Commit Graph

19 Commits

Author SHA1 Message Date
Omar Emara
ac7309f95e Compositor: Add Float2 data type
This patch adds the Float2 data type to the MemoryBuffer class.

Needed by #119414.

Pull Request: https://projects.blender.org/blender/blender/pulls/119738
2024-03-22 08:51:24 +01:00
Brecht Van Lommel
d377ef2543 Clang Format: bump to version 17
Along with the 4.1 libraries upgrade, we are bumping the clang-format
version from 8-12 to 17. This affects quite a few files.

If not already the case, you may consider pointing your IDE to the
clang-format binary bundled with the Blender precompiled libraries.
2024-01-03 13:38:14 +01:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Sergey Sharybin
e1b60fdb91 Remove Z Buffer from ImBuf
It was only used by OpenEXR and Iris images, and saving the Z Buffer
in those formats was disabled by default. This option comes from the
times prior to the addition of the Multilayer EXR.

It also worth noting that it was not possible to save Iris with Depth
pass from Blender as internally it is called IRIZ format and it was
not exposed. But even after exposing this format option something still
was missing as saving and loading ITIZ did not show up the Depth pass.

The reason of removal is to make it a more clear match of the ImBuf
with a render pass, and use it instead of a custom type in the render
result and render pass API. This will simplify the API and also avoid
stealing buffers and making shallow copies when showing the render
result.

For the cases when Depth is needed a Multilayer EXR is to be used,
as most likely more than just the Depth will be needed.

On a user level this change:

- Removes the "Z Buffer" option from the interface.

- It preserves existing sockets in compositor nodes, but it will
  output black image. Also changing the image data-block will
  remove the socket unless a Multilayer EXR with Depth pass image
  is selected.

- Removes "Depth" socket of the Viewer and Composite nodes.

Ref #108618

Pull Request: https://projects.blender.org/blender/blender/pulls/109687
2023-07-04 17:03:02 +02:00
Campbell Barton
d1e6c8f5a6 Cleanup: spelling in comments 2023-06-28 12:27:48 +10:00
Campbell Barton
65f99397ec License headers: use SPDX-FileCopyrightText in all sources 2023-06-15 13:35:34 +10:00
Sergey Sharybin
c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00
Campbell Barton
91346755ce Cleanup: use '#' prefix for issues instead of 'T'
Match the convention from Gitea instead of Phabricator's T for tasks.
2023-02-12 14:56:05 +11:00
Hans Goudey
91d9f46aec Cleanup: Use const for node data in compositor
Push the const usage a bit further for compositor nodes, so that they
are more explicit about not modifying original nodes from the editor.

Differential Revision: https://developer.blender.org/D15822
2022-08-31 12:06:13 -05:00
Campbell Barton
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
Manuel Castilla
f609b05b11 Cleanup: use _ suffix for non-public data members in Compositor
For code style and clarity.
2021-10-13 23:41:14 +02:00
Manuel Castilla
1c42d4930a Cleanup: convert camelCase naming to snake_case in Compositor
To convert old code to the current convention and
use a single code style.
2021-10-13 23:41:14 +02:00
Manuel Castilla
ecb8a574c7 Cleanup: remove unused includes in Compositor
And move unneeded includes in frequently used headers
to source files.

Slightly reduces compile time.
2021-10-13 23:41:14 +02:00
Manuel Castilla
88aa056d1a Fix: Image node alpha socket converted to operations twice
On selecting a multi-layer image with a combined pass, a "Combined"
socket is created and default combined pass socket "Image" is
disabled by setting `SOCK_UNAVAIL` flag. When converting into
operations, `ImageNode` converts alpha socket on finding any socket with
a combined pass without checking the flag.

Since commit rB93e2491ee724 an assertion fails when mapping sockets
twice because now map `add_new` is used.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11566
2021-06-16 14:04:24 +02:00
Jeroen Bakker
b48a573adb Compositor: Fix Incorrect Attaching NodeSockets.
Introduced by recent commit.
2021-03-30 16:03:43 +02:00
Jeroen Bakker
04a92297dd Cleanup: Replace std::vector with blender::Vector. 2021-03-30 16:03:43 +02:00
Jeroen Bakker
25c02ea703 Cleanup: Add namespace to compositor. 2021-03-29 08:18:33 +02:00
Jeroen Bakker
e5ffefe606 Cleanup: Use enum class for DataType. 2021-03-19 17:11:47 +01:00
Jeroen Bakker
1775ea74c1 Cleanup: Change extension .cpp to .cc 2021-03-08 13:41:52 +01:00