During multiview rendering the `cryptomatte_accum_buffer` is not cleared
between the views and leaves artifacts on the next view to be rendered.
This change clears the accum buffer when it already exists and will be
reused for the next view.
Scene strips can't be prefetched and seq_prefetch_do_skip_frame()
should check if scene strip is in timeline. But it did not recurse into
meta strips, which resulted in crash.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9999
Generator strips with zero inputs have their length set to 1 pernamently.
In some cases it is useful to use speed effect on these strips because they
can be animated. This can be done by using their length as is on timeline as
content length.
This is very simplified and temporary solution, as cutting these strips won't
give expected results. Lot of code relies on length of these strips being fixed
to 1, resolving this properly should be done by T59540.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D10026
Building proxy with meta strip selected resulted in attempt to render
meta strip itself and save result as image as is done when building
image proxies.
Remove meta strip from list of supported strips.
Multicam, Meta and scene strip are cleared from poll function in UI as well.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D10001
Selecting inside an island no longer de-selects
when it's too far from an edge.
When edge select fails fall back to inside-face test.
This follows 908b383b7d
which made this change for face-select.
Apply to island selection since it doesn't make sense
for island select to behave differently.
* tbb::blocked_range moved to a different namespace and since the fix is
non-trivial, remove some unused code that used this.
* Task group priorities are no longer supported. It's unclear if they are
useful at all right now and even set correctly, for now all tasks are equal
priority with TBB 2021.
There are a couple of operations that are meant to set the active
modifier that currently don't. The first is a mouse press on the drag
icon on the right of the header, and the second is mouse presses on
modifier sub-panels headers.
This was an oversight in the implementation, especially the second,
because the blank space on the right of a sub-panel header often looks
just like the blank space elsewhere on the modifier's panel that
*does* set the active modifier.
Note that this purposefully doesn't include collapsing and expanding
the modifier as operations that set the active, since regardless of
whether that makes sense, it wasn't in the agreed upon design, which
would ideally not need changing for 2.92.
Differential Revision: https://developer.blender.org/D10155
Was happening when there are deform modifiers prior to the multires.
There are detail in the comment around sculpt_undo_refine_subdiv(),
but briefly: the subdiv was refined with wrong base mesh coordinates.
Differential Revision: https://developer.blender.org/D10158
Previously float2 was converted to float3 by implicitly converting to a
float pointer first, which was then passed to the float3 constructor.
This leads to uninitialized memory in the z component of the new float3.
Thanks to that same point cache being exposed in **four** different RNA
paths (twice in particle system, and twice in its embedded cloth
simulation settings).
Only way is to also make particle system overridable.
Dividing the workload by number of tasks in float is imprecise and
lead in some cases to particles not being calculated at all
(example: 20000 particles, 144 tasks).
Switching this calculation to integer makes sure we don't lose count.
Differential Revision: https://developer.blender.org/D10157
While the previous fix for T84920 is correct, the crash could still be
triggered by changing the active object while in edit-mode.
Ensure stale data isn't used by tagging for depsgraph update when
edit-mode data is freed on undo.
While exiting edit-mode normally does this, it's possible to set the
active object to a non edit-mode mesh, skipping the mode-switch
operator and it's depsgraph tagging.
Regression from d8992192e5
The original code relied on having a separate edit-object pointer
than the active object.
Use a utility function to avoid code duplication as there are
other areas that have similar functionality.
Selecting markers and cameras could crash when in edit-mode.
Only support this in object mode as mode-switching as part of
activating cameras doesn't seem like a priority.
This has the same root cause as T84920.
This uses the values form the stroke automasking cache to control the
falloff of all deformers in the boundary brush. Usually this is already
considered in the general brush falloff function for the rest of the
brushes, but this is one of the exceptions where the brush implements
its custom falloff.
Reviewed By: JacquesLucke
Maniphest Tasks: T84896
Differential Revision: https://developer.blender.org/D10161
Uninitialized stack memory was being re-used in a loop.
Error in original commit from 04f81c8225
This happened to work as the same memory location was re-used
between iterations and not overwritten.
A regression since 2.80: need to use evaluated mask to calculate
its bounds. Non-evaluated mask does not contain state for the
current frame, so iterating over control points of the original
mask gives points state from the time they were edited last (aka,
not affected by the animation).
When the mouse cursor is inside the UV face,
extend the selection threshold.
This means when zoomed in, a face can always be selected when the cursor
is inside it.
In the case of multiple overlapping faces - the face with the closest
center is used.
----
Prior to 246efd7286, the UV selection
threshold was scaled by the zoom level, so selecting a face when zoomed
in close would often often select faces even when the on-screen center
was outside the intended threshold.
Having a zoom-independent threshold may require more precision than
users are used to.
This change addresses this.
Splitting assignments between functions complicates refactoring.
Also rename 'hit_final' to 'hit', since there are no longer a local
'hit' variable defined in these functions.
Things like pointers to particle systems, or softbody data being stored
outside of its modifier, make it impossible for internal modifier copy
data code to be self-contained currently. It requires extra processing.
In existing code this was handled in several different places, in
several ways, and alltogether fairly inconsistently. Some cases were
even not properly handled, causing e.g. crashes as in T82945.
This commit addresses those issues by:
* Adding comments about the hackish/unsafe parts `psys` implies when
copying some modifier data (since we need to ensure particle system
copying and remapping of those pointers separately).
* Adding as-best-as-possible handling of those cases to
`BKE_object_copy_modifier` (note that it remains fragile, but is
expected to behave 'good enough' in any practical usecase).
* Remove special handling for specific editor code
(`copy_or_reuse_particle_system`). This should never have been
accepted in ED code area, and is now handled by
`BKE_object_copy_modifier`.
* Factorize copying of the whole modifier stack into new
`BKE_object_modifier_stack_copy`, now used by both `object_copy_data`
and `BKE_object_link_modifiers`.
Note that this implies that `BKE_object_copy_modifier` and
`BKE_object_copy_gpencil_modifier` are now to be used exclusively to
copy single modifiers. Full modifier stack copy should always use
`BKE_object_modifier_stack_copy` instead.
Fix T82945: Crash when dragging modifiers in Outliner.
Maniphest Tasks: T82945
Differential Revision: https://developer.blender.org/D10148
Caused by rBbbb2e0614fc3.
Oversight to not take the remapped framelength into account.
Maniphest Tasks: T84784
Differential Revision: https://developer.blender.org/D10134
`BKE_volume_is_loaded` uses `grids.filepath` to determine if the
grids are already loaded. The issue was that `grids.filepath` was
set before the grids were loaded, resulting in incorrect early
returns for other threads.
Differential Revision: https://developer.blender.org/D10150