Currently only put sources of Ceres library into extern/libmv/third_party and
setup CMake and SCons building systems.
Integration details:
- Even CMake build files are not re-used from Ceres's trunk: they're using some
automatic stuff detection like glog, pthreads, protobuf and so and it's not
so clear how to re-use that files without modifications.
And IMO it's easier if build files are getting re-generated automatically to
match Blender-specific setup rather than keeping changes made locally in
Blender in sync when re-bundling Ceres library. Especially in case when it's
alerady needed to support SCons build system.
- Integrated only actual sources, all tests were stripped. Probably it'll be nice
to have them, but they'll need clear integration with current module test stuff
in Blender.
Hopefully integration went smooth.
- Suitesparse was disabled. It'll help a lot having it, but there are some difficulties
making cholmod working fine on windows. Would be added in future
- collections_port.cc was also stripped. It's not used by Ceres's upstream and
it gives compilation error (undefined uint32 -- looks like namespace issue).
- Currently all schur eliminators are included. Not sure if it makes sense,
also not sure if it makes sense having them switchable on and off -- IMO better
to have single configuration which works and does not require special tweaks
after everything was set up.
- Personally i'd say if some of Ceres modules are not used better to drop it
away -- all symbols would be stripped anyway, but it'll be waste of compilation
time which is annoying in cases when one doing, say, binary search of revision
at which some regression was introduced. Especially when it's easy to add modules
which should be used by Blender.
But as long as it stays in Tomato i'm not worrying much about this.
To bundle updated version of Ceres:
- You'll need to use GIT-SVN checkout,
Re-bundling Ceres using SVN is still NOT supported!
- Go to extern/libmv/third_party/ceres folder
- Run ./bundle.sh
This will checkout fresh Ceres snapshot of Windows branch (which is currently
most interesting from integration into Blender POV), apply all patches listed
in patches/series and copy needed files into Blender's working copy. This will
also re-generate CMake/SCons build rules.
If you'll need extra files from Ceres repository which are not present in
Blender, you'll need to copy them manually and then run ./mkfiles.sh from
extern/libmv/third_party/ceres folder which will update list of files used
by Blender.
Thanks all Ceres developers for this library and thanks to Keir Mierle with
help integrating Ceres into Blender!
Note that there is still a problem, destination ("site-packages") is not in blender's python path, so you have to edit sys.path before being able to import numpy... but at least it installs again.
- Added new dtaablock called Mask which might be re-used in any area.
Currently editing of masks happens in clip editor and they might be used in
compositor nodes only.
- Added new mode to clip clip editor to interact with masks.
Implemented basic tools to create shapes, splines and points. Also implemented
idea of UW points for feather which means feather points are have got U
coordinate along spline (which is measured from 0 to 1) and W is it's weight
meaning distance from main spline.
- Spline points might be parented to movie tracks.
Interface for this isn't best yet.
- Rasterisaztion of masks happens in compositor node (Input -> Mask)
Input image of this ode is used as reference for mask resolution.
Currently all splines of all shapes are rasterizing independently which
means shapes with holes are not supported.
Also feather rasterization is not implemented.
Rasterized was implemented by Pete Larbell, thanks!
Do not consider this is something finished, there's still lots of things to
be done (especially from interface and usability points of view).
http://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win64/Personal%20Builds/ray_linn/GCC-4.7.0-with-ada/mingw-w64-gcc-4.7.0-runtime-2.0.1-static-ada-20120330.7z/download
Other builds may also work but due to the constantly changing nature of the compiler this cannot be guaranteed. I often had to change compilers while building the libraries and this one is the one that did the job for most of them.
This first support is experimental and considered "advanced". To enable pass -DWITH_MINGW64 during cmake configuration. Also make sure to extract the compiler on C:/MinGW and that MinGW/bin is in your path. To build check out lib/mingw64.
Initially the support is lacking until I get every library compiled correctly. For now you should disable WITH_CYCLES(sorry, I know some people are dying to do benchmarks, but still a few libs to go), WITH_IMAGE_OPENEXR, WITH_OPENCOLLADA, WITH_LIBMV and WITH_CODEC_FFMPEG(links but hangs on startup).
Still the tools are working, the memory limit is increased and due to the experimental nature of the setup, full optimization with SSE2 is available, which makes the build quite fast. Also the compiler and especially, the linker are way faster than regular MinGW.
The wiki docs have also updated. Happy testing!
argv is defined as "char *" here so that unicode magic can happen causing
problems later on when "const char**" is expected instead. While this fix is
redundant on other platforms, it's a lot less confusing than some of the
alternative fixes.
--debug
--debug-ffmpeg
--debug-python
--debug-events
--debug-wm
This makes debug output easier to read - event debug prints would flood output too much before.
For convenience:
--debug-all turns all debug flags on (works as --debug did before).
also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.
- add examples for custom-data access
- group BMesh types logically in docs
- added missing docstrings
needed to add grouping functionality to sphinx for this.
Not all file formats/calls are supported yet. It will be expended.
Please from now on use BLI_fopen, BLI_* for file manipulations.
For non-windows systems BLI_fopen just calls fopen.
For Windows, the utf-8 string is translated to utf-16 string in order to call UTF version of the function.
this is no big improvement but at least its not a regression.
using the new operator for the bevel modifier can be enabled again be uncommenting a define.
corrently allows to create and loop over verts/edges/faces, access selection and selection modes.
this is still WIP, access to face, edge verts is still missing, no access to UV's, no access to editing operations yet.
When the api is ready it will be documented by sphinx like mathutils, blf, aud.
Reverting to openal from creative because own builds doesn't deal with 3D sound.
Hopefully it wouldn't lead to crashes caused by ffmpeg+openal (for resolving which
libraries were updated to openal-soft).