Commit Graph

39 Commits

Author SHA1 Message Date
Anthony Roberts
570b76f600 Enable sse2neon in BLI_simd except for hydra/USD
This should get all of the tests to pass on Windows ARM64 platforms.

Sadly it needs disabling for hydra/USD stuff as currently it doesn't play nicely with the new preprocessor. @LazyDodo suggested a USD version update may fix this, which is something I can investigate in due course - right now, let's get daily builds up and working :)

Pull Request: https://projects.blender.org/blender/blender/pulls/121361
2024-05-02 20:05:51 +02:00
Hans Goudey
893130e6fe Refactor: Remove unnecessary C wrapper for GPUBatch class
Similar to fe76d8c946

Pull Request: https://projects.blender.org/blender/blender/pulls/119898
2024-03-26 03:06:25 +01:00
Hans Goudey
fe76d8c946 Refactor: Remove unnecessary C wrappers for vertex and index buffers
Now that all relevant code is C++, the indirection from the C struct
`GPUVertBuf` to the C++ `blender::gpu::VertBuf` class just adds
complexity and necessitates a wrapper API, making more cleanups like
use of RAII or other C++ types more difficult.

This commit replaces the C wrapper structs with direct use of the
vertex and index buffer base classes. In C++ we can choose which parts
of a class are private, so we don't risk exposing too many
implementation details here.

Pull Request: https://projects.blender.org/blender/blender/pulls/119825
2024-03-24 16:38:30 +01:00
Hans Goudey
8b514bccd1 Cleanup: Move remaining GPU headers to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/119807
2024-03-23 01:24:18 +01:00
Campbell Barton
0cd414120b Unbreak build on macOS with AppleClang from recent cleanup
Exact an exact match with Clang broke building when the compiler ID
was "AppleClang", reverting parts of [0].

[0]: 6549019ae1
2024-03-07 19:56:58 +11:00
Campbell Barton
6549019ae1 Cleanup: use STREQUAL instead of MATCHES for exact comparisons
MATCHES takes a REGEX and searches the input for a match,
this isn't necessary for CMAKE_SYSTEM_PROCESSOR & CMAKE_*_COMPILER_ID.
2024-03-07 17:56:41 +11:00
Anthony Roberts
445fd42c61 Windows: Add ARM64 support
* Only works on machines with a Qualcomm Snapdragon 8cx Gen3 or above.
  Older generation devices are not and will not be supported due to
  some driver issues
* Requires VS2022 for building.
* Uses new MSVC preprocessor for sse2neon compatibility.
* SIMD is not enabled, waiting on conversion of blenlib to C++.

Ref #119126

Pull Request: https://projects.blender.org/blender/blender/pulls/117036
2024-03-06 16:14:34 +01:00
Campbell Barton
ca8dc11a85 Merge branch 'blender-v4.1-release' 2024-03-01 16:25:29 +11:00
Campbell Barton
65f5e8b775 Cleanup: undefined defined variable warnings with CMake 2024-03-01 16:22:06 +11:00
Brecht Van Lommel
0f2064bc3b Revert changes from main commits that were merged into blender-v4.1-release
The last good commit was 4bf6a2e564.
2024-02-19 15:59:59 +01:00
Campbell Barton
5c87dfd269 Cleanup: use BLI_time_ prefix for time functions
Also use the term "now" instead of "check" for clarity.
2024-02-15 13:15:56 +11:00
Hans Goudey
1c0f374ec3 Object: Move transform matrices to runtime struct
The `object_to_world` and `world_to_object` matrices are set during
depsgraph evaluation, calculated from the object's animated location,
rotation, scale, parenting, and constraints. It's confusing and
unnecessary to store them with the original data in DNA.

This commit moves them to `ObjectRuntime` and moves the matrices to
use the C++ `float4x4` type, giving the potential for simplified code
using the C++ abstractions. The matrices are accessible with functions
on `Object` directly since they are used so commonly. Though for write
access, directly using the runtime struct is necessary.

The inverse `world_to_object` matrix is often calculated before it's
used, even though it's calculated as part of depsgraph evaluation.
Long term we might not want to store this in `ObjectRuntime` at all,
and just calculate it on demand. Or at least we should remove the
redundant calculations. That should be done separately though.

Pull Request: https://projects.blender.org/blender/blender/pulls/118210
2024-02-14 16:14:49 +01:00
Campbell Barton
976c56e69c Cleanup: unused includes in source/blender/render
Remove 37 includes.
2024-02-13 19:20:59 +11:00
Bastien Montagne
9a1651533d Cleanup: Make io/usd/hydra and render/hydra headers fully Cpp ones.
This code was actually already full Cpp, so it's essentially a massive
filenames cleanup.
2024-02-06 12:00:34 +01:00
Campbell Barton
948e806a1a Cleanup: add PyC_UnicodeFromStdStr utility function
Add a std::string wrapper for PyC_UnicodeFromBytesAndSize.
2024-01-30 15:56:08 +11:00
Aras Pranckevicius
a705259b4b Cleanup: move imbuf .h files to .hh 2024-01-19 20:29:38 +01:00
Jacques Lucke
4b47b46f9c Cleanup: rename PIL to BLI
The term `PIL` stands for "platform independent library." It exists since the `Initial Revision`
commit from 2002. Nowadays, we generally just use the `BLI` (blenlib) prefix for such code
and the `PIL` prefix feels more confusing then useful. Therefore, this patch renames the
`PIL` to `BLI`.

Pull Request: https://projects.blender.org/blender/blender/pulls/117325
2024-01-19 14:32:28 +01:00
Hans Goudey
3e76a1a6c2 Cleanup: Move BKE_lib_id.h to C++ 2024-01-15 12:44:14 -05:00
Jeroen Bakker
65e58fe574 CMake: Fix Compiling Shader Builder on macOS
Due to changes in the build environment shader_builder wasn't able to
compile on macOs. This patch reverts several recent changes to CMake files.

* dbb2844ed9
* 94817f64b9
* 1b6cd937ff

The idea is that in the near future shader_builder will run on the buildbot as
part of any regular build to ensure that changes to the CMake doesn't break
shader_builder and we only detect it after a few days.

Pull Request: https://projects.blender.org/blender/blender/pulls/115929
2023-12-08 15:47:14 +01:00
Ray Molenkamp
1b6cd937ff Cleanup: CMake: Modernize bf_imbuf dependencies
Pretty straightforward

- Remove any bf_imbuf paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/115425
2023-11-25 23:37:24 +01:00
Ray Molenkamp
6b70c04724 Cleanup: CMake: Modernize bf_depsgraph dependencies
Pretty straightforward

- Remove any bf_depsgraph paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/115422
2023-11-25 22:51:59 +01:00
Ray Molenkamp
b683bcc46c Cleanup: CMake: Modernize bf_intern_clog dependencies
Pretty straightforward

- Remove any bf_intern_clog paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/115323
2023-11-24 17:12:24 +01:00
Hans Goudey
3d57bc4397 Cleanup: Move several blenkernel headers to C++
Mostly focus on areas where we're already using C++ features,
where combining C and C++ APIs is getting in the way.

Pull Request: https://projects.blender.org/blender/blender/pulls/114972
2023-11-16 11:41:55 +01:00
georgiy.m.markelov@gmail.com
d3971628e1 Hydra: Use BKE_camera_params to simplify camera code
Ref #110765

Co-authored-by: Bogdan Nagirniak <bodyan@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/114370
2023-11-15 19:03:22 +01:00
Bogdan Nagirniak
7d7e3d0986 Fix Hydra Storm border rendering being wrong in the viewport
Pull Request: https://projects.blender.org/blender/blender/pulls/113376
2023-10-09 16:01:58 +02:00
Bogdan Nagirniak
c0a0de617c Hydra: export Blender shader nodes as MaterialX node graph
This adds initial support for rendering Cycles and EEVEE shaders in Hydra
render engines that support MaterialX. Not all nodes are currently
supported, see the detailed compatibility list in #112864.

Co-authored-by: Georgiy Markelov <georgiy.m.markelov@gmail.com>
Co-authored-by: Vasyl Pidhirskyi <vpidhirskyi@gmail.com>

Pull Request: https://projects.blender.org/blender/blender/pulls/111765
2023-09-26 18:52:41 +02:00
Campbell Barton
d2c271ec84 CMake: use bf_io_ prefix for IO tests
This simplifies running built-in IO tests with:

  ctest -R bf_io_

Also use "bf_io_" prefix for the libraries since it was already used
by some and it's a useful hint the libraries are used for IO.
2023-09-23 20:22:19 +10:00
Campbell Barton
5fbcb4c27e Cleanup: remove spaces from commented arguments
Also use local enums for `MA_BM_*` in versioning code.
2023-09-22 12:21:18 +10:00
Hans Goudey
867f99c2af Cleanup: Move depsgraph headers to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/110816
2023-09-22 03:18:17 +02:00
Campbell Barton
24a8d6425a CMake: include missing files in source files 2023-08-24 11:51:25 +10:00
Campbell Barton
a56200c1ed Cleanup: sort cmake file lists 2023-08-24 11:38:41 +10:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Brecht Van Lommel
1d2b2e23a0 Fix Hydra render delegate handling paths with certain characters wrong
Use appropriate function for converting paths. This adds an ugly
dependency on a function that is private to python/, similar to how it
is done for Freestyle. Solving that will be for a separate change.

Ref #110765
2023-08-11 17:41:06 +02:00
Campbell Barton
0f120b6364 Fix hydra API, incorrect Python API handling of invalid arguments
Exceptions must return nullptr, not None.
2023-08-07 22:10:35 +10:00
Campbell Barton
ae4286d12b Cleanup: function style casts for C++, nullptr & other minor changes 2023-08-07 22:02:15 +10:00
Campbell Barton
8b8fe49d34 License headers: add SPDX-FileCopyrightText 2023-08-06 18:59:05 +10:00
Campbell Barton
7f34ad736a Cleanup: spelling in comments 2023-08-05 13:54:25 +10:00
Brecht Van Lommel
83fa353efc Hydra: add option to export through USD file instead of Hydra API
This is currently meant mainly for testing, when "Developer Extras" is
enabled. The goal is to make interactive Hydra export and USD file export
identical. We are not there yet, and having the ability to compare both
in the viewport and automated tests should help us get and stay there.

Ref #110765
2023-08-04 17:01:09 +02:00
Bogdan Nagirniak
04bb5f9995 Render: support USD Hydra render delegates
Hydra is a rendering architecture part of USD, designed to abstract the
host application from the renderer. A renderer implementing a Hydra
render delegate can run in any host application supporting Hydra, which
now includes Blender.

For external renderers this means less code to be written, and improved
performance due to a using a C++ API instead of a Python API.

Add-ons need to subclass bpy.types.HydraRenderEngine. See the example in
the Python API docs for details.

An add-on for Hydra Storm will be included as well. This is USD's
rasterizing renderer, used in other applications like usdview. For users
it can provide a preview of USD file export, and for developers it
serves a reference.

There are still limitations and missing features, especially around
materials. The remaining to do items are tracked in #110765.

This feature was contributed by AMD.

Ref #110765

Co-authored-by: Georgiy Markelov <georgiy.m.markelov@gmail.com>
Co-authored-by: Vasyl-Pidhirskyi <vpidhirskyi@gmail.com>
Co-authored-by: Brian Savery <brian.savery@gmail.com>
Co-authored-by: Brecht Van Lommel <brecht@blender.org>

Pull Request: https://projects.blender.org/blender/blender/pulls/104712
2023-08-04 17:01:09 +02:00