Commit Graph

54244 Commits

Author SHA1 Message Date
Clément Foucault
2a62ec8003 OpenGL: drawobject.c (cont) 2017-03-09 03:21:42 +01:00
Clément Foucault
49ef1a25b8 Edit Mesh overlay: Ported Display Normals option 2017-03-09 01:30:26 +01:00
Clément Foucault
4b31f1e591 Edit Mesh overlay: remove sizeNormal from ubo. 2017-03-09 01:30:26 +01:00
Clément Foucault
3b91989a09 Draw Manager: structural change
All engines are now called by the draw manager. Engines are separate entities that cannot interfer with each others.
Also separated draw_mode_pass.c into the mode engines.
2017-03-09 01:30:26 +01:00
Dalai Felinto
d9f42e5fab Layers: move LayerCollection
This is to be used from the Outliner, when dragging and dropping
collections from the Active Render Layer

It also includes a cleanup on the outliner so it calls the new
functions. Note: the outliner still needs fix to allow all the
functionality here exposed.

But this will be tackled by Julian Eisel later.
2017-03-08 23:35:54 +01:00
Dalai Felinto
3a1748146b Layers: move SceneCollection
This is to be used from the Outliner, when dragging and dropping.
It does not include moving LayerCollection (from Active Render Layer)
2017-03-08 23:35:54 +01:00
Dalai Felinto
9b2877ad88 New util function: BLI_listbases_swaplinks 2017-03-08 23:35:54 +01:00
Clément Foucault
a42a0b5ef3 OpenGl: Converted more of drawobject.c 2017-03-08 15:03:03 +01:00
Dalai Felinto
04a391c2f8 Outliner fix: prevent segfault when there is no active layer collection 2017-03-08 11:27:11 +01:00
Khanh Ha
1345d29806 OpenGL: convert editarmarture_sketch to new imm mode
Part of T49043, T49042

Reviewers: fclem, merwin

Tags: #bf_blender_2.8

Differential Revision: https://developer.blender.org/D2548
2017-03-07 22:14:27 -05:00
Clément Foucault
696bb47c6e OpenGL: Converted bit more of drawobject.c. 2017-03-07 18:10:55 +01:00
Luca Rood
76ae10f580 OpenGL immediate mode: finish outliner_draw.c
Part of T49043
2017-03-07 01:44:04 -03:00
Luca Rood
78d9a0a563 OpenGL immediate mode: finish file_draw.c
Part of T49043
2017-03-07 01:44:04 -03:00
Luca Rood
def4ffd1c5 OpenGL immediate mode: finish node_draw.c
Part of T49043
2017-03-07 01:44:04 -03:00
Clément Foucault
583373f049 OpenGL: Object bound drawing. 2017-03-06 20:57:16 +01:00
Clément Foucault
517db46b34 OpenGL: A little bit of drawobject() 2017-03-06 20:57:16 +01:00
Sergey Sharybin
aa44b77129 Fix T50841: Scene object iterator did not get data from LinkData for the master collection
Debug session with Dalai Felinto.
2017-03-06 17:56:19 +01:00
Julian Eisel
a5cba9aab9 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/editors/space_nla/nla_draw.c
	source/blender/editors/space_view3d/view3d_draw.c
2017-03-06 13:00:46 +01:00
Sergey Sharybin
b498db06eb Task scheduler: Cleanup, use BLI_assert() instead of assert() 2017-03-06 11:33:27 +01:00
Luca Rood
355ad008a2 Surface Deform Modifier: Respect object transforms at bind time
This slightly changes SDef behavior, by now respecting object transforms
at bind time, thus not requiring the objects to be aligned in their
respective local spaces, but instead using world space.
2017-03-06 03:43:26 -03:00
Clément Foucault
dc9a7f861f Edit Mode overlay: Optimisation
Don't generate more verts than we need if we don't render vertex.
Getting a big boost from 12fps to 20fps on my test scene
2017-03-06 04:07:54 +01:00
Clément Foucault
d4e7288af9 Edit Mode overlay: Update cache on selection 2017-03-06 03:58:08 +01:00
Julian Eisel
80444effc6 Multi-View: Map cursor coordinates to visual coordinates
When rendering multi-view in side-by-side or top-bottom mode, we squash
the UI to half of its size and draw it twice on screen. That means the
cursor coordinates used for UI interaction don't match what's visible on
screen.
This commit is a little event system hack (tm) to fix this. It has some
small glitches with cursor grabbing, but nothing to bad.
We'll also use it for viewport HMD support.

D1350, thanks for the feedback @dfelinto!
2017-03-06 01:32:35 +01:00
Clément Foucault
33c093ef70 Clay Engine: Fix shader linking issue 2017-03-05 20:29:21 +01:00
Clément Foucault
b36f93fa37 Clay Engine: support draw callbacks 2017-03-05 18:10:08 +01:00
Clément Foucault
ff96f527fd Edit Mode overlay: fix clear color, and possibly a crash. 2017-03-05 18:10:08 +01:00
Clément Foucault
747ac66800 Clay Engine: More Lamp drawing work 2017-03-05 18:10:08 +01:00
Clément Foucault
608b96c49b Clay Engine: camera drawing 2017-03-05 18:10:08 +01:00
Campbell Barton
a461216885 BMesh: Add 'cut' separate mode for intersect tool
It was only possible to separate all geometry from an intersection or none.

Made this into an enum with a 3rd option to 'Cut', (now default)
which keeps each side of the intersection separate
without splitting faces in half.
2017-03-05 23:36:46 +11:00
Campbell Barton
3caeb51d7f Fix T50855: Intersect (knife) w/o separate doesn't select 2017-03-05 22:28:16 +11:00
Campbell Barton
4a4d71414e BLI_rect: add init from point functions
Initialize a rectangle from point+size.
2017-03-05 20:51:23 +11:00
Mike Erwin
76c9f1a649 OpenGL: remove fdrawcheckerboard
This helper function was marked DEPRECATED since it uses old OpenGL calls.

Switched last 2 uses to imm_draw_checker_box, which does the same thing, only awesome.

Part of T49043
2017-03-04 01:49:07 -05:00
Luca Rood
2089a17f7e Fix T50838: Surface Deform DM use after free issue
Implementd fix suggested by @sergey in T50838.
2017-03-04 03:16:50 -03:00
Campbell Barton
6b9d73e8a7 Cleanup: expose struct for ED_view3d_mats_rv3d_* 2017-03-04 13:32:40 +11:00
Mike Erwin
a514fea932 OpenGL: remove old DrawPixels util functions
a little bit of T49043, mostly related to T49165

Thx to @fclem for marking these as unused & making shader-based replacements.
2017-03-03 18:18:21 -05:00
Mike Erwin
87d5f670a0 OpenGL: remove glaDrawBorderCorners
This helper function was marked DEPRECATED since it uses old OpenGL calls.

Part of T49043
2017-03-03 17:55:41 -05:00
Mike Erwin
0215b3e957 OpenGL: draw image render info with new imm mode (part 1)
Part of T49043

This was the last use of glaDrawBorderCorners.

Plenty more to do in this file, I'll keep working on it...
2017-03-03 17:53:53 -05:00
Mike Erwin
af1635eeb0 OpenGL: remove stipple pattern defines
GPU_basic_shader handles this internally; no other code depends on it.
2017-03-03 17:36:17 -05:00
Mike Erwin
29683d623c OpenGL: remove glutil_draw_*_arc (lined, filled)
These helper functions were marked DEPRECATED since they use old OpenGL calls. Now they are marked GONE!

Part of T49043
2017-03-03 17:23:35 -05:00
Mike Erwin
053589da7d OpenGL: paint_draw_cursor with new imm mode
Part of T49043.

This was the last use of glutil_draw_lined_arc.

Plenty more to do in this file, I'll keep working on it...
2017-03-03 17:21:34 -05:00
Mike Erwin
3fdffc1e95 Gawain: fix for MSVC 2013
<stddef.h> defines offsetof. For some reason MSVC 2015 does not need this. Mystery!
2017-03-03 14:50:35 -05:00
Mike Erwin
3381cf98cb OpenGL: remove fdrawbox, sdrawbox, sdrawline
These helper functions were marked DEPRECATED since they use old OpenGL calls. Now they are marked GONE!

Part of T49043
2017-03-03 13:26:43 -05:00
Mike Erwin
6999e82693 OpenGL: remove last uses of fdrawbox
Part of T49043
2017-03-03 13:22:16 -05:00
Mike Erwin
b3a4b61a3b OpenGL: remove last uses of sdrawline & sdrawbox
Part of T49043
2017-03-03 13:12:49 -05:00
Bastien Montagne
7b92b64742 Fix own previous commit, sorry about that :( 2017-03-03 17:23:22 +01:00
Bastien Montagne
2e8398c095 Get rid of BLI_task_pool_stop().
Comments said that function was supposed to 'stop worker threads', but
it absolutely did not do anything like that, was merely wiping out TODO
queue of tasks from given pool (kind of subset of what
`BLI_task_pool_cancel()` does).

Misleading, and currently useless, we can always add it back if we need
it some day, but for now we try to simplify that area.
2017-03-03 17:16:39 +01:00
Bastien Montagne
18c2a44333 Fix ugly mistake in BLI_task - freeing while some tasks are still being processed.
Freeing pool was calling `BLI_task_pool_stop()`, which only clears
pool's tasks that are in TODO queue, whithout ensuring no more tasks
from that pool are being processed in worker threads.

This could lead to use-after-free random (and seldom) crashes.

Now use instead `BLI_task_pool_cancel()`, which does waits for all tasks
being processed to finish, before returning.
2017-03-03 17:12:03 +01:00
Sergey Sharybin
5f05dac28f Update comment which was remained in an old place 2017-03-03 16:36:21 +01:00
Sergey Sharybin
17cf423f30 Cleanup: Indentation 2017-03-03 15:53:55 +01:00
Clément Foucault
0c5b197447 Edit Mesh overlay: remove one extra buffer. 2017-03-03 13:51:59 +01:00