This also moves the option to be a per editor space setting so you can
have different cache visualization options in different editor spaces
at the same time.
A quick toggle for the cache visualization is now available in the
overlays popover.
Pull Request: https://projects.blender.org/blender/blender/pulls/119428
Part of modernizing scripts in Blender, where the previous convention
was to use percentage formatting which has become the "old" way to
format strings in Python.
See proposal for details #120453.
Ref !120552
Updates to refactor from [0].
- Rename "_context" as it's no longer unused.
- Remove call to `iface_` as the string no longer contains text.
- Remove redundant `enumerate(..)`.
- Use ternary operator instead of a tuple lookup.
- Assign a ratio variable for reuse.
[0]: 7e2075b809
Sequencer timeline displays red tint & appropriate icons for strips that are
missing media file (images, movies, audio, or meta strips that contain such).
Sequencer preview and rendering displays missing media strips as magenta,
similar to missing textures elsewhere in Blender. This is on by default,
sequencer view settings have an option to turn it off.
Pull Request: https://projects.blender.org/blender/blender/pulls/116869
This patch adds the ability to snap strips to markers. Previously, there
only existed options to snap to hold offsets and the current frame.
This snap type works identically to other snapping options by checking
for the relevant bit (here `SEQ_SNAP_TO_MARKERS`) and adding the marker
frame numbers to `snap_data->target_snap_points` within
`seq_snap_target_points_build()`.
To enable `seq_get_snap_target_points_count()` to have access to marker
information, the current Scene object is now passed to the function.
Pull Request: https://projects.blender.org/blender/blender/pulls/120450
View menu in animation and video editors are too
different from each other and unorganized.
Same operators appear in different places in different editors.
That makes navigating them harder, because for example
you expect framing operators at the bottom because they're
at the bottom in graph editor, but they're at the top in Sequencer
and 3D Viewport. It's important that ordering of operators
match as well as possible, so that users can expect certain
operators in certain places and dont spend time searching
for buttons in messy menus.
I tried to match ordering to 3D viewport menu
as much as possible, and also to use separators right,
so that grouping of items is logical and can be shareable between editors.
This grouping also looks better and makes navigation easier,
because it splits huge pile of toggles at the top of the menus
in smaller chunks and puts operators between them,
so they're esier to separate them in one glance.
Split off from #116492
Pull Request: https://projects.blender.org/blender/blender/pulls/117162
The previous commit introduced a new `RPT_()` macro to translate
strings which are not tooltips or regular interface elements, but
longer reports or statuses.
This commit uses the new macro to translate many strings all over the
UI.
Most of it is a simple replace from `TIP_()` or `IFACE_()` to
`RPT_()`, but there are some additional changes:
- A few translations inside `BKE_report()` are removed altogether
because they are already handled by the translation system.
- Messages inside `UI_but_disable()` are no longer translated
manually, but they are handled by a new regex in the translation
system.
Pull Request: https://projects.blender.org/blender/blender/pulls/116804
Pull Request: https://projects.blender.org/blender/blender/pulls/116804
Scene strips had scene volume property in side panel, but this meant,
that it is shared across all strips using particular scene.
Add `volume` RNA property for scene strips and use this in side panel.
Co-authored-by: 20kdc <asdd2808@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/112597
After eda58d6419, multiply operation does not affect alpha channel, but
Some users do expect this feature present.
This adds option `multiply_alpha`, so that multiplication (in strip
color panel) will affect alpha channel as well.
Pull Request: https://projects.blender.org/blender/blender/pulls/113791
This is because the menu entry was using different operator
properties from what the shortcut is defined for. It was needed
to make it so an operator which is called from the menu does not
have dependency on the mouse location.
Now it is achieved by resolving MOUSE side to RIGHT from the
operator's exec().
Ref #112598
Pull Request: https://projects.blender.org/blender/blender/pulls/113143
Currently retiming is quite awkward, when you need to retime multiple
strips strips in sync. It is possible to use meta strips, but this is
still not great. This is resolved by implementing selection.
General changes:
Gizmos are removed, since they are designed to operate only on active
strip and don't support selection.
Transform operator code is implemented for retiming data, which allows
more sophisticated manipulation.
Instead of drawing marker-like symbols, keyframes are drawn to
represent retiming data. Retiming handles are now called keys. To have
consistent names, DNA structures have been renamed.
Retiming data is drawn on strip as overlay.
UI changes:
Retiming tool is removed. To edit retiming data, press Ctrl + R, select
a key and move it. When retiming is edited, retiming menu and
context menu shows more relevant features, like making transitions.
Strip and retiming key selection can not be combined. It is possible to
use box select operator to select keys, if any key is selected.
Otherwise strips are selected.
Adding retiming keys is possible with I shortcut or from menu.
Retiming keys are always drawn at strip left and right boundary. These
keys do not really exist until they are selected. This is to simplify
retiming of strips that are resized. These keys are called "fake keys"
in code.
API changes:
Functions, properties and types related to retiming handles are renamed
to retiming keys:
retiming_handle_add() -> retiming_key_add()
retiming_handle_move() -> retiming_key_move()
retiming_handle_remove() -> retiming_key_remove()
retiming_handles -> retiming_keys
RetimingHandle -> RetimingKey
Retiming editing "mode" is activated by setting `Sequence.show_retiming_keys`.
Pull Request: https://projects.blender.org/blender/blender/pulls/109044
This commit disambiguates the following messages:
- Sequencer effect strip types: use "Sequence" context in relevant
places, as that is already extracted as part of the
`sequencer_prop_effect_types` enum, and more specific.
- "Language" (a natural or programming language)
- "Flat" (gender)
- "Smooth" (action or amount -- very partial disambiguation for now
because this is all over the place)
It also extracts these messages:
- Newly created Freestyle data
- LineStyle
- LineSet
- Modifiers
- "Registering panel class:" error message from RNA registration
- "Node must be run as tool" error message from tool geometry nodes
Ref #43295
Pull Request: https://projects.blender.org/blender/blender/pulls/111146
The sound equalizer is using the Audaspace FFT Convolver.
The blender part creates an array of descriptions of power per "band"
and orders the creation of Equalizer (ISound) in the Audaspace.
Modifier can be created on sound strips. It lets you define
amplification or attenuation over frequency range from 30Hz to 20 kHz.
The power is limited to -30 db - 30 db. This is done using curve
mapping widget.
Co-authored-by: menda <alguien@aqui.es>
Co-authored-by: Richard Antalik <richardantalik@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/105613
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.
While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.
Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.
Some directories in `./intern/` have also been excluded:
- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.
An "AUTHORS" file has been added, using the chromium projects authors
file as a template.
Design task: #110784
Ref !110783.
- Samplerate -> Sample rate: should be two words.
- "Falloff type the feather": typo.
- JPEG, OpenJPEG and JPEG 2000 are the official spellings of the
respective projects.
- "... boundary of image(including ...": missing space.
- "Points in . direction (cannot be changed ...)":
Plural, it is a collection of multiple points. Also do not use
contraction for "cannot".
- The Bevel modifier's "Only Vertices" option was replaced by a
Vertices mode in 2.90.
- "Metaball Types": affects one object, should be singular.
- "Metaball data-block to defined blobby surfaces": typo.
- "Wire Size": this option has nothing to do with wireframes, I suppose
it's an old terminology.
- "... (for negative speed.)": remove trailing period.
- "Smooth factor effect": the prop describes a factor for an effect,
not an effect for a factor.
- "... assigned to their vertices(ensures ...": missing space.
- "... used when faces have the ObColor mode enabled": ObColor is not
used anywhere else in the UI (since Blender 2.50).
- "Effect Children": typo -> Affect.
- "Distort Min/Max": copy-pasted from another pair of properties.
- "... dismiss menu on release.(in 1/100ths of sec)": replace period
with space.
- "resolution": field names should be capitalized.
Pull Request: https://projects.blender.org/blender/blender/pulls/108227
Use names:
- `tool_settings` instead of `ts`.
- `props` instead of `op` / `prop` / `op_props`
As Python may reference operators, don't confuse the operator
properties with an instance of the operator.
In both cases these names were already used for most scripts.
- "Lens" can be a transparent object used in cameras, or specifically
its property of focal length
- "Empty" can be an adjective meaning void, or an object type. The
latter is already disambiguated using `ID_ID`
- "New" and "Old" are adjectives that can have agreements in some
languages
- "Modified" is an adjective that can have agreement in some languages
- "Clipping" can be a property of a camera, or a behavior of the
mirror modifier
- "Value" in HSV nodes, see #105113
- "Area" in the Face Area geometry node, can mean a measurement or a
window type
- "New" is an adjective that can have agreement
- "Tab" can be a UI element or a whitespace character
- "Volume" can mean a measurement or an object type. The latter is
already disambiguated using `ID_ID`
These changes introduce the new `BLT_I18NCONTEXT_TIME` translation
context.
They also remove `BLT_I18NCONTEXT_VIRTUAL_REALITY`, which I added at
one point but then couldn't find which messages I wanted to fix with
it.
Ref #43295
Pull Request: #106718
This patch enables edge panning for the operators where there was
a mismatch in behaviour between using the shortcut `G` and the
"Move" operator exposed via the menu and operator search.
Commit 19da434e9c introduced a `view2d_edge_pan` property which
was activated for the translate operators invoked when pressing G in
the default keymap.
The property is not enabled by default, to avoid it getting in the
way in some cases, so the "Move" operators exposed via the menus
didn't have edge panning. This lead to inconsistent behavior between
moving via the shortcut or via the menu.
Pull Request: https://projects.blender.org/blender/blender/pulls/104482