Commit Graph

6474 Commits

Author SHA1 Message Date
Falk David
a11335d19a Cleanup: Move BKE_fcurve.h to C++
No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/119094
2024-03-05 18:39:08 +01:00
Omar Emara
d6b1d00a0f Cleanup: Use enums instead of numbers for Glare node 2024-03-05 11:51:52 +02:00
Jesse Yurkovich
833791772c Merge branch 'blender-v4.1-release' 2024-03-01 13:15:42 -08:00
Sean Kim
c60d793bbf Fix #103013: Add default cavity curve
This PR initializes all brushes with the default automasking cavity
curve when a `startup.blend` file is loaded. Because there exists a
series of brushes that are added if they are not found in the
`startup.blend` file (e.g. "Paint") **after** the file is already
loaded, the existing fallback code to handle `nullptr` in the loader
code does not run.

Pull Request: https://projects.blender.org/blender/blender/pulls/118943
2024-03-01 22:06:35 +01:00
Philipp Oeser
b96770f692 Merge branch 'blender-v4.1-release' 2024-03-01 16:43:26 +01:00
Bastien Montagne
71df742eb4 Fix #117795: Add a validation pass on embedded liboverrides.
One of the consequences of the mistake in 3fcf535d2e (fixed in previous
commit), was that the more recent `LIB_EMBEDDED_DATA_LIB_OVERRIDE` ID
flag could be wrongly set in some nodetrees from pre-2.76 blendfiles.

This commit adds a check that embedded IDs flagged with
`LIB_EMBEDDED_DATA_LIB_OVERRIDE` are actually embedded IDs of a
liboverride.

Pull Request: https://projects.blender.org/blender/blender/pulls/118921
2024-03-01 11:28:38 +01:00
Bastien Montagne
05af72fc2e Fix #117795: Refactor code from 9 years ago forgot to cleanup flags of embedded IDs.
In 3fcf535d2e, the `ID.flag` data was split, keeping persisten flags in
`ID.flag`, and moving runtime ones into a new `ID.tag` data.

Some versionning code was then added to cleanup the existing `ID.flag`
on file read, but embedded IDs (root node trees only, back then) are not
stored in Main data-base, and were skipped.

Note that this fixes the conversion of older (2.76.4 and older) files.
There is no reliable way to cleanup files opened and saved from more
recent versions of Blender unfortunately.
2024-03-01 10:45:30 +01:00
Jacques Lucke
0e8e219d71 Undo: support implicit-sharing in memfile undo step
This adds implicit sharing support for the `MemFile` undo-step. This decreases memory
usage and increases performance.

Implicit sharing allows the undo system to take (shared) ownership of some data.
Previously, the data would always be serialized and compared to the previous undo-step.
So this turns an O(n) operation into O(1) (in terms of memory usage and time).

Read/write code that wants to make use of this has to use the new `BLO_read_shared`
and `BLO_write_shared` functions respectively. Those either make use of implicit-sharing
internally or do the "full" read/write based on a passed-in function. It seems possible to
use the same API in the future to store shared data to .blend files.

Improvements:
* Much faster undo step creation in many cases by avoiding the majority data copies
  and equality checks. This fixes #98574. I found undo step creation and undo step
  decoding to be 2-5 times faster in some demo files from the blender website and in
  some production files from the Heist project.
* Reduced memory usage when there is large data in `bmain`. For example, when
  loading the same highly subdivided mesh that I used in #106228 the memory usage
  is 1.03 GB now (compared to 1.62 GB in `main` currently). The main remaining copy
  of the data now is done by rendering code.
* Some significant performance improvements were also measured for the new grease
  pencil type (#105540).

There is one main downside of using implicit-sharing as implemented here: `MemFile`
undo steps can't be written as .blend files anymore. This has a few consequences:
* Auto-save becomes slower (up to 3x), because it can't just save the previous undo step
  anymore and does a normal save instead. This has been discussed in more detail here:
  https://devtalk.blender.org/t/remove-support-for-saving-memfile-undo-steps-as-blend-files-proposal/33544
  It would be nice to work towards asynchronous auto-save to alleviate this problem.
  Some previous work has been done to reduce the impact of this change in 41b10424c7
  and f0f304e240. This has been committed separately in efb511a76d.
* Writing `quit.blend` has to do a normal file save now. So it's a bit slower too, but it's
  less of a problem in practice.
* The `USE_WRITE_CRASH_BLEND` functionality does not work anymore. It doesn't seem
  to be used by anyone (removed in e90f5d03c4)

There are also benefits to not writing `MemFile` from undo steps to disk. It allows us to
more safely do undo-specific optimizations without risking corrupted .blend files. This
is especially useful when we want to preserve forward compatibility in some cases.
This requires converting data before writing the .blend files, but this conversion is not
necessary for undo steps. Trying to implement this kind of optimization in the past has
often lead to bugs (e.g. 43b37fbc93).

Another new problem is that it is harder to know the size of each undo step. Currently, a
heuristic is used to approximate the memory usage, but better solutions could be found
if necessary.

Pull Request: https://projects.blender.org/blender/blender/pulls/106903
2024-02-29 17:14:58 +01:00
Jacques Lucke
efb511a76d Core: remove support for writing MemFile undo steps as .blend files
In many modes, Blender uses the `MemFile` undo step, which serializes all DNA
data in RAM almost as if writing a .blend file. For auto-save, Blender used to
write the last `MemFile` undo step to disk because that was faster serializing
all of DNA again. Furthermore, saving the `quit.blend` file when closing Blender
also used this.

This functionality is now removed in preparate for supporting implicit sharing
in the undo system (#106903). Auto-save and saving the quit.blend file now use
regular file saving.

The removal of this feature and its implications have also been discussed here:
https://devtalk.blender.org/t/remove-support-for-saving-memfile-undo-steps-as-blend-files-proposal/33544
2024-02-29 17:04:44 +01:00
Miguel Pozo
4083f8004d EEVEE-Next: Add Shadows PCF
Add percentage closer filtering to shadowmap sampling and a
`shadow_filter_radius` property to lights to control it.

Notes:
* This adds PCF to `eevee_shadow_tracing_lib`, but not to
  `eevee_shadow_lib`, which is used by volumes (not required) and
  thickness.
* PCF is computed based on the LOD0 size. This assumes that higher
  LODs are only used when the shadowmap resolution is actually good
  enough to match the render resolution.

Pull Request: https://projects.blender.org/blender/blender/pulls/118220
2024-02-29 15:47:16 +01:00
Bastien Montagne
de5451b112 Cleanup: Move BKE_anim_data header to be fully C++. 2024-02-28 11:51:03 +01:00
Hans Goudey
96dc7a48ef Cleanup: Use C++ style cast, use standard variable name 2024-02-27 16:35:30 -05:00
Hans Goudey
d6f76c0889 Fix: Add versioning for recently added curves sculpt radius interpolation
- Turn on radius interpolation by default for old files.
- Set the fallback radius to 0.01 for old files.
2024-02-27 16:35:30 -05:00
Bastien Montagne
1f9f7a07af Merge branch 'blender-v4.1-release' 2024-02-27 17:43:52 +01:00
Bastien Montagne
40480fe226 Fix #118693: Crash on linking collection, then undoing and re-doing operation.
Do not blindly iterate on a ListBase when you add or remove items
to/from it...

Own mistake in readfile refactor in 06/2023 (ebb5643e59).
2024-02-27 17:28:29 +01:00
Bastien Montagne
9fe3de2289 Cleanup: blo_read_file_internal: Use local bool flag instead of bitflag check. 2024-02-27 17:07:36 +01:00
Bastien Montagne
118caa7b45 Blendfile Reading: delay reporting missing linked data after liboverrides resync.
When an asset is heavily modified, all production files having
liboverrides of it will still try to link all their known linked
reference IDs, leading to potentially thousands of not-really-useful
warnings about missing IDs in the console.

Now that liboverrides resync cleans up better these left-over data, it's
better to report missing linked data _after_ the liboverride resync
process.

Note that the original place can still report all effectively missing
linked data if needed, but this is now a logging info, so it won't be
displayed anywhere unless explicitely requested.

Pull Request: https://projects.blender.org/blender/blender/pulls/118577
2024-02-27 16:43:37 +01:00
YimingWu
3d1cdfe2ca GPv3: Line Art Modifier
This is a migration of the current Line Art modifier to GPv3.

Note:
- The modifier is using the exact same DNA structure as the old one, it's re-defined in a different name. At the moment all the variable names and placement after the `ModifierData` part should stay exactly the same until we do proper versioning of the modifier data and completely remove the GPv2 support.
- Vertex weight transfer feature no longer supports name initial matching ("group" used to match "group1","group2" etc). Now it will only transfer vertex weight from source vertex groups that has the exact same name as specified.

Pull Request: https://projects.blender.org/blender/blender/pulls/117028
2024-02-26 15:28:15 +01:00
Jacques Lucke
d45e6ab0a1 Cleanup: add fmtlib dependency in some modules
This makes it easier to just use e.g. `fmt::println` in these modules.
2024-02-26 12:53:35 +01:00
Brecht Van Lommel
056becae8a Merge branch 'blender-v4.1-release' into main 2024-02-22 14:36:13 +01:00
Brecht Van Lommel
8dfb87d1af Fix: Update tests data path to new directory 2024-02-22 14:25:54 +01:00
Falk David
543194db70 CMake: Add build option to disable experimental features
This adds an option `WITH_EXPERIMENTAL_FEATURES` which is `ON` by default.
Sometimes it's usefull to be able to turn off all experimental features
during development for testing purposes. This option is still enforced to be
`OFF` for release cycles other than `alpha`.

Pull Request: https://projects.blender.org/blender/blender/pulls/118513
2024-02-21 09:57:40 +01:00
Campbell Barton
01b1864604 Extensions: initialize default extensions repositories
Initialize a remote repository pointing to
https://extensions.blender.org and a local repository to use for
local (side-loaded) extensions installed from the file-system.
2024-02-21 16:15:03 +11:00
Aras Pranckevicius
f09c7dc4ba Video: Remove non-ffmpeg AVI support
Blender had a very limited (only uncompressed or MJPEG frames) .avi file
support, for both reading and writing. This is something that ffmpeg can
fully do.

This removes all of that. 3500 lines of code gone, primary motivations being:
- ffmpeg can read and write .avi files just fine, including ones with
  uncompressed or MJPEG frames.
- Blender's ffmpeg integration could also be taught to produce uncompressed or
  MJPEG .avi files, but TBH I don't see a particular reason to do that. Modern
  formats like H264 are better in every way, and already support "lossless"
  option if needed.
- The "Lite" blender build configuration was excluding both ffmpeg and avi
  anyway, so that config is something that can't read nor write any movies.

User visible changes:

- In scene image output type, under Video section now there's only Ffmpeg Video
  (AVI Raw and AVI JPEG are gone)
- Whenever loading an existing file, if output was one of AVI Raw / AVI JPEG,
  it is set to Ffmpeg Video.

Pull Request: https://projects.blender.org/blender/blender/pulls/118409
2024-02-20 13:15:50 +01:00
Samuel Bilek
c958910e54 UV: support changing the opacity of the UV stretching overlay
This patch adds a new `Stretching Opacity` slider to the overlays panel in the UV Editor.
This allows users to tweak the opacity of the UV stretching overlay, so the image texture
can still be visible through it.

Pull Request: https://projects.blender.org/blender/blender/pulls/117381
2024-02-20 11:03:37 +01:00
Brecht Van Lommel
0f2064bc3b Revert changes from main commits that were merged into blender-v4.1-release
The last good commit was 4bf6a2e564.
2024-02-19 15:59:59 +01:00
Hans Goudey
81a63153d0 Despgraph: Rename "copy-on-write" to "copy-on-evaluation"
The depsgraph CoW mechanism is a bit of a misnomer. It creates an
evaluated copy for data-blocks regardless of whether the copy will
actually be written to. The point is to have physical separation between
original and evaluated data. This is in contrast to the commonly used
performance improvement of keeping a user count and copying data
implicitly when it needs to be changed. In Blender code we call this
"implicit sharing" instead. Importantly, the dependency graph has no
idea about the _actual_ CoW behavior in Blender.

Renaming this functionality in the despgraph removes some of the
confusion that comes up when talking about this, and will hopefully
make the depsgraph less confusing to understand initially too. Wording
like "the evaluated copy" (as opposed to the original data-block) has
also become common anyway.

Pull Request: https://projects.blender.org/blender/blender/pulls/118338
2024-02-19 15:54:08 +01:00
Iliya Katueshenock
9e12a675b5 Cleanup: Merge BKE_node.h into BKE_node.hh
Trivial change, just move all the code from `BKE_node.h` to `BKE_node.hh` header top.
No mixing code from different headers or namespace changes. Part of #117773

Pull Request: https://projects.blender.org/blender/blender/pulls/118407
2024-02-19 15:26:10 +01:00
Campbell Barton
23a8ba3cd3 Cleanup: remove blenfont library linking from blenloader
This was only needed for tests.
2024-02-16 14:26:54 +11:00
Campbell Barton
5c87dfd269 Cleanup: use BLI_time_ prefix for time functions
Also use the term "now" instead of "check" for clarity.
2024-02-15 13:15:56 +11:00
Sergey Sharybin
a8a05ebba1 Compositor: Switch CPU compositor to Full-Frame
The tiled compositor code is mainly still around, which is only
expected to be a short-lived period. Eventually it will also be
removed.

The OpenCL, Group Buffers, and Chunk size options are already removed.

Pull Request: https://projects.blender.org/blender/blender/pulls/118010
2024-02-14 14:23:49 +01:00
Campbell Barton
aa6ab9caf9 Cleanup: various non-functional changes for C++ 2024-02-14 13:56:58 +11:00
Campbell Barton
3f8cd44485 Cleanup: move BLI_strict_flags.h last, not that it should be kept last
Also add a note in the header why it should be kept last.
2024-02-14 13:40:31 +11:00
Hans Goudey
5ba6f6d833 Cleanup: Replace typedef keyword in C++ headers 2024-02-13 15:34:32 -05:00
Campbell Barton
cc154144ef Cleanup: unused includes in source/blender/blenloader
Remove 45 includes.
2024-02-13 13:53:10 +11:00
Bastien Montagne
5aaadebbe4 Cleanup: Make BKE_scene.h a full Cpp header. 2024-02-10 19:16:25 +01:00
Bastien Montagne
29fe777445 Cleanup: Make BKE_report.h a full Cpp header. 2024-02-10 18:34:29 +01:00
Bastien Montagne
54618dbae3 Cleanup: Make BKE_global.h a Cpp header. 2024-02-10 18:25:14 +01:00
Campbell Barton
3dbbc013de Cleanup: spelling in comments 2024-02-10 22:35:35 +11:00
Bastien Montagne
e71ae3b16c Cleanup: Move BKE_collection.h to CPP header. 2024-02-09 19:42:38 +01:00
Bastien Montagne
deab8c085a Cleanup: Move BKE_callbacks.h and BKE_cachefile.h to CPP headers. 2024-02-09 19:29:34 +01:00
Bastien Montagne
a9b2cf8ce6 Cleanup: Move BKE_path.h to CPP header. 2024-02-09 19:23:03 +01:00
Bastien Montagne
b21ceece05 Cleanup: Move BKE_blender.h to CPP header.
Also fix comment in `build_files/cmake/macros.cmake`, CMake blender version
parsing depends in the (still C) `BKE_blender_version.h` header now.
2024-02-09 19:12:23 +01:00
Bastien Montagne
45e7827898 Clenup: Move BLT headers to Cpp.
Noisy but fairly straight forward.
2024-02-09 18:59:42 +01:00
Bastien Montagne
c065ef94ee Readfile: Make 'alloc name' for ID type automatically generated.
Avoids having yet another `switch` case over all ID types.

Note that we could also add a string to the IDTypeInfo, but imho this is
a bit too limited in scope/interest to expose this outside of the readfile
code.

Pull Request: https://projects.blender.org/blender/blender/pulls/117958
2024-02-09 16:04:53 +01:00
Hans Goudey
91e54fdd83 Cleanup: Move BLO_readfile.h to C++
I added a new BLO_userdef_default.h header to contain declarations of
two global variables that are still defined in C files. Use of designated
initializers for large structs make those files harder to change.
Arguably this is a better header for them anyway.

Pull Request: https://projects.blender.org/blender/blender/pulls/118015
2024-02-09 13:41:30 +01:00
JonasDichelle
f2e27ef7b6 Cycles: Override World option per View Layer
This feature is useful for many production scenarios as it allows for the
creation of separate render passes with specific worlds. This would help
workflows that require different skies or other backgrounds for compositing.

Ref #117919

Pull Request: https://projects.blender.org/blender/blender/pulls/117920
2024-02-09 12:16:16 +01:00
Campbell Barton
67e3704a45 Merge branch 'blender-v4.1-release' 2024-02-09 18:20:21 +11:00
Campbell Barton
5affe322cc Correct version bump from 41b63ebda2 2024-02-09 18:15:05 +11:00
Campbell Barton
41b63ebda2 Versioning: add missing version update for renamed key-map
Account for the renamed key-map when loading older saved key-maps &
stored user preferences. [0] missed these changes.

[0]: 661e7e451a
2024-02-09 18:11:12 +11:00