Commit Graph

116264 Commits

Author SHA1 Message Date
Lukas Tönne
fd83be0fa5 Fix: Grease Pencil: Strokes are locked when material index is out-of-range
When the material index of a stroke is out-of-range of the material slots, the
strokes are never editable. This makes it hard to even re-assign the material or
otherwise remove such strokes. A negative index can happen when curves are added
while a Grease Pencil object has no material slots (see #123887).

Since `material_index` is a generic attribute and should be allowed any value,
strokes with out-of-range indices should be considered editable by default.
This patch slightly changes the `get_editable_material_indices` function for
tools, such that only __valid__ materials with the "Locked" flag set are
considered non-editable.

Pull Request: https://projects.blender.org/blender/blender/pulls/132806
2025-01-09 13:34:31 +01:00
Falk David
b4d5e256cb Fix #132828: Grease Pencil: "Smooth Stroke" smooths end points of ranges
The `smooth_curve_attribute` function smoothes individual
ranges of points that are selected within a stroke.

When smoothing a single range, the `gaussian_blur_1D` function
shouldn't treat this range as cyclic.

Instead, we check if the entire curve is selected and only use
the `cyclic` boolean in this case. For ranges, we always
treat them as non-cyclic.

Pull Request: https://projects.blender.org/blender/blender/pulls/132850
2025-01-09 13:19:37 +01:00
Jacques Lucke
b1d7e8fcb1 Nodes: define node rna without NOD_static_types.h
This removes the last usage of `NOD_static_types.h` after #132815. It does so by
essentially inlining it into `rna_nodetree.cc` in a more compact way.

To avoid the need for especial cases for some nodes, all node-specific functions
now also take the `BlenderRNA` as parameter instead of only the `StructRNA`.
This allows such node-specific functions to register additional subtypes if
necessary. I think it should be possible to use this to fully define more
complex dynamic nodes such as repeat zone nodes, but that's not included in this
patch.

Now a line to define a node rna struct looks like so: `define("GeometryNode",
"GeometryNodePointsOfCurve");`

The `GeometryNode` part of it is intentionally somewhat redundant to allow for
better searchability.

Pull Request: https://projects.blender.org/blender/blender/pulls/132823
2025-01-09 12:20:56 +01:00
Jacques Lucke
0fa4c6da18 Refactor: Nodes: avoid using NOD_static_types.hh when creating node types
This removes the second to last usage of `NOD_static_types.hh` which we intend
to remove. A nice benefit is that the idname is now finally more explicit when a
node is registered. Previously it was difficult to search for the definition of
a node in the code when one had only the idname, which is the main identifier
for nodes.

The main change is in `node_type_base`.

Pull Request: https://projects.blender.org/blender/blender/pulls/132815
2025-01-09 12:19:57 +01:00
Lukas Tönne
a46def32b4 Fix #123887: Clamp the Grease Pencil material index in GPU buffers to avoid invalid UBO lookup
The material index in Grease Pencil attributes can be negative, since they are a
generic attribute. The shader, however, requires clamping of the material index
to avoid an invalid lookup. This was already happening for the material buffer
setup (`grease_pencil_object_cache_populate`), but not for the actual VBO.

Fixes #131670

Pull Request: https://projects.blender.org/blender/blender/pulls/132804
2025-01-09 11:37:46 +01:00
Jeroen Bakker
59bc024fd8 Fix #132752: Image Engine: Clearing when no image present
When no image is present the depth and color buffers aren't correctly
cleared, resulting in showing the previous buffers.

Replaced the clear on bind with regular clearing operations.

Alternative implementation for !132751

Pull Request: https://projects.blender.org/blender/blender/pulls/132844
2025-01-09 09:31:44 +01:00
Campbell Barton
1fe52f43e4 Fixes #93103: Crash entering negative numbers for some modifiers
Modifiers: Decimate, Smooth, Corrective Smooth, Laplacian Smooth, Laplacian Deform
& Grease Pencil Simplify allowed negative numbers for values
representing iterations/steps.

Ref: !131479

Co-authored-by: Jason C. Wenger <jcwenger@gmail.com>
2025-01-09 13:27:33 +11:00
Campbell Barton
8ab4e8c7ad Fix crash in weight paint's loop selection
Finding the closest edge could use an uninitialized value.

Part of #119932.

Co-authored-by: Philipp Oeser <philipp@blender.org>
2025-01-09 10:36:06 +11:00
Jesse Yurkovich
08e63c4f3e USD: Make consistent Primvar checks during attribute import
- Remove redundant .HasValue() calls
  We are calling `GetPrimvarsWithValues` which will do the HasValue
  checks for us already.
- Consistently skip non-array primvars
  We only want to import in the array attributes. Consistently check for
  this in each of our loops.

Pull Request: https://projects.blender.org/blender/blender/pulls/132816
2025-01-09 00:16:18 +01:00
Campbell Barton
69cc4c708d Cleanup: clarify naming & simplify "+" drawing for UV grid
- Prefer term "size" over "width" as this was used for the height.
- Simplify calculation for drawing the "+".
- Add note that the "+" is slightly off-center (ref #112653).
2025-01-09 10:06:43 +11:00
Iliya Katueshenock
9d13e39585 Geometry Nodes: Avoid extra attribute copy in Sort Elements node
Implicit sharing dramatically reduces the cost of coping geometry
which is extremely helpful for read-only and slight modification.
But case of Sort Elements node implies a total rewrite of whole domain,
so implicit sharing only adds redundant cost for write access. This fix
uses kernel API to create domains without attributes, manually forcing
implicit sharing for offset indices and uses kernel attribute copy
functions to force sharing for all attributes when this is possible.
In all other cases new attributes are created from scratch and copied
as re-ordered only once.

In attached example file shown the difference depend on the number of
attributes on the mesh, benchmark result:

| Attributes | Before | After |
| ---------- | ------ | ----- |
| 1          | 2 ms  | 1.5 ms |
| 5          | 5 ms  | 4 ms   |
| 10         | 9 ms  | 6 ms   |
| 50         | 45 ms | 30 ms  |
| 100        | 89 ms | 59 ms  |

Pull Request: https://projects.blender.org/blender/blender/pulls/117910
2025-01-08 23:06:22 +01:00
Hans Goudey
9945563fac Mesh: Avoid computing corner normals for drawing if unnecessary
Only compute face corner normals if they are required for computing
tangents or if it's required because of the combination of sharp edges
and faces.

Pull Request: https://projects.blender.org/blender/blender/pulls/132821
2025-01-08 21:42:20 +01:00
Harley Acheson
5ec2547ab0 Fix #132386: Scale Tree View Hierarchy Lines with 2D Zoom
As the local zoom in changed, scale the vertical start and end of the
hierarchy lines by the 2D aspect value so they remain lining up with
the other content.

Pull Request: https://projects.blender.org/blender/blender/pulls/132817
2025-01-08 21:02:17 +01:00
Harley Acheson
dbe50711ce Fix #132097: Color Tooltips Without Alpha
Currently the popup tooltips for colors shows the same display whether
the color supports alpha or not. This can be confusing when what is
shown could imply that alpha is changeable when it is not.  This PR
makes it clear by not showing alpha values for RBA colors.

Pull Request: https://projects.blender.org/blender/blender/pulls/132287
2025-01-08 20:23:38 +01:00
Jacques Lucke
db7ff834c9 Refactor: Nodes: remove context argument from propagation function
The part that used the context does not seem to be necessary anymore. If the
given tree has any update tag set, the same notifiers will be sent anyway by the
`tree_changed_fn` callback.

If it turns out that we are now missing some notifier, then we have to change
the caller. It either has to call the proper `BKE_ntree_update_tag_*` function,
or create the notifier directly.

This change helps to generalize the concept of propagating changes in original
data, because the context is rarely available.

Pull Request: https://projects.blender.org/blender/blender/pulls/132810
2025-01-08 19:45:50 +01:00
Harley Acheson
e65b267a2c Fix #118418: Update Info Editor for Non-Owned OPERATOR_FINISHED
The referenced bug report shows the processing of a report by the UI
creating a status bar banner but not informing the Info editor. This is
because for this type of report we are only sending a notifier of
ND_SPACE_INFO_REPORT when the operator finishes with OPERATOR_CANCELLED
and not with OPERATOR_FINISHED. The report is only shown in Info on the
next refresh. This PR just sends the notifier on both canceled and
finished.

Pull Request: https://projects.blender.org/blender/blender/pulls/132315
2025-01-08 19:34:35 +01:00
Jacques Lucke
26609d3282 Fix: typo in group output node ui name
Caused by 2afd946ba6.
2025-01-08 19:32:43 +01:00
Miguel Pozo
da7de66ade Fix #132156: Overlay-Next: Scaled camera selection
Add missing matrix normalization.
2025-01-08 19:24:30 +01:00
Jacques Lucke
0949a54060 Cleanup: remove unused DefNode macro argument 2025-01-08 18:48:10 +01:00
Julian Eisel
cce7a862dc Fix: UI: Incorrect tree view hierarchy line drawing
Scrolling a tree view could result in incorrectly drawn hierarchy lines, see
https://projects.blender.org/blender/blender/issues/132386#issuecomment-1384663

Two issues:
- The index of the last descendant of an item was off by one
- When a hierarchy line was skipped because it was scrolled out of view, the
  following indices would be wrong.
2025-01-08 18:37:18 +01:00
Harley Acheson
a7334db09b Fix #70246: Don't Clear Tooltips on Timer Events
While processing handlers we are currently clearing tooltips if we
process any keymap handlers. This behavior was added in 8f8e91987b
so that tooltips didn't remain showing after operators started like
walk navigation. However this keeps any tooltips from showing while
animation is playing. This PR just alters the clearing to not do so
if the event is from a timer. That way we clear tooltips only for
deliberate interactive actions.

Pull Request: https://projects.blender.org/blender/blender/pulls/132539
2025-01-08 18:10:02 +01:00
Hans Goudey
2afd946ba6 Refactor: Nodes: Move UI name out of NOD_static_types.h header
As part of an effort to remove this header, reducing the need for macro/
include magic and making node definitions more independent, move
the node UI name and description definitions to each node's file.
The UI name, description, and idname are also moved to std::string
instead of char arrays.

Similar to b43e2168e3.

Pull Request: https://projects.blender.org/blender/blender/pulls/132708
2025-01-08 18:07:11 +01:00
Jacques Lucke
155fae3316 Fix #127056: Reset to default operator does not work for menu inputs
Two places had to be fixed to support this:
* `RNA_property_enum_get_default` needs to handle the case when the property is
  backed by an `IDProperty`. This is just like in
  `RNA_property_float_get_default`.
* The default value has to be copied from the node group interface to the
  geometry nodes modifier inputs.

Pull Request: https://projects.blender.org/blender/blender/pulls/132740
2025-01-08 16:45:10 +01:00
Hans Goudey
13b79072e2 Refactor: Nodes: Use C++ new, std::string in node/socket/tree types
Make the type structs non-trivial, use new and delete for allocation and
freeing, and use std::string for most strings they contain. Also use
StringRef instead of char pointers in a few places. Mainly this improves
ergonomics when working with the strings.

Pull Request: https://projects.blender.org/blender/blender/pulls/132750
2025-01-08 16:34:41 +01:00
Bastien Montagne
b0e5b6810c Fix building on linux with clang 18.
Yet another missing include, caused by 8f8ae302ba presumably.
2025-01-08 15:58:10 +01:00
Bastien Montagne
be936025ea Cleanup: Replace some asserts by static asserts. 2025-01-08 15:50:52 +01:00
Aras Pranckevicius
29e8c0ac01 Fix #132374: WebM/VP9 videos with transparency do not have alpha channel
A work around ffmpeg issue that everyone (e.g. OBS) seems to be doing.
By default ffmpeg uses built-in VP8/VP9 decoders, however those
do not detect alpha channel (https://trac.ffmpeg.org/ticket/8344 -
the bug filed in 2019, currently still open in ffmpeg 7.1. There's
an older report from 2016 too, https://trac.ffmpeg.org/ticket/5792).

The trick for VP8/VP9 is to explicitly force use of libvpx decoder.
Only do this where alpha_mode=1 metadata is set. Note that in order
to work, the previously initialized format context must be closed
and a fresh one with explicitly requested codec must be created.

Pull Request: https://projects.blender.org/blender/blender/pulls/132795
2025-01-08 15:10:41 +01:00
Aras Pranckevicius
b520ec270a Fix #90406: VSE strip blend mode/opacity reset to default wrong values
Make "reset to default" on these properties do:
- Blend: Alpha Over
- Opacity: 1.0
- Volume: 1.0

Pull Request: https://projects.blender.org/blender/blender/pulls/132764
2025-01-08 15:02:29 +01:00
Hans Goudey
3086a0d6c5 Fix #132760: Node tool image inputs don't work
The input ID evaluation didn't account for data-block types that aren't
handled by the copy-on-evaluation system. For those types, we should
just use the original ID in geometry nodes, just like the modifier.

Pull Request: https://projects.blender.org/blender/blender/pulls/132768
2025-01-08 14:33:58 +01:00
Omar Emara
c37d51f73d Compositor: Allow tinting Glare
This patch adds two new inputs to the Glare node, Saturation and Tint.
Their function is to tint the color of Glare to any color the user
wants.

This is a partial implementation of #124176 to address #131325.

Pull Request: https://projects.blender.org/blender/blender/pulls/132744
2025-01-08 13:18:58 +01:00
Omar Emara
8f8ae302ba Refactor: Compositor: Moved wrapped translation to its own code
This patch moves wrapped translation from a special case of the general
transform algorithm to the Translate node. Since the Translate node is
the only user of this special case, it doesn't make sense to complicate
a generate algorithm with it. This will make future refactors of this
code easier.

Pull Request: https://projects.blender.org/blender/blender/pulls/132793
2025-01-08 12:42:13 +01:00
YimingWu
ba50d5a658 Fix #132241: Grease Pencil: Preserve cyclic state when extruding
When extruding from points on a cyclic stroke (in which case it creates
a new detached stroke), the original stroke should remain cyclic. This
is achieved by gathering curve attributes first then manually set non
cyclic to newly created strokes.

Pull Request: https://projects.blender.org/blender/blender/pulls/132261
2025-01-08 12:35:37 +01:00
Brecht Van Lommel
837648a79d Cleanup: Harmless ASAN warning with Hydra render 2025-01-08 12:14:59 +01:00
Habib Gahbiche
55c38c9850 Fix #127254: Compositor crop gizmo suggests there is a valid crop when there isn't one
Prevent users from creating an invalid bounding box for cropping. The user input is checked and is overridden if it will invert the bounding box, i.e. `xmin > xmax` and `ymin > ymax` of gizmos is not allowed.

Pull Request: https://projects.blender.org/blender/blender/pulls/128550
2025-01-08 12:14:31 +01:00
Aras Pranckevicius
368c5b245b Fix #123821: VSE Curves modifier does not update when switching between Standard/Filmic
The issue was that the current frame was already cached, and the cache
was not invalidated when switching CurveMapping "tone"
(standard/filmic) property.

There does not seem to be a good way of doing it, besides scanning
the whole scene searching for which strips use the modified curve
mapping.

Various other properties of curve mapping seem to work right now, as
a byproduct of cache invalidation being done at UI level, not RNA
level. Arguably (see comments on #123821) these should not be done at
UI level, but that's for another day. The reason why "tone" is not
done at UI level is that the UI widget is different (just a button)
and is hard to hook up invalidation logic into that.

Pull Request: https://projects.blender.org/blender/blender/pulls/132742
2025-01-08 11:33:21 +01:00
Aras Pranckevicius
e0044790d3 Fix #115493: AV1 lossless encoding is not actually lossless
All other YUV based codecs switch from default 4:2:0 YUV layout
(which is lossy) to a full resolution 4:4:4 YUV. However AV1 was not
doing that, probably by oversight.

Pull Request: https://projects.blender.org/blender/blender/pulls/132738
2025-01-08 11:26:53 +01:00
Aras Pranckevicius
5839d03c0b Fix #85392: Clarify movie clip theme color labels
Theme color UI labels for both path_before and path_keyframe_before
(and likewise for "after") were identical. Clarify them.

Pull Request: https://projects.blender.org/blender/blender/pulls/132745
2025-01-08 11:25:31 +01:00
Campbell Barton
7e8dcf77db Cleanup: pass UnitSettings as a const reference 2025-01-08 21:22:45 +11:00
Campbell Barton
e949ff7334 Fix unit scale use when when units were disabled
UnitSettings::scale_length was used to scale reported
values for operators (translate, shrink-fatten, voxel-size).

This isn't expected as the value isn't editable when the unit-system
is set to None.

Add BKE_unit_value_as_string_scaled utility function for clarity &
to ensure scaling is only applied when it should be.
2025-01-08 21:07:23 +11:00
Campbell Barton
361e98b09e Cleanup: move BKE_scene_unit_scale to BKE_unit_value_scale
This doesn't use any scene types, move to BKE_unit.hh
2025-01-08 21:03:50 +11:00
Aras Pranckevicius
5ef08c2a96 Fix #112586: VSE can't use multi-layer EXR images
The rest of blender does handle multi-layer EXR images, using the
"combined" or RGBA/RGB layers when the visual result is needed. Make
VSE do the same.

While fixing this, I found several issues in other not well tested code
and had to fix them:

- IMB_buffer_float_from_float_threaded was wrongly using source channels
  as destination channels, producing garbage result.
- IMB_scale_into_new was not assigning channels to destination image.

Pull Request: https://projects.blender.org/blender/blender/pulls/132790
2025-01-08 10:45:24 +01:00
Julian Eisel
d7a480e863 Fix #79937: Brush cursor doesn't draw under transparent tool panel
Paint cursor polling and drawing should get the active region via
`bScreen.active_region`, since this handles overlapped regions better.
This way the cursor handling will still get the main region while
hovering transparent parts of the sidebar, headers or other overlapped
regions.

Alternative fix to #132226.

Pull Request: https://projects.blender.org/blender/blender/pulls/132765
2025-01-08 10:34:52 +01:00
Campbell Barton
fc6702ccc7 Edit Mesh: increase the hard-max for select similar
For large scenes, a much larger threshold is sometimes needed.

Ref #81542.
2025-01-08 18:25:38 +11:00
Campbell Barton
fbfe88fd80 Fix "Select Similar" faces when building without freestyle
Most options for select similar faces weren't displayed.
2025-01-08 18:25:38 +11:00
Campbell Barton
3f8b482e6d Docs: improve the description of "Correct Aspect"
Clarification to address #131629.
2025-01-08 14:30:21 +11:00
Harley Acheson
f71afc6bbb Fix #91360: Remove Printf When Changing Screens
wm_gizmomap_handler_context_op currently prints an error message to the
console when screen layouts change while modal operations are running.
The operations work, and the comment above it says "this is not an
error to print", and it is confusing for users to see a console message
like this. Looks to be a left-over debugging tool.

Pull Request: https://projects.blender.org/blender/blender/pulls/132778
2025-01-08 01:57:17 +01:00
Campbell Barton
61a2f7a431 Cleanup: resolve check_spelling & check_licenses warnings 2025-01-08 11:31:43 +11:00
Harley Acheson
1717eb1919 Fix 132769: Reset Mouse Cursor In Popups
Changes in 02b1e5a48f don't work correctly in popovers. Which means you
can hover over a numerical input, then off again, and it will show an
incorrect mouse cursor. This PR just uses ED_region_cursor_set which
works there and elsewhere.

Pull Request: https://projects.blender.org/blender/blender/pulls/132775
2025-01-08 00:32:59 +01:00
Hans Goudey
782e771627 Cleanup: Reorder misplaced include 2025-01-07 14:31:34 -05:00
Jesse Yurkovich
4d5be451a7 Cleanup: USD: Simplify our usd-path to material map processing
Since the `usd_path_to_mat_name` map seems to always be used in tandem
with `mat_name_to_mat` to get the material, change it from a map of
[string, string] to [string, Material] and store the Material directly.
This removes the need to do a secondary lookup through `mat_name_to_mat`
and less memory will be used at runtime due to the smaller Value size.

Pull Request: https://projects.blender.org/blender/blender/pulls/132647
2025-01-07 19:59:42 +01:00