03 21:23:24 +01:00
Jörg Müller
7c3a779bc2 Fix #110336 Regression: Speaker ignoring of the starting position in NLA track
Porting fix from upstream:

Bugfix for reading an animated property with a negative time value.

This can now happen in SequenceHandle::seek.
2023-07-24 16:44:05 +02:00
Jörg Müller
68af6f6836 Audaspace: porting changes from upstream. 2023-04-08 10:36:40 +02:00
Jörg Müller
cc332264ae Audaspace: porting changes from upstream. 2023-01-14 22:18:39 +01:00
Jörg Müller
ac8beb4fda Fix T97453: Blender crash when selecting Caching checkbox in VSE
Merge Audaspace fixes from upstream.
2022-04-22 22:36:04 +02:00
Jörg Müller
8324ac8457 Audaspace: porting upstream pulseaudio fixes.
Fixes T89045 and T91057.
2021-09-21 22:20:34 +02:00
Jörg Müller
bdbc7e12a0 Audaspace: added audio file streams functionality.
On the blender side this commit fixes importing video files with audio
and video streams that do not share the same start time and duration.

Differential Revision: https://developer.blender.org/D12353
2021-09-18 21:45:33 +02:00
Sebastian Parborg
ded68fb102 VSE: Fix audaspace not reading ffmpeg files with start offset correctly
The duration and start time for audio strips were not correctly read in
audaspace.

Some video files have a "lead in" section of audio that plays before the
video starts playing back. Before this patch, we would play this lead in
audio at the same time as the video started and thus the audio would not
be in sync anymore.

Now the lead in audio is cut off and the duration should be correctly
calculated with this in mind.

If the audio starts after the video, the audio strip is shifted to
account for this, but it will also lead to cut off audio which might not
be wanted. However we don't have a simple way to solve this at this
point.

Differential Revision: http://developer.blender.org/D11917
2021-08-16 15:10:58 +02:00
Jörg Müller
19d19970e4 Fix T88887: Audio causes issues with Playback when PC put to Sleep, Hibernate or when Screensaver appears
Porting WASAPI device reinitialization from upstream.
2021-07-01 14:26:13 +02:00
Jörg Müller
35cf34de6d Fix T86851: PulseAudio randomly asserts in background rendering
Upstream fix from Audaspace with simplified PulseAudio code.

Maniphest Tasks: T86851

Differential Revision: https://developer.blender.org/D10840
2021-03-29 12:16:01 +02:00
Jörg Müller
12c08ceee3 Audaspace: add support for CoreAudio on macOS
This adds CoreAudio as audio backend on macOS.
CoreAudio is the standard audio API on macOS.

Ref T86590
2021-03-16 23:21:45 +01:00
Jörg Müller
bc57985306 Audaspace: add support for WASAPI on Windows
This adds WASAPI as audio backend on Windows.
WASAPI is the modern standard audio API on
Windows introduced with Windows Vista.

Ref T86590
2021-03-16 23:21:45 +01:00
Jörg Müller
7b8fc307dc Audaspace: porting minor improvements from upstream
- NullDevice is now called None
- Automatic choice of best available device.
- Minor formatting, documentation and cmake fixes.
2021-03-16 23:21:45 +01:00
Jörg Müller
58c697a9ec Audaspace: port accuracy improvement from upstream. 2020-12-24 10:42:16 +01:00
Jörg Müller
83ad35cb9c Fix T83997: Duplicated audio does not sound the same
The issue was that sounds were always faded from 0 volume when they
started and depending on the currently used buffer size, the fading took
longer or shorter.

The solution stores whether the sound has ever been played back and
consequently does not fade when starting to play back.
2020-12-24 10:42:16 +01:00
Joerg Mueller
9cac181fbe Audaspace: port changes from upstream.
Adds possibility to report progress during audio mixdown.
2020-09-07 18:12:45 +02:00
Joerg Mueller
3593dff147 Fix T79374: Render audio produces random clipping
Port of the bugfix from audaspace upstream.
2020-08-03 17:42:36 +02:00
Jörg Müller
fe891d581d Audaspace: update from upstream
- Changing API for time values from float to double for better precision.
- Fixing minor mistakes in the documentation.
- Fixing minor unnecessary large memory allocation.
2020-05-03 15:30:35 +02:00
Sergey Sharybin
3e77765362 Audaspace: Various fixes
- Fixed uninitialized result used in DynamicMusic::seek().

  The comment to this function says false is returned if the handle
  is invalid, while in practice non-initialized value will be returned.

- Spelling typos in comment.

- Silence -Wdelete-non-abstract-non-virtual-dtor warning.

Differential Revision: https://developer.blender.org/D6896
2020-02-21 18:31:56 +01:00
Ray Molenkamp
67fa8d2307 Fix: Build error with msvc
std::min requires the algorithm header
2019-11-17 09:09:58 -07:00
Jörg Müller
fb1cbbaf46 Fix T71322: Crash in Audaspace with some video file
Getting upstream audaspace fixes for audio files with more than 8
channels.
2019-11-17 09:02:18 +01:00
Jörg Müller
514c9d14e4 Fix T68945: VSE - Improper audio on frame 1
This has already been fixed in 8d207cdc3b
as fix for T52472: VSE Audio Volume not set immediately, but I failed to
backport it to upstream audaspace which is the reason the problem was
back.
2019-10-03 10:26:48 +02:00
Jörg Müller
8096f36796 Audaspace: porting changes from upstream.
- Silence now has an optional sample rate parameter.
- Fix: wrong length reported by modulator and superpose.
- Minor formatting, include and documentation fixes.
2019-05-10 23:01:04 +02:00
Jörg Müller
322abc1428 Audaspace: merging modulator effect from upstream. 2019-04-03 19:56:25 +02:00
Jörg Müller
6fd11a21f5 Fix T62255: Blender defaults to "OpenAL Soft" in sound settings, regardless of saved preferences
- Default device (index 0) was hard coded.
- Also fixing crash with invalid device passed to blender via -setaudio.
2019-03-10 23:28:51 +01:00
Jörg Müller
d3e856cdfc Audaspace: porting changes from upstream.
- Silence some warnings.
- Fix: Python API memory leak.
- Fix for T54490: VSE breaks when I insert or remove headphones
2019-01-17 21:17:30 +01:00
Sergey Sharybin
e5a74f3ad3 Audaspace: Fix -Wreorder warning
Makes building less noisy, helps catching real introduced warnings/errors.

@xeXyon, mind having a look here and possibly apply to upstream? :)
2017-11-28 14:24:56 +01:00
Jörg Müller
986267300b Audaspace: Moving audaspace 1.3 into extern.
Deleting the old internal audaspace.

Major changes from there are:
- The whole library was refactored to use C++11.
- Many stability and performance improvements.
- Major Python API refactor:
 - Most requested: Play self generated sounds using numpy arrays.
 - For games: Sound list, random sounds and dynamic music.
 - Writing sounds to files.
 - Sequencing API.
 - Opening sound devices, eg. Jack.
- Ability to choose different OpenAL devices in the user settings.
2017-08-18 08:24:12 +02:00